MIXING SPACE
Ghost Arroyos
1
Outpost
s et yos
Timber Valley
e
eet
ks
day
k
Outpost
Tenderloin Exertrail
Walk Market Street
Meet Wall
Data Lanterns
Peak Experience
Commond Ground
Arena Play
Outpost Outpost
Tenderloin Exertrail
Does the Exertrail prototype encourage life ofPeakthe space? Walk Market Street Meet Wallthe social Tenderloin Commond Ground Play Data Lanterns Experience Ghost Arroyos Arena Neighborhood Arena Play
od Unit
ng
Neighborhood Preparedness Unit
Timber Valley Livingto Roofs • Ember Draws people it at Your Feet • Promotes staying activities • Fosters casual / passive mixing • Fosters active mixing / conviviality
Peep Shows
Mobile Selfie Booth
Rainbow Prismatic Experience
Daily Boost
Preparedness Unit The Sound of Emotion
Tree of Changes
The Cephalopod
Peep Shows
Neighborhood Guerilla Street Preparedness Unit Museum
Wa
The Sound Mobile Selfie Rainbow Prismatic Tree of Changes Daily Boost Living Roofs Timber Valley Ember The Cephalopod Experience of Emotion Booth at Your Feet Walk Market Street Outpost Tenderloin Exertrail Ground Lanterns Portals Peak Experience Street Sketch Market Scene Meet Wall Smaller & DataExchange Tree Sitting It's News toCommond Me Mineral BenchesArena Play Relax Common Ground Relax Upsidedown
Peep Shows
M
ChimeSF
Case Study - Arena Play Street Sketch
Smaller & Exchange Portals Relax It's News to Me Mineral Benches Guerilla Street ChimeSF Street Sketch Market Scene Tree Sitting IDEA WHY IT WORKED Upsidedown Museum Living RoofsPlay Everyday Timber 3Valley Peep ShowsP Planter Mobile Selfie Rainbow Prismatic The Sound Tag Tunnel Tree Bench−Go−Round of Changes The Cephalopod Unsilence Adaptive Daily Boost Showbox For Life Neuroflowers Zen Door rethinks a basic game: ping pong. Arena Play succeeded at inviting life to Market at Your Feet Gensler: JJ Beard, Justin Choy, Laura Denton,Booth Arena Play Experience of Emotion the Newsbin Playscapes
TEAM
Market Scene
Gabriella Folino, Jonathan Gotianse, Sondra Its hexagonal shape, however, creates the Street with the enticing opportunity to play in Law, Julianne Rodriguez, Sarah Szekeresh, opportunity for up to six people to compete at the streets. Not only is ping pong a game with Reuben Verkamp a time. The game experience is enhanced for which most people are already familiar, the P Planter Unsilence Adaptive Showbox Neuroflowers Tag Tunnel Bench−Go−Round Door P Planter Everyday Zenof 3 For Life Build Group: Jonathan Hoopes, Darcie Reynolds players and onlookers alike by integrated LED Playpossibility six-player games made interactionShowbox the Newsbin Playscapes SketchBricks Market ScenePing Pong Smaller & Exchange Portals Understory Tree SittingBookmark StreetEmoti Relax ChimeSF Shimmering Starsresponsive News to Mineral Benchesbetween strangers Activeto Rest Room forMe Thought Musical Pedals Knock Stop Music CCA in theaCity lighting theIt's ball. Seat groupings natural experience. Upsidedown define Arena Play’s edges, allowing pedestrians to enjoy the spectacle and await their own turn Arena Play’s simplicity strengthened its ability at the table. to lower the barriers of social interaction in publicKnock space. Even for those not playing, the Shimmering Stars Understory Stop Music Shimmering Stars Active Rest Room for Thought Ping Pong Musical Bookmark Pedals CCA in the City Emoti Bricks Ping Pong sight of two or more people playing provided a P Planter Unsilence Adaptive Showbox 3 For Life Fog Plane Tag Tunnel Bench−Go−Round ProtoHouse Neuroflowers Zen Door the Newsbin Playscapes spectacle which passersby were delighted to stop and watch. For the more passively engaged, MARKET STREET CAN Happiness to & Arena Play provided seating opportunities Well-Being INVITE PUBLIC LIFE invite further activity As many as 18 people were Policy & Systems ProtoHouse Fog Plane BY DESIGNING FOR observed interacting with Arena Play at a Mixing time, Space Emoti Bricks Understory Knock Stop Music Shimmering Stars Active Rest Room for Thought Ping Pong Musical Pedals CCA in the City among the most Social of all Impact prototypes. PLAYFUL INTERACTIONS Happiness & Well-Being Policy & Systems Social Impact
e
ProtoHouse Design Ideation
Execution Design Ideation
LESSONS FOR MARKET STREET Longevity
Mixing Street Space can and should be a place for Market social activity, and there is perhaps no better Execution way to invite social activity than through play. Market Street should consider design elements Longevity that invite Happiness active and passive interaction – a & Well-Being thing to do and a place to watch – through Policy & Systems opportunities to play in public space. Ping Mixing Space pong, fusball, arcade games, chess, climbing Social Impact walls, slides, swings and many other playful Execution interventions could make Market Street fun. Design Ideation Longevity
68
Gehl – Makers on Market – Lessons from the Market Street Prototyping Festival
t