Game Nite Magazine Issue 41

Page 43

When released, I was pleased to see so many people instantly see what the lack of deck construction could offer. I was also happy that so many people played the game in the spirit with which it was intended – that they accumulate a modest collection of decks for play variety, but not feel obligated to find the most powerful decks. I am delighted when I hear of players satisfied with 4 or 6 decks and excited to get a similar number when the cards change. It is very different than the pressure many trading card game players feel to keep up with the best decks, and heartening since it speaks more to the way I like to play games.

You have worked on digital card games in the past. Since there is a great deal that can be done digitally that can’t be done with a physical card game, do you feel that this is the future of card games? No, the community offered by face to face play is too valuable in a world where contact is more and more moderated by devices. But, equally, I don’t think digital card games are going by the wayside either – the convenience of playing whenever you like, and the ease of an automatically moderated experience is far too appealing. Continued on next page>

Game Nite Issue #41

43


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