PvP Boot Camp Companion Guide v1.0

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all your resistance is gone. Activating your RSP gives you a quick buffer to plan your next move. (Keep going, or Retreat)

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aving two Emergency power to Shields chained together will basically give you at least 18% resistance to your shields, but practically it boosts that up even more because of the innate Shield Power level of your ship being increased. This also means that your regeneration will be quite a bit higher throughout the whole match.

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o to summarize, a Patrol escort is capable of having increased shield resistance for basically 100% uptime and still having an additional Shield buff as a backup. This total combination of two EptS’s and an RSP gives you a significant survivability boost compared to a Defiant which is even more tactically-oriented together with a Decloaking Ambush. It is a matter of choice, but overall I can say that the Patrol Escort is superior in long term survivability, in a sustained fire fight.

Science Powers Matter of choice

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ext question is up, what would be wise to put into your only Lieutenant Science station? With only one real Shield heal (RSP) on a 2 minute cooldown the first Lieutenant Science ability on any escort should definitely be an additional Shield heal for in between.

BOOT Camp companion guide

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f course Transfer Shield Strength II is a very good choice for a secondary shield heal, and it is basically the only additional shield heal you can really pick from in the Science department. It gives both an Instant heal to all your shield facings, a 15 second Heal over time with a small Shield resistance as well for the whole duration of the ability. No escort can live long enough without it. The ability is auxiliary dependant, meaning the higher auxiliary setting you have at the time of activation, them more effective the instant, HoT and Resistance will be for the full duration. It has a relatively short cooldown so you can basically beef up your shield with this ability every 45 seconds.

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nowing now that you have basically covered your Shield tanking with both TSS2 and , we should decide what ability would be useful for the Ensign Science station. The choice for this ensign spot ability is more of a personal preference rather than a ‘must have’ spot. The choices are however quite obvious. The two abilities you should probably focus on should either be a Hull heal (Hazard Emitters) or a Tractor Beam depending whether you want to go more offensive or defensive. In addition, a Tractor beam will mean a more offensive build. Where timed right this ability drops down your targets Bonus defense significantly, effectively increase the amount of damage that arrives at your target because you miss your target less.

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bilities that should probably be avoided (Unless you have something special in mind or you know what you are doing) are

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