Jinxin ye 859311 portfolio

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Digital Design - Portfolio Semester 1, 2018 Jingxin Ye

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859311 Siavash Malek Studio 20


email: bommiana@gmail.com

Content:

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Education:

Reflection:

2017 - current Bachelor of Design

Life ing life ing

Precedent Study Libeskind Sepentine Pavilion

motivated me in design. I like wandering durthe spare time. Since design is to make better I can get some ideas while wanderthe street and observing people’s activities.

Work Experience: 2018 05

Union House

Generating Design Through Digital Processes Awards / Exhibition:

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Piano Pavilion

2017

FOD:R Exhibition, AFLK Gallery

Skills:

This semester I have been introduced to new technology that is popular nowadays in design industry. And I realize that it is important to improve such design skills.I hope in the future I can utilize these technology and create a really successful design. Time management and software ability should be improved in terms of estimating how much time I need for each module and the better software ability I get as well as develop good habit (graphic or modeling) could increase the efficiency. Also I should do the model within my ability instead of setting a goal beyond my ability.

Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication Lumion

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Diagramming Design Precedent

Isometric of the precedent study

The eighteen turns by Libeskind is a powerful pavilion. Every single pieces is designed as a proper angle forming overlapping spaces then create the continuous spaces. It is an angular metal pavilion made from sheets of aluminum, riveted together to create a continuous form that seemingly folded over itself. The aluminum material aimed to mirror the surrounding green space and the Serpentine Gallery itself. The thresholds are defined by the walls, the overlapping spaces and dark and light. As they all create a transition between spaces. People can walk through the pavilion randomly like no start and end which indicates the continuous of the pavilion.

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Diagrams

Circulation Diagram

Thresholds Diagram

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Generating Ideas Through Process Surface and Waffle

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Design Matrix

Design Matrix for Task 01 6


Surface and Waffle As the left surface I want to create variation in shadow and as the right is triangular solid surface to make a boundary between indoor and outdoor also the height of the solid increase toward the front which make the viewer focus on the peak of the pavilion and look through the sky. The waffle is simple. Howerver, I am satisfied with this waffle it is slightly twisted which creates a flowing sense.

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Computation Workflow

Script for the 2d suface. Major Command: ‘Random’ to make variation of size or arrangement to the triangular pattern.

Script for the 3d surface. Major Command: “Morph3D” to create own pattern.

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Model Making

Task 1 Physical Model 9


The unroll process is more time consuming then I thought. I used the command Mesh to NURB and when I tried to unroll them, the edges overlapped, meaning they were not de- velopable. Finally I have to adjust my surface.

Photo of Waffle Structure

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Generating Ideas Through Process Solid and Void

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SOLID AND VOID It is created by a complex geometry, but the result is a simple form. My model has some interesting spatial qualities, though it looks simple. From the edges at the top it can be seen that the size of the geometries diminishes so the space is also dimishing at the end. Where geometries overlap will create interesting shadow. Additionally, there is a lightness contrast between the outside and inside because there are some holes at the right. That I want to convey in my model is the variation of shadow and light create interesting thresholds.

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Design Matrix

Lofts

1.1

1.2

1.3

1.4

Key {0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{27,129,73}

{54,72,121}

{61,129,72} {105,55,73} {109,88-10} {99,81,18}

{20,20,20}

Paneling Grid & Attractor Point Paneling

{Curve Attractor}

{Curve Attractor}

2.1

2.2

2.3

2.4

{Volumn Centers}

{Volumn Centers}

{Volumn Centers}

{Index Selection}

3.1

3.2

3.3

{Consistent Scaling}

Design Matrix 1:5

{Curve Attractor}

{Ramdom Scale}

{Ramdom Scale}

Design Matrix for Task 02 13

{Point Attractor}

3.4

{Scale Decrese Toward the Center}


Computational Process

The first group to make a cube as the base geometry for “boolean difference”.

“Point attractors” are used to vary the the construction of the cubes which is shown on the matrix.

Try different shapes in lunchbox and finally choose “platonic octahedron” the most complex one.

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M2 Task 2 3D Printing

Rhino Rendering

3D Printing FIlel After Calculation

Photo of final model

It is obvious that more support material need to be used will cost more time. So I try to arrange it on the plane with different angle and finally choose the one with minimal time printing.

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Piano Pavilion

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Exploded Isometric The concept of the piano pavilion is a semiopen space with timber made shelter let visitors feel close to the nature. The profile of the pavilion is inspired by the piano and the “column structure� is an idea inspired by the bamboo structure (Vo Trong Nghia). The structure gives a sense of fluidity, transparency and lightness. The major material of the pavilion is timber. Different timber has different texture and color which can achieve some variation with one type of material. Also, this kind of natural material is environmentally friendly. During the lunchtime, the hexagon holes of the shelter surface can let the sunlight in and focus on the presenter. While in the evening the sitting space can become a platform for evening quartet performance.

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Design Iteration

This continuous surface looks beautiful, but seems like the area in the middle cannot be utilize efficiently.

It is a simple and clean model but lacks a sense of fluidity, transparency and lightness.

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Final iteration.


Unreal Engine Renders

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Computational Process

Major Command: “Hexagonal” to create hexagonal holes on surface. “Attractor Point” to control the variation of the hexagon size. Bigger in the center and increasingly smaller away from the center.

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Fabrication process

Laser Cutting Linework In order to combine laser cut and 3d print both two fabrication process I intended to use laser cut for the structure and the ground at the beginning. However, since the surface is curvy there is always some parts can not be 3d printed. Finally, I use laser cut for the ground and surface, 3d print for structure.

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360 Image Output

Digital Design Semester 1, 2018 24


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