Flush Magazine Issue #10

Page 116

gaming

CHARLIE MURDER by Jamie Rodgers

Everyone remembers the classic 2D fighters. Streets of Rage, Turtles in Time, Double Dragon. Playing in the arcades, or at home with friends, frantically mashing buttons, hoping a fist connects with the right face. Well, imagine one of those games (say, Streets of Rage) decided, in its teen years to go through a rebellious stage, wearing torn jeans, raggy clothes and listening to Blood on the Dancefloor, Pierce the Veil and Sleeping with Sirens (Shoutout to my sister for giving me those band names), you’d and up with Charlie Murder, the latest project from Ska Studios. If you’ve played the usual 2D beat-

em-up games before, you’ll pick up the game straight away. If you’re new to the whole genre, you’ll still pick the game up straight away. Its pick up and play style will get you beating up hoards of zombie punks in no time. There is also the added mechanic of ‘RPG style’ gameplay, which many of you will have seen in games such as Borderlands, Torchlight, and many MMOs. The biggest pitfall that can occur with this mechanic is the need to ‘farm’; replaying an area at least 500 hundred times just to get that one decent jockstrap with +5 poison damage. In Charlie Murder, I never found a need to farm for loot.


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