C_video game progect cartoon concept town In this project, I had to conceive, model and texture a 3d town for a video game. I came up with this minimal, toon design. The most essential element of this concept are the basic, textured, interactive buildings. I wanted to give them the capability of taking a simple pose-morph animation. This choice, definied my workflow on modelind and texturing in this particular project. In order to have one posemorph modifier for each building, I have built all its different elements into one single polygon-model. For the texturing, I separated these elements into uv islands, so that I could draw all the different materials on them. Finally, with the use of alpha masks, all these materials were composited into layered materials, one for each building.
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