Digital Art Masters - Volume 1

Page 96

creatures One final brush setting to be aware of is Texture. I use this a lot to help break up my brush marks, and it’s worth spending some time experimenting with this area of the brushes palette to see what kind of effects can be had. Again, the Photoshop defaults are perfectly acceptable in most situations, particularly the Texture Fill and Rock Pattern sets.

Sketch I begin by sketching out a rough idea for my image (Fig.01). I’ve decided to paint something fun for myself, so I’ve chosen a fantasy demon

Fig.03

Fig.04

character, but that’s as far as my concept goes

Once I’m happy with the placement of values

at this stage so I just doodle around for a while.

in the composition, I’ll begin to define the

The hunched-over pose was suggested by

significant forms a little, again working with just

imagining the character’s spiteful, covetous

a couple of tones to keep things bold (Fig.03).

personality; I find it really helps to try and get

I take the opportunity to tweak the position of

into the spirit of the image I’m working on

the demon’s hand here, so he appears to be

so there’s a fair amount of face-pulling and

looking more directly at its contents. What is

growling going on while I scribble away. As you

he holding? It needs to be something bright to

can probably see, I’m not that fond of working

draw the viewer’s eye to that point, but I still

with lines, so as soon as I have something that

haven’t decided quite what it should be. I often

feels right, however rough, I’m ready to move

leave trivial elements like this undecided as I

on.

find it helps to keep me interested in the picture as it progresses. Generally speaking though,

Fig.05

Va l u e

this is bad practice and I’d recommend working

Here’s where the painting begins. I’m much

things like this out thoroughly at this stage.

happier here than with a sketch, and I’ll often begin a piece by jumping straight into this

Unde r - Pa in t ing

stage. I create a new layer, filled with a mid-

Next, I duplicate the painting onto a new layer

gray, and proceed to block in a tighter version

which I then set to Multiply, with the Opacity

of the image working mostly with a large,

dropped to around 70%. On the layer beneath,

hard-edged brush (Fig.02). I’ll click my working

I begin to lay down some basic colors (Fig.04).

layer off to reference the sketch every once

I want the overall color scheme to be quite

in a while, but I’m not concerned with tracing

cool, but with some warm tones in the demon’s

any part of it – I’m looking here to refine the

flesh to pull him out of the background, so I

idea into a strong composition. Ideally, I’m

begin by filling the base layer with a gray-green

trying to compose an image that can be read

color. On top of this, I work some lighter tones

by silhouette alone for maximum impact, so

into the background with a large, soft brush

I’m working with just two or three mid-to-dark

to strengthen the character’s silhouette – I’m

tones. I think I’d consider this stage the most

adding some bluish hues here to cool off

important part of the painting process – these

the green base. Now it’s time to work on the

basic values are the “bones” of the image and

demon, so I roughly block in the character’s

if it doesn’t work here, no amount of work with

form with a desaturated purple to give a little

color or detail will rescue it.

contrast with the green/blue background,

Fig.06a

95

Chapter 04


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