The Carnival - Pet Guide

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The Carnival: a guide To peTS
Index: 1. Introduction 2. General Guide to GrimDawn 3. Classes 4. Pets 5. Builds, Budget Builds & How to Level 6. Beginner’s Tips and Build Diaries 7. Crucible & Shattered Realms 8. How to Make Your Own Build 9. Useful Tools 10. Abbreviations 11. Conclusion 12. Mini-Guide with the most Important parts Note: The guide is made with the assumption that you have both Ashes of Malmouth and Forgotten Gods Expansions.

INTRODUCTION

Who I am, is not important. We are all but faceless names here anyway. But what is important is what I have to offer you, stranger. The Carnival is, as the name suggests a festival; a festival of man and beasts. I could tell you more about it, but you won’t listen and probably just berate me for wasting your time. So instead, let me just show you that which has led you here. The prize at the end, or perhaps I should say, beginning of your journey. Let’s get right to it, shall we?

As the sand trickles down in the hourglass, we shall find you all you need to carve your name in the Hall of Heroes. And while I cannot lead you to your fame and glory, I hope to show you the way to immortality. Whether you seek to bind Eldritch creatures to your will, or reap and use the very Souls of your fellow man or perhaps a more noble approach in becoming a simple master of Beasts blessed my nature, you will find your path here.

But I must also warn you of something. To become a summoner is no easy task and it demands much of you. Should you hold steady in your current course, you must be willing to give yourself entirely to the art. Attempts at trying to mix it with traditional roles of spell casting or close combat will end only in tears and blood.

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General Guide To GrimDawn

So you have decided to enter this grim and dying world. Glory, power, perhaps wealth, whatever your obsessions or reasons might be, I welcome you. Though there is not much wealth to be had and power always comes at a price. You may strive for glory then, but what use is fame in a world of corpses?

Ah, forgive my ramblings. Do not let them concern you much. Now let us get straight to the point, for the journey you are about to undertake is a long and perilous one and I do not wish to keep you here any longer than necessary.

So, you know the story. A stranger from a far away land happens upon those in need of help and rises to the occasion, thereby becoming their hero and savior and eventually going on to fight and hopefully win against some great evil.

Here, of course you start at the end of a hangman’s noose and is no more of a hero than a swamp rat. But hopefully that can change with time and to do so, you need to learn some basic things. That is what we will be discussing here.

1. Resistances and Resistance Reduction play an important part. Do not skimp on either.

2. You get to choose 2 Masteries that will then combine to form your Class. Choose wisely for once you have made your choice, there is no turning back.

3. Devotions play another important part in shaping your destiny. You need to either present certain offerings once you uncover a Shrine or cleanse it of the corruption that has set upon the once holy place of worship, in order to gain the favour of the gods.

4. Skill and Devotion choices are not permanent and can be changed at the Spirit Healer for a cost. Do note that the cost increases with the number of times you do this.

5. Area of Effect skills, or in this particular case, Skills that damage in an area are good for leveling up with and this applies to all Masteries.

6. When it comes to choosing sides on faction quests, Allying yourself with Anasteria the Aetherial Witch & with Barrowholm is generally a good idea.

7. Do not ignore Augments and Components. They make a lot of difference. Augments can be purchased from Faction Vendors once you have enough reputation. Some Components can be found while others have to be Crafted using Blueprints.

8. It is generally not a good idea to farm for specific items at lower levels as you will out level them rather fast. Focus instead on Leveling up and on gaining Devotion points.

9. When leveling up Attributes, focus on Physique. Put points in Spirit & Cunning only as needed. You will get a special potion later on that lets you reset your Attributes.

10. Relics are special items that can only be crafted using their Blueprints & materials.

11. Devotion procs bound to Pets scale based on Pet stats and hence should always be bound to pets whenever possible, on a pet build.

12. Exclusive Skills are special skills in that only one can be active at any given time. So, make your choice carefully and do not waste points in a second exclusive skill.

13. Devotion Bindings are not permanent and can be changed any time you want. Certain devotions can only be bound to certain skills. It is by design.

14. There are 3 types of Resistance Reduction(rr) : -%rr, rr & %rr.

Sources of “-%rr” stack while the highest “rr” and “%rr” gets counted instead. “-%rr” stacks additively with “rr” and they both stack multiplicatively with “%rr”

15. Cool down reduction applies to both skills & devotions, but not to item granted abilities.

16. Every skill can be upgraded by 10 more levels from its maximum, using specific items.

17. Damage is calculated against Physical Resistance before Armor. Pets only benefit from “Bonus to All Pets” part of Item stats.

Damage Types:

Usually, this is not where you are supposed to stumble upon this. But even though this is most likely not the right place for this to be, it might perhaps be the best place to add it in due to the rather relevant importance of it when it comes to choosing your build and building upon it.

One might wonder, why is it so important?

The question becomes even more pressing early on when you wouldn’t have access to damage conversion and hence the entire discussion or relevancy of it might seem redundant.

However, since Resistance Reduction plays a rather important part interms of actual damage you, or should I say, your pets will be able to do, it is rather crucial that you try to convert as much as possible into one or two damage types. Now, certain types are easier to work with than others and you will find that certain masteries support particular types over others.

In other cases, you might come across certain combinations of skills and items that oddly enough behave in ways previously though impossible, resulting in odd builds taking place and new options emerging.

But all that said, this is still not the place for this and even in the author’s limitless insanity and hunger for ice cream, there must still be some sense of order afterall.. So then why are we here and why are you reading through this here rather than elsewhere?

The reason, simply put is due to a certain rather universal issue or perhaps “quality” when it comes to a certain rather prevalent damage type.

Pierce damage based Pet builds, at this time are not possible for there does not exist proper support or itemization to make it probable.

Aether damage in regards to pets is something that may have better options and yet at the same time, falls short of being something you can choose without deliberately crippling yourself in the process.

But those two aside, every other option, remains options for you to choose from. And yet, we are here to converse about one such choice that is more deceptive than it might seem.

Physical damage is something you will see most pets doing atleast in some part, by default. And you might even find items, skills and the very stars themselves lending aid and support to this.

But make no mistake that giving into temptation here, will undoubtedly leave you in despair later on.

Reason is how physical damage and armor interacts. Since every source of physical damage gets checked against enemy armor individually, the flat physical damage you get are mostly going to waste though pets thrive on sources of bonus flat damage. Now, to explain it, I am going to use a hypothetical situation. Let us say that you have pet that deals 100 physical damage. Then, let us say that you get 20 flat bonus physical damage from 5 different sources (skills,devotions, items etc, etc). So your pet would now have 200 total physical damage, right?

Now, for the sake of simplicity, let us take an enemy with 20 armor, 100% absorption and 0 physical resistance. Let us also say that you have no resistance reduction for the same reason, i.e., simplicity.

Normally, you'd expect your pet to deal 180 damage, right? Since the 20 armor would block 20 of the 200... Only, that is not how it is designed. Each source of flat physical damage gets checked individually against armor instead of adding them together first and then checking it against the armor value.

So, in our hypothetical situation, it will basically check the base 100 damage against the 20 armor. Then the sources of flat 20 physical damage, each separately against the 20 enemy armor. So..

100-20 = 80 20-20 = 0 20-20 = 0 20-20 = 0 20-20 = 0 20-20 = 0

And the result is that instead of doing 180 damage, your pet will only do 80 damage. That makes up for a pretty big difference to the end result.

But if you can convert that into another damage type, you don't get this problem. So in my example, if you convert 100% Pet Physical Dmg into Fire and the enemy has 0 fire resistance, your Pet will be doing 200 Fire Dmg in total (100 base & +20 * 5 flat)

It is supposed to be balanced by low enemy physical resistance, but in practice, doesn't quite work as intended, atleast on pet builds. Now, another thing to remember is that the reason why Pet builds love Flat sources of damage is because their effectiveness is multiplied by the number of pets you have.

So if you have 100 Flat damage and 5 pets, you are effectively gaining +500 Flat damage. But in the above hypothetical situation, that +500 {(20 flat physical *5 sources) *5 pets} will still amount to a grand total of +0 damage if you go up against an enemy with a mere 20 flat armor.

Now I mentioned that it is supposed to be balanced by low enemy physical resistance values. But the problem is that most of the sources of Physical RR available to pet builds are also unreliable to be effective enough.

Curse of Frailty is good ofcourse, but on a conjurer, there is nothing else from skills. On a Cabalist, you need to get hit to proc your Spectral Wrath and even then, Necro pets aren't exactly physical focused and there is no way to Convert Pet dmg Into Physical as things stand for now.

So half you pet damage will be something else. For all other types of pet damage except bleed, it is rather easy to convert most of it, if not all of it into the same damage type and thus benefiting more from the same type of resistance reduction and +% bonus damage stacking. Also your sources or Resistance Reduction from Devotions are pretty much limited to Assassin's Blade and Manticore, on a Physical focused Pet build. Both of them I have found to be rather unreliable unless facing a single enemy. Even then, as I painfully learned in my experience against certain rather tougher adversaries with Physical Pet builds, it simply isn't enough to make up for the issue with Armor.

Note that while you can also use the Bysmiel devotion Pet instead of Manticore for RR, even with the recent buffs, I do not find it to be that effective. Your mileage may vary.

All that said, it still works out pretty decently for non-pet builds even with the way how armor and physical damage interacts, but unless Pets get something like Armor shred or are made an exception to the whole armor/physical damage interaction, or something more to help with the situation... other damage types will fare much better, everything else being equal.

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CLASSES

So you seek a companion to aid in your quest. Who doesn’t?

After all, all life craves someone or even something to share it with and why should you be any different. But fret not. It is that search that has led you here and it will not be in vain.

But enough of all that, let us look into your options first, shall we?

Companions, henceforth addressed as “Pets”, come in two distinct forms.

There are those that gain their strength directly from you and are mostly immortal extensions of your very being and then there are creatures which willingly follow you or are either bound to yourself by some strong and ancient magic. For ease of differentiation, we shall address them as “Player Scaled Pets” & “Pet Scaled Pets”.

Player Scaled Pets are those like Wind Devils and Wendigo Totems, the Guardians of Empyrion and even the likes of Blade Spirits. We will however be focusing primarily on Pet Scaled Pets, or True Pets. I am fully aware of how it sounds to say it out loud, but do bear with me for the moment.

While you shall learn more about them in the next section, let us focus on the various masteries and classes that you have the option of pursuing for now. Occultists, Shaman & Necromancer, are the three basic masteries that you’d require if you are planning to focus on Pets. But in the world of Grim Dawn, you are not limited to a single mastery as you have the option to select a second one once you acquire sufficient experience (Lvl -10).

So, in other words, you need not start with one of the three Pet Masteries unless you want to. And even then, you do not have to start with pets right away. You may decide to simply acquire more power before eventually switching over to the path of a Summoner .

Now let us look at the choices in a bit of detail shall we?

Occultist:

I may sound like I am being partial to my Lady Bysmiel, but I assure you that my judgment has not been clouded by my adoration of my mistress.

Occultist is widely considered by many as one of the best choices for any aspiring summoner. You might be wondering why that is. The answer is quite simple. It has everything needed within the confines of the mastery.

The Great Raven & the Hellhound both serve as reliable minions.

The acidic Blood of Dreeg not only heals you and protects you, but also serves to strengthen your blows against your enemies. And it also affects your minions, both healing and strengthening them as well. Possession, as sinister as it sounds, also serves to protect you from harm and bolster your resistance against the chaotic energies. It does however prevent you from using another “exclusive skill” for Solael does not like to share.

And now, to talk of my mistress, Lady Bysmiel, the “Bonds of Bysmiel” and its subsequent skill “Manipulation” empower your pets in such a way that you could not even dream of.

But it does not stop there, for with just a word, your Curse of Frailty can both weaken your foes and empower the attacks of your minions against them in a way very few skills can hope to.

Another one of Dreeg’s Blessings, “Dreeg’s Evil Eye” lets you weaken the physical blows of any who gets struck by them, provided you take “Focused Gaze”.

So, if it is not already obvious, what I am trying to tell you is that for every situation you may find yourself in, there is a tool in the Occultist mastery.

Also as I have said before, even though we are looking at it from the view of a summoner, you need not invest in pets at all and can go for a more traditional route as a spell caster or even use the mastery to support another.

Its uses are many and will certainly not disappoint.

Shaman:

Ultos and Mogdrogen will be your patron gods should you decide to become a Shaman.

The things available to you are mostly beasts and spirits of nature and should you delve deeper, the power of storms and the dark and savage side of life.

Do you seek brute strength? Do you seek to tame the beasts of the wild? Do you perhaps desire to be an embodiment of both Nature’s Kindness and its Cruelty?

No matter your pursuit or the nature of your quest, you will most likely find your place in Gaia’s Bosom.

Before we delve deeper, I must turn your attention to what I have told you before regarding Player Scaled Pets. You will see that Wind Devils and both Wendigo Totem & Storm Totem are Player Scaled Pets.

That means, their uses for a pure summoner like ourselves will be limited. But they are not entirely useless either, well except for perhaps the Storm Totem which we will avoid for now.

When it comes to Wendigo Totem, it is a decent source of Area wide Heal. A single point in Blood pact might be worthwhile, but any more is a waste.

Now, as for Wind Devils, avoid putting points in the skill itself. Instead, you should be focusing on leveling up “Raging Tempest” as it reduces the elemental resistance of your enemies and make them take increased damage from elemental attacks.

Do keep in mind that a Shaman does not naturally possess any true pets that do elemental damage. So you will either have to convert their physical damage into elemental by some means or use pets like the Raven Familiars from the Occultist mastery to make use of the Wind Devils.

But, enough about that. Let us look at the actual Pets of the Shaman mastery.

Briarthorn will be both your sword and shield here.

Primal Spirit, which you will be able to summon once you have invested enough in the mastery, is a Temporary spirit. While it functions just like any other true pet, it will disappear after a certain duration and will need to be summoned again. Keep that in mind.

Mogdrogen’s Pact and Primal Bond empower both you and your pets.

In the case of Mogdrogen’s Pact, it is because the skill is an Aura. And as is the nature of all such things that affect allies in an area of radius, it also benefits your pets provided they do not leave the Area of Effect. And yes, “Heart of the Wild” and “Oak Skin” both affect your pets too.

Devouring Swarm reduces your enemy’s resistances against Bleed & Vitality. So if you are focusing on those, putting a few points here will help you tremendously. An example would be Bleed based pet builds focusing on Briarthorn & Primal Spirit or Vitality focused Ritualist that combines both Shaman and Necromancer masteries.

Grasping Vines won’t do us much good since we are focusing on pets, but it is still a decent skill to bind Devotions to as it damages in an area and hits for multiple times. So note it down as well. The rest of the skills from the Shaman mastery are unfortunately not of much use to us as we are trying to stay far away from the action as possible and will not be joining our pets in direct combat. However, just like when it comes to Occultist, you can level up without using pets and in such cases the skills that we are avoiding here, will be of use to you.

Necromancer:

Perhaps you do not like to serve the Gods. Perhaps instead of submitting your being to other powers in return for their gifts, you wish to make other beings submit to you.

Or maybe, you simply like playing with life, death and life after death, just like any aspiring necromancer. It could also be that you find the dead, strangely alluring. Whatever your reasons are, I am not here to judge, but to aid. Now, let us get straight into the pets at your disposal.

As one might expect of necromancy, you have Skeletons. They are your basic pets and pretty fragile, but come in numbers. Then there is the BlightFiend, a bloated corpse of pestilence that can be used as a great source of area wide damage.

And finally, you have the Reap Spirit skill that lets you attack someone and then summon a Spirit at the location of your enemy. The Spirits are temporary minions that disappear after a short period of time, but are basically immortal.

Master of Death, as the name would suggest, bolsters both you and your army of undead, along with any other minions or pets that you may have.

Call of the Grave empowers your minions for a duration, both strengthening their attacks and giving them some regeneration.

Spectral Binding bolsters your health and damage even though the damage part is kind of useless for a summoner.

Spectral Wrath weakens the resistances of anyone or anything foolish enough to attack you and makes them more susceptible to the attacks of your minions.

Mark of Torment, helps you take more punishment than otherwise possible, by absorbing part of the damage intended for you and then then reflecting it to the unfortunate foe that bears the Mark. Its only real downside is the cool down period on the skill.

Ravenous Earth is a decent skill to level up with if you are not interested in doing so with pets. But outside of that, it is still useful to us for binding devotions to. Also, if you can afford to put points in Decay, it lowers the damage of affected enemies, giving the skill another use.

Honorable mention also goes to Bone Harvest. While we won’t be using it much, its usefulness comes from “Soul Harvest”.

If you are going for a Vitality Pet build using Skeletons, the extra damage from it will be of use to you. Otherwise, I would only recommend the skill if you have points to spare.

Also, due to how they work, putting points in the main skill of neither Ravenous Earth nor Bone Harvest is recommended for Summoners as it will only serve to increase their mana requirements as pets are our main source of damage.

Also note that the Resistance Reduction from “Foul Eruption” (Ravenous Earth) only applies if the skill itself scores a killing blow. That makes it quite useless in a pet build.

And thus we say farewell to this section and move on to the next.

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PeTs

Here we will look into the various options we have in a little bit of detail and see if we can find you the perfect minions. We will also be looking into pets that do not come with the Masteries but are available through certain items and devotions. Note that you will not be able to focus on all the mastery based pets at the same time due to a lack of skill points and so, will have to choose between them. Since Item Sets often also end up conflicting with each other due to occupying the same item slots, you will be forced to decide on a primary pet and play style to focus on. But that is all for later. For now, let us just jump in and look at the fluffy little things.

From Masteries:

Familiar –

The Raven acts as a source of damage and heals. Being a ranged pet, it also survives longer than other minions. Used in Elemental or Lightning pet builds.

It is also a bit unique in other regards. To begin with, its basic attack is actually a spell and uses pet cast speed instead of attack speed. Also, the number of projectiles increases at certain intervals as you level up the skill, culminating at 5 projectiles per attack at lvl 26/16.

Mend Flesh is an Area wide Heal. But it requires some investment to be effective and hence is best left as an option for later.

Storm Spirit is an Aura that affects the player and all allies in the radius of effect including other pets and the Raven itself.

Lightning Strike is a powerful spell that deals damage in an area and is used automatically by the Raven once you put points in the skill. Ideally it should be maxed out if focusing on the Familiar.

“Bysmiel’s Trinkets” is a legendary set of items that lets you summon 2 Familiars instead of just one. So if you wish to focus on the Familiar, acquiring the full set is highly recommended.

HellHound –

The hellhound mostly serves as a tank and a pet to bind devotions to.

It mostly sees use in Elemental or Chaos Pet builds while sometimes making an appearance in Vitality focused builds.

To make it a competent source of damage requires heavy investment in the supporting skills and that comes at the cost of skill points that many prefer to spend elsewhere. However, when provided with said investment, the Hellhound can become quite powerful.

Ember Claw is what lets the HellHound tank for you by generating threat focused on the Hound itself, making enemies target it instead of you or your other pets like the Familiar. It is usually left with just 1 point invested in it unless you are focusing on the Hellhound.

Hellfire is an Aura like the Familiar’s Storm Spirit, but outside of builds that focus on converting pet physical damage into chaos damage, it is not really invested heavily into.

Infernal Breath is an attack that gives another way of dealing area wide damage to the Hellhound apart from Ember Claw. As an added bonus, it also reduces enemy damage, making it a valuable skill if you can spare the points.

If you wish to focus on the Hellhound, consider getting the full set of the legendary items known as “Shepherd of Lost Souls”. It lets you summon 2 Hellhounds while reducing its Cooldown. Along with a

Fleshwarped Archive, you can reduce its Cooldown so low, as to be able to use Hellhounds as exploding Bombs.

Briarthorn –

It comes with a high amount of health and deals heavy damage. Mostly used in Elemental or Bleed/Physical pet builds.

With Ground Slam, it also makes for a great tank for any aspiring summoner who has chosen the Shaman mastery.

Ground Slam works like the HellHound’s Ember Claw in generating threat and making your enemies focus their attention on the Briarthorn. At lvl 17/12, it also gains the ability to taunt your enemies, making Briarthorn an even better tank.

Emboldening Presence is an Aura similar to Storm Spirit & Hellfire.

Just like Storm Spirit, it is extremely useful in terms of the bonuses it provides. But note that going above lvl 12/12 is not recommended.

“Nature’s Call Regalia” is a legendary set of items that lets you summon 2 Briarthorns instead of just one. Highly recommended if you wish to focus on Briarthorns.

Primal Spirit –

It has high health and does a great deal of damage.

However it is a temporary pet that will disappear after a certain duration and have to be summoned again.

It also costs a considerable amount of mana to summon it. However with particular items and enough cool down reduction, you can reduce the cool down enough to be able to resummon it within a few moments.

It is also a pretty fast pet that teleports around, attacking your foes and due to the previously mentioned high health, it can also take some punishment before it goes down.

It is mostly seen paired with Briarthorn as an extra source of damage.

Do note that while there is no particular item set focused on Primal Spirit, “Nature’s Call Regalia” despite being a Briarthorn related Set can be considered as the ideal choice.

Skeletons –

The staple of every necromancer’s army. The corpses of the fallen stripped of flesh and animated by dark magic. Used primarily in Vitality based pet builds. They make for fragile minions in most cases except when you use certain items and devotions with the particular intend of making them much more durable.

But under normal circumstances, their use comes from their numbers. One could say that they are the embodiment of the idea, “quantity over quality”.

However, note that with every point in “Raise Skeletons”, the quality of the skeletons you can summon increases.

But regardless, due to their fragile nature, you might need to take control of them manually in certain situations lest they stand in a field of area wide damage and be destroyed all at once.

Undead Legion decreases the cool down of the skill along with the mana cost and increases the limit on the number of Skeletons you can field at any one time.

Meanwhile, Will of the Crypt increases their damage and survivability.

If you wish to focus on Skeletons, consider getting the full set of the legendary items known as “Shepherd of Lost Souls”. As a bonus the set also lets you summon 2 Hellhounds.

BlightFiend –

Bloated Corpses of decaying flesh and pestilence. Used primarily in Acid/Poison based pet builds or as a supporting unit in other setups. Does a tremendous amount of Area wide damage. I will refrain from commenting on the smell of having one up close for after all, necromancy is not for those with a weak stomach or a keen sense of smell.

It does however work wonders upon your foes, shattering their defenses and dealing significant damage in an area.

Also should you feel like it, the Fiends can be used as un-living bombs of death and decay. Unstable Anomaly is what you need if you desire to use them as such.

It does however turn the BlightFiend into a temporary minion that crumbles after a certain duration, but with the reduced cost and enough cool down reduction, you can keep it up indefinitely, or at least until boredom over takes you.

Rotting Fumes… Remember my mentioning of the smell? As it turns out, not only does it shatter the defenses of the unfortunate soul who gets caught in the area of effect, but also has a chance to reduce their aim and make them miss their attacks.

It also works like the HellHound’s Ember Claw in generating threat, making your enemies target the BlightFiend over you.

Blight Burst is an area wide damage skill that generates threat like Rotting Fumes and also confuses your enemies.

Combined with the high amount of damage it deals and the wide area of effect, it makes for an attractive skill for clearing out packs of enemies.

While the Legendary set of items known as “Ghol’s Malice” increases the summon limit of BlighFiends by an additional 1, it is however best to not focus on Blightfiends or go for that particular set of items due to the pet better serving a Necromancer’s army as a Supporting unit instead.

Reap Spirit –

Can be used in pretty much any build due to its unique nature and immortality.

To describe how it works, you attack someone and then summon a Spirit at the location of your enemy. The Spirits are temporary minions that disappear after a short period of time, but are basically immortal. Like the Primal Spirit, it also comes with a substantial mana cost.

While they do not possess high amounts of health, they have high resistances to every single damage type and that is where their so called immortality comes from.

Also, they have a low cool down and comparatively high duration and hence you can keep them up with no down time provided you have the mana and enemies to target, as you need a target to use the spell on, in order to summon the Spirit.

Do note that the summon limit increases at certain intervals as you level up the skill. At 17/16, the number of Spirits you can field increases to 2 & at 23/16, you can have 3 Spirits.

Also note that the skill itself is treated as a spell like any other for the purposes of Proc’ing Devotions. The Pet Attacks do not proc the devotions the skill is bound to, only the initial cast does.

The legendary Item Set known as “Diviner’s Vision” further increases the summon limit to a total of 5 Spirits that you can have at any one time.

From Devotions:

Eldritch Hound –

Bysmiel’s Bonds is the only devotion that provides a proper pet.

The devotion itself is useful to pet builds, but the Hound’s use primarily comes from its ability to reduce enemy resistance and offensive ability.

With enough cool down reduction (cdr), the pet can also act as a tank and a source of damage.

Its downside is that you cannot summon it directly and instead must bind the devotion to an appropriate skill and use the skill to proc the devotion which will then summon the hound.

Also, while the devotion is useful to pet builds, you will not be able to get it in certain devotion paths and as such, in practice its use will be rather limited.

Another issue is that the resistance reduction (RR) it offers is primarily single target based. While it does have an AoE based RR, it has a low duration and a comparatively high cooldown.

From Items:

For the sake of time, we will only be looking at those that you can summon at will, without requiring any special conditions to make them spawn.

Skeletal Servant –

I am starting with my favourite. It is from the Legendary Relic “Dirge of Arkovia”.

The minion has the highest amount of Health out of any pet you can summon and deals a significant amount of damage.

It also does decent area damage and has a skill that lets it trap enemies in the area of effect in a prison of bones, also dealing damage and reducing their resistances to physical, elemental and vitality.

However, do note that despite its high health, it cannot exactly tank for you in the way Briarthorn can for example, as it does not have a “taunt” skill.

But if you are not planning to use any other relic, this one is the best pet you can get from items. Or at least, that is my humble opinion.

Chillmane Rocksplitter –

The Legendary amulet “Heart of the Mountain” and its Mythical counterpart both let you summon the Chillmane.

It is basically a fluffy bundle of unbridled rage and carnage. Good for you, bad for your enemies.

It does not possess high amounts of health like the Skeletal Servant, and cannot tank for you like Briarthorn.

But is pretty fast and due its element being Ice, can freeze enemies. It also does decent damage.

If you have a free amulet slot, consider getting this one.

Eldritch Talon –

This one requires the full set of “Ghol’s Malice” and is basically a dragon without wings and a rather poisonous one at that.

It has decent health and damage attributes, but its major use comes from its Aura that reduces the attack and cast speed of your enemies and more importantly, their resistance to Acid and Poison based attacks.

Since you will be using a poison/acid build if you are going for the full set, it will help tremendously to have an additional pet and a source of additional resistance reduction.

But it is not worth getting the set only for the pet, on a pet build focusing on other types of damage.

Revenant of Og’Napesh –

It comes from the Off-hand, “Grimoire of Og’Napesh” and its Empowered and Mythical counterparts.

The pet is rather fragile, but does decent damage. However, it is also kind of slow and, tends to be not so useful in practice.

If you don’t have anything else, it will keep you company. But there are much better choices for Off-hand items that you will most likely forget about the Revenant sooner or later.

Salazar’s Harbinger –

It is a temporary pet available for summoning from the weapon,“Salazar’s Soverign Blade”.

It also tends to be one of the slowest pets ingame. However, it possesses high amounts of health and damage.

It also has a skill that reduces resistances of your enemies in a small area.

The item that lets you summon it, is also relatively easy to get. So while it is not useful for general exploration, if you need an extra bit of assistance early on against tougher enemies, give this one a consideration.

If you have a skill or item that lets you dual wield, you can have 2 of these, but considering their weaknesses I would recommend going for the traditional Weapon + Off-hand combination instead.

Crab Spirit –

Yes, it is a ghostly crab. It comes from the Relic appropriately named “Hysteria”.

While the Crab is not particularly useful against tougher enemies, the item is easy to acquire and early on in your journeys, it will be of tremendous help.

While the Crab does not possess high amount of health, it still manages to do decent damage and has skills that deal damage in an area. Also, being cold based, it can freeze your enemies.

While you will eventually and inevitably replace it, it remains unparalled for the choice of relic in your days as a new summoner.

You can acquire the blueprint for the relic from the “Homestead” faction vendor.

StormHound –

Its name has “hound” in it, but the thing looks like a frog…

It is available from the Relic “Savage” and is decent early on. But considering the requirements of finding the blueprint for the relic and then the materials, and finally the fact that even though it appears to have better stats than the Crab Spirit, it only does similar damage in practice, means that in the end whether it is worth the upgrade or not is debatable.

It also has less health than the Crab Spirit.

Blighted Rift Scourge –

Ranged Pet from the “Blightshard amulet” and the mythical version of the same item lets you summon 2 of them.

However the pet is not particularly useful later on and is generally best left alone unless you do not have anything better for an amulet.

Early on, however, it acts as a decent source of damage.

VoidFiend –

It is from the “Will of Bysmiel” amulet and it provides you with 3 temporary pets at once.

But they don’t last for long and have a long cool down between uses. Personally, I am not a fan, but I shall let you decide for yourself.

<<Go to Index>>

Builds

Ishtar – Pet Ritualist: https://www.grimtools.com/calc/w26E4BvN

Fluffy Squishy – Pet Conjurer: https://www.grimtools.com/calc/62a3dzmZ

Inanna – Pet Ritualist: https://www.grimtools.com/calc/4ZDnY6w2

Will-O-Wisp – Pet Cabalist: https://www.grimtools.com/calc/4NO361ON

Skulls & Bones – Pet Cabalist: https://www.grimtools.com/calc/eZP3b0XV

Mnemosyne – Pet Conjurer: https://www.grimtools.com/calc/4ZDnPP82

Woof – Pet Conjurer: https://www.grimtools.com/calc/eVLxWPdV

Note: “Ishtar”, “Fluffy Squishy”, “Inanna” & “Will-O-Wisp” are my strongest builds and can kill every enemy in the world of Grim Dawn, including Celestials.

Note II: All the builds given can Complete Gladiator Crucible 170 and conquer Shattered Realms in Ultimate difficulty up to Shard 76 and above.

Note III: Skulls & Bones, while not my strongest build, can do all content as well and is a Skeleton Pet Cabalist for those interested in that.

Note IV: Mnemosyne is a meme pet build without any active skills other than the Pets themselves, but is capable of doing all content including celestials.

Note V: Woof is a meme pet build using only Hellhounds as Pets, focusing on a exploding pets playstyle, but is capable of doing all content including celestials.

>> Skip to Budget Builds << ________________

>> Skip to How to Level <<

Ishtar –Description: Vitality Ritualist Pet build focusing on temporary pets in the form of Reap Spirits and Swarmlings which makes the build play like a Spell Caster rather than a traditional pet build. My second strongest Pet build and easy to play but has a strict item requirement. Devotion order: Purple > Shepherd’s Crook > Yellow > Dryad > Red > Jackal > Typhos > Remove Purple > Blue > Eel > Staff of Rattosh > Remove Jackal > Tortoise > Sailor’s Guide > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain) > Obelisk (3 points for 6% DA)
Skills (in no particular order): - 26/16 Reap spirit - 16/12 Spectral Binding, 15/10 Spectral Wrath - 12/10 Call of the Grave - 10/10 Ill Omen - 3/16 Bone Harvest, 3/12 Dread, 14/12 Soul Harvest - 15/12 Wendigo Totem, 12/12 Blood Pact - 17/12 Mogdrogen’s Pact, 14/10 Heart of the Wild, 12/10 Oak Skin - 17/16 Devouring Swarm - 13/12 Primal Bond Items: - Diviner’s Vision Set – 4 pieces - Mythical Spiritbinder Glyph – 2x - Mythical Sovereign Ruby of Domination - Mythical Spiritcrusher - Mythical Fiendflesh Greaves - Mythical Bonescavenger’s Deathgrips - Really Great Pants - Mythical Mark of Unlife - Mythical Spiritseeker Cord - Primal Instinct
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 2x Mankind’s Vigil - 3x Bysmiel’s Veiltouch - 2x Coven Black Ash - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 1x Spellscorched Plating - 3x Ugdenbog Leather >> Go to Builds <<

Fluffy Squishy

Description: Elemental Conjurer Pet build focusing on Familiars and survivability while being easy to play. Also considered to be my Strongest and most popular build. Easy to build in terms of items as the choices are flexible and build performs decently even without end game items. Devotion order: Purple > Shepherd’s Crook > Remove Purple > Toad > Yellow > Dryad > Scholar's Light > Rhowan’s Crown (3 points for Elemental Storm) > Tortoise > Red > Jackal > Remove Red > Typhos > Remove Shepherd’s Crook > Blue > Eel > Remove Blue > Sailor’s Guide > Lizard > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)

Skills (in no particular order): - 5/10 Curse of Frailty, 10/10 Vulnerability - 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian - 26/16 Summon Familiar, 4/16 Mend Flesh, 6/12 Storm Spirit, 18/12 Lightning Strike - 25/16 Summon Hellhound, 6/12 Ember Claw, 6/12 Hellfire, 3/12 Infernal Breath - 5/12 Bonds of Bysmiel, 12/12 Manipulation

20/16 Summon Briarthorn, 5/12 Ground Slam, 22/12 Emboldening presence - 6/12 Mogdrogen’s Pact, 8/10 Heart of the Wild, 10/10 Oak Skin - 3/16 Wind Devil, 12/12 Raging Tempest

Items: - Bysmiel’s Trinkets Set – 4 pieces - Mythical Beastcaller Set – 3 pieces (no medal) - Bysmiel’s Mindweaver + Mythical Codex of Eternal Storms - Mythical Wildshorn Legguards - Mythical Fiendflesh Greaves - Mythical Touch of the Everliving Grove - Mythical Nosferattis - Mogdrogen’s Ardor
-
- 14/12 Primal Bond
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 5x Mankind’s Vigil - 2x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 4x Spellscorched Plating >> Go to Builds <<
Inanna –Description: Vitality Ritualist Pet build focusing on temporary pets in the form of Reap Spirits, Swarmlings and Unstable Anomaly Blight Fiends. The Blight Fiends act as (un)living bombs to bring AoE reminiscent of Unstable Anomaly Ghol Set based Builds. Devotion order: Purple > Shepherd’s Crook > Yellow > Dryad > Red > Jackal > Typhos > Remove Purple > Blue > Eel > Staff of Rattosh > Remove Jackal > Tortoise > Sailor’s Guide > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain) > Obelisk (3 points for 6% DA)
Skills (in no particular order): - 26/16 Reap spirit - 8/12 Spectral Binding, 16/10 Spectral Wrath - 10/10 Call of the Grave - 21/16 Summon Blight Fiend, 21/12 Rotting Fumes, 18/12 Blight Burst - 4/16 Bone Harvest, 4/12 Dread, 15/12 Soul Harvest - 15/12 Wendigo Totem - 17/12 Mogdrogen’s Pact, 10/10 Heart of the Wild, 10/10 Oak Skin - 16/16 Devouring Swarm - 13/12 Primal Bond Items: - Diviner’s Vision Set – 4 pieces - Mythical Spiritbinder Glyph – 2x - Conduit of Undying Whispers (Blightfiend + Chaos Resistance) - Mythical Spiritcrusher - Mythical Fiendflesh Greaves - Ghol’s Reach - Really Great Pants - Mythical Rotdrinker Crest - Mythical Spiritseeker Cord - Primal Instinct
Augments: - 2x Ravager’s Eye - 1x Irrah’s Blood - 2x Mogdrogen’s Blessing - 3x Mankind’s Vigil - 1x Bysmiel’s Veiltouch - 2x Solarstorm Powder - 1x Coven Warding Powder - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Aether Soul - 3x Ugdenbog Leather - 1x Spellscorched Plating >> Go to Builds <<
Description: Elemental
play and build
items
build
decently
end game items.
lacking
regardless. Devotion order: Purple > Yellow > Lotus > Quill > Rhowan’s Crown (3 points for Elemental Storm) > Tortoise > Dryad > Eel > Sailor’s Guide > Widow > Blue > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain) > Obelisk (3 points for 6% DA)
Will -O- Wisp –
Cabalist Pet build focusing on Familiars and Reap Spirits. Easy to
in terms of
as the choices are flexible and
performs
even without
Survivability might be a bit
compared to my tankiest builds, but performs well enough
Skills (in no particular order): - 6/10 Curse of Frailty, 10/10 Vulnerability - 16/16 Blood of Dreeg, 14/12 Aspect of the Guardian - 26/16 Summon Familiar, 16/16 Mend Flesh, 17/12 Storm Spirit, 18/12 Lightning Strike - 12/12 Bonds of Bysmiel, 12/12 Manipulation - 12/12 Possession - 25/16 Reap spirit - 19/10 Call of the Grave - 5/12 Spectral Binding, 6/10 Spectral Wrath Items: - Bysmiel’s Trinkets Set – 4 pieces - Diviner’s Vision Set – 4 pieces - Bysmiel’s Mindweaver - Mythical Wildshorn Legguards - Mythical Fiendflesh Greaves - Mythical Overlord’s Iron Grip - Mythical Nosferattis - Mogdrogen’s Ardor
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 6x Mankind’s Vigil - 1x Solarstorm Powder - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Wardstone - 4x Spellscorched Plating >> Go to Builds <<

Skulls & Bones

Devotion order: Purple > Shepherd’s Crook > Red > Jackal > Yellow > Dryad > Tortoise > Typhos > Remove Purple > Eel > Staff of Rattosh > Remove Jackal > Sailor’s Guide > Blue > Solemn Watcher > Tree of Life (4 points for Healing Rain) > Ishtak > 1 point in Toad > 1 point in Light of Empyrion > 1 point in Ulo the Keeper of the Waters
–Description: Vitality Cabalist Pet build focusing on Skeletons, Hellhounds and Reap Spirits. Moderately easy to play. Survivability and damage might be a bit lacking compared to my strongest builds, but performs well enough regardless.
Skills
Blood
Bonds
Summon
Infernal Breath - 23/16 Reap spirit - 26/16 Raise Skeletons,
Undead
Will of the Crypt -
Spectral Binding,
Spectral Wrath - 12/12 Master of Death Items: - Shepherd of Lost Souls Set – 4 pieces - Mythical Spiritbinder Glyph – 2x - Mythical Tome of the Arcane Wastes - Mythical Necrolord’s Shroud - Mythical Rifthound Legwraps - Mythical Shadowfiend’s Cord - Mythical Bonescavenger’s Deathgrips - Mythical Fiendflesh Greaves - Mythical Mark of Unlife - Mogdrogen’s Ardor
(in no particular order): - 7/10 Curse of Frailty, 14/10 Vulnerability - 16/16
of Dreeg, 12/12 Aspect of the Guardian - 18/12
of Bysmiel, 12/12 Manipulation - 26/16
Hellhound, 11/12 Ember Claw, 8/12 Hellfire, 20/12
20/12
Legion, 20/12
4/12
10/10
Augments: - 2x Ravager’s Eye - 2x Mogdrogen’s Blessing - 1x Mender’s Powder - 4x Mankind’s Vigil - 1x Coven Black Ash - 2x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 1x Silk Swatch - 2x Spellscorched Plating - 1x Ugdenbog Leather >> Go to Builds <<
–Description: Chaos Conjurer Pet build focusing on
and
skills except for the pets themselves.
laziness
least amount of buttons
push, it is
walking simulator interms
playstyle. Devotion order: Purple > Shepherd’s Crook > Toad > Remove Purple > Yellow > Lotus > Red > Jackal > Typhos > Remove Shepherd’s Crook > Solael’s Witchblade > Blue > Eel > Staff of Rattosh > Remove Jackal > Sailor’s Guide > Lion > Lizard > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
Mnemosyne
Familiars
having no active
Focusing on
and having the
to
essentially a
of

(in no particular order): - 4/12 Solael’s Witchfire, 3/3 Consecrated Blade - 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian - 26/16 Summon Familiar, 4/16 Mend Flesh, 20/12 Storm Spirit, 19/12 Lightning Strike - 24/16 Summon Hellhound, 10/12 Ember Claw, 21/12 Hellfire, 4/12 Infernal Breath

Items: - Bysmiel’s Trinkets Set – 4 pieces - Mythical Necrolord’s Gaze - Mythical Veilpiercer + Mythical Blood Orb of Ch’thon - Mythical Fiendmaster Raiment - Mythical Wildshorn Legguards - Mythical Fiendflesh Greaves - Mythical Touch of the Everliving Grove - Mythical Mantle of the Patron - Mythical Nosferattis - Mogdrogen’s Ardor
Skills
- 4/12 Bonds of Bysmiel, 12/12 Manipulation - 20/16 Summon Briarthorn, 8/12 Ground Slam, 22/12 Emboldening presence - 8/12 Mogdrogen’s Pact, 10/10 Heart of the Wild, 12/10 Oak Skin - 16/12 Primal Bond
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 5x Mankind’s Vigil - 1x Coven Black Ash - 1x Bysmiel’s Desert Barb - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 3x Spellscorched Plating - 1x Ugdenbog Leather >> Go to Builds <<

Chaos/Fire pet build using only Hellhounds as Pets, focusing on a exploding pets playstyle. Even though the build only has 2 pets in total, due to their high damage and aggro retention along with low cooldown, they make for a fun, explosive playstyle.

Woof –
Devotion order: Green > Red > Yellow > Tortoise > Eel > Crane > Lizard > Sailor’s Guide > Panther > Rat > Behemoth > Solael’s Witchblade > Manticore > Remove Rat > Light of Empyrion (1 point) > Ishtak > Tree of Life (4 points for Healing Rain)
Description:
Skills (in no particular order): -
Solael’s Witchfire,
Consecrated Blade,
Rite -
Curse
Vulnerability -
Blood
the Guardian - 26/16 Summon Hellhound,
Ember
16/12 Infernal Breath - 3/12 Bonds of Bysmiel, 16/12 Manipulation - 15/12 Mogdrogen’s Pact, 10/10 Heart of the Wild, 12/10 Oak Skin -
Wind Devil, 12/12 Raging Tempest - 15/12 Primal Bond Items: - Shepherd of Lost Souls Set – 4 pieces - Houndmaster’s Fleshwarped Archive of Caged Souls - Mythical Voidwhisper Band – 2x - Mythical Fiendmaster Raiment - Mythical Wildshorn Legguards - Mythical Touch of the Everliving Grove - Mythical Fiendflesh Greaves - Mythical Nosferattis - Mythical Beastcaller’s Talisman - Bysmiel’s Domination
3/12
3/3
3/12 Second
9/10
of Frailty, 10/10
18/16
of Dreeg, 14/12 Aspect of
19/12
Claw, 22/12 Hellfire,
1/16
Augments: - 2x Ravager’s Eye - 3x Arcanum Dust - 2x Mankind’s Vigil - 2x Coven Black Ash - 1x Solael’s Voidward - 1x Coven Warding Powder - 1x Solarstorm Powder - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Wardstone - 4x Spellscorched Plating ------------->> Go to Builds <<

Budget Builds:

Starting out, you won’t have all the fancy sets and items to make the builds given in the previous page. And that is where the budget setups come in. These are by no means intended to be endgame builds, but mere stepping stones that will hopefully help you farm the items you need to become a powerhouse later on.

Dodo – Pet Conjurer: https://www.grimtools.com/calc/4ZDvk8Y2

Rawr – Pet Cabalist: https://www.grimtools.com/calc/M2g7rbv2

Doctor – Pet Ritualist: https://www.grimtools.com/calc/4VxyqReZ

Petwalker – Desecrator Covenant Set Pet Conjurer: https://www.grimtools.com/calc/bVAPemQ2

Hecate – Dark One’s Gift Set Pet Ritualist: https://www.grimtools.com/calc/pZronMjN Note: Rawr’s & Doctor’s Devotion setups are interchangeable.

>>
to
<< ________________ >> Skip to
to Level <<
Go
Builds
How
Dodo –Description: Elemental Conjurer Pet build focusing on Familiar, Hellhound and Briarthorn while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Green > Raven > Rhowan’s Crown (3 points for Elemental Storm) > Red > Jackal > Remove Red > Yellow > Lion > Typhos > Remove Purple > Panther > Eel > Sailor’s Guide > Hound > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
-
Infernal
-
Bonds
-
Summon
Emboldening
-
-
-
Primal
Items: - Fettan Mask - Bysmiel’s Mindweaver + Solael Void Tome - Solael Void Pendant + Solael Vile Girdle - The Overseer - Wendigo Conjuring Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Wendigo Spellweaver Spaulders - Elite Harvest Handguards + Elite Harvest Footpads - Ancestor
Skills (in no particular order): - 7/10 Curse of Frailty, 10/10 Vulnerability - 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian - 26/16 Summon Familiar, 4/16 Mend Flesh, 6/12 Storm Spirit, 15/12 Lightning Strike
23/16 Summon Hellhound, 7/12 Ember Claw, 7/12
Breath
12/12
of Bysmiel, 12/12 Manipulation
24/16
Briarthorn, 10/12 Ground Slam, 12/12
presence
4/12 Mogdrogen’s Pact, 4/10 Heart of the Wild, 4/10 Oak Skin
4/16 Wind Devil, 12/12 Raging Tempest
15/12
Bond
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 6x Mankind’s Vigil - 1x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 2x Spellscorched Plating - 2x Ugdenbog Leather >> Go to Budget Builds <<
Rawr –Description: Elemental/Acid Cabalist Pet build focusing on Familiar, Hellhound, Blightfiend and Reap Spirit while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Jackal > Green > Raven > Murmur > Remove Jackal > Remove Green > Scholar’s Light > Remove Raven > Rhowan’s Crown (3 points for Elemental Storm) > Yellow > Tortoise > Remove Yellow > Crane > Sailor’s Guide > Stag > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
Skills
- 7/10 Curse of Frailty,
Vulnerability - 16/16 Blood of
the Guardian - 26/16 Summon Familiar,
Mend Flesh,
Storm Spirit, 17/12 Lightning Strike - 12/16 Summon Hellhound, 3/12 Ember Claw - 8/12 Bonds of Bysmiel, 12/12 Manipulation - 12/12 Possession - 23/16 Reap spirit - 17/16 Summon Blight Fiend, 2/12 Rotting Fumes, 12/12 Blight Burst,
Unstable Anomaly Items: - Elite Dreeg Dread Casque - Bysmiel’s Mindweaver + Stormbringer of Malmouth - Solael Void Pendant + Solael Vile Girdle - Legion Mark of the Void - Wendigo Conjuring Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Solael Vile Pauldrons - Elite Harvest Handguards + Elite Harvest Footpads - Blight
(in no particular order):
10/10
Dreeg, 12/12 Aspect of
3/16
12/12
1/1
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 4x Mankind’s Vigil - 2x Solarstorm Powder - 1x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 2x Spellscorched Plating - 1x Ugdenbog Leather - 1x Mark of Mogdrogen >> Go to Budget Builds <<
Doctor –Description: Elemental/Acid Ritualist Pet build focusing on Briarthorn, Blightfiend and Reap Spirit while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Viper > Remove Blue > Green > Raven > Murmur > Yellow > Lotus > Remove Raven > Manticore > Remove Green > Panther > Crane > Sailor’s Guide > Hound > Ishtak > Tree of Life (4 points for Healing Rain)
Skills (in no particular order): - 26/16 Summon Briarthorn, 16/12 Ground Slam, 12/12 Emboldening presence - 12/12 Mogdrogen’s Pact, 2/10 Heart of the Wild, 10/10 Oak Skin - 2/16 Wind Devil, 12/12 Raging Tempest - 13/12 Primal Bond - 23/16 Reap spirit - 17/16 Summon Blight Fiend, 13/12 Rotting Fumes, 13/12 Blight Burst, 1/1 Unstable Anomaly - 2/12 Spectral Binding, 10/10 Spectral Wrath Items: - Elite Dreeg Dread Casque - Bysmiel’s Grasp + Stormbringer of Malmouth - Solael Void Pendant - White Lotus - Bysmiel Mark of Manipulation - Bysmiel Chilling Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Solael Vile Pauldrons - Elite Harvest Handguards + Elite Harvest Footpads - Ancestor
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 5x Mankind’s Vigil - 1x Bysmiel’s Veiltouch - 1x Solarstorm Powder - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 3x Ugdenbog Leather - 1x Mark of Mogdrogen >> Go to Budget Builds <<

Petwalker

Description:

It is a Chaos Pet Conjurer that has no active skills outside of Blood of Dreeg.

It uses the Mythical Unholy Covenant Set (Desecrator Covenant) which is Craftable. (Helmet blueprint is sold by Benevald). So.. you will have to do a bit of Crafting and Transmuting...

But since this is not some RNG drop that you might take ages to find, it is still "budget" in that sense.

Playstyle:

- Use “Blood of Dreeg” on your Right Mouse Button, “Move To” on your Left Mouse Button.

- Toggle on all your toggle skills.

- Summon your Pets.

- Move around while your pets kill stuff

- Use Blood of Dreeg when available/needed.

- Collect Loot.

Devotion Order: Green > Raven > Red > Jackal > Manticore > Solael’s Witchblade > Scholar's Light > Remove Raven > Remove Green > Yellow > Blue > Eel > Sailor’s Guide > Crane > Staff of Rattosh > Remove Jackal > Tortoise > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
Factions: - Kymon's vs Vigil = Entirely upto you. - Witch Gods = They aren’t mutually exclusive. You can join all 3. - Barrowholm = Join. We need access to their faction merchant. - Anasteria = Doesn't matter. Upto you.

Skills (in no particular order):

- 4/12 Solael’s Witchfire, 3/3 Consecrated Blade

- 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian

- 26/16 Summon Familiar, 4/16 Mend Flesh, 12/12 Storm Spirit, 17/12 Lightning Strike

- 26/16 Summon Hellhound, 10/12 Ember Claw, 17/12 Hellfire, 9/12 Infernal Breath

- 6/12 Bonds of Bysmiel, 12/12 Manipulation

- 18/16 Summon Briarthorn, 6/12 Ground Slam, 12/12 Emboldening presence

- 12/12 Mogdrogen’s Pact, 3/10 Heart of the Wild, 5/10 Oak Skin

- 14/12 Primal Bond

Note:

- Benevald is in The Blood Grove.

- Hyram is in Steelcap District - Malmouth.

- (Hyram also sells Blueprint for Haunt Relic which is needed to Craft Ancestor)

- (Blueprint for Mistborn Talisman drops from the boss in Smuggler's Pass and from Swamp King in East Marsh. Also required for Ancestor)

Items:

- Mythical Unholy Visage of the Covenant (Helm - CraftableBlueprint Sold by Benevald)

- Mythical Unholy Mantle of the Covenant (ShoulderTransmutable)

- Mythical Unholy Sigil of the Covenant (Medal - Transmutable)

- Mythical Bloodied Dagger of the Covenant (WeaponTransmutable)

- Mythical Channeling Orb of the Covenant (OffhandTransmutable)

- Mythical Rifthound Leather Boots (Boots - Craftable - Blueprint Sold by Benevald)

- Zaria's Pendant (Amulet - From Zaria the Carver, Village of Darkvale)

- Bysmiel-Sect Legguards (Pants - From Guardian of Bysmiel, Hidden Path, Asterkarn Road)

- Wendigo Conjuring Seal x2 (Ring - Faction: Barrowholm)

- Elite Bysmiel Stormshroud Cuirass (Chest - Faction: Cult of Bysmiel)

- Elite Harvest Handguards (Gloves - Faction: Homestead)

- Solael Vile Girdle (Belt - Craftable - Faction: Cult of Solael)

- Ancestor (Relic - Craftable - Blueprint Sold by Hyram)

Riftstone x2
Mark
Wardstone
Sanctified Bone
- Bindings of Bysmiel - Silk Swatch x2 - Molten Skin - Consecrated Wrappings - Mark of the Traveler
Black
- Ravager's Eye x2 (Faction: Barrowholm) - Mogdrogen's Blessing x3
Rovers) - Mankind's Vigil x4
The Black Legion) - Coven Black Ash x2
Ugdenbog)
Malmouth Soulguard Powder
- Emblem of the Riftstalker
Components: -
-
of Illusions x2 -
(Craftable - Blueprint not necessary) -
(Craftable - Faction: Homestead)
-
Tallow (Craftable - Faction: Kymon's Chosen / Order of Death's Vigil) Augments:
(Faction:
(Faction:
(Faction: Coven of
-
(Faction: Malmouth Resistance)
(Faction: Cult of Dreeg)

Crafting NPCs - Blacksmiths:

- Angrim / Duncan - Devil’s Crossing (after Side Quest)

- Valdrick - Homestead (can craft Dynamite)

- There are other Blacksmiths as well and you can use whichever one you prefer to Craft your items.

Transmuting NPCs - Inventors:

- Darlet - Devil's Crossing

- Nadia - Steelcap District

- Kargon - Conclave of the Three

- Yvalla – The Crucible

- Inventors allow you to remove Components & Augments from your items, Dismantle items using Dynamite, and Transmuting or exchanging one Set item for another random piece of the same set.

>> Go to Budget Builds <<

Hecate

Devotion order: Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Viper > Remove Blue > Green > Raven > Murmur > Yellow > Lotus > Remove Raven > Manticore > Remove Green > Panther > Crane > Sailor’s Guide > Lizard > Ishtak > Tree of Life (4 points for Healing Rain)
Description: Pet Ritualist focusing on temporary pets in the form of Reap Spirits and Unstable Anomaly Blightfiends. It uses target Farmable Dark One’s Gift Set. Even though this particular Set is not exactly a Pet based set, it still works out rather well due to its defensive nature.

Skills (in no particular order):

- 13/12 Mogdrogen’s Pact, 7/10 Heart of the Wild, 11/10 Oak Skin

- 17/16 Devouring Swarm

- 13/12 Primal Bond

- 21/12 Wendigo Totem, 6/12 Blood Pact

- 23/16 Reap spirit

- 26/16 Summon Blight Fiend, 20/12 Rotting Fumes, 16/12 Blight Burst, 1/1 Unstable Anomaly

- 16/12 Spectral Binding, 14/10 Spectral Wrath

Note I – Unstable Anomaly is a Transmuter which turns Blightfiend into a Temporary Pet, but increases its maximum summon limit and decreases cooldown of the skill, allowing you to have more than one Blightfiend on the field.

Note II – Dark One’s Gift Set lets you have 2 Wendigo Totems out on the field at the same time, which increases the skill’s Healing Potential.

Items:

- Dark One's Gift Set – 4 pieces (From Rift-Claimed Adherents in Edge of Reality, Malmouth Outskirts)

- Vampirris (Weapon - Craftable - Faction: Cult of Solael)

- Dreeg Protector (Shield - Faction: Cult of Dreeg)

- Reaver’s Hunger (Amulet - Faction: Barrowholm)

- White Lotus (Belt - Faction: Cult of Dreeg / Solael / Bysmiel)

- The Overseer (Medal - Craftable - Faction: Malmouth Resistance)

- Dreeg Venom Seal – 2x (Ring - Faction: Cult of Dreeg)

- Bysmiel-Sect Legguards (Pants - From Guardian of Bysmiel in Hidden Path, Asterkarn Road)

- Mythical Rifthound Leather Boots (Boots - Craftable - Blueprint Sold by Benevald)

- Mortality (Relic - Craftable - Faction: Malmouth Resistance)

Edge of Reality is a secret area that is part of the Lokarr Secret quest. Other than Dark One’s Gift Set, the rest of the item choices are flexible. Only things to keep in mind is to have 23/16 Reap Spirit & atleast 80% Resistances.

23/16 Reap Spirit lets you summon upto 3 Spirits. So, that is important. Make sure you have +1 to Reap Spirit as crafting bonus to Mortality Relic.

Capped Resistances (atleast 80%) are self-explanatory.

Augments: - 2x Ravager’s Eye (Faction: Barrowholm) - 2x Mogdrogen’s Blessing (Faction: Rovers) - 1x Rotgut Venom (Faction: Malmouth Resistance) - 2x Mankind’s Vigil (Faction: The Black Legion) - 3x Coven Black Ash (Faction: Coven of Ugdenbog) - 1x Malmouth Soulguard Powder (Faction: Malmouth Resistance) - 1x Solarstorm Powder (Faction: Homestead) - Emblem of the Riftstalker (Faction: Cult of Dreeg) Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 2x Ugdenbog Leather - 1x Silk Swatch - 1x Spellscorched Plating >> Go to Budget Builds <<

How to level –

Before we get into the details, let me start with a couple of key points that might or might not be relevant.

- You may notice that this section only contains information on Single Mastery Occultist, Necromancer and Shaman. It is intentional since that way, I can cover pretty much all Viable Pet mastery combinations. If for example, you wish to go for Pet Pyromancer or Pet Death Knight, you can still refer to this section for leveling.

- No information regarding items will be given here, since the leveling paths are designed to work without requiring specific items.

- Regarding Attributes, everything into Physique, except for when you need to invest into Cunning or Spirit to meet the required stats for equipping items.

- If you find yourself not having the exact number of skill points at particular checkpoints (eg: at level 50), it is because you need to factor in the additional points you get from secret quests in each difficulty.

Now without further delay, let us move onto the stuff you are reading this for, unless you are here for my personal stash of Ice Cream. If that is the case, know that I will defend it with everything I have!

Occultist:

We will be focusing on Hellhound, Familiar and Elemental Damage.

If you are going for a Conjurer, it is recommended that you put enough points in Shaman early on, to get a 16/16 Briarthorn before going back to focus on the Occultist Side.

If you are going for a Cabalist, it is recommended that you put enough points in Necromancer early on, to get a 16/16 Blight Fiend before going back to focus on the Occultist Side.

However, do note that it is optional and not necessary for success.

Devotions:–Purple Crossroads > Shepherd’s Crook > Remove Purple > Green Crossroads > Raven > Rhowan’s Crown > Remove Green > Blue Crossroads > Eel > 4 points in Amatok (for Blizzard) > Yellow Crossroads > Tortoise > Remove Yellow > Sailor’s Guide > Crane > Panther > Solemn Watcher > Ishtak + 4 points in Tree of Life (for Healing Rain)

Skills:–

Lvl 10 – 16/16 Familiar, 1/16 Mend Flesh.

Lvl 20 – 16/16 Hellhound, 1/10 Curse of Frailty, 7/10 Vulnerability, 1/16 Blood of Dreeg, 1/12 Storm Spirit.

Lvl 30 – 5/10 Curse of Frailty, 10/10 Vulnerability, 1/12 Ember Claw, 16/16 Blood of Dreeg.

Lvl 40 – 12/12 Lightning Strike, 1/12 Aspect of the Guardian, 7/12 Bonds of Bysmiel.

Lvl 50 – 12/12 Manipulation, 1/12 Infernal Breath.

Lvl 60 – 12/12 Bonds of Bysmiel, 12/12 Possession.

Lvl 70 – 12/12 Storm Spirit, 12/12 Aspect of the Guardian.

Lvl 80 – 12/12 Ember Claw, 12/12 Infernal Breath.

Lvl 90 – 10/10 Curse of Frailty, 16/16 Mend Flesh.

Lvl 94 – Respec as needed, according to the build you are going for.

Necromancer:

We will be focusing on Skeletons first before respec’ing halfway through, into Blight Fiends & Reap Spirit and then going back to invest points in Skeletons later on. The reason for this is that Skeletons struggle Mid-game and hence the shifting of focus for a bit helps make things a bit easier.

If you are going for a Ritualist, it is recommended that you put enough points in Shaman early on, to get a 16/16 Briarthorn before going back to focus on the Necromancer Side. However, do note that it is optional and not necessary for success.

For a Cabalist, starting Occultist first is recommended.

Devotions:–Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Viper > Remove Blue > Green > Raven > Murmur > Yellow > Lotus > Remove Raven > Manticore > Remove Green > Panther > Crane > Sailor’s Guide > Hound > Ishtak > Tree of Life (4 points for Healing Rain)

Skills:–

Lvl 10 – 16/16 Raise Skeletons, 1/12 Undead Legion.

Lvl 20 – 14/16 Summon Blight Fiend, 12/12 Undead Legion, 1/16 Ravenous Earth (RE).

Lvl 30 – 16/16 Summon blight Fiend, 12/12 Rotting Fumes, 6/12 Will of the Crypt.

Lvl 40 – Remove points from RE, Raise Skeletons and its nodes, 12/12 Blight Burst, 1/1 Unstable Anomaly, 16/16 Reap Spirit, 11/12 Master of Death.

Lvl 50 – 1/12 Spectral Binding, 1/10 Spectral Wrath, 16/16 Raise Skeletons, 1/12 Undead Legion.

Lvl 60 – 12/12 Master of Death, 12/12 Undead Legion, 8/10 Spectral Wrath.

Lvl 70 – 10/10 Spectral Wrath, 12/12 Will of the Crypt, 8/10 Call of the Grave.

Lvl 80 – 10/10 Call of the Grave, 10/10 Mark of Torment, 1/16 Bone Harvest, 1/12 Dread, 6/12 Soul Harvest.

Lvl 90 – 12/12 Soul Harvest, 1/16 RE, 12/12 Decay.

Lvl 94 – Respec as needed, according to the build you are going for.

Shaman:

First things first, let me say that I am not a big fan of focusing on Shaman early on while leveling and rather take it as a support mastery.

For a Conjurer, starting Occultist first is recommended and for a Ritualist, I prefer to start with Necromancer. The reason is that Shaman only gets 1 permanent Pet and also forces you to focus on physical / bleed unless you get damage conversion for your pets. Because of those reasons, it is also highly recommended to get as many item based pets as possible (like Og’Napesh, Hysteria / Savage Relic Pets, etc) and farm up a Korvaak’s Burning-Blade (Forgotten Gods DLC content) with a 100% physical to fire conversion for pets, as soon as you can. Also, Shaman doesn’t really have many useful skills to invest points into if you are going for a pet build. So, at a certain point, you will find yourself with more skill points than you actually need as a soloShaman build. Feel free to take up a second mastery at this point or if you wish to stay as a single mastery build, you can invest them in the likes of “Tenacity of the Boar” or any other filler skills.

Also note that the skill and devotion setup we are going for here assumes that you have multiple item based pets to bind devotion procs to and that you have a Korvaak’s Burning-Blade for damage conversion of pets from physical to fire. You can also go for an Ishtak & Tree of Life based devotion setup, but I wanted to show an alternate path you can follow, especially as a Pet Shaman or Bleed based Pet builds in general.

Devotions:–Purple Crossroads > Shepherd’s Crook > Remove Purple > Falcon > Nighttalon > Green Crossroads > Red Crossroads > Huntress > Yellow Crossroads > Lotus > Remove Yellow > Rhowan’s Crown > Toad > Mogdrogen the Wolf > Crane > Hammer > 5 points in Oleron (for Blind Fury)

Skills:–

Lvl 10 – 16/16 Summon Briarthorn, 5/16 Devouring Swarm.

Lvl 20 – 16/16 Devouring Swarm, 9/12 Ground Slam.

Lvl 30 – 12/12 Ground Slam, 7/12 Emboldening Presence.

Lvl 40 – 12/12 Emboldening Presence, 12/12 Mogdrogen’s Pact, 12/12 Wendigo Totem, 1/12 Grasping Vines.

Lvl 50 – 1/10 Oak Skin, 12/12 Primal Bond, 12/12 Conjure Primal Spirit, 6/12 Wendigo Totem (-6 points).

Lvl 60 – 12/12 Wendigo Totem, 1/16 Wind Devil, 12/12 Raging Tempest.

Lvl 70 – 10/10 Oak Skin, 10/10 Heart of the Wild.

Lvl 80 – 12/12 Blood Pact, 1/12 Maelstrom, 1/16 Savagery, 5/12 Tenacity of the Boar.

Lvl 90 – 12/12 Tenacity of the Boar, 1/12 Storm Touched, Free Skill Points.

Lvl 94 – Respec as needed, according to the build you are going for.

If you have Ashes of Malmouth Expansion, but not Forgotten Gods –

Note that the leveling process is more or less the same as for the full game even without Forgotten Gods expansion and because of that, I won’t be going into details here.

Flying Dodo – Pet Conjurer: https://www.grimtools.com/calc/O2GOGAq2

The above build is intended to be an endgame build and provided here only for the purpose of showcasing or providing an example to work towards.

Budget Version: https://www.grimtools.com/calc/M2g7kW62

--------------

If you only have the base game –

The Sammich Demon: https://www.grimtools.com/calc/q2MrnXbV

Note: The above build is untested, except for the devotion setup, which should be solid.

Note II: The above build is also a budget build aimed at providing you with an idea of what to go for when starting out.

Note III: For Relic, you can go with the best one you find. But the Blueprint for the Relic “Savage” can be bought from the merchant Agarrad in Port Valbury.

The Blueprints for “Rampage” & “Inferno”, the relics required to make “Savage”, can be bought from Marris Kas, the merchant in Steps of Torment or from the merchant Karros Adal at Bastion of Chaos.

If you are wondering how to level it up, unfortunately, I cannot be of much use here with base game only since the expansions have added too much content. But hopefully I can be of some help in atleast pointing you in the right direction.

Abilities -

Lvl 10 – 16/16 Familiar, 1/16 Mend Flesh.

Lvl 20 – 16/16 Hellhound, 1/10 Curse of Frailty, 7/10 Vulnerability, 1/16 Blood of Dreeg, 1/12 Storm Spirit.

Lvl 30 – 5/10 Curse of Frailty, 10/10 Vulnerability, 1/12 Ember Claw, 16/16 Blood of Dreeg.

Lvl 40 – 12/12 Lightning Strike, 1/12 Aspect of the Guardian, 7/12 Bonds of Bysmiel.

Lvl 50 – 12/12 Manipulation, 1/12 Infernal Breath.

Lvl 60 – 12/12 Bonds of Bysmiel, 12/12 Possession.

Lvl 70 – 12/12 Storm Spirit, 12/12 Aspect of the Guardian.

Lvl 80 – 12/12 Ember Claw, 12/12 Infernal Breath.

You can put enough points in Shaman after getting Familiar, to get a 16/16 Briarthorn before going back to focus on the Occultist Side. In that case, you use the points that would otherwise go to Ember Claw & Infernal Breath. Also, if going for Briarthorn, get Curse of Frailty to 10/10.

After level 80, you can change points to whatever your final build is going to be :3

Purple > Shepherd’s Crook >

Green > Raven > Rhowan’s Crown > Remove Green >

Yellow > Assassin’s Blade > Remove Yellow >

Blue > Sailor’s Guide >

Amatok the spirit of winter (4 points to get Blizzard) >

Empty Throne > Scholar’s Light > Hawk >

Mogdrogen the Wolf > Leviathan (5 points to get Whirlpool)

<<Go to Index>>

Devotions -
__________________________________________________________
__________________________________________________________ AttributesEverything into Physique, except for when you need to invest into Cunning or Spirit to meet the required stats for equipping items. This applies to all Pet builds in general.

BEGINNER’s TIPS AND BUILD DIARIES

So, you have looked up the ancient texts on how to make some of the most powerful armies of minions to serve your nefarious ambitions.

But getting there is no easy task and the path before you is a perilous one with many hidden dangers.

It is dangerous to go alone, even with pets. So take some wisdom from here.

Note: The author has lost all sense of sanity at this point and goes by the name of Fwuffy for some reason. So the great wisdom you are about to receive might not be the best.

Note 2: Do not listen to the above note.

Note 4: Look towards the end of this section for 2 build diaries with GrimTools links for every 10 levels.

Note 5: There is no Note 3 and definitely no Note 6.

Note 8: The number of build diaries is actually 4.

Note 42: Do not trust numbers. They lie!

Devotions:

Instead of marking out the path for every single possible combination, we are instead going to focus on just one as an example on how to go about it.

While mapping out the stars can seem like a complex and complicated task, rest assured that it is rather simple once you understand the basics.

Something that might come in handy when dealing with Devotions is knowing how Affinities work.

You will see in the step by step devotion part that I ask you to buy back the points at certain steps. I will try to explain the process behind it with an example:

Shepherd's Crook is an Ascendant devotion that requires 1 point in Purple before you can get it. So, let us say that you put 1 point in the Ascendant Crossroads.

Now note that Shepherd's Crook also has a Complete Constellation Bonus that provides 5 Ascendant devotion points.

So, once you complete it, you can buy back the point from Purple Crossroads since its requirements are already met as the constellation provides 5 points for completion.

In other words, it is now self-sustaining.

Do note that if you wanted to remove Shepherd's Crook now, you will need to put that point back in Purple Crossroads again or get at least 1 more Ascendant point from Completion Bonus of some other devotion.

Also, some devotions provide Points for two different Colours as their Completion Bonus. For example, Assassin's Blade requires 1 point in Order and provides 2 Yellow and 3 Purple points once you complete it.

What it means is that not only will Assassin's Blade be able to sustain itself after completion, it will also be able to unlock and sustain and Purple devotion that requires 3 or less points and any Yellow devotion that requires 2 points or less.

The key to making a good devotion setup is to work out which devotions you need/want and what is the best way to get them. There are also multiple paths you can take to reach the same place, so feel free to experiment. That is half the fun.

Note that inorder to buy back Devotion or Skill points, you need to interact with the Spirit Guide NPCs.

also rings true for pretty much all the devotion paths you will come across. But as long as you understand the basics behind it, working out how they are done should not be too difficult.

Now for the Step-by-Step mini Guide to an example Devotion setup: 1. Purple Crossroads 2. Shepherd's Crook 3. Remove Purple Crossroads 4. Green Crossroads 5. Raven 6. Rhowan's Crown 7. Remove Green Crossroads 8. Yellow Crossroads 9. Tortoise 10. Remove Yellow Crossroads 11. Eel 12. 4 Points in Amatok to get Blizzard 13. Panther 14. Crane 15. Sailor's Guide 16. Solemn watcher 17. Ishtak 18. Blue Crossroads 19. Tree of Life
It
Without making use of the knowledge regarding how affinities work and the self-sustaining nature of constellations, the above setup will not have been possible.

Skills:-

Much of the information you will find herein has already been discussed elsewhere. But we will be doing it again, one last time. We will be going over the various tools you may find in your disposal, in a brief manner. Skills from Occultist/Shaman/Necromancer masteries.

Exclusive Skills -

Exclusive skills are special skills in the sense that only one of them can be active at any given time. They can be toggled on or off and are passive skills.

Primal Bond:

Useful for every pet build. You can’t really go wrong with taking this as your exclusive skill if you have the Shaman mastery.

Possession:

If you do not possess the Shaman mastery and are not going for a Vitality pet build, this is the best choice.

Master of Death:

For Vitality Pet Builds. Or if you do not possess Shaman/Occultist masteries.

Aura of Censure:

This one is a bit special since it is from the Inquisitor mastery. But if you are going an elemental pet build and going for the Inquisitor as your secondary mastery, then give this a consideration.

Toggle Skills –

They can be toggled on or off and are passive skills.

Bonds

of Bysmiel + Manipulation:

Boosts pet Health, Total damage, Total speed & Energy regeneration. Total Speed includes Cast speed, attack speed & Movement speed.

Mogdrogen’s Pact + Heart of the Wild + Oak Skin:

Is an Aura. The affects apply in a radius around the summoner and applies to all allies in the area of effect including the summoner and pets.

Spectral Binding + Spectral Wrath:

Since Summoners do not generally find much use for Offensive Ability, Spectral Binding only really provides extra health for us. Spectral Wrath however, does provide Resistance Reduction, but comes with the problem of having to get hit first in order for the skill to activate.

Faimiliar: Heal + High Damage. Extremely Useful Aura. Ranged attack. Won’t die easily despite having mediocre health.

Hellhound: Tank + Damage. With proper investment, can be a decent pet. Situational Aura useful for particular builds.

Briarthorn: Durable Tank + High Damage. Extremely Useful Aura. High health.

Primal Spirit: Temporary Pet. High health + damage. High mana cost. Considerable Cool down period.

Skeletons:

Comes in numbers. High damage. Mediocre Health and weak to Area of Effect attacks.

Pets

BlightFiend:

Tank + Area damage. Mediocre Health. Useful Aura. Can be used as Un-living Bombs with Unstable Anomaly. Slow attack speed.

Reap Spirit:

Temporary Pet. Immortal for the duration. Low Cooldown compared to High Duration. High damage. Pet attacks do not trigger Devotions, only initial cast of the skill itself does.

Wendigo Totem:

Temporary Player Scaled Pet. Stationary Pet. Heals in a Radius around the Totem.

Wind Devil:

Temporary Player Scaled Pet. Used with Raging Tempest for reducing enemy resistances in Elemental Pet builds.

Other Skills

The list for those that do not fall in any other category.

Curse of Frailty + Vulnerability:

Used primarily for Resistance Reduction and Triggering Devotions. Despite not doing any damage, can trigger “proc on attack” devotion and item skills. With high enough Offensive Ability, can also trigger “proc on crit” devotion and item skills.

Blood of Dreeg + Aspect of the Guardian:

Area wide Heal with a temporary passive Aura. Both the summoner and the Pets benefit from Heal and Aura. Double the Duration of the Skill Cool Down and hence the Aura will be active without pause, provided you remember to activate the skill at least once every 30 seconds.

Call of the Grave: Provides Pet damage and Crit damage bonuses. Also provides health regeneration to Pets. Due to High Cooldown, there will be a significant downtime between casts.

Items & Factions:

The reason why these two are given a combined section is rather a simple one. What items you may find on your journey through the world of Grim Dawn is something neither of us can predict. The future is uncertain and so we shall simply manipulate it to our advantage rather than waste time trying to prophesize it.

And so, we will focus on what you are guaranteed to find and ignore chance. For example, Fettan Mask is an Epic level Head Armor that provides +1 to all skills. It can be found inside an Urn Cluster near the Maw of Apesh, in a secret area of the Korvan Sands, west of the Riftgate. But when it does come to chance, there are certain guidelines you can follow.

o. Resistances are important. That of the summoner and that of the minions.

o. Anything that improves the Pets in any way or form is good. Pets only benefit from “Bonus to All Pets” part of Item stats.

o. Anything that provides extra Pets is also good.

o. Anything that provides “+# to Skills” is also good.

o. Anything that Converts Pet damage into the intended type is great.

o. Since the summoner will not be fighting alongside their minions, anything that only improves offensive capabilities for the summoner is bad and should be avoided.

Now back to Factions, the only way to get Augments is to buy them from their respective Faction Vendors and to do that, first you need to increase your faction reputation and in turn, your status within the faction. Besides augments, Faction Vendors also sell some useful items and Blueprints.

You can aid a faction by slaying their enemies or undertaking quests given out by the various members of that faction. However, you will only begin earning reputation with a faction from slaying monsters once you have completed an initial quest for that faction.

Once you have earned enough favor with a faction, they will begin to unlock unique rewards such as discounts at vendors, access to previously inaccessible quests, and faction only items.

Factions offer Bounties via their respective Bounty Tables. These are small quests where you can earn additional rewards and reputation.

Writs and Mandates are special items sold by the faction Quartermaster, to boost reputation gain. They can be stored in the Shared Stash to be used by your other characters.

Do not ignore Augments and Components. They make a lot of difference. Augments as said previously can be purchased from Faction Vendors once you have enough reputation. Some Components can be found while others have to be Crafted using Blueprints.

Speaking of Crafting, it also applies to items. Relics for example cannot be purchased, but need to be crafted at a Blacksmith after acquiring their blueprints.

“Hysteria” Relic deserves a special mention due to how easy it is to acquire the blueprint for it. It can be bought at both Homestead and Coven of Ugdenbog, making it the Relic of choice for most aspiring summoners. The Merchant/Vendor, Vinelton, from Ancient Grove sells Blueprints for a lot of useful items, including the Blueprint for Beastcaller's Cowl.

“Ancestor” also deserves a mention for being pretty good for starting out and being rather easy to get. The blueprint can be purchased from Hyram, the Rare Goods vendor in Steelcap District. He can also sell the blueprint for Haunt which is required to make Ancestor. The blueprint for Mistborn talisman (also required to make Ancestor) can be found from the Troll boss at the end of the Smuggler’s Passage.

A bit more on Crafting:

Horrus - Cursed Smith, is a Blacksmith found in Gates of Necropolis. He is unique in offering the following crafting material trades: 1 Ancient Heart for 1 Blood of Chthon

Blood of Ch'thon for 1 Tainted Brain Matter

Tainted Brain Matter for 1 Ancient Heart

Kaylon - Forgemaster, is a Blacksmith found in the SteelCap District. He is also unique in offering the following crafting material trades: 6 Ancient Hearts for 1 Wendigo Spirit

Tainted Brain Matter for 1 Aetherial Mutagen

Tainted Brain Matter for 1 Aetherial Missive

1
1
6
6

Some Merchant NPC’s to keep an eye out for as they may have useful stuff for you regardless of your build or class:

Marris Kas - (Anguish) [Steps of Torment] {Skeleton Key Dungeon}

Vinelton - (Feral Thicket) [Ancient Grove] {Skeleton Key Dungeon}

Karros Adal - (Anarchy) [Bastion of Chaos] {Skeleton Key Dungeon}

Agarrad - (Port Valbury: High Town) {Skeleton Key Dungeon}

Hyram - (Steelcap District) [Malmouth]

Benevald - (Blood Grove Secret Area)

Do note that you don’t need to restart the Skeleton Key Dungeons to refresh the Merchant’s Wares. You can simply move onto a different area of the dungeon, like for example, From “Anarchy” to “Entropy” of “Bastion of Chaos”, move around the area for a bit and then return to the merchant who then should restock/refresh their items for sale.

Another option is to simply wait long enough in the area for the wares to get reset automatically. However, it might take too long and hence not be an efficient use of your time.

The above trick(s) should save you precious Skeleton Keys early on.

Benevald should have the blueprint for “Empowered Black Grimoire of Og’napesh” among his wares if you are lucky, allowing for another pet early on*

Early Monster Infrequents (MIs) to look out for:

Korvaak's Burning-Blade (Weapon) [Elemental Pet builds]

Salazar's Sovereign Blade (Weapon) [General Use]

Warden’s Judgment (Weapon) [General Use / Skeleton Pet builds]

Scorpius Pummeler (Weapon) [Poison Pet builds]

Bargoll's Core (Weapon) [Cabalists]

Bloodsworn Codex (Off-Hand) [Briarthorn]

Bound Wraith (Off-Hand) [General Use / Primal Spirit]

Bloodsworn Signet (Jewelry - Ring) [General Use]

Wendigo Gaze (Jewelry – Medal) [General Use / Briarthorn]

Bysmiel-Sect Legguards (Pants) [General Use]

Chosen Visage (Helmet) [Occultist]

Spectral Crown (Helmet) [Necromancer / Skeleton Pet builds]

Ascendant Cowl (Helmet) [Briarthorn]

Zaria's Pendant (Amulet) [Briarthorn / Hellhound / General Use]

Halion's Crest (Medal) [General Use / Hellhound / Primal Spirit]

What stats to look for in Items:

One of the frequently asked questions I come across is about which stats to prioritize when it comes to deciding between 2 items and choosing which to keep and which to discard.

Unfortunately, there is no simple answer to that. It depends upon what you have, what you don’t have & what you need.

And yes, I know that for someone just starting out, that is not exactly helpful either. So instead, I will answer the question like this;

- Prioritize the Summoner’s Defenses first and foremost. The reason is that if your pets die, they can be resummoned. If they are not doing much damage, it only results in taking longer to kill stuff. But no amount of pet survivability or damage will matter if their Master has a hard time Surviving. Also, since pets will be doing all the damage, Offensive Stats for the Summoner is not needed.

- So, going by above, you should be looking for Resistances, Defensive Ability, Health & Armor (with decent Armor Absorption too).

- Once the Summoner has enough to Survive without trouble, you should look towards your pets. Here too, your priority should be Defenses first. But for pets, that comes from Resistances. So the rest of the defensive stats can be ignored without consequence.

- Then comes Pet Damage, Speed, Offensive Ability & Critical Damage.

- One more thing to keep in mind is that certain items provide damage conversions for your pets, either globally which affects all your pets, or to a particular pet. Depending on your build, specific items that fall into this category might prove either useful or harmful (if the damage conversion is undesired or conflicting). So this should never be ignored.

Now while all that should prove to be a decent enough guideline to follow, there are still a few issues with that answer.

For example, you almost always want extra Pets over everything else as one of the strengths of Pet builds lie in their numbers. But things are seldom that easy. See, Quantity without Quality is worthless. So numbers alone aren’t enough. You need those Pets to be Individually Strong too.

And that means you need +X to Skills, for no realistic amount of stats from items will compare to maxing out the Pet and its respective Skills.

Also, Pet builds tend to be Skill Point heavy. So you need every single extra point you can get so that you don’t need to make compromises and cut corners.

But still, if all those pets have zero resistances then they are going to get shredded like paper. So the trick is to find the Balance between everything.

But then again, that requires knowledge that can only be acquired from experience. Fortunately, Grim Dawn can be rather forgiving when it comes to making mistakes and Respec’ing is rather cheap and easy provided you do not overdo it like crazy.

So in the end, do not be afraid to experiment. After all, that is half the fun and fiddling about until you find a build that feels perfect for you can be quite rewarding.

Some low level components to look out for:

Aether Soul \

Black Tallow |- Amulets & Medals

Wardstone /

Soul Shard - Rings, Amulets & Medals

Imbued Silver - Weapons & Off-Hands

Purified Salt /

Silk Swatch - Shoulder, Chest & Leg Armor

Runestone - Head Armor

Antivenom Salve - Armor

Molten Skin /

Rigid Shell / Dense Fur /

Transmutation:

Forgotten Gods expansion introduced a new mechanic called “Transmute” that is available at the Inventor NPC once you complete The Tome of Eanatum quest for Kargon at the Conclave of the Three.

Once the quest is completed all Inventor NPCs are able to exchange one piece of an item set for another random piece of the same set for a cost.

For example:

If you manage to acquire the Blueprint for Mythical Beastcaller’s Cowl and have the necessary materials in abundance, you could theoretically get the Entire “Nature's Call Regalia” Set 1 by making enough Helmets and then using the Transmute feature to turn them into other parts of the set.

For Cabalists & Ritualists, the Entire “Ghol’s Malice” Set can be crafted this way provided you have the Blueprint for the Ghol’s Raiment Chest Piece.

By no means is it cheap and can be quite expensive, but if you can get the complete set, it will be quite powerful. So, that is an option if you are not having much luck with Legendaries.

Faction Choices:

There are certain points in time where you will asked to make a rather difficult choice and the one you choose will change the fate of the world forever. But more importantly, it can help or hinder the progress of your quest for power. So, keeping that in mind this is what I ask of you:

Ally yourself with The Outcast (Anasteria) and with Barrowholm.

You have very little reason to side against Anasteria and you don't have much of a choice with Barrowholm if you want to make the best of Pets.

Kymon's Chosen vs Death's Vigil is your choice. That said, Death’s Vigil does provide more useful items when it comes to pets. Also, should you decide to be a Necromancer, you won’t have a choice here but to join the Order of Death’s Vigil.

You can go with any of the Witch God Cults as choosing one does not lock you out of the other two. However, as a worshipper of Lady Bysmiel, I must implore you to choose the sect of my Mistress.

Pet Stance & “Pet Attack Command” –

How to use the "Pet Attack" Command

If you are using the pet attack command, remember to first click on the ground near the enemy you want them to focus and then on the enemy unit itself. What it does is make your Familiar move close to the enemy and then attack, which in turn makes all their projectiles hit the same enemy creating a "shotgun" effect for more damage. If not using the Familiar, you can skip the step of clicking on the Ground first.

The Pet Attack Command can also be used to move your pets out of danger and Area of Effect skills and abilities of your enemies, like the various damaging ground effects. And you do not need a target to use it as you can click on the ground and pets will simply move there.

Pet Stance

Most pets have three stances; Normal, Defensive & Aggressive. To toggle it, right click on the pet health bar, on the top left, after summoning it. The default stance is Normal. If you want to use a different stance, you have to set it manually for every pet you have and re-set it each game session. I prefer to put everything on Aggressive since the "Leash" range on pets is otherwise too short. You can experiment with it to see which works best for you.

Note that for pets that do not display a portrait with health bar, you cannot manually set their stances.

Build Diary :

I wanted to take Single Mastery Pet builds from lvl 1-100 and chronicle the journey through GrimTools Links for every 10 levels.

Note that since the items are mostly random, those should not be given much importance. The purpose here is to showcase an example of how you can plan out your skills and devotion path. As for why Single Mastery, it is so that you can mix and match to your liking as needed instead of having to go with any particular class combinations.

Also note that I went into the Crucible at lvl 10, did waves 1-10, a few times to get tributes and then exchanged them at Torralia, the Immortal Archmage, for Devotion Points. I repeated it enough times to get the complete Shepherd’s Crook Devotion so that my pets would start out powerful from the very beginning. And then I went back into the Campaign.

You can ignore it if you do not have the Crucible DLC or don’t want to bother spending time there gaining tributes for extra devotion points. Also, it might be a good idea to get into Shattered Realms early on and complete just 1 shard to get the shrine from the rewards room.

You can also buy Medal Augments to use as a movement skill from the Conclave of the Three. I went with the “Emblem of the Leaping Mantis” one since it is available early on and is pretty decent.

Try to get enough Homestead Reputation as soon as you can and then buy the Blueprint for Hysteria Relic and craft it for an extra pet.

Save your Aether Clusters for tough encounters. You can also buy “Wrath of the Beast Tincture” potions from the Rovers faction to use as a temporary pet buff to help you tackle powerful enemies.

10: https://www.grimtools.com/calc/vNQY8qMN 10

20: https://www.grimtools.com/calc/d2jlawjZ 20

https://www.grimtools.com/calc/nZo4kkEN

https://www.grimtools.com/calc/eVL0xgGV

https://www.grimtools.com/calc/YZewpbv2

https://www.grimtools.com/calc/nZo4jQzN

https://www.grimtools.com/calc/62a17LD2

https://www.grimtools.com/calc/lNkK9DbN

https://www.grimtools.com/calc/0V0Wne92 90

100: https://www.grimtools.com/calc/4NOkodaN

Note that the items are mostly random drops and not intended to be a showcase of what you should aim for.
Occultist 1 – 100 : 1
30:
30 – 40:
40 – 50:
50 – 60:
60 – 70:
70 – 80:
80 – 90:

Milestones –

10-20 : Shepherd’s Crook & Raven Devotions done. 40-50 : Loghorrean done, Hidden Path quest completed 51 : Ancient Grove Skeleton Key Dungeon completed 61 : Theodin Marcell done. 66 : Korvaak done. Normal mode finished. Starting Elite. 67 : 55/55 Devotion Points. No further Shrines needed. 70 : Hidden Path Quest Completed on Elite. 75-77 : Bastion of Chaos Skeleton Key Dungeon completed on Elite. Loghorrean done on Elite difficulty.

Empowered Og’Napesh Off-Hand Recipe from Vinelton. Ancient Grove on Elite. Ravager summoned on Normal + Elite. 82 : Theodin Marcell done on Elite Difficulty. Revered with Malmouth Resistance. Xp Potions purchased. Skipping Forgotten Gods content and going into Ultimate. 90 : Hidden Path Quest Completed on Ultimate. 95 : Loghorrean done on Ultimate Difficulty. 96 : Bastion of Chaos done on Ultimate Difficulty.

Remember that the above are simply a showcase of how I went about it and you will probably do most of those things at different speed.

10: https://www.grimtools.com/calc/O2Gz5q6N 10

20: https://www.grimtools.com/calc/YZewX8d2 20

30: https://www.grimtools.com/calc/eVL09oOV 30

https://www.grimtools.com/calc/JVlWq7o2 40

50: https://www.grimtools.com/calc/mN4YKQx2 50

60: https://www.grimtools.com/calc/RZRQGo0V 60

https://www.grimtools.com/calc/O2G7QLn2 70

https://www.grimtools.com/calc/62aE4gb2 80

https://www.grimtools.com/calc/eZP7WYjV 90

100: https://www.grimtools.com/calc/d2j8wBxZ

Necromancer 1 – 100 :
Note that the items are mostly random drops and not intended to be a showcase of what you should aim for.
1
– 40:
– 70:
– 80:
– 90:

Comments –

So, you have noticed that instead of “Milestones”, it instead says “comments” up there. You have also probably noticed that in the Necromancer links for 1-100, I am using a Legendary item set called “Lokarr’s Spoils”. That is the reason why there is no milestones section here.

The above mentioned set is farmable from the end boss of a secret quest in the Ashes of Malmouth Expansion. It provides quite a bit of resistances early on along with a +1 to all skills, while also being wearable from level 1. But the main attraction is the increased bonus to experience gained, which allows us to level up much faster.

It is however, not without drawbacks as the set does not have any pet bonuses and provides very little armor, making you much more susceptible to physical damage. Also the boss you need to farm for the items; Lokarr, is a Celestial tier Superboss.

Because of that, you will either need a strong character already at your disposal or trade for the items with someone willing.

While the Set remains unfeasible to build around for beginners who are only starting to venture into the world of Grim Dawn, it is still sought after due to the boost it gives while leveling new characters, especially when used alongside Potion of Clarity and Faction Mandates.

And so, I wanted to see if I could use the Set to level up a pet build from 1 to 100, or at the very least, to lvl-94 before having to switch to pet focused items. And in case you are wondering, the “Lokarr’s Spoils” set is not required, and is entirely optional.

1 – 10: https://www.grimtools.com/calc/4ZDmP8QN 10 – 20: https://www.grimtools.com/calc/pZrmdbjV 20 – 30: https://www.grimtools.com/calc/d2jDRv4Z 30 – 40: https://www.grimtools.com/calc/wV1e9gPV 40 – 50: https://www.grimtools.com/calc/mN4x4nYN 50 – 60: https://www.grimtools.com/calc/YVWbW302 60 – 70: https://www.grimtools.com/calc/M2gzr6EN 70 – 80: https://www.grimtools.com/calc/b280w1L2

Note I: The items are mostly random drops and not intended to be a showcase of what you should aim for.

Note II: Korvaak’s Burning-Blade was farmed to convert pet physical damage into Fire. This is an exception to Note I.

Note: III: The reason why this particular build diary only goes upto level 80 is because after that point, there isn’t much to do interms of skills or devotions and is basically about leveling to 94 as soon as possible so that you can use endgame items, augments etc.

Note IV: The reason why there is no “Milestones” or “Comments” section is because I forgot that was a thing and have no idea what to write if such a section was here for Shaman.

Shaman 1 – 100 :

Conjurer & Cabalist 1 – 100 :

So you just saw how I leveled up my Solo or Single mastery Occultist, Necromancer & Shaman, from level 1 to 100. But the most popular (& easy to play) pet builds remain Conjurer and Cabalist. Also, the world of Grim Dawn is balanced around having 2 Masteries. So if you are going for either Conjurer or Cabalist, it might not make sense to limit yourself to a Single mastery when there is potential for much more.

So how does one level them up? What is the difference? Do you like Ice Cream? Read on to find out more.

First things first, I did not actually level the following in the game. The GrimTools links are just modified Occultist ones. And for that same reason, do not pay too much attention to the items. The good news is that if you can do it with just a Single mastery, having access to Two of them will only make things easier. Also, I prefer Chocolate Ice Cream but do not mind Vanilla either. Weird flavours are however a no-no.

*Omnomnom intensifies*

Conjurer

L10 - https://www.grimtools.com/calc/vNQY8qMN

L20 - https://www.grimtools.com/calc/b28egoGV

L30 - https://www.grimtools.com/calc/q2MnWqQV

L40 - https://www.grimtools.com/calc/YNn6EOyN

L50 - https://www.grimtools.com/calc/bVAwPd1N

L60 - https://www.grimtools.com/calc/YZeKzdp2

L70 - https://www.grimtools.com/calc/JVl605oN

L80 - https://www.grimtools.com/calc/YVWO3BdV

L90 - https://www.grimtools.com/calc/m233o5j2

1 – 100 :
o) “Wait, you said 1 – 100. But it is only 1 – 90?” The reason for it is that once you reach level 94, a lot of options open up before you in regards to how and where you want to take your build.

L10 - https://www.grimtools.com/calc/vNQY8qMN

L20 - https://www.grimtools.com/calc/4VxmBKaZ

L30 - https://www.grimtools.com/calc/Q2zDk9vZ

L40 - https://www.grimtools.com/calc/eZPOkYBV

L50 - https://www.grimtools.com/calc/vNQOgoMV

L60 - https://www.grimtools.com/calc/RVvLjvmN

L70 - https://www.grimtools.com/calc/JVl6DEXN

L80 - https://www.grimtools.com/calc/dVbnQE3V

L90 - https://www.grimtools.com/calc/D2p6koeZ

That should work. Try to get an Early Scorpius Pummeler if you can. It is a 1-handed scepter that drops from the Scorpion like monsters in the Forgotten Gods Expansion.

Also, same reason as for the Conjurer on why it is only 1 – 90.

Cabalist 1 –
100 :

Lokarr’s Secret Quest –

Since I am guilty of using an Item set that requires you to kill a Superboss multiple times, in what was supposed to be a beginner guide… I thought I could at the very least tell you more about it.

Do note that as I said previously, using the set is entirely optional and is not required, so feel free to skip this section entirely if you want to. But eventually, after your first few characters perhaps, the slow pace of leveling each new one will start to get boring. While Potion of Clarity available from the Malmouth Resistance Faction Vendor will also do the job, there is no reason not to use both if you have the option to.

So, this may nor may not be useful to you right now, but might come in handy in the future. Now, first things first;

Lokarr's Secret Quest is available on Ultimate difficulty only. There are several steps required, with no attached quest and only cryptic clues given for each step. But you can instead just jump straight in, without having to worry about clues and cryptology.

1) The quest begins with finding “Arcturus - Cursed Smith” in Gloomwald. On completing The Gloomwald Stash side quest, he can be found west of the secret area containing Nane's Stash, in a second secret area accessed by passing under some giant tangled roots. There, next to Arcturus, can be found a Rotting Corpse which holds the “Turn Back!” Note. This note provides a clue for finding the Sanctum – “Do not be so Blue in the face. When Flame meets Flame, so shall the way forward be opened...”

Arcturus himself can be used to craft the Heart of Darkness, the flavor text to which provides another clue – "Teeming with vile energies that hunger for an ashen altar"

2) This leads the player to the Desolate Wastes, accessed via the Altar of Rattosh. On the northern edge of the area is a stone altar with an Urn next to it. The Urn contains the “Mythical Stormheart”. The Urn can only spawn if the Heart of Darkness is in the player's inventory.

3) In the Malmouth Outskirts, the player will find, next to the Shrines, an altar and circle with a blue flame. This is one of the flames referred to in the “Turn Back!” note. The other is “Flameond Bleu”, an Aetherial zombie creature who has 3 possible spawn points around Malmouth Outskirts.

On finding Flameond, he must be led to the altar next to the Shrine - it is helpful to clear the area first, as other creatures will attack him. Sacrificing Flamond Bleu at the magic circle will open an Aetherial Rift to a secret area adjacent Malmouth Outskirts.

4) There, the player will encounter a Bound Spirit, who will ask for the three objects: Heart of Darkness, Mythical Stormheart and Sahdina's Memento. “Sahdina's Memento” can be found in Devil's Crossing, next to the corpse of the Aetherial Colossus lying over the destroyed merchant stand. Moving close enough will add the item automatically to the player inventory.

Handing the items in to the Bound Spirit will destroy two of them, but the Mythical Stormheart will be retained. Another Aetherial Rift will be opened, which leads to the Sanctum of the Chosen.

5) The Sanctum contains the “You Are Not Welcome!” note, which provides the final clue – “Root of All Evil, flourishing in the wake of blood”.

Behind the Ruined Shrine in the Sanctum is a Stone Door, which leads to the Edge of Reality. About a quarter of the way along the area is a secret path leading to the Root of All Evil, a creature that, when destroyed, will open an Aetherial Rift to the Crucible of the Dead, where Lokarr can be found.

Where to Farm for Items and Blueprints –

Ever wondered what do to after hitting level 100 with the budget builds?

The usual response would be to do Skeleton Key Dungeons on Ultimate and maybe Crucible once you can.

But personally, I would advise against all that. Instead, what I find easiest and also most efficient is to do Shattered Realms Shards 65-66 on Normal. You do need to grind your way to there before you can Craft Celestial Waystones and start on Shard 65, but that is a one time thing and we are talking about doing it on Normal difficulty. So that shouldn't be a problem.

If you are worried about dying, then don't be. That is, unless you are playing on Hardcore where death is permanent. Because on Normal difficulty, even in Shattered Realms, enemies do not heal their health upon your death. It makes the entire thing much easier compared to Skeleton Key Dungeons and the Crucible.

Now, you might be wondering, why 65-66. Why not say 75-76, maybe. Well, the answer is simple. It is just easier and there isn't much of a difference in terms of reward.

Monster Totems –

I just advised to use the Shattered Realm for Farming. But what if your build isn’t strong enough yet?

Or what if you find it boring or taking too long or are simply not interested in it?

Fret not, for we have Monster Totems as an alternative.

Monster Totems are a feature designed to make the Corrupted Shrine mechanic a repeatable experience.

Similar to Corrupted Shrines, Totems can be activated by the player to spawn a wave of enemies. When all monsters have been defeated, the Totem will collapse and explode with loot, and grant Experience points. Unlike Corrupted Shrines, however, the Totems will not grant Devotion Points.

Totems can spawn in most areas of Grim Dawn, with locations partially randomized - they will typically spawn in one of three possible places within an area.

And with Pet builds, farming them is easy on any difficulty. While the loot you get from farming these Totems tend to be less than what you get from Shattered Realms, given how easy Totems are, you don’t need to wait till you have a good build to start farming. <<Go to Index>>

Crucible & SHATTERED REALMS

Here I shall discuss some strategies, if you can call it that, to help you conquer these strange arenas of glory and wealth or a gruesome death. Do note that conquering both the Crucible and the Shattered Realms are only possible once you have grown strong enough to tackle their challenges and thus is not for someone who has only just begun their life as a summoner.

The Shattered Realms:

A broken world abandoned by its creator, the Shattered Realm is chaotic and unpredictable. But to those brave or perhaps foolish enough to attempt it, it holds untold riches. Or so the legend says.

Unlike the Crucible, death is not the end of your journey in the Shattered realms unless you are taking your chances in a parallel world of Grim Dawn where death is permanent. However, do keep in mind that if you fail to complete the Shards within the allocated time, your rewards will be considerably less.

And speaking of Shards, sooner or later you will run into rooms where you will find the number and strength of your enemies to be overwhelming. That is where the strategy of “Divide & Conquer” comes in. The trick is to go to the nearest wall and keeping your back to it, move inch-by-inch to either side until you lure an enemy, at which point you go back to your starting position and hopefully kill it with great care and as little movement as necessary lest you unintentionally garner the attention of another enemy.

Some general Tips on Crucible:

We shall be focusing on Crucible Waves 150-170 as they are the hardest and the lower waves are comparatively much easier to complete. Also note that this is for when you have become a Gladiator of the Crucible, attempting to finally conquer it with powerful items and artifacts and with the full might of your minions and the blessings of your Gods.

1. Pick Crucible of the Dead. It is the best map choice for us.

2. Place 1 Level-3 Vanguard banner in Bottom-Left corner. You can instead use 4 Level-1 StormCaller Beacons as well. Skip this part if you don't use banners.

3. Get your blessings. Skip this part too if you don't use blessings.

4. Camp the Bottom-Left Spawn. Most of the things that you want dead as soon as possible, spawn here.

5. On wave 154, kill the monsters that spawn from Bottom-Right first and then Kubacabra if playing with blessings & banner. If not, then take care to avoid his blood pools and you may want to focus on other bosses first and leave him for last.

6. On wave 159, always kill Sentinel first. He is the one that causes the most problems for pet builds.

7. On wave 161, head to Top-Right Spawn and kill the Healers that spawn here. If Aleksander comes to you before you can kill them, then quickly run to the Bottom-Left Spawn and fight and kill him there. It will take a while for the healers to get there, so you should have plenty of time.

8. On wave 163, head to Top-Left and then lure the spawns to Mid if playing with Banner or just fight and kill them at their spawn if not. Another choice is to head Bottom-Right and kill the monsters that spawn there instead. While fighting the 3 Bosses in the middle, remember to take out the Healers first. Otherwise they will heal the Bosses quite a lot, making the wave last too long.

9. On wave 167, head to Top-Left and kill the boss's first form. Try to take out his second form before wave 168 starts for an easier time.

10. On wave 169, stay within the banner radius and focus Theodin/Korvaak first. If playing without banner, then take care to not lose your pets to Anasteria. You may need to use the pet attack command a bit to reposition your pets and to make them focus on a particular enemy. Here the important point is to kill Theodin/Korvaak before wave 170, meaning you need to kill both their forms as soon as you can. Otherwise, you will have to face their second form along with whatever spawns on the next wave.

11. On wave 170, go back to Bottom-Left and kill whatever spawns there. Then just kill the other 3 however you want. Just take care not to die to Aleksander's Aether meteors to the face. <<Go to Index>>

HOW TO MAKE YOUR OWN BUILD

So you have read up on all those texts containing valuable notes of wisdom and now know how to get started, where to go for the things you need and what to do.

But there is one small problem. Most of what you have read is from my perspective, my ideas and thoughts, also my prejudices. You are still the traveler but I have only shown you the path I took and continue to take. In other words, I have been teaching you to make my builds instead of your own.

So here, we are going to rectify that. Do not expect anything profound or detailed. Think of it as more of a few guidelines to get you started and not a complete guide. You will still have to do most of the work yourself for the idea here is to help you visualize your own style. We are going to divide it into neat little sections, each outlining and containing little pieces of information relating to that particular topic and then at the end of it, an example of sorts to show you how to apply all that information into making a proper build. So let us get started, shall we…

Choosing your Class:

This is perhaps the most important decision you will have to make, for once you make your choice, only way to undo it is by using external tools for no such option exists within the world of Grim Dawn. Now, you may have seen some insane and depraved individuals like the author of this guide make abominations such as Pet Purifiers and achieving some measure of success still. But be warned that such cases are the exceptions and not the rule.

Or in other words, it is best to stick to a proper combination of mastery choices to make up your class instead of the strange and weird ones. Also the balance of the world is shifted towards two masteries combining together to form the summoner’s class. While sticking with a single mastery is perfectly viable, it is also basically a self-inflicted handicap and never will outperform a proper dual mastery one. Alright, now with that out of the way let us discuss the basics. We shall start by looking at the Pet masteries of Cairn. Oh and Cairn, for those of you who are blissfully unaware is the world of Grim Dawn. But that is mostly irrelevant to the matter at hand.

So the choices are “Occultist”, “Necromancer” & “Shaman”. You are going to want or should I say, “need” at least one of them in your build.

And the one you go with will be your primary mastery and the one you focus on. As for your secondary or supporting mastery, it is best to choose one that complements your primary.

To give an example Inquisitor pairs well for an Elemental Pet build. However, that said it is still best to make a build out of two pet masteries instead. After all, we are making a pet build. It is only natural that if both masteries support pets, the build will be stronger. So if we go by that, your options will be

- Conjurer (Occultist + Shaman)

- Cabalist (Occultist + Necromancer)

- Ritualist (Shaman + Necromancer)

Remember that the point here is to help you make your own summoner, in your own style. So, feel free to experiment and remember that you do not have to limit yourself to the above three combinations.

There is however something else that might limit your choices. Before you settle on a Class or combination of masteries, you need to decide on what kind of a pet build you wish to make and the type of damage you want your pets to deal.

The reason why it is important is because certain combinations are better for certain things as opposed to others. For example, if you want to make a bleed based pet build, a Conjurer would be the best choice. Or maybe you want to make an acid & poison based pet build, in which case Cabalist & Ritualist might serve you better.

There is more to it than just damage type, however. There is also the issue of play style. A pet Conjurer for example will be easier to play and provide for a more passive play style in general when compared to a Ritualist due to the Conjurer having sturdier pets and better defensive options.

Look at what each mastery has to provide for the build you have in mind and take your time reading about their skills and how they fit into the puzzle you are trying to solve. After enough deliberation, if you are content, make your choice.

And do not worry if you later find out that you have made the wrong decision. There are ways to undo your mistakes using certain tools and if you are averse to it, rest assured that you can still salvage your build by remaking it into a different pet build.

As long as at least one of the mastery choices contain a Pet mastery, you do not have any cause to worry nor the need to start over with a different character.

Choosing your Skills:

So you have decided on your Class. Now it is time to penetrate deeper into it and take a look at what you have to play with. But before that there is one more thing you need to deal with. And that is to choose your primary pet.

First things first, let me tell you that if you are thinking of investing equally into all the pets you have at your disposal, that is a bad idea. You need to choose one to focus and the rest will be in supporting role.

There is however a slight exception to this with my Will O Wisp build that uses 2 full item sets and focuses on both Familiar and Reap Spirit at the same time. But as I said, an exception.

Your choice of pets will depend on your preferred play style and damage type. For example, if you prefer sturdier pets or want to focus on bleed damage, you will want Briarthorn and Primal Spirit.

I cannot however tell you which you will find to your liking and so it is for you to experiment and find out for yourself.

If you want to read more about the various pets at your disposal, you can refer to the Pets section of this guide. Also note that you should invest as many points as you can into the base pet itself (summon familiar for eg) if you wish to focus on it. The point investment on the Pet’s Skills (mend flesh for eg) is situation dependent.

Once you have chosen your primary pet, it is time to choose your supporting pets which can come from either masteries or items and such. The trick here is to choose the ones that complement your primary pet, just like how you choose your combination of masteries. For example, in a bleed based pet Conjurer, you will not have much points to spend on Hellhound or Familiar as you will need to spend them elsewhere.

So you need to pick and choose and go with the strongest option.

Now for non-pet skills, you want things that support your pets either directly (like Manipulation) or indirectly (like Aspect of the Guardian). You also want some form of Heal if either of your masteries provides one (like Blood of Dreeg).

Then ofcourse, comes Resistance Reduction (RR). The more you have, the better. Do note that different forms of RR stack differently. Refer to the “General Guide to GrimDawn” section to know more. Also be mindful of the fact that certain items can grant RR to certain skills.

Another important thing to note is how much points to invest in particular skills. Some have specific thresholds after which further points grant less than efficient returns. So keep that in mind and remember that “more” is not always the best choice. You need to be efficient with how much and where you spend your points. Also items can grant extra points to particular skills or sometimes to the entire mastery. Keep that in mind while planning out your build.

Choosing your Devotions:

If choosing your Class was the most important thing you will do, choosing your Devotions is likely the most confusing part of the whole thing. Especially if you are starting out, the vastness of the constellation can be a little bit intimidating and it is easy to feel lost.

I am going to start by reiterating something I have already mentioned in the Beginner’s section of the guide –Something that might come in handy when dealing with Devotions is knowing how Affinities work. You will to buy back the points at certain steps to make the most out of your devotion points.

I will try to explain the process behind it with an example: Shepherd's Crook is an Ascendant devotion that requires 1 point in Purple before you can get it. So, let us say that you put 1 point in the Ascendant Crossroads. Now note that Shepherd's Crook also has a Complete Constellation Bonus that provides 5 Ascendant devotion points.

So, once you complete it, you can buy back the point from Purple Crossroads since its requirements are already met as the constellation provides 5 points for completion. In other words, it is now selfsustaining.

Do note that if you wanted to remove Shepherd's Crook now, you will need to put that point back in Purple Crossroads again or get at least 1 more Ascendant point from Completion Bonus of some other devotion.

Also, some devotions provide Points for two different Colours as their Completion Bonus. For example, Assassin's Blade requires 1 point in Order and provides 2 Yellow and 3 Purple points once it is completed.

Ok, so now we got that out of the way it is time to look a bit into the constellations themselves so that you can get an idea of how to plan out your route and what to get. However do note that we won’t be going over every single constellation or looking into any of them in detail.

We are going to start by neatly splitting the sky into 4 little parts –

- Crossroads - Tier 1 Constellations (T1)

- Tier 2 Constellations (T2)

- Tier 3 Constellations (T3)

Now that we have done that, it is time to see exactly what they mean and include.

The Crossroads –

This is the central area where you need to invest atleast 1 point before you can unlock the rest of the sky. It is also the easiest part to figure out since there are no pre-requisites and 1 devotion point gets you 1 point of a particular colour.

You also want the least number of points invested here once your devotion setup is complete. In other words, this is where you will be buying back points from in most cases.

Your choices here are:

- Ascendant (Purple)

- Chaos (Red)

- Eldritch (Green)

- Order (Yellow)

- Primordial (Blue)

Tier 1 Constellations

They require 1 point of any particular colour and provide multiple points of the same colour or more than one colour once completed.

Example: Tortoise, Eel, Rat, Lion etc.

This is where you will be really beginning your journey into the rest of the sky and also contains one of the most powerful and important pet constellations; Shepherd’s Crook.

Tier 2 Constellations

They require multiple points of the same colour or points of different colours and provide points of a single colour or multiple colours once completed.

Example: Solemn Watcher, Behemoth, Wendigo etc. Do note that both T1 and T2 constellations serve 2 different purposes.

The first one is ofcourse, the bonuses from their individual nodes and proc’s if any.

The second one is the colour points they give as completion bonus.

Example: Tortoise’s individual nodes mostly provide defensive stats while its proc grants a “shield” that absorbs a certain amount of damage. It also provides 3 Blue and 2 Yellow points upon completion.

Tier 3 Constellations

They require multiple points of 2 or more colours and are more powerful than T1 and T2 constellations. They do not however provide any colour points upon completion.

Example: Tree of Life, Mogdrogen the Wolf, Dying God etc. It is highly recommended to atleast have one T3 constellation in your devotion route and sometimes you can even include two if your route allows for it.

Something to note is that you do not need to complete all constellations and sometimes you will not be able to, if you want to make the most of your devotion points.

Also sometimes you will have to make sacrifices along the way. Just like with skills, you will need to decide on the ones you need, the ones you want and the ones you are willing to give up. The objective is to make the most of the devotion points you have and using them, make the strongest devotion setup appropriate for the build you have envisioned.

Ideally, as previously mentioned you want atleast one T3 Constellation. You also want to grab some that provide useful Resistance Reduction. Since we are making Pet builds, Shepherd’s Crook is more or less non negligible.

As for the rest, it is a bit more complicated than picking all the devotions that provide pet bonuses. You see, the summoner is still more important than the pets since if your pet dies it can simply be resummoned. But if the summoner dies, it is over. So first order of business is to make the summoner sturdier and able to withstand punishment long enough for the pets to do their job. You will naturally want to focus on increasing your resistances, perhaps getting a source of Heal, some Defensive ability, Movement speed etc.

Then comes Proc’s. Take Blizzard from Amatok the Spirit of Winter for example. It provides an excellent source of Area wide damage when bound to a Pet like Familiar in an Elemental Pet build. Note: When bound to a Pet, the proc does scale based on Pet Stats.

Also one other thing you need to keep in mind while planning out your route is that different types of builds require different constellations to work properly. Sometimes you will only need to make small variations from your preferred route, but sometimes you will need to change it entirely.

If things still seem a bit too complicated for you, one way to hopefully simplify things is to first look at which T3 constellation(s) you want to include in your build and work your way backwards from there.

So let us say you want “Tree of Life”. You see that it requires 20 Blue points and 7 Yellow. So you then look for devotions that provide points of those two colours and see which ones provide the most for the least devotion point investment.

Then you find out which ones are the most useful for the build you are making and include those. Sometimes you will however have to take constellations whose bonuses you don’t need, just to fill in the colour requirements.

Also, you might see that “Ishtak, the Spring Maiden” is right next to Tree of Life and at 15 Blue and 10 Yellow, has similar costs. So you then proceed to see if you can include it in your devotion setup without making too many sacrifices.

Remember that T3 constellations are extremely powerful and if you can include more than one, there is no reason not to.

Alright, now that all that is done, you need to decide on which constellation proc’s to bind to which skills. Ideally you want any damage proc to be bound to pets since we aren’t focusing on the summoner’s offensive stats in a pet build.

Resistance Reduction (RR) proc’s can be bound to a pet if you have any free ones, or to a skill like say “Bloody Pox”, “Grasping Vines”, “Ravenous Earth” etc.

Ideally, you want to minimize the number of active skills in your build for you will have plenty of buttons to push thanks to the various buffs from both masteries and items that you will have to keep running.

You also want RR proc’s on a readily available skill with little to no cooldown and something you can spam at will. Or as said before, bind it to pets.

As for the defensive proc’s, you want them bound to a Toggle skill. That way you won’t have to worry about the skill being on cooldown when you need it. For example, Tree of Life’s proc can be bound to Primal Bond or Bonds of Bysmiel etc…

Then comes the Proc’s that buff your pets or summon pets of their own. You cannot bind these to your pets, so will need to bind them to an active skill. For example, the proc from Shepherd’s Crook will need to be bound to a skill like Curse of Frailty. The same rule for RR proc’s apply here too when it comes to which skills are best suited (except the fact that you cannot bind it to pets).

At the end of the day, experiment and find a setup you are comfortable with.

Choosing your Items:

Another complicated part. There are many to choose from and it is not always clear which is the better choice. Also a section that is a bit too difficult and time consuming to go into a detailed discussion about. So instead we will be focusing on a way to make the choices easier.

Before we get to it, do note that I won’t be discussing it here from a beginner’s perspective. We are instead going based on the perspective of a fully leveled summoner. However, I will be providing you with an Example build a bit later on and it will be based around budget items instead.

So this is how we simplify the process. Start with an Item Set. You already have decided on your Class, your Primary Pet & the type of build you want to make. So choosing a Set should be an easy task. Simply pick one for the Pet of your choice. The “Pets” section of the guide contains information on which sets are for which pets. So refer to that part if you need to.

Then once you have done that another important thing you need to focus on is “Damage Conversion”. You ideally want all your pets to do the same kind of damage, the one you have previously decided on and selected the most amount of Resistance Reduction for. So you should see if there are any items that convert Pet damage into the kind you want.

As I have said previously, the Summoner is actually more important than the pets. So also focus on items that boost your defensive stats and resistances. At the same time, your pets are your sword & shield. So they cannot be completely ignored either. You should find items that also boost their stats and resistances.

The trick here is to balance out offense & defense while also finding the balance between the needs of the pets vs that of the summoner. Unfortunately, other than giving you a pre-made build, there isn’t much I can do to help out here. Maybe you could look at the builds I have given in this guide and use them as examples or reference points instead of starting from scratch.

But only having all that to worry about sounds a bit too easy, doesn’t it. Don’t worry, for there is more. See, pet builds are some of the most Skill point intensive builds out there. You will never have “enough”. Also for certain pets like the Familiar or Reap Spirit, you need to get them at certain point levels like the 26/16 for the Familiar to make the most out of them.

So it is not just a matter of more skill points, but also about having enough skill points for a particular skill. And once again, you will have to balance between what you need, what you want and what you are willing to sacrifice.

One silver lining is that, when it comes to Pet builds, you can make do without requiring MIs (Monster Infrequents) with specific affixes to succeed. But it can also be a double edged sword since there is an extreme reliance on Sets and also on Legendary items.

Now, when discussing items, it is never complete without discussing Augments and Components.

Augments are all sold by the vendors of different Factions and hence easy to acquire. Give priority to covering the summoner’s resistances and defenses. After that, focus entirely on buffing your pets. If an Augment can do both, then prioritize it over the others.

Components can be a little tricky to get, especially since you have to farm for the blueprints of the rarer ones before you can craft them. But they are relatively easy to actually use due to the fact that you can ignore the needs of the pets and focus entirely on the summoner.

Weapon & Off-Hand components might be considered as an exception to the “Ignore Pets” part. But you can simply make do with 2x “Seals of Might” in general.

Should you find yourself without said component or any way of getting it, you can always rely on “Purified Salt” & “Imbued Silver”, both of which are craftable by default without requiring a blueprint.

Also a mention to Eldritch Mirror (Chest & Head component) which provides Pet Total Speed and is best in slot if you can get it.

An Example Build:

Ok, so you have read all that. Now comes the part where I hopefully show you how to apply the information to get results. And I have heard that using an example is the best way to do it, so that is what we are going to do.

First of all, it is going to be a Pet Conjurer, because... well.. what else could it be?

Now, this is not going to be an endgame build. Instead, I am going to make a budget pet build, with only greens (except for the relic, obviously) and without any affixes so that it can truly be considered as "budget".

Then, I am going to explain my choices so that others can get an idea of why things were selected and such. First things first,

Leveling : There are primarily 2 ways to go. Either focus on Occultist first or Shaman first. I would suggest going with Occultist first since it is more closer to the final setup than Shaman regarding devotions and such.

Occultist:

We will be focusing on Hellhound, Familiar and Elemental Damage. Since we are going for a Conjurer, it is recommended that you put enough points in Shaman early on, to get a 16/16 Briarthorn before going back to focus on the Occultist Side.

Devotions:–

(this is designed for mono class with Occultist only & you can go with the actual build's devotion setup from the start if you prefer)

Purple Crossroads > Shepherd’s Crook > Remove Purple >

Green Crossroads > Raven > Rhowan’s Crown > Remove Green >

Blue Crossroads > Eel > 4 points in Amatok (for Blizzard) >

Yellow Crossroads > Tortoise > Remove Yellow >

Sailor’s Guide > Crane > Panther > Solemn Watcher > Ishtak + 4 points in Tree of Life (for Healing Rain)

Skills:–

Lvl 10 – 16/16 Familiar, 1/16 Mend Flesh.

Lvl 20 – 16/16 Hellhound, 1/10 Curse of Frailty, 7/10 Vulnerability, 1/16 Blood of Dreeg, 1/12 Storm Spirit.

Lvl 30 – 5/10 Curse of Frailty, 10/10 Vulnerability, 1/12 Ember Claw, 16/16 Blood of Dreeg.

Lvl 40 – 12/12 Lightning Strike, 1/12 Aspect of the Guardian, 7/12 Bonds of Bysmiel.

Lvl 50 – 12/12 Manipulation, 1/12 Infernal Breath.

Lvl 60 – 12/12 Bonds of Bysmiel, 12/12 Possession.

Lvl 70 – 12/12 Storm Spirit, 12/12 Aspect of the Guardian.

Lvl 80 – 12/12 Ember Claw, 12/12 Infernal Breath.

Lvl 90 – 10/10 Curse of Frailty, 16/16 Mend Flesh.

Lvl 94 – Respec as needed, according to the build you are going for. ----------------------------------------------------

The leveling part is simple, it is focused on getting to level-100 without needing to do any actual farming or requiring specific items. Occultist is favoured due to its strength as a Pet focused Mastery.

Ok, now for the build itself:

https://www.grimtools.com/calc/m23yp4YZ

We are going to go for an Elemental Pet Conjurer since those are easy to get up and running without much investment while also offering plenty of variety interms of how you wish to build it while being rather strong and comfortable in all levels of play.

Faction Choices:

- Kymon's Chosen / Order of Death's Vigil = either works. I prefer Kymon's since I find myself using their augments more.

- Witch Gods = They are not mutually exclusive and you can max your reputation with all 3.

- Barrowholm = Always Join! Ravager demands it! No, but seriously though, they have a ton of useful stuff for pet builds. Other than for roleplay reasons, we have no reason to antagonize them.

- Anasteria = Doesn't matter to be honest. Unless you are like me and go "DEATH TO ALL AETHERIAL SCUMS!!!" (Korinia is an exception though... I like her...). Do note that siding with Anasteria does not make you hostile with anyone.

Attributes : 396 Cunning (to equip weapon)

724 Spirit (to equip off-hand)

Rest in Physique (because Player Attributes do not affect pets and cunning and spirit outside equipment requirements, don't really matter for Pet builds while Physique provides Health & Defensive ability)

Class : Conjurer (Occultist + Shaman)

Whenever someone asks me which class to go with when someone is new (either to the game or to pets), I always answer with "Conjurer".

So, why Occultist + Shaman and not Necromancer? Afterall, necro provides a ton of pets, right? Skeletons might be frail, but Reap Spirits never die (kind of..) and Blightfiends can be rather tanky. See, while Necro is not a bad mastery by any means, Occultist & Shaman provide much more for pets in terms of support skills and Necro is kind of shoe-horned into Vitality damage interms of Pet Support (Imo. Others might disagree).

With Conjurer, you only get a maximum of 4 Pets from the masteries (and +1 Familiar, Briarthorn or Hellhound depending upon which endgame set you go for). But all 4 are rather powerful in their own right. Hellhound and powerful might seem like a contradiction, but I assure you it has its uses as a supporting pet even if it can never hope to steal the spotlight from others. The true strength of the class however, lies in its synergy:

- You get Elemental, Vitality and Bleed Resistance Reduction (rr/RR) skills on both masteries and while completely lacking Chaos RR, Pet Conjurers make surprisingly good Chaos Pet builds as well due to Consecrated Blade and Hellhound's Hellfire.

- You get a total of 5 Auras based skills that benefit both pets and the player and all 5 have both offensive and defensive stats on them. So they help keep you and your pets alive while also making them deal more damage. For the curious, the Auras are

- Storm Spirit (Familiar)

- Hellfire (Hellhound)

- Emboldening Presence (Briarthorn)

- Blood of Dreeg + Aspect of Guardian

- Mogdrogen's Pact + Heart of the Wild + Oak Skin

- You get a grand total of 3 Healing skills; Mend Flesh, Blood of Dreeg, Wendigo Totem.

Of these, people usually tend to overlook Mend Flesh and while I might argue that it has its uses, it can be unreliable at times and since it is dependent on the Familiar's AI and doesn't target Pets (they only get healed if they are near you when the Familiar casts Mend Flesh on you).

Its strength lies in the fact that it is entirely a passive mode of Healing and can potentially save you if you are getting chain stunned and can't actually cast any of the other skills or drink a Tonic of Mending, etc. So, if you go for Bysmiel's Trinkets Set (gives 2 Familiars) and max out Mend Flesh, it suddenly becomes a very much powerful source of healing.

Blood of Dreeg however is beloved by many and for a good reason. It only takes a Button press and is the most reliable of the three. It also has a passive buff that persists after the initial heal and provides health regen as well. With long duration and short cooldown, it is something no one will regret investing points into.

Wendigo Totem is the last one of the three and... on a pet build atleast, is kind of a weird one. See, you can't just put it down anywhere and expect to get healed. It needs atleast one enemy within its Area-of-effect (AoE) and only heals allies (including the player and pets) while they are standing within the same AoE.

And as I always say, in Pet builds the player ideally wants to stay far away from the action as possible. So deliberately closing the distance and risking enemy AoE damage can get you killed rather than benefitting from the Totem's healing. But, the good news is that the Wendigo Totem heals a ton and rather frequently + even if you stay far away from the fighting, it can still benefit your pets. So, definitely one to consider when you have skill points to invest.

We are only at the very beginning of the guide and it is already getting long, isn't it... But wait, there is more before we can even get to the next section. Occultist gets the pet non-exclusive Pet support SkillsBonds of Bysmiel & Manipulation (health + damage and total-speed). While Shaman gets the best Pet Exclusive ingame - Primal Bond (damage absorption for the player and a ton of offensive pet stuff).

Now, we can move on to the next section. *Goes to eat Ice-Cream for renewed typing energy*

Devotions :

In order of how to get them -

Purple > Shepherd’s Crook > Green > Raven > Rhowan’s Crown (3 points for Elemental Storm) >

Red > Jackal > Remove Red > Yellow > Lion > Typhos > Remove Purple > Panther > Eel > Sailor’s Guide > Hound > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)

Colours (like purple, green etc) refer to Crossroads. Eg; Red would mean taking the Chaos node in the Crossroads). We are going for a more defensive devotion setup and hence the Yellow + Blue dominant route.

Shepherd's Crook - is pretty much a staple of Pet builds due to the cost vs gain (except when your planned devotion route lacks necessary points and you are absolutely sure that the sacrifice is necessary). With Cooldown Reduction or CDR (usually found in off-hands as %CDR), it is pretty much going to be always on.

We are binding this to Curse of Frailty (CoF) because we have nothing else to bind to CoF and even though it has a low proc chance, since you can spam the skill (it is also AoE and ticks every second for its duration), the low proc chance is not going to be an issue.

Raven - is mostly for its completion bonus so that we can get Rhowan's Crown. But it also benefits elemental pet builds a bit. Rhowan's Crown - only has 3 points here because we are kind of tight on devotion points and we are only really after this constellation for its Proc Skill (Elemental Storm) since it reduces enemy elemental resistance.

Note that there are 3 types of Resistance Reduction (RR) and "X Reduced Target's Resistance" does not stack with other sources of similar RR (eg; Manticore devotion's proc Acid Spray's RR does not stack with the RR from Bysmiel's Bonds devotion pet's RR).

Since we are only after Elemental Resistance here, Rhowan's Crown is enough. We are binding it to Familiar since it is Ranged with multiple projectiles and can proc the skill easily.

Jackal - offers some neat bonuses and we need 3 Red points.

Lion - like Jackal offers neat bonuses and it fits perfectly into the rest of the setup.

Typhos - offers alot of bonuses for pets, but personally I am after the physical resistance and Mind Control resistance, both of which are hard to come by.

Eel & Sailor's Guide - are pretty much the two of the best devotions ingame when you either need Movement Speed or need to fill Blue Devotion requirements (7 point cost for 10 points in return).

Panther - offers pet offensive bonuses while also fitting into the rest of the setup. Stag is an alternative if you want more pierce resistance for the player (and some physical resistance).

Hound - provides a bit of useful bonuses and fills the blue devotion requirements. Lizard is an alternative if you rather have a bit more Health Regen for the player.

Solemn Watcher - is mostly for the Pierce Resistance, Defensive ability and Physique.

Ishtak - is a rather powerful defensive pet devotion and it has that useful taunt component on its proc.

Tree of Life - going for Ishtak means you can also grab Tree of Life along the way. Tree offers AoE heal and health regen. Since we are only after Tree's Proc (Healing Rain), we only need to invest 4 points here. You want Ishtak and Tree on always active Toggle skills like Bonds of Bysmiel, Mogdrogen's Pact, etc since you want them to proc whenever possible and as frequently as possible. Note

to
Spirit Guides: Sahdina – Devil's Crossing Novi – Coven's Refuge Rena – Steelcap District Bagalla – Conclave of the Three Kracius – The Crucible - Spirit Guides allow you to refund Skill &
points for a price.
Sahdina
of
of
DLC.
that you need to visit a Spirit Guide NPC
refund Devotion points.
Devotion
-
Dies at the start
Ashes
Malmouth story. So do keep that in mind. - The Crucible is a paid

Skills : (in no particular order)

- 4/10 Curse of Frailty, 10/10 Vulnerability

- 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian

- 20/16 Summon Familiar, 2/12 Storm Spirit, 2/12 Lightning Strike

- 17/16 Summon Hellhound, 4/12 Ember Claw

- 8/12 Bonds of Bysmiel, 12/12 Manipulation

- 26/16 Summon Briarthorn, 8/12 Ground Slam, 12/12 Emboldening presence

- 14/12 Conjure Primal Spirit

- 3/12 Mogdrogen’s Pact, 3/10 Heart of the Wild, 3/10 Oak Skin

- 3/16 Wind Devil, 12/12 Raging Tempest

- 9/12 Wendigo Totem

- 14/12 Primal Bond

Now, Ideally I would love to max everything out (and I am sure you would as well). But pet builds are rather notorious for being extremely tight on skill points while having a lot of potential options to invest in. So, we need to pick and choose. All the necessary skills get priority first (like RR skills for eg) and then we focus on what we want based on our basic idea for the build (like which pet to focus on for eg) and then things we take for extra comfort (like Wendigo Totem).

Starting with RR or Resistance Reduction skills, we want to soft-cap (eg, 10/10) these. The reason is because -%RR stacks with each other and with other types of RR.

So, with 10/10 Vulnerability and 12/12 Raging Tempest, we get a total of -55% Elemental Resistance Reduction. We are not overcapping or hardcapping these skills (going over the softcap) because after the softcap, the RR gained per point invested is not worth it when you factor in the scarcity of skill points in the build.

Curse of Frailty + Vulnerability – The base skill for Vulnerability, i.e., Curse of Frailty isn't really that useful here since we are converting all pet physical damage into Elemental and while there is a decent amount of Bleed damage, since this is an Elemental Pet build, we don't want to focus on other types of RR.

While only a single point is necessary, the AoE of the skill increases with each point. So, personally I would like atleast 4-6 in Curse of Frailty just for the sake of comfort. The skill point scarcity is also why we aren't softcapping it.

However, we do want to 10/10 (softcap) Vulnerability for its Elemental RR.

Wind Devil + Raging Tempest – Wind Devil itself only needs 1 point in it since we are only after the RR from Raging Tempest, which we are going to softcap at 12/12.

Blood of Dreeg + Aspect of the Guardian – provides Healing, Health regen and a ton of Acid Resistance + a non-negligible amount of highly sought after physical resistance (since most enemies do atleast some physical damage).

Since it is AoE and affects your pets as well, you want to softcap both of these. Reason why we are not going over the softcap is same as with RR skills (lacking points and cost vs gain).

Bonds of Bysmiel + Manipulation – Manipulation we want to softcap and it is mostly for the +%Total Speed which is huge for pets as it increases their attack speed, cast speed and movement speed and contributes a ton to DPS.

But Bonds of Bysmiel (BoB), we can leave with just 1 point invested. We get a ton more to BoB (+7 to be precise here) from items, so it is more than enough. Also, since pets have alot of health by default compared to the player and this is a budget build, we aren't exactly looking to build immortal pets.

Mogdrogen's Pact + Heart of the Wild + Oak Skin – Mogdrogen’s Pact along with Heart of the Wild, while pretty good, aren't exactly priority skills. So, it is safe to leave them with 1 point each.

Oak Skin however, is great for the extra Resistance it provides and personally I would love to Softcap it. But we kind of lack points to do so and I don't wish to take them from elsewhere for this. But if I did, it would be from Wendigo Totem.

Wendigo Totem – we are going to take this for the obvious reason; its healing. But you might notice that we are neither softcapping it nor leaving it with just 1 point. The reason for that is mostly because at 9/12, the percentage healing becomes 4% instead of 3%. While that might seem insignificant (and can be argued that it is indeed so), pets tend to have large health pools which combined with the frequency of healing from Totem, can add up.

However, one may also leave it with just 1 point invested and move the rest of the points elsewhere without any significant loss in performance. Or.. if you don't need the extra healing, find having yet another button to push to be annoying or simply don't like the Totem, you can ignore it completely as well and not invest anything into it.

Primal Bond – the star of the show. We are going to max it out. Why? because unlike say, Vulnerability, the gains from Primal Bond does not diminish by any significant amount after the SoftCap. So, in a pet build, you always want to max out this skill regardless of your build. And yes, that means that even if you are playing a Vitality Pet build with Ritualist, you go for Primal Bond instead of Master of Death. This thing is that strong. But wait.. the actual stars are the pets themselves, right? Ok, let us look at them now. ...Actually before that, as a general rule, you ideally want to max out the base pets themselves if you can, since that is where a good deal of their damage comes from.

Primal Spirit – is a temporary pet with somewhat of a long cooldown.

And while it is possible to reduce that cooldown significantly with proper items and such, I am not much of a fan to be perfectly honest.

But.. that aside, it is an incredibly strong pet and if you think of it as more of a source of burst damage for bosses and such, its short duration and long cooldown becomes more tolerable.

Since this is a budget build, we can use all the damage we can get. So, we will be taking Primal Spirit to help us against tougher encounters. And we are going to max it out because there is no reason not to.

Briarthorn – gets 26/16 and is the pet we are going to focus on, in this build. I will explain things a bit more in the items section regarding this.

Regarding Emboldening Presence, we are softcapping it for its Physical Resistance buff mostly. Unfortunately, not enough free skill points to max it out (the gain is still decent after softcap here).

Ground Slam, ideally you want maxed or atleast at 17/12 since it gains "Taunt" at 17 points. But due to lack of skill points, we are leaving it with just 1 point :(

Hellhound – we are going to be using it mostly as another tank (of sorts). And since we want it to live long enough for that, we will be maxing out the base skill for the pet itself.

1 point in Ember Claw for threat generation so that it can hold aggro more easily. Not enough free skill points to further invest in the Hellhound line.

Note that while Hellfire is pretty good being an Aura and at the very least helping the player with additional Defensive Ability, due to point scarcity and lack of +Skill Points to it from items, we will be skipping it for now.

Lack of points also means that we can't take Infernal Breath, even though it provides good support by reducing enemy damage.

Familiar – while one of my favourite pets in Grim Dawn, it kind of takes a backseat here. It will deal some damage, but due to lacking proper item support and such, won't do much.

We will be using it mostly for proc-ing devotions. Still, max it out since the projectile count on its attack increases with levels and so does damage and health of the pet.

1 point each in StormSpirit & Lightning Strike since that is all that can be afforded for now. Ideally you want to softcap StormSpirit on any Elemental Pet build (or if lacking elemental resistance) and you want to max Lightning Strike if you can since it contributes to a good chunk of the Familiar's total damage output.

Mend Flesh is not taken since it will be considered as a comfort skill here and unless you plan on investing into it, it won't do much + we are lacking skill points already.

Items :

I am going to list the items first before explaining my choices. Note that for the sake of making the build truly budget or beginner friendly, it is built without any affixes on the green MIs (Monster Infrequents, basically target farmable loot that drops from specific monsters and have affixes).

But ideally, look for pet related affixes on them since we got everything else covered.

+Skill points on the affixes to relevant pets and their skills will be highly welcome. And since we are going with a budget setup, the items are selected with that in mind.

Notes:

- Hyram is in Steelcap District - Malmouth.

- Hyram also sells Blueprint for Haunt Relic which is needed to Craft Ancestor.

- Blueprint for Mistborn Talisman drops from the boss in Smuggler's Pass and from Swamp King in East Marsh. Also required for Ancestor.

- Korvaak's Burning-Blade (weapon) (farm for 100% damage conversion on this) (Drops from Forgotten_Gods-DLC Enemies)

- Bloodsworn Codex (off-hand) (try to get 18% cooldown reduction) (Drops from Bloodsworn Enemies / Zaria the Carver)

- Zaria's Pendant (amulet) (From Zaria the Carver, Village of Darkvale)

- Wendigo Gaze (medal) (From Wendigo Enemies in Ugdenbog)

- Bloodsworn Signet - 2x (rings) (From Thall'Nosh the Unraveler, Darkvale Gate)

- Ascendant Cowl (helmet) (From Ascendant Enemies, Malmouth)

- Elite Bysmiel Stormshroud Cuirass (chest) (Faction - Cult of Bysmiel)

- Bysmiel-Sect Legguards (pants) (From Guardian of Bysmiel, Hidden Path, Asterkarn Road)

- Elite Wendigo Spellweaver Spaulders (shoulder) (FactionBarrowholm)

- Elite Harvest Handguards (gloves) (Faction - Homestead)

- Elite Legion Greaves (boots) (Faction - The Black Legion)

- Solael Vile Girdle (belt) (Faction - Cult of Solael)

- Ancestor (relic) (Crafted - Blueprint sold by Hyram)

We will be going for a Briarthorn focused setup with something to convert pet physical damage into Elemental. Any other type of damage conversion that contradicts with it should be avoided (eg; pet physical or elemental into Vitality is a big no-no).

Ok, so why Briarthorn? It is.. just an overgrown shrubbery....

Zaria's Pendant + Bloodsworn Codex – Starting off, let us look at 2 of the most important items in the build: Zaria's Pendant (amulet) and Bloodsworn Codex (off-hand).

They are chosen for their buffs to Briarthorn. The off-hand decreases the pet's CD by 8seconds and combined with the amulet, gives a +55% Total damage modifier to the pet as well. So, you essentially have 1.5 Briarthorns... sort of. And that is like the best possible option short of going for endgame sets like Bysmiel's Trinkets or Mythical Beastcaller's.

Ascendant Cowl – Then we add in that Helmet which further reduces the Briarthorn's CD by another 4 seconds making the actual CD of the skill 6 seconds and that is before %Cooldown Reduction (%CDR) comes into play. So, you have one of the tankiest pets ingame and you only need to keep it alive for a maximum of 6 seconds since you can just resummon it after that point to get a fresh plant :3

And that is pretty big against bosses and such. But wait, there is even more.

Wendigo Gaze + Korvaak's Burning-Blade – The Medal (Wendigo Gaze) gives some bonus attack speed to the pet as well. When you combine all that with the fact that the Weapon (Korvaak's BurningBlade) converts all pet physical damage into Fire, which we have plenty of RR for, you end up with a rather powerful pet for what is intended to be a budget setup.

Bloodsworn Signet – Used in both ring slots since it is pretty much the only green pet ring and that is the theme we are going for. But, even if that was not the case, its bonuses to skills along with that pet physical resistance to make our beefy pets even beefier (beefception?) is droolworthy (or maybe it is the ice cream infront of me causing that...).

Elite Bysmiel Stormshroud Cuirass + Elite Wendigo Spellweaver Spaulders – The chest & shoulder are simply the best in slot here (atleast in my opinion) and they are also faction items. They provide plenty of pet bonuses, sought after extra skill points and a huge chunk of resistances. So you only need to get your faction reputation up with the respective factions for those.

Bysmiel-Sect Legguards – These pants are the only green option for Pets and drops from Guardian of Bysmiel which you will meet in the Hidden Path secret questline.

Elite Harvest Handguards + Elite Legion Greaves – These gloves & boots are not Pet based per-se and there aren't any truly Pet focused Greens even though you can get items with Pet based affixes. But since we are not focusing on affixes here, we are going to go with the 2 faction items which provide some highly sought after defensive stats for the player instead. In other words, we are taking them for the bonus Defensive ability and the extra Resistance.

Solael Vile Girdle – This belt is a faction item, has bonuses to pets and +1 to all skills in Occultist. It has everything we could ask for and there isn't anything better for that slot in this setup. So, definitely take it.

Ancestor – While this particular Relic is not exactly the easiest one to craft, it is insanely good on a budget elemental pet build.

You can buy the blueprint directly from shop (Hyram in Steelcap District - Malmouth) and with a bit of farming, you can get the other mats as well.

So unlike something like Mogdrogen's Ardor or Primal Instinct, which I would love to use here, this is alot more beginner friendly. As for the bonuses it provides, it gives +1 to all skills in Shaman along with a good chunk of player Defensive Ability, which on its own is rather good. But when you combine it with the pet bonuses and the toggle skill that further improves elemental pets, it is easy to see why this is the best in slot relic for our build.

Augment choices are pretty straightforward. We focus on the player's Resistance first and foremost and then see what we can do for pets.

Getting them is also pretty straightforward since all you need to do is build up your Reputation with the different Factions and once you get enough, you will be able to buy Augments from their Faction Merchants.

Regarding components, we are going to go with what is easier to obtain rather than what is best in slot.

So, for example, instead of say, 2x Seal of Might, we are going to be using something like Imbued Silver + Purified Salt instead.

Now let us take a look at what we have. The idea with components is same as that of augment choices, we are going to fill in the player's resistance gaps first and then focus on everything else after.

ComponentsandAugments :

Components -

- Imbued Silver (chaos resistance) (crafted)

- Purified Salt (aether resistance) (crafted)

- Wardstone - 2x (elemental + bleeding resistance) (crafted)

- Soul Shard - 2x (vitality resistance) (drop)

- Sanctified Bone (vitality + chaos resistance) (Crafted, Blueprint Faction - Homestead)

{ OR - Prismatic Diamond (damage absorption) (Craftable, BlueprintVinelton in Ancient Grove) }

- Hallowed Ground (defensive ability + elemental resistance) (drop) -|Bindings of Bysmiel (pet bonuses) (drop)

{ OR - Ancient Armor Plate (armor + armor absorption) (drop) / Resilient Plating (pierce resistance) (drop) }

- Silk Swatch - 2x (pierce + bleeding resistance) (crafted)

- Molten Skin (fire resistance) (drop)

- Unholy Inscription (vitality + bleeding resistance) (drop)

- Mark of Mogdrogen (health & health regeneration + movement speed) (Crafted, Blueprint Faction - Rovers)

{ OR - Mark of the Traveler (health regeneration + movement speed + slow resistance) (drop) }

Augments -

- Ravager's Eye - 2x (player health & defensive ability + pet offensive ability) (Faction = Barrowholm)

- Mogdrogen's Blessing - 3x (pet offensive stats) (Faction = Rovers)

- Mankind's Vigil - 7x (aether+chaos resist) (Faction = The Black Legion)

- Emblem of the Leaping Mantis (Optional Medal augment) (Leap skill) (Faction = Cult of Bysmiel) (Any Medal Augment may be used instead)

For more defensive oriented approach, instead of Mogdrogen's Blessing, any of the following augments may be used in amulet & rings:

- Arcanum Dust (player defensive ability + elemental resistance) (Faction = Malmouth Resistance)

- Irrah's Blood (player defensive ability + aether resistance) (Faction = Cult of Solael)

- Rotgut Venom (player defensive ability + pet attack speed) (Faction = Malmouth Resistance)

If the player does not wish to side with Barrowholm, these can can act as replacement for Ravager's Eye:

- Coven's Wit (pet total speed) (Faction = Coven of Ugdenbog)

- Bysmiel's Control (pet crit damage + armor) (Faction = Cult of Bysmiel)

Playstyle :

This one is rather simple and straightforward. Set all your pets to offensive (makes their AI more aggressive and provides longer leash range). Start the fight with either letting your pets move in on the enemies on their own or by using the "Pet Attack Command" to manually direct them. You may also use the same command to target ground (ie, no enemy required) to move your pets to that location. Note that you don't actually need to make use of the Pet Attack Command to play the build. Personally I never touch it :3

Once your pets have engaged the enemy, cast your Resistance reduction skills (Curse of Frailty & Wind Devil) and then sit back, relax and grab the loot once your enemies are dead... well, you might also want to spam both Curse of Frailty and Wind Devils during all this. Especially since we are also using Curse of Frailty here to proc Shepherd's Call (Shepherd's Crook constellation's proc).

Regarding Blood of Dreeg, you want the buff to be on always. So cast it atleast once before the duration is over and repeat so that the buff never expires. But regarding the Heal, you can spam it or save it for the right moment. Personally, I just spam the skill on cooldown.

And on the topic of Heals, once your pets have engaged the enemy, put down Wendigo Totem as well and make sure to re-cast it once the current one disappears after its duration. No need to spam the skill unless you want to, for whatever reason :3

Primal Spirit, you can summon whenever it is available, or save it for boss fights and such when you need a bit of extra muscle.

Toggle Skills need to be ON at all times and ideally you want to keep your Briarthorn, Familiar & Hellhound on the field at all times as well. So resummon them if they die. If they are still alive, wait until they die to resummon them.

Regarding the skill bar and skill placement, to be perfectly honest, it is upto the player's personal preferences. But, personally, I like to keep my toggle skills in one skill bar and everything else in the other (Yes, you get 2 and you can swap between them at the touch of a button without any negative consequences. Look at your settings if you are not sure which button it is).

I usually put "move to" on my left click so that I don't accidentally end up getting stuck or dying because my char tried to attack a nearby enemy rather than moving to the clicked point on the ground.

Right click, I like to reserve for Curse of Frailty.

Finalthoughtsandstuff :

- Yes, you can go for a Mogdrogen based devotion route. But that will require some other changes to the build as well since it is more offensive oriented and such.

- Yes, taking Solael's Witchblade constellation for its Proc's -%Fire Resistance Reduction would be ideal. But it won't be possible without making sacrifices elsewhere.

- While this is a perfectly Viable Budget build to work towards, it is not the only viable one. Especially with Pet Conjurers, you have many options. So, feel free to experiment.

- There might be typos or outright abominable errors here since I have been typing this thing for what feels like an eternity. Apologies in advance for that and do let me know if you find any.

- Feed me Ice Cream!

------------------------------------------------------------------------
------------------------------------------------------------------------

Recommended Stats for Endgame –

For Pets, this is what I personally like:

150%+ HP 1000%+ Total dmg 90%+ attack speed 50%+ cast speed 100%+ Crit dmg 40%+ OA

As for the player, 2600+ DA, Capped primary resistances, 40%+ Phys res. You can get by without overcapping Aether/Chaos and without focusing on armor. But ofcourse, builds vary a lot and the required amount of stats and how much you can actually get depends on your build and what your goals are.

The above should still be a decent amount to aim for, however.

Conclusion:

And thus we come to the end of this little section. I am aware that the information presented here is not complete nor that useful for someone seeking to make their own builds. However, for the sake of everyone’s time and sanity, I cannot go into any further detail than I have and I hope that whatever wisdom you gained from here proves useful, atleast in part.

Everyone has their own play style and ideas on how to do things. So feel free to experiment with your own and come to your own conclusions instead of blindly following my words. I know the irony of that sentence in a guide, but I say it because I myself did exactly that.

Instead of following in someone else’s footsteps, I decided that I wanted my builds to be the epitome of laziness above all else and worked towards that end. If I may boast, I daresay that I succeeded in that task too.

So who knows where your journey might take you. Only you can answer that question. I am just providing you some refreshments for the journey incase you get hungry.

<<Go
to Index>>

USEFUL TOOLS

As I have mentioned previously, it is dangerous to go alone. Take these:

GrimTools: https://www.grimtools.com/

An excellent multi-purpose tool for Grim Dawn, created by Dammitt. The Checklist and Build Calculator will turn out to be extremely useful for any hero wishing to make their mark on this dark and damned world.

The existence of Item Database is the reason why I am not giving you a detailed list of all the equipment and trinkets that will be of use to you. As a bonus, there is even a detailed explanation on Pets therein.

GD Stash: https://www.nexusmods.com/grimdawn/mods/2

I might be scorned for providing you with this, but while it lets you play God in the world of Grim Dawn, it need not be used in such a way. It also has many other uses and can also help revert some unfortunate past mistakes. Made by Mamba.

<<Go to Index>>

ABBREVIATIONS

You may come across certain words while on your journey. Some, familiar & some, strange. It helps to have a list of commonly found words and their meaning in the common tongue.

RR = Resistance Reduction.

OA /DA = Offensive Ability / Defensive Ability

AoE = Area of Effect

CD / CDR = Cool Down / Cool Down Reduction

DoT = Damage over Time

Proc = Programmed Random Occurrence: Chance on attack/crit/being hit

BiS = Best in Slot - Best for a build in its slot

CC = Crowd Control: Stuns, freezes, slows, blinds, confusion etc.

Transmuter = Transmuters are skill upgrades that are branched out from the skill trees instead of going along with it. They are represented with an Aether Crystal symbol.

Total Speed = Affects Attack Speed, Cast Speed & Movement Speed.

(%)WD = (%) Weapon Damage: Skills can have %WD on them, which makes them deal the amount of flat damage you gain from gear, skills and devotion, to the given percentage.

Crit = Critical damage. When you Crit, your damage is multiplied by your Crit amount.

MI = Monster Infrequent: Occasionally, enemies can equip certain items that will drop when they die. These items are known as Monster Infrequents.

<<Go to Index>>

Conclusion

Who I am, is not important. We are all but faceless names here anyway. But what is important is what I have offered you, stranger. The Carnival is, as the name suggests a festival; a festival of man and beasts. And I hope that during your stay here, you found something of use to you. I may not be the best guide to show you the path you are about to undertake, but I have tried my best. The rest I fear, is on your shoulders.

But do not limit yourself to my narrow minded teachings. After all, not everyone finds pleasure in serving my mistress, Lady Bysmiel. Who knows where your path may lead you or what wonders await your presence. The world is vast and full of experience to be earned, some good and others, not so much. Yet, they all serve to shape you into the legend you will become. Learn from them and carve out your own path through the ages. Use my wisdom as mere guide lines rather than absolute truths. And when possible, gain knowledge from wherever you find it.

In the end, may you find what you seek and may Lady Fortune bless you in your endeavor.

Mayst thou thy peace discov'r

<<Go
to Index>>

Mini-guide or The TL:DR secTion

Pretty much what it says on the title. Since the guide has become too big over time and not every one may have the time or patience to read through all of it, this little section contains some of the most important information the guide has to offer and thus, should prove to be effective in getting you started.

Note that we will primarily be focusing on the leveling phase of the game here and without any un-necessary fluff and stuff. That also means that only budget or beginner builds will be provided here as well.

Now, incase you are wondering why this comes after “Conclusion” and not before, since all this info can be found in other sections of the guide and this is just a repetition of the same, I figured that I will add it at the very end of the guide, like this.

There is also a very good chance that I am drunk on Ice-Cream right now and that is the actual reason for this. But ofcourse, you will never catch me admitting it and if you do, you will promptly be deported to Cairn and forced into Naked Hardcore Ultimate from the get-go.

Index : 1. Budget Builds 2. How to level 3. items 4. devotions 5. notaBle nPCs 6. ReCommended_stats_FoR endgame

Budget Builds:

Starting out, you won’t have all the fancy sets and items to make the builds given in the previous page. And that is where the budget setups come in. These are by no means intended to be endgame builds, but mere stepping stones that will hopefully help you farm the items you need to become a powerhouse later on.

Dodo – Pet Conjurer: https://www.grimtools.com/calc/4ZDvk8Y2

Rawr – Pet Cabalist: https://www.grimtools.com/calc/M2g7rbv2

Doctor – Pet Ritualist: https://www.grimtools.com/calc/4VxyqReZ

Note: Rawr’s & Doctor’s Devotion setups are interchangeable.

Dodo –Description: Elemental Conjurer Pet build focusing on Familiar, Hellhound and Briarthorn while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Green > Raven > Rhowan’s Crown (3 points for Elemental Storm) > Red > Jackal > Remove Red > Yellow > Lion > Typhos > Remove Purple > Panther > Eel > Sailor’s Guide > Hound > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
-
-
Infernal
-
Bonds
-
Summon
Emboldening
-
-
-
Primal
Items: - Fettan Mask - Bysmiel’s Mindweaver + Solael Void Tome - Solael Void Pendant + Solael Vile Girdle - The Overseer - Wendigo Conjuring Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Wendigo Spellweaver Spaulders - Elite Harvest Handguards + Elite Harvest Footpads - Ancestor
Skills (in no particular order): - 7/10 Curse of Frailty, 10/10 Vulnerability - 16/16 Blood of Dreeg, 12/12 Aspect of the Guardian
26/16 Summon Familiar, 4/16 Mend Flesh, 6/12 Storm Spirit, 15/12 Lightning Strike
23/16 Summon Hellhound, 7/12 Ember Claw, 7/12
Breath
12/12
of Bysmiel, 12/12 Manipulation
24/16
Briarthorn, 10/12 Ground Slam, 12/12
presence
4/12 Mogdrogen’s Pact, 4/10 Heart of the Wild, 4/10 Oak Skin
4/16 Wind Devil, 12/12 Raging Tempest
15/12
Bond
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 6x Mankind’s Vigil - 1x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 2x Spellscorched Plating - 2x Ugdenbog Leather >> Go to Budget Builds <<
Rawr –Description: Elemental/Acid Cabalist Pet build focusing on Familiar, Hellhound, Blightfiend and Reap Spirit while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Jackal > Green > Raven > Murmur > Remove Jackal > Remove Green > Scholar’s Light > Remove Raven > Rhowan’s Crown (3 points for Elemental Storm) > Yellow > Tortoise > Remove Yellow > Crane > Sailor’s Guide > Stag > Solemn Watcher > Ishtak > Tree of Life (4 points for Healing Rain)
Skills
particular
- 7/10 Curse of Frailty,
Vulnerability - 16/16 Blood of
12/12
of the Guardian - 26/16 Summon Familiar, 3/16 Mend Flesh, 12/12 Storm Spirit, 17/12 Lightning Strike - 12/16 Summon Hellhound, 3/12 Ember Claw - 8/12 Bonds of Bysmiel, 12/12 Manipulation - 12/12 Possession - 23/16 Reap spirit - 17/16 Summon Blight Fiend, 2/12 Rotting Fumes, 12/12 Blight Burst,
Unstable Anomaly Items: - Elite Dreeg Dread Casque - Bysmiel’s Mindweaver + Stormbringer of Malmouth - Solael Void Pendant + Solael Vile Girdle - Legion Mark of the Void - Wendigo Conjuring Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Solael Vile Pauldrons - Elite Harvest Handguards + Elite Harvest Footpads - Blight
(in no
order):
10/10
Dreeg,
Aspect
1/1
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 4x Mankind’s Vigil - 2x Solarstorm Powder - 1x Solael’s Voidward - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 2x Spellscorched Plating - 1x Ugdenbog Leather - 1x Mark of Mogdrogen >> Go to Budget Builds <<
Doctor –Description: Elemental/Acid Ritualist Pet build focusing on Briarthorn, Blightfiend and Reap Spirit while using mostly Faction items. Devotion order: Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Viper > Remove Blue > Green > Raven > Murmur > Yellow > Lotus > Remove Raven > Manticore > Remove Green > Panther > Crane > Sailor’s Guide > Hound > Ishtak > Tree of Life (4 points for Healing Rain)
Skills (in no particular order): - 26/16 Summon Briarthorn, 16/12 Ground Slam, 12/12 Emboldening presence - 12/12 Mogdrogen’s Pact, 2/10 Heart of the Wild, 10/10 Oak Skin - 2/16 Wind Devil, 12/12 Raging Tempest - 13/12 Primal Bond - 23/16 Reap spirit - 17/16 Summon Blight Fiend, 13/12 Rotting Fumes, 13/12 Blight Burst, 1/1 Unstable Anomaly - 2/12 Spectral Binding, 10/10 Spectral Wrath Items: - Elite Dreeg Dread Casque - Bysmiel’s Grasp + Stormbringer of Malmouth - Solael Void Pendant - White Lotus - Bysmiel Mark of Manipulation - Bysmiel Chilling Seal – 2x - Elite Bysmiel Stormshroud Cuirass - Bysmiel-Sect Legguards - Elite Solael Vile Pauldrons - Elite Harvest Handguards + Elite Harvest Footpads - Ancestor
Augments: - 2x Ravager’s Eye - 3x Mogdrogen’s Blessing - 5x Mankind’s Vigil - 1x Bysmiel’s Veiltouch - 1x Solarstorm Powder - Rune of Displacement Components: - Seal of Ancestry - 2x Seal of Might - 2x Mark of Illusions - 2x Eldritch Mirror - 1x Sacred Plating - 1x Black Tallow - 3x Ugdenbog Leather - 1x Mark of Mogdrogen ------------->> Go to Budget Builds <<

How to level –

While there are many ways to level in Grim Dawn, I will be writing down a basic Skill & Devotion path here, for you to follow just in case. But before we get to the details, a few key points -

- If you have to buy back Skill and Devotion points, it can be done at the Spirit Guide NPCs.

- This section only contains information on Single Mastery Occultist, Necromancer and Shaman. It is intentional since that way, I can cover pretty much all Viable Pet mastery combinations.

- No information regarding items will be given here, since the leveling paths are designed to work without requiring specific items.

- Regarding Attributes, everything into Physique, except for when you need to invest into Cunning or Spirit to meet the required stats for equipping items.

- If you find yourself not having the exact number of skill points at particular checkpoints (eg: at level 50), it is because you need to factor in the additional points you get from secret quests in each difficulty.

Now without further delay, let us move onto the stuff you are reading this for, unless you are here for my personal stash of Ice Cream. If that is the case, know that I will defend it with everything I have!

. . . .

Occultist:

We will be focusing on Hellhound, Familiar and Elemental Damage. If you are going for a Conjurer, it is recommended that you put enough points in Shaman early on, to get a 16/16 Briarthorn before going back to focus on the Occultist Side.

If you are going for a Cabalist, it is recommended that you put enough points in Necromancer early on, to get a 16/16 Blight Fiend before going back to focus on the Occultist Side. However, do note that it is optional and not necessary for success.

Devotions:–Purple Crossroads > Shepherd’s Crook > Remove Purple > Green Crossroads > Raven > Rhowan’s Crown > Remove Green > Blue Crossroads > Eel > 4 points in Amatok (for Blizzard) > Yellow Crossroads > Tortoise > Remove Yellow > Sailor’s Guide > Crane > Panther > Solemn Watcher > Ishtak + 4 points in Tree of Life (for Healing Rain)

Skills:–

Lvl 10 – 16/16 Familiar, 1/16 Mend Flesh.

Lvl 20 – 16/16 Hellhound, 1/10 Curse of Frailty, 7/10 Vulnerability, 1/16 Blood of Dreeg, 1/12 Storm Spirit.

Lvl 30 – 5/10 Curse of Frailty, 10/10 Vulnerability, 1/12 Ember Claw, 16/16 Blood of Dreeg.

Lvl 40 – 12/12 Lightning Strike, 1/12 Aspect of the Guardian, 7/12 Bonds of Bysmiel.

Lvl 50 – 12/12 Manipulation, 1/12 Infernal Breath.

Lvl 60 – 12/12 Bonds of Bysmiel, 12/12 Possession.

Lvl 70 – 12/12 Storm Spirit, 12/12 Aspect of the Guardian.

Lvl 80 – 12/12 Ember Claw, 12/12 Infernal Breath.

Lvl 90 – 10/10 Curse of Frailty, 16/16 Mend Flesh.

Lvl 94 – Respec as needed, according to the build you are going for. . . . .

Necromancer:

We will be focusing on Skeletons first before respec’ing halfway through, into Blight Fiends & Reap Spirit and then going back to invest points in Skeletons later on. The reason for this is that Skeletons struggle Mid-game and hence the shifting of focus for a bit helps make things a bit easier.

If you are going for a Ritualist, it is recommended that you put enough points in Shaman early on, to get a 16/16 Briarthorn before going back to focus on the Necromancer Side. However, do note that it is optional and not necessary for success. For a Cabalist, starting Occultist first is recommended.

Devotions:–Purple > Shepherd’s Crook > Remove Purple > Blue > Eel > Red > Viper > Remove Blue > Green > Raven > Murmur > Yellow > Lotus > Remove Raven > Manticore > Remove Green > Panther > Crane > Sailor’s Guide > Hound > Ishtak > Tree of Life (4 points for Healing Rain)

Skills:–

Lvl 10 – 16/16 Raise Skeletons, 1/12 Undead Legion.

Lvl 20 – 14/16 Summon Blight Fiend, 12/12 Undead Legion, 1/16 Ravenous Earth (RE).

Lvl 30 – 16/16 Summon blight Fiend, 12/12 Rotting Fumes, 6/12 Will of the Crypt.

Lvl 40 – Remove points from RE, Raise Skeletons and its nodes, 12/12 Blight Burst, 1/1 Unstable Anomaly, 16/16 Reap Spirit, 11/12 Master of Death.

Lvl 50 – 1/12 Spectral Binding, 1/10 Spectral Wrath, 16/16 Raise Skeletons, 1/12 Undead Legion.

Lvl 60 – 12/12 Master of Death, 12/12 Undead Legion, 8/10 Spectral Wrath.

Lvl 70 – 10/10 Spectral Wrath, 12/12 Will of the Crypt, 8/10 Call of the Grave.

Lvl 80 – 10/10 Call of the Grave, 10/10 Mark of Torment, 1/16 Bone Harvest, 1/12 Dread, 6/12 Soul Harvest.

Lvl 90 – 12/12 Soul Harvest, 1/16 RE, 12/12 Decay.

Lvl 94 – Respec as needed, according to the build you are going for.

. . . .

Shaman:

First things first, let me say that I am not a big fan of focusing on Shaman early on while leveling and rather take it as a support mastery.

For a Conjurer, starting Occultist first is recommended and for a Ritualist, I prefer to start with Necromancer.

The reason is that Shaman only gets 1 permanent Pet and also forces you to focus on physical / bleed unless you get damage conversion for your pets.

Because of those reasons, it is also highly recommended to get as many item based pets as possible (like Og’Napesh, Hysteria / Savage Relic Pets, etc) and farm up a Korvaak’s Burning-Blade (Forgotten Gods DLC content) with a 100% physical to fire conversion for pets, as soon as you can.

Also, Shaman doesn’t really have many useful skills to invest points into if you are going for a pet build.

So, at a certain point, you will find yourself with more skill points than you actually need as a solo - Shaman build.

Feel free to take up a second mastery at this point or if you wish to stay as a single mastery build, you can invest them in the likes of "Tenacity of the Boar" or any other filler skills.

Also note that the skill and devotion setup we are going for here assumes that you have multiple item based pets to bind devotion procs to and that you have a Korvaak’s Burning-Blade for damage conversion of pets from physical to fire.

Without them, you might want to slightly alter the devotion setup to a less proc based version and take out everything that depends on the elemental conversion to be effective.

You can also go for an Ishtak & Tree of Life based devotion setup, but I wanted to show an alternate path you can follow, especially as a Pet Shaman or Bleed based Pet builds in general.

Devotions:–Purple Crossroads > Shepherd’s Crook > Remove Purple > Falcon > Nighttalon > Green Crossroads > Red Crossroads > Huntress > Yellow Crossroads > Lotus > Remove Yellow > Rhowan’s Crown > Toad > Mogdrogen the Wolf > Crane > Hammer > 5 points in Oleron (for Blind Fury)

Skills:–

Lvl 10 – 16/16 Summon Briarthorn, 5/16 Devouring Swarm.

Lvl 20 – 16/16 Devouring Swarm, 9/12 Ground Slam.

Lvl 30 – 12/12 Ground Slam, 7/12 Emboldening Presence.

Lvl 40 – 12/12 Emboldening Presence, 12/12 Mogdrogen’s Pact, 12/12 Wendigo Totem, 1/12 Blood Pact.

Lvl 50 – 1/10 Oak Skin, 12/12 Primal Bond, 12/12 Conjure Primal Spirit, 6/12 Wendigo Totem (-6 points).

Lvl 60 – 12/12 Wendigo Totem, 1/16 Wind Devil, 12/12 Raging Tempest.

Lvl 70 – 10/10 Oak Skin, 10/10 Heart of the Wild.

Lvl 80 – 12/12 Blood Pact, 1/12 Grasping Vines, 1/12 Maelstrom, 1/16 Savagery, 5/12 Tenacity of the Boar.

Lvl 90 – 12/12 Tenacity of the Boar, 1/12 Storm Touched, Free Skill Points.

Lvl 94 – Respec as needed, according to the build you are going for.

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If you have Ashes of Malmouth Expansion, but not Forgotten Gods –

Note that the leveling process is more or less the same as for the full game even without Forgotten Gods expansion and because of that, I won’t be going into details here.

Flying Dodo – Pet Conjurer: https://www.grimtools.com/calc/O2GOGAq2

The above build is intended to be an endgame build and provided here only for the purpose of showcasing or providing an example to work towards.

Budget Version: https://www.grimtools.com/calc/M2g7kW62

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If you only have the base game –

The Sammich Demon: https://www.grimtools.com/calc/q2MrnXbV

Note: The above build is untested, except for the devotion setup, which should be solid.

Note II: The above build is also a budget build aimed at providing you with an idea of what to go for when starting out.

Note III: For Relic, you can go with the best one you find. But the Blueprint for the Relic “Savage” can be bought from the merchant Agarrad in Port Valbury.

The Blueprints for “Rampage” & “Inferno”, the relics required to make “Savage”, can be bought from Marris Kas, the merchant in Steps of Torment or from the merchant Karros Adal at Bastion of Chaos.

If you are wondering how to level it up, unfortunately, I cannot be of much use here with base game only since the expansions have added too much content. But hopefully I can be of some help in atleast pointing you in the right direction.

Abilities -

Lvl 10 – 16/16 Familiar, 1/16 Mend Flesh.

Lvl 20 – 16/16 Hellhound, 1/10 Curse of Frailty, 7/10 Vulnerability, 1/16 Blood of Dreeg, 1/12 Storm Spirit.

Lvl 30 – 5/10 Curse of Frailty, 10/10 Vulnerability, 1/12 Ember Claw, 16/16 Blood of Dreeg.

Lvl 40 – 12/12 Lightning Strike, 1/12 Aspect of the Guardian, 7/12 Bonds of Bysmiel.

Lvl 50 – 12/12 Manipulation, 1/12 Infernal Breath.

Lvl 60 – 12/12 Bonds of Bysmiel, 12/12 Possession.

Lvl 70 – 12/12 Storm Spirit, 12/12 Aspect of the Guardian.

Lvl 80 – 12/12 Ember Claw, 12/12 Infernal Breath.

You can put enough points in Shaman after getting Familiar, to get a 16/16 Briarthorn before going back to focus on the Occultist Side. In that case, you use the points that would otherwise go to Ember Claw & Infernal Breath. Also, if going for Briarthorn, get Curse of Frailty to 10/10.

After level 80, you can change points to whatever your final build is going to be :3

Devotions -

Purple > Shepherd’s Crook >

Green > Raven > Rhowan’s Crown > Remove Green >

Yellow > Assassin’s Blade > Remove Yellow >

Blue > Sailor’s Guide >

Amatok the spirit of winter (4 points to get Blizzard) >

Empty Throne > Scholar’s Light > Hawk >

Mogdrogen the Wolf > Leviathan (5 points to get Whirlpool) __________________________________________________________

Attributes -

Everything into Physique, except for when you need to invest into Cunning or Spirit to meet the required stats for equipping items. This applies to all Pet builds in general.

>> Go to Index <<

items

What items you may find on your journey through the world of Grim Dawn is something neither of us can predict. The future is uncertain and so we shall simply manipulate it to our advantage rather than waste time trying to prophesize it.

And so, we will focus on what you are guaranteed to find and ignore chance. For example, Fettan Mask is an Epic level Head Armor that provides +1 to all skills. It can be found inside an Urn Cluster near the Maw of Apesh, in a secret area of the Korvan Sands, west of the Riftgate. But when it does come to chance, there are certain guidelines you can follow.

o. Resistances are important. That of the summoner and that of the minions.

o. Anything that improves the Pets in any way or form is good. Pets only benefit from “Bonus to All Pets” part of Item stats.

o. Anything that provides extra Pets is also good.

o. Anything that provides “+# to Skills” is also good.

o. Anything that Converts Pet damage into the intended type is great.

o. Since the summoner will not be fighting alongside their minions, anything that only improves offensive capabilities for the summoner is bad and should be avoided.

Early Monster Infrequents (MIs) to look out for:

Korvaak's Burning-Blade (Weapon) [Elemental Pet builds]

Salazar's Sovereign Blade (Weapon) [General Use]

Warden’s Judgment (Weapon) [General Use / Skeleton Pet builds]

Scorpius Pummeler (Weapon) [Poison Pet builds]

Bargoll's Core (Weapon) [Cabalists]

Bloodsworn Codex (Off-Hand) [Briarthorn]

Bound Wraith (Off-Hand) [General Use / Primal Spirit]

Bloodsworn Signet (Jewelry - Ring) [General Use]

Wendigo Gaze (Jewelry – Medal) [General Use / Briarthorn]

Bysmiel-Sect Legguards (Pants) [General Use]

Chosen Visage (Helmet) [Occultist]

Spectral Crown (Helmet) [Necromancer / Skeleton Pet builds]

Ascendant Cowl (Helmet) [Briarthorn]

Zaria's Pendant (Amulet) [Briarthorn / Hellhound / General Use]

Halion's Crest (Medal) [General Use / Hellhound / Primal Spirit]

Some low level components to look out for:

Wardstone, Aether Soul & Black Tallow - Amulets & Medals

Soul Shard - Rings, Amulets & Medals

Imbued Silver & Purified Salt - Weapons & Off-Hands

Silk Swatch - Shoulder, Chest & Leg Armor

Runestone - Head Armor

Antivenom Salve, Dense Fur, Rigid Shell & Molten Skin - Armor

What stats to look for in Items:

One of the frequently asked questions I come across is about which stats to prioritize when it comes to deciding between 2 items and choosing which to keep and which to discard.

Unfortunately, there is no simple answer to that. It depends upon what you have, what you don’t have & what you need.

And yes, I know that for someone just starting out, that is not exactly helpful either.

So instead, I will answer the question like this;

- Prioritize the Summoner’s Defenses first and foremost. The reason is that if your pets die, they can be resummoned. If they are not doing much damage, it only results in taking longer to kill stuff. But no amount of pet survivability or damage will matter if their Master has a hard time Surviving. Also, since pets will be doing all the damage, Offensive Stats for the Summoner is not needed.

- So, going by above, you should be looking for Resistances, Defensive Ability, Health & Armor (with decent Armor Absorption too).

- Once the Summoner has enough to Survive without trouble, you should look towards your pets. Here too, your priority should be Defenses first. But for pets, that comes from Resistances. So the rest of the defensive stats can be ignored without consequence.

- Then comes Pet Damage, Speed, Offensive Ability & Critical Damage.

- One more thing to keep in mind is that certain items provide damage conversions for your pets, either globally which affects all your pets, or to a particular pet. Depending on your build, specific items that fall into this category might prove either useful or harmful (if the damage conversion is undesired or conflicting). So this should never be ignored.

Now while all that should prove to be a decent enough guideline to follow, there are still a few issues with that answer.

For example, you almost always want extra Pets over everything else as one of the strengths of Pet builds lie in their numbers.

But things are seldom that easy. See, Quantity without Quality is worthless. So numbers alone aren’t enough. You need those Pets to be Individually Strong too. And that means you need +X to Skills, for no realistic amount of stats from items will compare to maxing out the Pet and its respective Skills.

Also, Pet builds tend to be Skill Point heavy. So you need every single extra point you can get so that you don’t need to make compromises and cut corners. But still, if all those pets have zero resistances then they are going to get shredded like paper.

So the trick is to find the Balance between everything. Fortunately, Grim Dawn can be rather forgiving when it comes to making mistakes and Respec’ing is rather cheap and easy provided you do not overdo it like crazy.

So in the end, do not be afraid to experiment. After all, that is half the fun and fiddling about until you find a build that feels perfect for you can be quite rewarding.

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Faction choices:

Ally yourself with The Outcast (Anasteria) and with Barrowholm.

The Rest don't matter as Kymon vs Vigil is irrelevant and you can go with any of the Witch God Cults as choosing one does not lock you out of the other two.

The only way to get Augments is to buy them from their respective Faction Vendors and to do that, first you need to increase your faction reputation and in turn, your status within the faction. Besides augments, Faction Vendors also sell some useful items and Blueprints.

Pet Stance:

Most pets have three stances; Normal, Defensive & Aggressive. To toggle it, right click on the pet health bar, on the top left, after summoning it.

The default stance is Normal. If you want to use a different stance, you have to set it manually for every pet you have and re-set it each game session.

I prefer to put everything on Aggressive since the "Leash" range on pets is otherwise too short.

You can experiment with it to see which works best for you. Note that for pets that do not display a portrait with health bar, you cannot manually set their stances.

_____________________________________________

Pet Stats on gear and stuff:

o) +x to all skills = as much as you can get. Pet builds are usually skill point starved. So if you have save 5 skills you need to cap in a mastery and you get +1 to that mastery, it frees up 5 points for you to invest elsewhere. As such its value increases the more skills you have taken. But given the rarity of this, don't overdo it, especially if the item slot is contested and something else integral to your build is available.

o) +x to a specific skill = depends on the skill. For example, on Skeleton builds, you want Raise Skeletons and Will of the Crypt at 26/16 and 22/12 if you can. But Undead Legion, you can leave at 20/12 since the last 2 points only reduce CD and don't give additional pets. Ofcourse you want to grab those 2 points too if you can, but is less important.

o) +%Total Speed = As much as you can get. Pet movespeed is irrelevant. Cast Speed you don't really need much of unless playing a Familiar based build. Attack speed is the most common one you will be able to get. But Total Speed increases all of them and on a Pet build, you can't go wrong with stacking this.

100+ attack speed and 70+ Cast speed is nice to take as an initial goal to achieve. But you can get double that with temporary buffs and such.

o) +% all dmg = Also as much as you can get. Given that it is a straight up buff to your dmg, there is nothing not to like here. Ideally you are aiming for atleast +1000% (you can include bonus to specific dmg types here, but you usually want +1000% before counting those). +1500% and you are golden. Any more that you can get without sacrificing anything else, you can go for. Otherwise, focus on other stuff.

o) Pet OA & Crit dmg = Ideally atleast 30% OA and 100% Crit. But You should try to aim for 60%+ OA and 150%+ Crit if you can. Since most pets naturally have a good Base OA, increasing Crit dmg should be more of a priority once your pets start getting consistent crits.

o) Pet Resistances, Pet Health & Pet DA = Usually it is safe to ignore Pet DA even though having a bit here does help. But since it is found in weird places usually, think of it as a bonus when you get it instead of something to go for. Pet Health usually around 200% should be good. If playing a Ritualist, it would be around 100% (Heart of the Wild adds pet HP too, but is not shown since it is an aura).

Pet Resistance will play a rather important role. No matter your offensive stats, if you are dead you can't do dmg and the same applies to your pets also. So keeping them alive should be a priority. Try to get everything 60%+ atleast. You don't need to overcap so 80% should be enough, but overcapping by 30-40% if you can is always a good idea. Pet Phys res will however be harder to come by, but is also much more powerful in keeping them alive. Just get as much as possible without sacrificing too much in return.

Do note that Reap Spirits are pretty much immortal even though they are not permanent pets, so you don't need to worry about these stuff for them and can go all in on offense.

Similar case for Unstable Anomaly Blightfiends where the transmuter pretty much turns them into (un)living bombs. Here you don't care if they die since they do dmg whether alive or dead and are on low enough CD late game that any dead ones are replaced in an instant.

As for non dmg type based Pet Resistances, Mind Control & Freeze res are really the only ones to take note of, which every pet build can make use of.

o) Flat dmg = This is tricky. The usefulness of this stats increases with the number of pets you have, since all that dmg is getting multiplied. However, most of the dmg will be coming from leveling up the Pet itself and your other stats with this being an extra sprinkle on top. However, if you have the numbers, it all adds up rather quickly. So get what you can, from wherever you can, but don't go out of your way to do so.

o) Keep in mind what was previously stated about damage conversions for pets available in certain specific items and how they might help or hurt your build depending on the conversion offered and the build you are going for.

>>
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Go to Index <<

devotions

While mapping out the stars can seem like a complex and complicated task, rest assured that it is rather simple once you understand the basics. And here, we are going to take a look at one of the basics regarding how Constellations work.

Something that comes in handy when dealing with Devotions is knowing how Affinities work.

You will see that in the step-by-step devotion part for my builds, I ask you to buy back the points at certain steps. I will try to explain the process behind it with an example:

Shepherd's Crook is an Ascendant devotion that requires 1 point in Purple before you can get it. So, let us say that you put 1 point in the Ascendant Crossroads.

Now note that Shepherd's Crook also has a Complete Constellation Bonus that provides 5 Ascendant devotion points. So, once you complete it, you can buy back the point from Purple Crossroads since its requirements are already met as the constellation provides 5 points for completion.

In other words, it is now self-sustaining.

Do note that if you wanted to remove Shepherd's Crook now, you will need to put that point back in Purple Crossroads again or get at least 1 more Ascendant point from Completion Bonus of some other devotion.

Also, some devotions provide Points for two different Colours as their Completion Bonus. For example, Assassin's Blade requires 1 point in Order and provides 2 Yellow and 3 Purple points once you complete it.

What it means is that not only will Assassin's Blade be able to sustain itself after completion, it will also be able to unlock and sustain and Purple devotion that requires 3 or less points and any Yellow devotion that requires 2 points or less.

The key to making a good devotion setup is to work out which devotions you need/want and what is the best way to get them.

There are also multiple paths you can take to reach the same place, so feel free to experiment. That is half the fun.

Note that inorder to buy back Devotion or Skill points, you need to interact with the Spirit Guide NPCs.

>> Go to Index <<

notaBle nPCs –Crafting: Angrim / Duncan - Devil’s Crossing (after Side Quest) Valdrick - Homestead (can craft Dynamite) Gaius Ember - Malmouth Outskirts : Wendigo Spirit, Aetherial Missive, Aetherial Mutagen Horrus - Gates of Necropolis : Ancient Heart, Blood of Chthon, Tainted Brain Matter Kaylon - SteelCap District : 6 Ancient Hearts > 1 Wendigo Spirit 6 Tainted Brain Matter > 1 Aetherial Mutagen / 1 Aetherial Missive Egellon - Sunbane Oasis (shrine of Azaleon) : Eldritch Essence

Merchants:

Marris Kas - (Anguish) [Steps of Torment] {Skeleton Key Dungeon}

Vinelton - (Feral Thicket) [Ancient Grove] {Skeleton Key Dungeon}

Karros Adal - (Anarchy) [Bastion of Chaos] {Skeleton Key Dungeon}

Agarrad - (Port Valbury: High Town) {Skeleton Key Dungeon}

Hyram - (Steelcap District) [Malmouth]

Benevald - (Blood Grove Secret Area)

Do note that you don’t need to restart the Skeleton Key Dungeons to refresh the Merchant’s Wares.

You can simply move onto a different area of the dungeon, like for example, From “Anarchy” to “Entropy” of “Bastion of Chaos”, move around the area for a bit and then return to the merchant who then should restock/refresh their items for sale.

Another option is to simply wait long enough in the area for the wares to get reset automatically. However, it might take too long and hence not be an efficient use of your time.

The above trick(s) should save you precious Skeleton Keys early on.

Spirit Guides:

Sahdina - Devil's Crossing

Novi - Coven's Refuge

Rena - Steelcap District

Bagalla - Conclave of the Three

Kracius - The Crucible

- Spirit Guides allow you to refund Skill & Devotion points for a price.

- Sahdina Dies at the start of Ashes of Malmouth story. So do keep that in mind.

- The Crucible is a paid DLC.

Inventors:

Darlet - Devil's Crossing

Nadia - Steelcap District

Kargon - Conclave of the Three

Yvalla – The Crucible

- Inventors allow you to remove Components & Augments from your items, Dismantle items using Dynamite, and Transmuting or exchanging one Set item for another random piece of the same set.

>> Go to Index <<

ReCommended stats FoR endgame –

For Pets, this is what I personally like:

150%+ HP 1000%+ Total dmg 90%+ attack speed 50%+ cast speed 100%+ Crit dmg 40%+ OA

As for the player:

2600+ DA, Capped primary resistances, 40%+ Phys res. You can get by without overcapping Aether/Chaos and without focusing on armor.

But ofcourse, builds vary a lot and the required amount of stats and how much you can actually get depends on your build and what your goals are. The above should still be a decent amount to aim for, however. <<Go to Index>>

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