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Biomimicry drawings 2004-2010

Page 79

Drawing Assignment 2 (5%): Biomimicry and Abstraction Create a design abstracted from on one organism you choose from the groupings assigned to your lab. Lab A: Echinoderms, arthropods and mollusks Lab B: Reptiles, sharks and bony fishes Please see: Lab C: Insects, birds and plants http://animaldiversity.ummz.umich.edu/site/index.html Lab D: Mammals and amphibians Your abstraction has to be based on 2* out of the 3 abstractions discussed (visual, functional and process). Your abstraction can be a (or part of) building, mechanism or process. 1. Describe your idea in one paragraph. 2. Draw your abstraction in isometric. 3. Create a graph; place your idea and find other examples to complete the graph (Please see an example on page 2). Choose one of 3 graphs below based on your initial choice.*

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Note: Please do not create a physical likeness - the gecko robot shown in lecture was technically impressive but it is not a good example of abstraction. Due dates: Your drawing is due in your next drawing lecture: • Nov. 6 for Orange and Green Labs • Nov. 8 for Black, White, Red and Yellow Labs

*

high

high

visual abstraction low

high

visual abstraction

process abstraction functional abstraction

high

low

functional abstraction

high

low

process abstraction

The goal of the graph is to find and understand levels of abstraction. Ask yourself “is this high in visual and low in functional abstraction, vice versa or about the same?”. Your graph can be text-based or image-based (the example om page 2 shows both versions). The legends below have to be on your drawing and in the right location:

sample page layout on a sheet of 12" × 18":

legend on the back: text

name lab color and room

eg. BA or GB or ...

desk #

legend on the front: drawing # title

high

1 Biomimicry and Abstraction

date scale

visual abstraction low

n/a

functional abstraction

high

high


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Biomimicry drawings 2004-2010 by marjan eggermont - Issuu