Elijahwoodportfolio

Page 1

Portfolio


CONTENTS

RESUME OB-TONGUE DELAM BLURMA


THE RESUME OF

Elijah Aaron Wood

elijahaaronwood.wordpress.com

elijah_wood@live.com • 979.635.0089 1302 Foster St. , College Station , TX 77840

CONTACT

EDUCATION

SKILLS

Texas A&M University

Bachelor of Environmental Design August 2011 - Present GPR 3.76

WORK EXPERIENCE George Bush Presidential Library Education Intern May - August 2013 Developed key skills such as verbal and visual commnication in an academic environment. Laity Lodge Youth Camp Camp Counselor May - July 2012 Mentoring and oversight of 20 kids as a part of a 24/7 camp experience for freshmen in high school.

AWARDS

Adobe Suite • Photoshop • Illustrator • InDesign • AfterEffects

Autodesk • Maya • AutoCAD • Revit • 3DS Max

Other Related Programs • Rhino 3D • Zbrush • Unreal Development Kit (Game Development) Rendering Software • Maxwell • Keyshot • Mental Ray • VRay

Academic:

Architectural:

National Society of Collegiate Scholars Golden Key National Honor Society

People’s Choice ArchDaily 3D Printing Competition Projects published on: SuckerPunch Daily Theoremas

INTERESTS AND INTENTIONS • • • • • • • •

3D Printing Generative Modeling Form and Aesthetics Architectural Writing Formal Analysis Model Making Rendering and Representation Design Development and Process

I am interested in architecture as a field of art and design. It is expressive in powerful ways and constantly amazes me. It simply is astounding. I think, as architects we directly influence people’s environments and alter how they interact with their surroundings. Being a control freak comes in to good use here, because I like to be able to develop and define rather than translate or interpret. I want to constantly be able to affect the field of architecture and the people I work with because they do the same to me. I think that architecture must be argued and must be fought for and it deserves to be defended.

Feel free to contact me with any questions or recommendations.


FALL 2012

Ob-Tongue

Yohji Yamamoto Flagship Store

Critics: Gabriel Esquivel, Jonah Rowen, Jean Jaminet

Using the indexical components of an existing canon of architecture, the studio manipulated and argued through idexical diagramming the possibility of creating a new object that incorporates inspiration found inYohji Ya mamoto’s designs. This project developed into a discussion of architectural sensuality in the form of dynamics given to the building using transparency, pattern, and form. Granting a new perceptive sense for the building to affect the inhabitants at any given moment.

Featured on Theoremas

Architectural Lick This idea began with a hypothesis: that sensation is a trace of the mataphysical organization of the object. This is realized as a sensual act and the language of the ogject is such to define what is caught in the act and what is being licked and the memory of that act.


Individual Project Texas A&M University

Plans and Sections The object is defined by the figural arrangement of the central display rooms that are surrounded by orthogonal geometries that contain the object. Thus the lick ocurrs at the moment where these two organizations meet.

Development Throughout this project I was exposed to many of the digital tools used in the design world now such as Rhino 3D, Maya, 3DS Max, and Zbrush. It was inteded that this project would incorporate all of these tools to display a wide variety of knowledge and skills that could be utilized in facing challenges and finding unique solutions.

Lighting systems can be applied to give the object unexpected and pleasent qualities that can only be experience in a specific setting (ie. night)


SPRING 2013

DELAM T4T Lab

Critics: Gabrial Esquivel, Niccolo Casas, Eric Goldemberg, Kory Bieg Team: Ryan Wilson, Zach Hoffman, Elijah Wood, Erica Duran, Matt Kohman This studio comprised of an analysis of the decay and senescence of flowers and crabs and its ability to produce form and sensation through rythmic pulsation. The resultant Deluezian argument is that what is matters of fact are matters of sensation thus creating one metaphysical monad that speak in a language that compels exploration and sensation.

The site plan shows the form of a decaying sensation, respnds to the orientation and design of each pavilion placed in a field of objects.

A substructure was generated to efficiently manipulate structure within the objects on site.

The floor plan of the pavilion provides a flexible and continuous transition from ground to object.


T4T LAB Texas A&M University The section is comprised of overlapping petal-like delaminations that open and encompass space over a period of decay and time the space can exist in different states degrading over time.

Featured on Theoremas Featured on SuckerPunch Daily

The physical model shown consists of three 3D printed pavilions and a CNC machined foam base that unifys all of the pavilions planned circulation.


FALL 2013

blur-MA

The diagram began with an anlysis of the site according to the projected shadows throughout the year and the spatial relationship of the trees in the area.

This canopy manages to blur the existing neighborhoods that were planned very differently from one another and gives them a catalyst to unify the communities in a new free public market.

People’s Market of Barcelona

Critics: Jordi Mansillas, Toni Montes, Miguel Roldan Collaboration: Elijah Wood & Callie Rae Friesenhahn

Operating within a reality created by an operative mapping process, our partnership was able to identify qualities of the site we sought to catalyze through design applications. We analyzed the shadows that were projected across the site at various times of day, and then designed our public market to programmatically operate in warm projections during the winter months and cool projections during the hot summer months. Vertical light wells support the entire canopy on an excessive structure that alludes to the excessive light use.

Section


Barcelona Studio Texas A&M Study Abroad

The result of this project became a thesis on the creation of a typology of architecture that operates in blur from conception to realistic manifestation. The culmination of work is an architecture that is blurry, not an architecture that produces blur. And that was a very important distinction for our design process.

The excessive construction method was chosen to use acrylic rods to support the canopy over a large surface area to maximize the distance covered by the intervention.



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