Use facilitatorsguidebook draft 10 lowres

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2. BEFORE GETTING STARTED

Please check that the game kit is complete and all materials are in proper shape. 1. Facilitator Guidebook: If you have reached this far, you have the facilitator guidebook in your hands. 2. Game Board (canvas – 1x): The game board displays the 4 focal areas and within them the 13 ability icons. As the story of the sample household spreads over 20 years, it is divided into 4 shorter phases of 5 years each to allow for the concepts to be easily understood. Each phase displays a number of key events in the household’s life that impact the household’s overall financial capability. The Game Board can be spread out on the floor or a table, with all participants seated around it. 3. Flip Chart (1x): The Flip Chart offers more detailed illustrations of the events in each phase and will assist in discussions with the participants. It is to be placed in a way that it is visible for all participants to easily follow the story and discussion points.

4. Game Tokens (50x): The tokens are two-sided in order to represent a positive or negative impact of a life event and will be placed by the participants on the game board at various points in the game. Hand out at least 3 tokens to each participant. Note: As small tokens can easily get misplaced you can also substitute them by everyday objects such as bottle caps, playing cards, or any other object that can display the two distinct states – positive and negative impact.

5. Ability Map (1x): The Ability Map is a poster that displays the group’s life goals as identified by them at the end of the game. The map is to be used in the last stage of game to help participants set their goals and identify the abilities necessary for achieving them. Distribute replicas of the map (reprinted or xeroxed) among the players during the last phase of the game.

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6. Participant Booklet (xx): The diary is a ready reckoner for the participants that can help them recall and recount the story and its associated learnings to other members in their household and community. It is a visual aid to remember the story line and also follow it during game play. The diary would also be a record of a self assessment of abilities and a goal setting exercise that happens at the end of the game. Distribute the Participant Diaries at the beginning of the game. 7. Pens for annotations 8

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