Materiali Legno:
Autodesk Hardwood> Diffuse&Roughness Bitmap importate, Glossiness Default Pavimento: mode Architectural> Diffuse Bitmap importata, Bump&Roughness&Ambient Occlusion Ceramica: mode Ceramic> DIffuse Autodesk Bitmap, Glossiness&Bump Bitmap importata Metalli: Libreria Autodesk Mental Ray Generic (Gold Foil, SIlver, Gray Iron, Copper Polished, Brass, Expanded Material 1, Gold <Metal>)
Andrea Cigognetti A.A 2016-2017 Corso Modellazione Digitale Professore Luciano Fabale
Tavola Render