Vertex

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Vertex Partner

Limitless creativity & artistic expression Lose the boundaries of traditional tools and break free for unconstrained creativity with Oculus Medium culus Medium is an immersive creative tool that enables you to sculpt, model and paint digital assets in a VR environment. Create expressive works of art where the limitations of the flat 2D screen no longer apply. Using touch controllers, your authentic gestures and movements form a natural, tactile experience, giving you the closest that you can achieve in traditional sculpting in a digital creative tool. With the power of the Oculus Rift and Medium’s versatile toolkit, the potential for artistic creation is boundless. Professional artists and developers are beginning to use Medium in all different phases of their production pipelines. Medium is especially helpful for concepting and pre-visualisation, allowing for quick design iterations in fast-paced, timecrunched production environments. Artists and stakeholders get an immediate sense of scale and proportion by reviewing assets inside of VR, which can cut pre-production time by more than half, ultimately resulting in better asset designs. “Building content inside Medium allows you to circumvent the whole step of verification,” says Kenneth Scott, art director of VR game studio Drifter Entertainment. “I can create things in front of my face that have physicality and believability. If I’m starting in VR, I’ve skipped a week of iteration.”

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Beyond concepting, Medium’s intuitive nature appeals to artists from all disciplines and skill levels. Exported Medium sculpts can be used as final assets in VR and non-VR content, experiences and art installations. Medium sculpts can also be 3D-printed as collectables, toys, and fine art sculpts. What will you make with Medium? To learn more, visit:

FYI www.oculus.com/medium

“Building content inside Medium allows you to circumvent the whole step of verification. I can create things in front of my face that have physicality and believability. If I’m starting in VR, I’ve skipped a week of iteration” Kenneth Scott, art director, Drifter Entertainment


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