and knowledge in the same space and give them the opportunity to meet around predefined goals. No hierarchy, no barriers to the creation process. The table is unique, the chairs are the same. Everyone brings their contribution and collaborates in the evolution of the project. Everyone learns, generates value and fortifies new skills, through a process of creation rather than passive reception of content.
Short description of the Lab The Open Source School (SOS) was born as an experimental workshop in 2016 to codesign a new way of schooling with an unstructured and undefined process in which everyone is both teacher and learner. During that first workshop, the original project idea was transformed into an explosive cauldron where ideas, resources, different paths, emotions and tools become entangled in an indefinite object. Day after day, the colored tangle was worked, smoothed and smoothed on several fronts until you reach those well-defined results, which can be consulted online. In essence, XYZ is an open creative process of co-designing services or practices usually into / for new cultural centers. It therefore responds to two purposes: to develop the school in a participatory manner and to propose a methodology, which we can define OPEN, which is extraneous to traditional teaching dynamics. How does the lab engage citizens/learners? The distinctive character of the methodology proposed by the SOS is collaboration. This is expressed through two dominant elements: openness and the horizontality of the didactic and creative processes (design thinking). The open source culture and the paradigm of the creative commons are therefore translated into an informal learning environment, where teaching, technology and art intersect, causing changing results because “There is no final result, only a continuous succession of phases." (K. Lynch). Basically, the XYZ laboratory was conceived around a simple idea: to collect different experiences, skills
Which co-creation moments are included in the lab? Literally the entire methodology of these kinds of labs is based on co-creation and co-design. Usually at the beginning and at the end of every single working day there is a plenaria assembly during which each team can explain their level of advancement into the process and give / take tips by / from other participants.
Pedagogic/methodological aspects SOS is an “academy of the network”: it is not, therefore, a hierarchical institution - like a monastery - but rather a community in the making, open and interconnected - like a bazaar - a real "living texture", within which information and knowledge circulate, are spoken and discussed, in a similar way as in the Academy of the Hellenic world, where "a free individual must not be forced, like a slave, to learn any discipline". Another important reference that has its roots in the past is the "paideia": a holistic approach to citizen education that favors the idea that cultural production becomes at the service of the community. All the knowledge developed by each individual on the network is shared in the same network, for the benefit of all. When you study a source code of a program, you often develop it further together, so that other people can, in turn, get to improve what they started from.
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