Gladget Magazine August 2012

Page 76

a full cut-scene, rather than by a box crammed with text instructions. This all helps set The Secret World apart. But there are cracks that show. These could, of course, be put down to an ‘early days’ kind of idea, and they are hopefully things that Funcom will iron out over the next few months. For example, the occasional bug will surface. Some are merely annoying, but we encountered on that saw our character stuck in a wall, and no amount of hammering the ESC key would bring up any form of menu. The bugs will likely be sorted as they are discovered – The Secret World is a massive game with numerous complex locations, so it will take a bit of time for all these problems to be discovered. Other problems, though, will require some creativity on the part of the developers. While the initial missions are exciting and fresh, latter missions start feeling a little

Review

This s another point in which The Secret World is different from other MMO titles. It actually asks the player to think. The multi-tiered story missions will ask the player to perform a variety of tasks, but the things that need to be done will generally be varied. And the game refuses to spoon-feed players. There will be times that you won’t even get a waypoint; rather, you will need to actually explore and investigate. It may seem strange to say, but that’s pretty fresh for the whole MMO thing. The Secret World won’t hold your hand. Up until now, things seem pretty dandy with this game. Other elements that add to the overall effect include really good graphics (considering the nature of the game), a great story line and a cast of awesomely crazy characters, all of whom are beautifully animated and voiced. In fact, missions are always preceded by

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