and systems with different degrees of interactivity. In this sense, the master’s degree aims to provide students with practical knowledge and skills that will allow them to master the fields of motion graphics and video mapping, cloud computing, web, character animation, ubiquitous platforms, real-time performative animation, video games, physical computing, multimedia installations and applications, virtual and augmented reality. This degree favors partnerships Saídas Profissionais with outside entities, such as technology > Animação digital; companies and creative industries, thus > Design de interação; promoting access to a specialized labor > Web design; > Videojogos; market, as well as enhancing their root- > Realidade virtual e aumentada; ing in the cultural, artistic and business > Video mapping; > Motion graphics; environment of the region. > Computação ubíqua; > Design de interfaces.
Possible career paths > Digital animation; > Interaction design; > Web design; > Video games; > Virtual and augmented reality; > Video mapping; > Motion graphics; > Ubiquitous computing; > UI design.
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