DLTV Conference 2014 Abstracts by stream

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Digital Learning and Teaching Victoria Conference 2014 Friday 25 July – Saturday 26 July Swinburne University of Technology, Hawthorn

Creating New Connections

ABSTRACTS BY STREAM

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FRIDAY 25 JULY Australian Curriculum A1 Digital Technologies and AusVELS Paula Christophersen - Victorian Curriculum and Assessment Authority (VCAA) This session focuses on the nature of, and relationship between the Australian Curriculum: Digital Technologies, a subject within the Technologies Learning Area, and the general capability of ICT. While there are connections between the two, there are many differences. The Australian Curriculum, Assessment and Reporting Authority (ACARA) assigns a different status to each, and in essence they serve quite different purposes. This session explores the nature of each, their relationship and implications for curriculum planning. B1 New Digital Technologies Curriculum and Supporting MOOC Penelope Rowe & Rachel Crellin - Digital Learning Branch, Department of Education and Early Childhood Development Rachel and Penny will share their journey of using a MOOC (Massive Open Online Course) to support the implementation of the new Australian Digital Technologies Curriculum. The purpose of the MOOC is to give every day primary school teachers guidance and instruction around how to implement this curriculum in the classroom. To help support Victorian teachers Rachel and Penny enrolled in the course together with selected teachers, to critic and analyse how the course can support the planned implementation of the new curriculum in 2015. Rachel and Penny will explain and demonstrate how the course was implemented in an online environment as well as describing how teachers from all over the state tackled the content. Hear about how online learning modules are presented and expectations defined for participants. Learn about the new Digital Technology curriculum and what it will encompass. Find out how you too can implement it into your classroom to give your students exposure to skills they will need for the 21st century. C1 & D1 How Cognitive Research Informs the Teaching of Algorithmic Thinking Dr Richard Cox - Faculty of Information Technology, Monash University Algorithmic thinking is central to computer science and informatics. Recent research suggests that it consists of three stages - problem solving, algorithm formulation and testing. However, even for easy problems that students already know how to solve well, algorithm formulation (expression) in everyday language or formal language (e.g. computer code) turns out to be surprisingly difficult. This is partly due to the fact that algorithmic problem solving knowledge is often mentally represented in implicit and hard-to-express forms. The research implies that it might be good teaching practice not to conflate problem solving with algorithm development. Rather, it might often be appropriate to encourage students to verbally articulate their reasoning, to generate 'stories' about the operations required to solve a problem, to recognise 'basic actions' and to adopt an intellectual stance that enables them to challenge their intuitions.

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FRIDAY 25 JULY The Connected Classroom A2 Listening to the Voices In and Out of the Classroom Steve Brophy – Ivanhoe Grammar School Aaron Davis – Brookside P-9 College One of the biggest challenges in education today is how to empower everyone and give a voice to every learner, this means moving beyond listening to those who seek to be heard and finding ways to capture every voice in and out of the classroom. From collaborating on a document to using a learning response system to reflect on a unit of work, this session will look at not only how we can use various web 2.0 tools to capture the different voices in and out of the classroom, but also how these tools can be used to provoke and prompt further ongoing dialogue. Presenting our thoughts and reflections from a wide range of settings and scenarios, both Primary and Secondary, we hope that you leave this session armed with an array of tools and ideas that will help you go and listen to some of those lost and hidden voices today. B2 What's “Appening" For You? John Pearce - Deakin University The rapid embracement of mobile technologies has brought forth a veritable flood of apps across a range of topics. From reference to digital capture through social networking and tools to explain concepts, there are an increasing number of “apps for that”. With around 800,000 iOs apps to choose from it can be quite mind-boggling especially when the quality of the apps can vary so markedly. In this session we will explore some app types that standout as well as spaces where you can access app advice and offers. We’ll also look at some frameworks for assessing app relevance. Participants are encouraged to bring their device and be prepared to share their best apps during this session. C2 Learning with iPads in Mathematics Michelle Meracis – Manor Lakes P-12 College Mobile devices are fast becoming a popular classroom tool to assist students with their learning. This is evident at Manor Lakes P-12 College where students have been using iPads for the past 3.5 years to capture, collaborate, communicate, connect and create. In this hands-on presentation, Michelle will share how students and teachers have embraced the technology. She will explain how iPads are integrated in mathematics and will engage participants in activities they can trial in their own classrooms. It is recommended that participants bring their own iPad with the following free math apps installed: http://learning-with-ipads-math.wikispaces.com/. D2 Should Your Students Catch a Code John Pearce - Deakin University Steve Jobs once suggested that “.....everybody .....should learn how to program a computer because it teaches you how to think." This notion is not new, indeed Seymour Papert was espousing similar ideas in the 1980’s. For so many years the options for teaching simple coding were limited to one or two options such as LOGO and latterly Scratch. The last couple of years has seen a veritable explosion of options for introducing coding including online and mobile options. Nowhere is this better exemplified than in the new UK curriculum which embraces the “Coding Challenge” with children from the age of five being taught how to program. This session will showcase and explore a range of options for including coding in your classroom and beyond.

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FRIDAY 25 JULY The Creative Classroom A3 iPad Art Creativity for All Larissa Murdock - Manor Lakes College iPad’s in the Art room are becoming more popular, but teachers often don’t have time to explore the avenues in which they can be used. This hands-on workshop will provide teachers with a guide to several projects that are successful and been tested with students. It will demonstrate the tricks they need to lead the students to success. The areas that will be covered are incorporating the iPad into traditional art projects to entice students, making students think outside the realm of traditional methods, allow them to create imagery which is 100% original and exposing them to artists work in which they can demonstrate their understanding of the elements that make up the work. B3 Connected Learning Koren Irving - Lowther Hall Anglican Grammar School There is a lot of buzz out there about the changing face of education and 21st century learning, but do we really know what that looks like. At Lowther Hall we are living and breathing this change in education with the implementation of 1:1 iPads from Years 3-6. In our Year 3 classes we have embraced this technology and deliver all of our curriculum using a blended approach through our year level blog. Students demonstrate knowledge and understanding through the use of apps such as Nearpod and Socrative, which provide live time feedback to us as their teachers. They use creation apps such as the Google Drive Suite to collaborate and share their ideas with others. We are currently trialing students sharing their learning through their own blog entries on Kidblog. C3 Connections, Apps and the Curriculum Kerry Zetzer & Michelle Tremigliozzi - Mount Scopus Memorial College After the introduction of iPads into our school a few years ago, we are constantly finding ways of creating connections between technology and the curriculum. We will show you some useful apps and examples that we successfully use in our lower primary classrooms. These are tried and tested, and as our confidence in using these apps grow, we manage to find connections with other areas of the curriculum. We will give you examples of how we use the same creative apps in both numeracy and literacy in our classrooms. The examples that we give are from lower primary, however these apps are completely flexible and are used throughout our primary school. The apps we will be showcasing are Strip Designer, PicCollage, Puppet Pals and Popplet. D3 Unleashing the Potential of iPads in the Classroom Jayne Boon - Aitken College You’ve got some iPads in your classroom and want to use them creatively and practically with your students so that they enjoy learning in a fun and structured environment. Which apps do you need and what could you do with them? Aitken is in its third year of running a successful iPad program, and staff and students are producing some amazing results. The iPad has become an invaluable tool for learning and teaching and we have learned lessons on our iPad journey which other schools will find invaluable. This session looks at apps and some hands-on activities for you to take back to your classroom.

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FRIDAY 25 JULY Emerging Technologies A4 Google Earth - An Interactive Learning Journey Sarah Hallows - The Geelong College Did you think Google Earth was just for Geography? Think again. Google Earth can be used to create interactive maps for your students that contain valuable information and rich media content. Or even better get your students to create interactive maps to share with others. Much more interesting than PowerPoint! Google Earth files can easily be shared or posted on an LMS or blog, etc. Tours can also be recorded of sites and locations of excursions for example. Applications include English, Maths, Science and more. In this session participants will create an interactive Google Earth map and take away ideas on how to use them in all areas of the curriculum. B4 Master Creative Infographics to Enrich Learning and Connection Nicholas Murray - Baden Powell P-9 College Infographics have emerged as dynamic tools to visually represent and simplify complex information in a format that stimulates curiosity and captures interests for students and educators alike. Webbased approaches share great examples of how Infographics can be used to cover a wide range of topics aimed towards a broad audience, providing instant snapshots of knowledge. Today’s educator is required to expand and incorporate school based initiatives into their own curriculum, such as evidence based literacy and numeracy inclusion/practices in the specialist classroom. Infographics can assist educators to achieve these requirements in simple, imaginative and easily accessible ways; providing all educators the opportunity to identify and expand on creative opportunities and extend students' needs using innovative approaches and practices. Through this hands-on workshop, discover ways that you, and your students, can create a dynamic visual representation of knowledge using powerful Infographics tools to: enrich classroom practice; assist engagement and connection; share information; communicate to all literacy abilities; add depth across the curriculum; celebrate learning; and expand individual creativity. C4 Augmented Reality and Aurasma in the Classroom Nathan Jones - Carey Baptist Grammar School This presentation will demonstrate the use of Augmented Reality and using the Aurasma App within the curriculum. You will see blended learning via many movie making apps and linking them to the Aurasma App. During this session you will explore and learn how to integrate this amazing visual app and walk away with ideas you can use for your class/curriculum. This session will cover all aspects of the SAMR model. D4 Aurasma and Other Apps in Your Classroom: Blended Learning Nathan Jones - Carey Baptist Grammar School This Session will explore the many opportunities Augmented Reality has in your classroom and in particular learning and exploring the Aurasma App. You will see how it has been linked into the many aspects of any curriculum by combining other apps with it. You will take a hands-on approach in learning how to use this app and blend it into your classroom and exploring the linking other apps to Aurasma.

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FRIDAY 25 JULY Mobile Learning A5 Too Easy! Create Instructional Video on Your iPad! Nicole Little - Holmesglen Institute iMovie has made a surge into classroom instruction, in part because of Apple's user-friendly software design and partly because video is now playing a key role in the creation of flipped classrooms. In this hands-on session participants will use the iMovie App for iPads and create their very own instructional video. Participants will experience for themselves just how easy it can be for both teachers and students. Whether you’ve embraced a flipped classroom already or are still delivering in a traditional format be inspired to utilise mobile technology and engage learners with iMovie. (Class set of iPads (25) available for this session for attendees who don’t have access to iPads or the iMovie application) B5 MindMapping with iMindMap Version 7 Ian Hall I have been using iMindMap versions for over 10 years and I want to share my skills with fellow teachers. I have utilised MindMaps for journals, my personal diary, session presenting, interview preparation, to update my curriculum vitae and planning dreams/goals for 2014. I have utilised Tony Buzan in many lessons and still undertake iMindMap on A3 paper with coloured textas. I have undertaken many training sessions with parents, teachers, and students on MindMapping. You can save your MindMap as a screen saver, PDF, embedded code and more. Uploading your MindMap to a cloud account gives you the freedom to work on it anywhere. Recently I have also started using ThingLink for placing the MindMap as a screen saver and adding links to YouTube videos, information and eBooks. I have installed iMindMap onto my Apple iPad, Android Tablet 10.1 and Samsung Galaxy IV. Link to the ebook “Helping in Using iMindMap V7” Draft (viewable) http://1drv.ms/1ebds8E. Website with the imindmap of the presentation at: http://imm.to/UGBqC. ThingLink with links to resources in iMindMapping with Tony Buzan https://www.thinglink.com/scene/485964055224254466. C5 Interactive Learning in a Multi-Device World Brian Chau – Adobe Develop any-screen mobile learning without programming Adobe Captivate 8. Use an intuitive UI to transform PowerPoint presentations into engaging eLearning using actors, voices, interactions, and quizzes. Leverage best-in-class HTML5 publishing to deliver any content to mobile devices, the web, desktops, and leading LMSs. Industry Presentation D5 TIP Your Lesson in the Right Direction Kirsty Watts - Kilvington Grammar School Technology Integration Model (TIP) is a model to plan the successful integration of technology into a unit of work which will enhance learning. The aim of this session is to provide you with this model which you can use to implement the integration of technology into your lessons or use as a coaching tool to help others integrate technology. The TIP model is a three phase model to help identify your areas of expertise and the areas which you may require assistance from others. It steps you through the questions you need to ask yourself when developing a lesson/unit of work which you deem would be enhanced with the integration of technology. It assists you in assessing the advantages of technology in regard to the lesson objectives and setting up the technology you are planning to use. The purpose of this session is for you to build a lesson using the TIP model so you can take it straight back to your school and have the plan ready to implement.

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FRIDAY 25 JULY Digital Pedagogies A6 The Holy Grail of Individual Learning Richard Wilson & Justin Matthys – Maths Pathway To meet the rapidly increasing demand for scientists, technologists and engineers, Australia needs more graduates with high-level maths skills. To compete in the global market, we also need a population of adults with at least basic numeracy. But right now we have neither of these, because the current approach to teaching maths in schools doesn’t work. We present a new pedagogy based, technology enabled approach to teaching maths in the classroom. The presentation will include details of the model, its implementation and technology, as well as a section on managing change in school organisations in order to achieve improved learning outcomes through technology. Industry Presentation B6 To Flip or Not to Flip? That is the Question! Emad Attie & Cameron Whitford - St Monica’s College For the first 10 years in our careers in the Australian education system, like most educators, we found it so time consuming teaching Mathematics and Physical Education to our students. Preparing notes, preparing real life examples to explaining various concepts to our students and answering as many questions from them. Our teaching model followed the conventions establish many years ago by our own teachers where it involved standing at the front of the classroom, delivering information lecture style, students copying the information down furiously, explaining key concepts by showing them examples, setting homework each night which we briefly reviewed the next day on the hope that they ‘got it’. In this scenario, the students who had grasped the concept did really well. The strugglers? Just struggled. However, during the past 6 years, we started by capturing our lessons via video. we would teach as we normally did, but captured the lesson, uploaded it online directly to the web which allowed our students who were unable to understand the lesson the first time to go back and review the lesson in order to grasp the concepts taught. More like a virtual lesson available 24/7. We even uploaded lessons weeks in advance. Known as “The Flipped Classroom”, our students were able to review many concepts at home first and this actually helped them to be motivated enough to come back to class where we could concentrate on answering questions together instead of waste time on theory! The result of this was empowering our students to learn. It motivated them to work harder and forced them to ask questions in class. The average of our test and exam results have increased dramatically over the past 6 years as a result of this. This session will be dedicated at exploring whether to flip your classroom or not? We will explain how to do it, the advantages and disadvantages of doing it and what to use in order to achieve successful results. Content Management Systems are the tools for flipping your classroom and we will explore this with you using WordPress, Moodle, Joomla!, and many other web 2.0 tools such as Twitter. C6 Change Continuum and SAMR Penelope Rowe & Rachel Crellin - Digital Learning Branch, Department of Education and Early Childhood Development We are helping educators to reflect on changes in technology over time and how this may relate to the change continuum. Self-reflecting on the Digital Learning continuum, developed by the Digital Learning Branch, DEECD. Then moving to exploring how to develop a purposeful use of technology in the classroom with the use of the SAMR model. D6 Investigating, Creating and Communicating With Infographics Jeremy Kalbstein – VGR Interactive Since cave man first inscribed on a wall we have used infographics. But how do infographics relate to learning? Producing infographics calls upon all of the skills required for success in the 21st century: Creating, investigating, solving problems, thinking critically, making decisions and so forth. In this session, participants will be inspired and equipped with new skills, attitudes and ways of thinking 8 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


about learning to introduce an innovative storytelling learning approach at any year level within ANY subject/strand. Infographics address the core element of displaying a student’s understanding of a topic and their audience. Unpack the elements and skills required for creating and assessing infographics.

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FRIDAY 25 JULY Games in Ed A7 & B7 Gaming in Education C7 & D7 Gaming in Education Kynan Robinson - New Era, Professional Roxanne Ciddor - Bialik College Dan Donahoo – Deeper Richer Jess McCulloch – That In Between Space Jeremy Kalbstein – VGR Interactive Michael Ha - Penleigh & Essendon Grammar School John Pearce - Deakin University Pop Up Playground The games based learning stream is offering something unlike anything we have attempted in previous years. A hands-on room with audience members both listening, experiencing/playing and participating in a narrative that is both pre-conceived and emergent dependent on you, the participant. Using digital games for learning is a relatively new pedagogy but one grounded in contemporary learning theories. While engagement is often used as a primary reason to investigate this style of learning it also draws from experiential learning theory and social constructivism. The vastness of the field allows for multiple entry points for both the experienced gamer and for someone who has never had a try before. It just requires people who are willing to try something new The space will feature three different learning experiences: 1. Learn through presentation - Speakers will offer short and engaging presentations on the use of technology in learning environments. You will hear about creating apps, exploring sound and how to use technology to make the most of learning. [What is it? 15-30min speaker presentations followed by a hands on experience making and playing with what the feature presenter has just demonstrated] 2. Learn through experience - The Digital Space will also have things to touch and use and experience. Come along and see some robotics, create a new switch with a Makey Makey, play a game and consider how it might be used in a classroom context. [What is it? A physical space full of computers and different types of technology for conference participants to explore and play with] 3. Learn through play - The Digital Space will also be a playful space, using transmedia and transEDU techniques to engage conference participants in a story world that will help guide their learning to understand technology and its role in the world of the modern learner. Yes that’s right an overall story will tie each of the presenters work together. [What is it? A transmedia experience that will involve characters and actors providing small, playful learning experiences for conference participants… both digital and analogue… and using emergent practice] Featuring a host of Melbourne’s highly creative, innovative, fun loving educators who are all very wellknown to our DLTV community plus Melbourne theatre/art group Pop Up Playground. In this the space you are guaranteed to experience something new, be stimulated with new ideas as well as having an opportunity to share your own and explore new possibilities for learning. So feel free to come along for an hour or spend all day as we explore game based learning. Jeremy Kalbstein Cross-Curricular Learning Through Interactive Storytelling During the mid-18th century John Montagu, the 4th Earl of Sandwich and a well-acquainted gambler, was reticent to leave a card game for food. He asked his servants to bring him some meat between 10 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


two slices of bread and the sandwich was invented. Whilst the origins of the sandwich are debatable, remembering this story is not. Our brains become more active through telling and listening to stories as we strive to make emotional connections of pain, joy, surprise and anger. Transmedia is storytelling across multiple platforms, primarily using digital technologies like social media, movies, websites and mobile apps. In fact, it is more than that. The audience interacts with the story, the characters and each other and emotional connections are made. Uncover the elements behind transmedia storytelling and the free tools available for learners to create interactive transmedia storytelling in the classroom. Roxanne Ciddor & Nathan Connors Making Makers In Australia, school and public libraries are leading the push for wider participation in maker culture as a way of promoting science and technology literacy for our young people. What was previously the domain of computer geeks or science nerds has now become more accessible than ever, with the rise of consumer focussed products, programming languages and DIY kits for beginners. School and public libraries have identified the need to promote maker culture as a way of engaging students with an understanding of how things are constructed and ways to utilise technology to improve and explore the world around them. Maker culture is focussed on flexible learning environments that foster the application of science, technology, math and creativity and generally focusses on electronics and coding, 3D printing, design and using materials. In this practical workshop, you will hear about two journeys to make makers and establish maker spaces in our libraries and interact with some of the materials available to support making. Roxanne Ciddor who is leading the makerspace implementation project at Bialik College in Hawthorn will give you a practical look at how to implement a makerspace in your school library and Nathan Connors will share his experiences from setting up a makerspace for the Melbourne Library Service with its new Library at the Dock. Michael Ha Create Android Apps The Digital Technologies subject in the Australian Curriculum stated that students in Years 7-10 should use technologies knowledge and understanding, technologies processes and production skills and design, systems and/or computational thinking to solve and produce creative solutions to problems, needs or opportunities. This session explores the idea of teaching computational thinking with reference to research, using App Inventor, where students are able to create Android apps. Jess McCulloch, Dan Donahoo and Kynan Robinson If you are brave enough to join us, you will traverse the transmedia in education landscape to meet The Doom of Not Knowing head on and learn how a story based approach was key to creating an exciting new resource for learning across several forms of media. You will take part in The Institute of The Modern Learner, a new innovative narrative based PD program for teachers about applying contemporary pedagogical theories. You will hear how The Great Wall of China has been stolen in order to benefit students who are learning the fundamentals of how grammar works, and you may be required to help Fergus The Duck find the secret to growing a moustache. As well as participating in our story Dan and Jess will offer their experience designing playful, learning environments for students that focus on the interplay between story, technology and learning. You will hear about how to design alternate reality games for inside and outside the classroom, be introduced to how to use tools that deliver transmedia educational experiences and through practical examples of how Jess and Dan bring together emergent design, story and pedagogy that gives agency to young learners and demonstrates the power of trust and technology when placed in students 11 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


hands. Jess McCulloch and Dan Donahoo live in Deep Outer Space and keep many ninja chickens as pets, but do come back to earth every now and again and bring their special storyworld building powers with them. This presentation will provoke. Don't miss it. John Pearce John asks “Could the experience also include some sort of constructive quest where participants are challenged to come up with their own ideas on using the ideas/tools/concepts being shared in the space”. They should then capture and share these ideas in some form (eg images, audio, movie) using hashtags and/or a community based space maybe a Google+ community. For example as they explore/play with a concept, tool etc, they need to relate their experience to a learning opportunity be it classroom based or not. The hashtags could be ‘harvested’ using Tagboard or alternatively shared. Pop Up Playground Pop Up Playground makes immersive reactive situations. It does this in a variety of ways including: • Constructed social situations • Collective story telling • Competitive and goal driven play In essence their work is fundamentally participatory. They make experiential simulations at varying levels of abstraction. They use games systems and structures to create shaped experiences.

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FRIDAY 25 JULY Early Years A8 & B8 Early Years Symposium Associate Professor Susan Edwards & Dr Karen McLean – ACU Sarah Young - University of Melbourne / PhD Candidate ACU Jo Bird & Deb Moore - PhD Candidates ACU This symposium will focus on digital pedagogies in early childhood education. Presentations will include: 1. Understanding children's learning to use technologies through play-based learning. 2. Technologies as play-spaces and children's digital media inspired pretend play. 3. Co-creating meaning making using digital technologies. The symposium will be chaired by Associate Professor Susan Edwards. Susan will discuss current issues in using digital technologies in early childhood education, including references to the Australian Early Years Learning Framework. Susan will also provide comments with a particular focus on the need to understand digital pedagogies in early childhood education using play-based learning. C8 LEGO to the Movies! LEGO + Movies = iPads Ben Gallagher - Meredith Primary School LEGO to the movies: A massive classroom animation project. I have always been a giant believer in giving students a voice in their learning and when discussing with them about a project they would like to do this year, their response was unanimous. I mean, I can’t be surprised a teacher and students that love iPads and LEGO, what else would they want to do? Create our own ‘full length’ animated LEGO movie as a class. In what proposes to be a mammoth undertaking hear about the journey of how a grade 1/2 class have worked to create their own LEGO movie. I will tell you the process followed in undertaking this project, including involving student and industry experts, the apps that we used and all of the smaller projects and design elements involved in this one very large project. From student goals at the start, to project design and how it was integrated throughout all subjects, come along for the ride! Also…if you’re lucky…maybe you can catch a screening of the completed movie! So LEGO on a journey together everyone, lets all grab our iPads and LEGO to the movies. D8 Blogging in the Early Years Michelle Wong - Camberwell Girls Grammar School This presentation covers the benefits of incorporating a blog in the Early Years environment. Blogging provides the following benefits: improvement in students' literacy skills; greater engagement due to an authentic audience; a platform to teach internet safety; easily links to all areas of the curriculum; and opportunities to connect globally with other schools and people. The benefits of using a blog can be seen within one year and with no previous experience in blogging (I speak from experience!).

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FRIDAY 25 JULY Global Connections A9 Mystery Skype Erin Jackson - Kennington Primary School Have you heard of Mystery Skype and wondered what it is? Wanted to try it with your students but not sure how to go about it? In this session, you will participate in a real game of Mystery Skype. We will Skype a class and, as a group, work together to find out where in the world they are! This session will give you ideas about how to organise and run Mystery Skypes in your classroom. We will also look at the benefits of playing Mystery Skype in your classroom, such as improving your students’ knowledge of geography, increasing their awareness of different cultures and asking ‘good’ questions. B9 Skype in the Classroom Jenny Ashby - Epsom Primary School Global connections shrinking the globe. Now we've had 4 x 24 hour Skypes how has it evolved? C9 Skype in the Classroom Jess Gallagher - Manor Lakes P-12 College During this session Jess will share with you her Skype journey, from the use of brief Skype sessions with local, interstate and international schools to a 12 hour overnight ‘Skypathon’. She will assist you in setting up your own Skype Classroom account and explain her rationale and purpose behind using this tool for learning. D9 eTutor: Developing Global Connections - Perspectives From Pre-Service Teachers Nicky Carr & Samantha Jennings McLeod - RMIT's School of Education Would you like your students to have the opportunity to explore online communication and learning in a safe and supportive environment? Do your students want to form connections and networks with their peers from around the world? Would you like pre-service and graduate teachers to have the capabilities to implement these approaches in the classroom? Last year Pre-Service Teachers from RMIT worked alongside students from Australia, Nepal, Malaysia and India in the online environment, eTutor. Together we explored one another’s culture through creative online tasks such as creating ‘the ultimate celebration’. Pre-Service Teachers facilitated informal conversation prompting the students to think more deeply about what they value and celebrate and then make comparisons with the values and celebrations of students from across the world. The connections that we made within our groups and the rich conversations that were facilitated in eTutor provided both the students and the Pre-Service Teachers with a strong desire to continue to make new connections and continue to learn more from our international peers.

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FRIDAY 25 JULY Cybersafety A10 eSmart Schools Brent Hedley & Michelle Webster - eSmart Schools, The Alannah and Madeline Foundation eSmart Schools, an initiative of The Alannah and Madeline Foundation, is a behaviour change initiative designed to improve cybersafety and address cyberbullying. It provides guidance and support to schools, libraries, parents and workplaces to implement practices that embrace the benefits of technology, while protecting against the risks. B10 Are We Doing All We Can To Make Our School Communities ‘Cybersmart’? Rich Lambert - Kalinda Primary School School 1:1 programs and parents that have very little understanding of the online world can be a dangerous mix for our students. Yes, mobile devices and laptops are brilliant for learning, but what are we doing as schools to ensure that our students and their parents are properly prepared for what they may encounter online, especially out of our classrooms? Rich will share Kalinda Primary School’s journey as they prepared their students and community for and implemented a 1:1 program. Stories of their successful (and not-so successful!) initiatives will be discussed, leading up to the initiation of their ‘Cybersmart Parents’ blog (cybersmartparents.global2.vic.edu.au), which a number of schools now use as a key education platform for their parent communities. C10 Ready to RockIT: Strengths-Based Digital Strategies for Engaging Young People Around (Cyber)Bullying Rosie Thomas - Project RockIT Despite the fact that one third of Australian young people in early secondary school spend 10 hours or more online each week (ABS, 2011), there remains a lack of credible and youth friendly strategies for dealing with (cyber)bullying. Instead, when bullying happens online, there is a tendency to respond solely with technological filters and fix-its. However the abuse of social media, specifically (cyber)bullying, involves complex social issues including bystander behaviour, respect for women, identity, peer conflict and communication, and social labelling. We argue that in fact, the issue of (cyber)bullying houses broader social responsibilities and leadership opportunities for digital bystanders. Therefore technological approaches and attitudes toward (cyber)bullying must translate into a broader social context, echoing core personal development around ethics, citizenship and values. Recently honoured in Washington D.C with the International Award for Outstanding Achievement in Cyber Safety, PROJECT ROCKIT will introduce delegates to P-ROCK Online: the 4-part anti-bullying and leadership eLearning curriculum that’s available anywhere with an Internet connection. Described as an Aussie-first, P-ROCK Online is a multi-media rich technological innovation that is producing incredible results in classrooms all over the country. D10 Students as Informed Local and Global Citizens Who Act With Moral and Ethical Integrity Sandy Phillips - Department of Education and Early Childhood Development The Educational Goals for Young Australians reflects our schools’ commitment to ensure that their students are active and informed local and global citizens who act with moral and ethical integrity. Educating children and young people to be safe and responsible users of digital technologies and social media tools is part of any contemporary education and is a shared responsibility of educators and families. The Department provides information, resources and policy to help you make the most of the opportunities presented by digital technologies and supports your school in minimising the risks. This session will showcase those resources including classroom activities, videos, lesson plans, interactive learning modules and quiz, advice sheets and other useful resources to use in the classroom.

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FRIDAY 25 JULY Students Using Digital Technologies A11 Constructing an ICT Student Culture Victoria Farrell – Hume Grammar Hume Grammar has set up a Computer Club for students K-12. All the self-help teaching resources can be found on www.humecomputerclub.net. As students’ progress through levels of complexity in areas of ICT they achieve much sort after badges of specialisation. As part of the requirements to achieve specialisation they must present a tutorial during computer club and assist peers, teachers and family in IT related issues. Of all the social groups at Hume Grammar the Computer Club is the most popular. Failed attempts to provide Teacher ICT training in-house has been superseded by building up the skills in students who pass on their skills to the teachers. Connecting a Community Kim Martin - CanDo4Kids How a parish primary school engages our parent and extended community through student lead learning opportunities to support learning and parenting in a digital age. B11 ICT as a Pre Service Teacher, How Prepared Are We? Daniel Harrington, Josh Bevis & Madison Pearce - Deakin University A panel discussion looking back on how ICT has been integrated into our undergraduate degree at Deakin University. Comparing and discussing the different ways have we been challenged to incorporate ICT into our studies and placement experiences. We will be looking back at how different units utilised ICT and how what we learnt in our studies compared to our experiences on teaching placement. Finally we will discuss how well prepared do we feel to tackle the challenges of teaching next year. C11 Up Close and Personal with Clarence and Bruce Dr Therese Keane & Student Team – Swinburne University This year students at Swinburne University have been working closely with NAO Robots as part of their major project for their course. In this session students will describe and demonstrate their projects, and take part in a panel discussion with the audience to talk about their involvement in programming humanoid robots. This is an opportunity for participants to get close up and personal with Clarence and Bruce - our humanoid robots. D11 Connecting Girls to Big Ideas in Computer Technology Ziad Baroudi & Students: Anastasia Abeywardana, Amanda Disilvestro, Adele Easton, Erin Flatters - Avila College The Year 10 elective, Big Ideas in Computer Technology was created to introduce students to ways in which computer technology can be used as a force for change. It exposes them to ideas, such as Cryptography and Games in Education, and gives them skills in 3D modelling / printing and computer programming. In this presentation, girls from Avila College will showcase their work and share their learning. They will then run a workshop on using Scribble as a tool for creating generative art.

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FRIDAY 25 JULY Leading Change in ICT A12 Were We Ready For The Digital Revolution In Our School? Dr William Keane - Emmaus College This session is about the challenges and successes faced by one Catholic Secondary school in its journey towards a 1:1 Program. Prior to 2008, the College was hardly ‘cutting edge’ with only a few computer rooms equipped with aging desktops and limited access to computers for staff members. With the added impetus of the DER, the College has since made strategic ICT decisions to ensure that its students and staff have better access to technology, and a shift from being teacher-centred and security-conscious to a much more student-centred focus on contemporary teaching and learning. Being able to break information and communications technology out of computer rooms and into the hands of students has had a significant impact on attitudes to learning. The changes have not been just about the hardware. The College website now provides a much better platform for communication across the College community, while the LMS has been an important link between home and school. More significantly, there have been the beginnings of profound changes ‘with more to come’ in terms of pedagogy. The use of ICT is becoming embedded in the teaching and learning program, especially in Years 7 and 9, and is the focus of much staff learning. Meeting structures have changed so that teachers meet in small teams and this gives further impetus to sharing strategies for teaching and learning which incorporate information technology. This session will explore the challenges and successes experienced by the College as they embraced the digital revolution. B12 That’s Not Who I Am: The Impact of Identity and Beliefs on Teachers Changing Practice Rosemary Abbott - Loreto Mandeville Hall The introduction of new technologies into the classroom continues to present challenges. This paper explores the ways in which teachers respond to the need to change practice, and the underlying reasons behind their responses. It is based on a qualitative research study which used Activity Theory (essentially, ‘you are what you do’). Discussion will focus on • The importance of teacher belief systems and the role played by the realities of practice and experience in their development; • Teachers' emotional responses to change; • The importance of personal and institutional trust when significant change is occurring. • Recommendations from the research describing the benefits of: • School leaders developing awareness of the teacher as individual; • Teachers rethinking their responses to the pressures of time and ongoing change; • The building of trust to facilitate the successful introduction of change; • An empowerment model of professional learning The paper aims to challenge current ways of dealing with change and to suggest new approaches for both school leaders and teachers C12 New Generation Classroom Sid Bagh & Philip Di Natale - St Monica's College The new generation classroom design has revolutionised the way IT is taught at St Monica’s College. The classroom was designed for students to exercise their creative thinking and become problem solvers. The physical classroom design was changed from an office workstation setting to a gender friendly flexible learning environment. This classroom consists of couches, rugs, school sacs, discussion table and ottomans. We will present the findings of changing the physical design, success stories, issues, connection to Australian National Curriculum and questions from attendees. D12 Why Are Other Schools Doing Better With ICT Than Us? Helen Otway - St Albans Heights Primary School As a teacher leader and principal leader, I have seen and worked in a number of schools from F-12 in the Western Metropolitan area. Some have been innovative, leading the way with ICT and others have 17 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


worked hard to ensure students have had access to quality technology. Some of the schools have been categorized as disadvantaged based on low socio-economic status of the families and their diverse language backgrounds other than English. However, even in so called disadvantaged schools, ICT plays a big part in developing future skills and opportunities for the students. So why are some schools seen as innovative and others not? How do some leaders find the money to resource their schools and other not? How do our so called disadvantaged schools move past this deficit image and provide an ICT rich environment that enables and enhances learning? Helen will explore how mindsets and the school’s educational beliefs drive a school leader’s decision making and resourcing Delegates will be included in the discussions to explore how mindsets make the difference to student digital learning.

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FRIDAY 25 JULY Technical A13 1:1 Student Managed iPads in a Specialist Setting Samuel Sheppard & Roger Bush - Ballarat Specialist School Consumer managed tablets and other devices have quickly become the status quo in our schools and their introduction requires a new mode of support. These consumer devices are not made to be centrally managed like traditional computers but to be fully supported by the end user. Schools that attempt to manage these devices as they were traditional computers, are finding the process expensive and frustrating. Using this traditional model of support also denies our students the chance to gain important new skills that they will need in the future. Ballart Specialist School is completing a rollout of over 420 school owned iPads with 360 iPads issued to students. In this presentation we will cover how this project started from the ground up into a very cost effective program and how relieving the technical staff from the boring repetitive work often associated with these devices has produced the best possible outcome for our students. The presentation will cover both the technical and the political. There will be enough technical information so the technical staff will understand what is required, the value of the sense of ownership the students have and the importance of understanding the risks to the outcomes from those who want “things to be the way they were”. B13 Education API Matt Farmer - National Schools Interoperability Program, Aprina Come along and learn about the Education API: securely connecting schools and online service providers. The future of linking many online vendors into your schools is almost here. Over the past 3 years NSIP has been working with a global group to establish a sustainable interoperable service: As of June the HITS (Hub Integration Testing Service) was opened and NSW announced all connections would use interoperability standards provided in the HITS service. Three other states are planning to follow suit. This session will show the new online dashboard for linking schools data and access to online vendors - securely. C13 Microsoft Office 365 and Windows 8 Loryan Strant - Paradyne (representing Microsoft) This presentation is designed to provide school technicians with an overview of the educational applications of Windows 8 and Office 365 and how they will provide students and schools with critical tools for the future. The new agreements between Microsoft and schools enable greater access and opportunities for this to suit the changing needs of school owned ICT programs and the introduction of BYOD. The presentation will also cover the technical and operational aspects of these programs and support technicians to help schools make sound decisions and implement them effectively to improve student use of ICT. Industry Presentation D13 Enabling Mobile Learning Sam Singh - AirWatch The proliferation of mobile devices and tablets across educational institutions is transforming classroom learning. Traditional paper textbooks are being replaced with digital books on tablets, and students are reaping the benefits of always having the latest information at their fingertips. Textbooks are brought to life with interactive text, 3D graphics, video and audio. More than 20,000 educational applications are available to help students with everything from vocabulary words to understanding the anatomy of the human brain. AirWatch is helping Schools embrace the next generation of learning with educational apps, eBooks and learning content on mobile assets. With AirWatch, you can track all mobile assets across your staff and student community, it allows you to configure policies and settings, distribute and manage Apps while maintaining secure access to institution's networks and resources all through our web-based console. Using AirWatch content Management, from a textbook to a syllabus, sensitive files can now be distributed to student and faculty devices. AirWatch’s Secure Content Locker provides a secure and easy-to-access portal where 19 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


textbooks, documents or videos can be stored, updated and distributed for access via a tablet device. AirWatch MDM Solution also allows IT administrators to ensure devices are compliant with institution's digital policies and monitor violations in real time. Hence, empowering educational Institution's to maximise the use of mobile investment for Teaching and Learning.

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FRIDAY 25 JULY VCE A14 Units 1 and 2: Strategies for Developing Effective Examinations Dr Therese Keane – Swinburne University This session focuses on strategies for developing examinations that are fair, challenging and compliant with the study design. Techniques for preparing multiple choice questions, as well as short and extended questions will be discussed. B14 VCE: Software Development: Examination Feedback 2013 Claudia Graham - Overnewton Community College This session focuses on the performance of students on the 2013 Software Development examination paper. Claudia will discuss the paper, identifying successful approaches to answers and common errors. This will involve elaborating on the Examination Report published on the VCAA website. C14 Building Effective Design Briefs and Tasks Paula Christophersen - Victorian Curriculum and Assessment Authority (VCAA) Anthony Sullivan – Peninsula College This session focuses on strategies for developing effective design briefs, a mandated task requirement for six outcomes in VCE IT. It is a practical session (so bring along charged devices), where participants are guided through a process of analysing existing tasks in order to develop design briefs that meet study design requirements. As the process is generic, participants can select the unit of their choice, as resource material will be available for all units. D14 VCE IT Applications: My Approach Anthony Sullivan - Peninsula College Phil Brown - Wellington Secondary College This session outlines two approaches to the teaching and assessing of VCE IT applications. Both Phil and Anthony will outline reasons for their approach, their teaching and learning plans and their assessment regimes.

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FRIDAY 25 JULY VET ICT VET IDM A15 Unreal Technology Callan Winfield & Christina Lee - Academy of Interactive Entertainment (AIE) The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation which delivers both VET (Vocational Education and Training) and HE (Higher Education) programs specialised in games development, 3D animation and visual effects. For the last four years, AIE has seen a rising trend where more and more students are interested in learning how to create animation and games. As a result, AIE has developed a new approach to traditional courses in high schools, giving them a needed facelift. Join our presentation as we explore the combination of traditional teaching methods and cutting edge technologies used in the games and film industries, creating a unique experience in high schools and colleges through AIE’s VET-in-Schools program. Industry Presentation B15 New to VET ICT Training - How do I do that? Peter Nash – Digital Learning & Teaching Victoria The purpose of this seminar is to provide new VET trainers the opportunity to look how an experienced trainer prepares, delivers and assesses VET ICT. This seminar even though it has a VET ICT focus, those trainers of other VET streams may find it beneficial. It is all about ideas with the opportunity to discuss issues you may have in preparing to deliver VET ICT. C15 & D15 Career Pathways Facilitated by Greg Bowen (former School Principal currently working as an Education Consultant with CentreCom). Companies represented will include SIMON, Konica Minolta, Cool Bananas and Microsoft. This will be an interactive forum lead by industry and school technicians about career pathways. Industry Presentation

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FRIDAY 25 JULY Learning & Teaching Toolkits A16 Our Digital Toolbox Marylou Monaghan & Mel Bower – Methodist Ladies’ College At MLC we have decided not to go down the path of mandating a Learning Management System as a portal for teachers to store and deliver their courses. Instead we have decided to encourage teachers to use the digital tools that best suit the needs of their subject. The result is, rather than a one sizes fits all our teachers use a variety of digital tools to communicate, deliver curriculum and collaborate with our students. Marylou Monaghan and Mel Bower are both Learning Technology Consultants who provide guidance, advice and professional development on digital tools to MLC’s teaching staff. Marylou and Mel will present a selection of tools that they use in their own teaching and are used throughout the college. Marylou teaches VCE/VET IDM and IB ITGS and Mel teaches VCE Physical Education. The tools featured in this presentation will include MLC’s Wikis, Google+, Pinterest, Tumblr, Edmodo, Nearpod and Weebly. B16 Ongoing Reporting for Teachers, by Teachers (My Focusbook) Sonia Mazzei, Daniel Nitsikopoulos & Anthony Mazzei – My Focusbook My Focusbook is taking the fuss out of everyday school work. My Focusbook is an easy-to-use web based application that allows teachers to create and share notes about their students, their learning needs and their goals. With integration over multiple devices, My Focusbook enables teachers to take notes wherever they are, whenever they like. It all just works. The link explains it all! https://www.myfocusbook.com.au/ C16 Schoology - LMS for Primary Schools Chris James - St Augustine's Primary School & Our Lady of Lourdes How can Learning Management Systems cut down the teacher's busy work in the classroom? Using Schoology, as an example you will see how a Learning Management System can assist you to create courses, plan, deliver, assess, provide feedback, and maintain grade books. You also see how resources such as Google Apps, Evernote can be seamlessly integrated in to your learning management system. This will cover how you can maintain professional networks and facilitate collaboration with your students. D16 Canvas: The Choice of LMS After a Critical Review Daren Mallett - Hillcrest Christian College Looking for ideas on ways to get your BYOD program working well? Is your current LMS hard to use or do you struggle to get your staff to use it? This presentation will explore the journey of Hillcrest Christian College (Gold Coast) conducting a comparative review of different Learning Management Systems in a BYOD environment in order to choose the LMS most suited to their needs. LMSs compared include Moodle, Blackboard, Desire to Learn, EdModo and Canvas.

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FRIDAY 25 JULY Google in the Classroom A17 It's Google-licious! (Google Apps for Education) Lorraine Johnson - Chanel College This presentation will focus on how to use Google Apps for Education to support teaching and enhance learning in the Secondary Classroom. It will provide 'tried and tested' practical examples of each of the Apps - Google Drive; Google Sites; Google Forms; Google Presentations; etc in the classroom. It will include some 'hands-on' experiences. B17 Teaching With a Technology Toolbox Dean McLaren - Campbells Creek Primary School Narissa Leung - Campbells Creek and Guildford Primary Schools We all know that as teachers we are time poor. As educators, teaching and thinking about our students is never far from our minds wherever we are. Google Apps for Education (GAFE), combined with the Hapara Teacher Dashboard, allows you 24/7 access to all of your planning, assessment and ongoing work, wherever you are and whenever you need it. This session will equip you with all the ‘tools’ you need to ensure GAFE becomes your new best digital teaching aid, regardless of whether you are in the classroom or on the train. It will allow you to keep all your planning documents, teacher and student generated work, assessment forms and on-line testing all in the one easily accessible place - in the cloud. You will learn how to encourage your students to provide peer constructive feedback. You will also hear about how to create simple documents and surveys that include data and analysis and also how to provide instant feedback to your students and how to track, assess and comment on your students’ work, from any corner of the globe. This program works across both PC and Mac platforms and is suitable for primary and secondary teachers. C17 Google Apps Sonia Mazzei, Daniel Nitsikopoulos & Anthony Mazzei – My Focusbook Google Apps for Education includes many critical security features specifically designed to keep my data safe, secure and in my control. It's changed the way I manage my classroom, plan and collaborate with my students and co-workers. At St Thomas More, we basically use Google Drive as our server. We share everything. This workshop will give you an insight into how we use Google APPs from a leadership and learning and teaching perspective. Come along and see how it's revolutionised the way we do things at our school. D17 Power up Google Apps Samantha Vardanega - Simplify Solutions This session provides the top tips and tricks teachers need to make the most of Google Apps in their classroom and the wider school. Attendees will learn how to harness the power of Gmail, Google Calendar, Google Drive and Google Sites. Building core skills and knowing clever ways to use Google Apps is an essential foundation for effective application of these tools in the classroom. The session will include time for questions. Industry Presentation

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FRIDAY 25 JULY Learning Tools & Spaces A18 A Sense of Self: Multimodal Resources That Encourage Reflective, Contemporary Learning and Teaching Maggie Garrard – Australian Children’s Television Foundation (ACTF) The teacher’s role is more important than ever before – to support students in developing an understanding of where they want to be in the future, what they will need in order to get there, and the best path to take on the journey. This workshop will explore multimodal resources and tools that contain content that is engaging, interactive, challenging and promotes autonomous learning in creative environments. These resources and tools will support learners to develop divergent and convergent thinking processes through the use of content that is relevant and that reflects contemporary society. The multimodal resources and tools explored in this workshop focus on Australian content as well as user generated content to inspire a positive Australian culture and a community of discerning, lifelong learners. The Australian Curriculum learning areas of Media Arts, English, Visual Arts, general capabilities and cross curriculum priorities will be highlighted through these contemporary resources, teaching strategies and authentic learning activities and tools. B18 Curate a Thinking and Technology-Rich Culture Jeremy Kalbstein – VGR Interactive Investigate the reasons for adopting and adapting 21st century practices into a school’s culture. A change in culture requires careful and considerable planning and input from a variety of stakeholders. Discover how to create, implement and maintain a culture that promotes, respects and values thinking, learning and technology integration. This session will connect Harvard’s Cultures of Thinking, Bloom’s Taxonomy and Tony Wagner’s survival skills with the Australian Curriculum’s Critical and Creative Thinking and ICT Capabilities. It will explore the forces, moves, skills and elements that build a positive culture of thinking with digital technology for 21st century understanding. Remember, “The only thing that is constant is change.“ Heraclitus. C18 Using Green Screening in the Primary Classroom Kate Cooper – Clifton Hill Primary School Practical ways to use Green Screening in the Primary classroom across the Curriculum. Focusing on ways to get students creating rather than consuming with iPads. Enabling them to present their learning and giving them an audience. This session will guide teachers through the process of creating Green Screens using iPads and the Green Screen app by Do Ink and no extra equipment! Lessons are possible with just one iPad. D18 Inspiration and Perspiration: Our iPad Journey So Far Erwin Dumenden & Emma Shulman - Mount Scopus Memorial College In 2014, Mount Scopus Memorial College launched a BYOT, BYOD and a shared iPad set program, but our story doesn't begin there. Our iPad journey began several years back where, pilot programs, classroom experimentation, research, organisational changes, budget planning, ICT infrastructure upgrades, LMS integration, a teacher iPad program, external PD, ICT focused staff conference days, booklist reviews, parent iPad workshops and a student "tech helper" program are just some of the things we've encountered on our journey so far. In this presentation we will take a closer look at our journey, taking a big picture pragmatic look at how we planned, prepared for and executed iPad/ICT integration programs across K-12 and on 4 campuses. Learn from the challenges we faced, the decisions we made and the lessons we've learnt along the way.

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SATURDAY 26 JULY Australian Curriculum & AusVELS E1 & F1 Computational Thinking Research and Practice Michael Ha - Penleigh & Essendon Grammar School The Digital Technologies subject in the Australian Curriculum stated that students in Years 7-10 should “use technologies knowledge and understanding, technologies processes and production skills and design, systems and/or computational thinking to solve and produce creative solutions to problems, needs or opportunities.” This practical session will explore the idea of teaching computational thinking with reference to research, using App Inventor, where students are able to create Android apps. G1 & H1 Understanding the Digital Technologies Learning Area Jeremy Kalbstein – VGR Interactive In 2015, the Technologies learning area of the Australian Curriculum will be implemented across schools and classrooms throughout the nation. This session aims to provide some insights into the Digital Technologies sub-strand with a focus on the key element of computational thinking. Computational thinking develops specific skills and dispositions including confidence in dealing with complexity, persistence in working with difficult problems and the ability to communicate and work with others to achieve a common goal or solution. This session will define and unpack the key concepts of the computational thinking framework and language and provide resources and tools for implementing Digital Technologies in the classroom.

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SATURDAY 26 JULY The Connected Classroom E2 Flip It Quick Belinda Jennings Top ten tools for quickly creating and delivering flipped class materials. Covering Movenote, EduCanon, Clickview 24/7, TED Ed, EDpuzzle, Quizlet, blendspace, Screencast-o-matic, YouTube and Pinterest. F2 beta Socrative & TodaysMeet Bernadette Mercieca - Xavier College & ACU This workshop will look at interactive learning and assessment tools such as beta Socrative and TodaysMeet in both secondary and tertiary environments. Participants will have an opportunity to experiment with these tools to create online tests and activities. There will also be time to evaluate the relative merits of such tools for formative and summative assessment. G2 Using ICT to Receive and Provide Feedback to Students Nathan Lane - St Columba's College Feedback is important for students as they learn and for teachers in directing their teaching. Participants will be introduced to web 2.0 tools and apps that they can use to receive feedback from and provide feedback to their students in the languages classroom. These include Web 2.0 http://padlet.com/, http://www.speakpipe.com/, http://corp.eyejot.com/; Google Docs; Apps – Socrative, Show Me. This session is aimed at delegates with beginner level ICT skills. Delegates will need to provide their own laptop/iPad to fully benefit from the session. Teachers need to check with their IT department prior to the conference to ensure their device is not locked and that it can be connected to wifi outside of the school with ease. H2 Going With the Flow Roland Gesthuizen - Keysborough Secondary College There are so many ways to curate and collect information on a range of different devices that we now face new challenges to organise and manage our ideas. Increasingly, educators are looking for ways to record and remember good ideas. The presenter will demonstrate a range of different strategies to manage and curate this workflow using a range of different tools leveraging the best from working with tablet devices and cloud based technologies.

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SATURDAY 26 JULY The Creative Classroom E3 3D - It's As Easy As 1, 2, 3 Teresa Deshon & Kirsty Watts - Kilvington Grammar School This year at Kilvington Grammar School we ventured into the 3D printing world with our Year 7 students. The attraction of being able to have students produce a 3D object from inception to creation was one that fitted with our Teaching and Learning approach. This new project gave students the opportunity to be creative, problem solvers and work in a more lateral way with technology. This session will entail how we decided on the hardware and software for our 3D printing projects, a demonstration of the software used, an explanation of the project and an insight into our hiccups and successes. We will have a 3D printer in this session for participants to see in action. F3 Genius Hour Eleni Kyritsis Genius Hour is becoming a staple in the classroom. It enables students to take full control of their learning by exploring and creating projects based on topics they are passionate about. In this session Eleni will discuss how Genius Hour has transformed her students engagement and love of learning. She will explain what makes a good question for students to focus on and how to connect this learning to the wider community to allow for purposeful and authentic work. G3 Art D'teched - Art and Technology Lauren Sayer & Antoinette Domoney - Royal Children’s Hospital Art and technology can be a perfect match for critical thinking and engaging learning experiences but how do you get your staff to embrace the integration of both the arts and technology in their daily teaching and learning practices? As part of our professional learning we were keen to answer this challenge. Enter Art D’teched, our professional learning program marrying the arts and technology in a series of interactive hands on design challenges given to staff across the year. In this session experience on of our Art D’teched workshops and see how this PD program has increased teacher confidence and supported a strong integration of the arts and technology into the learning experiences of children across the Royal Children’s Hospital Education Institute. The workshop will use Design thinking principles to look at the challenge of reimagining Frederick McCubbin’s iconic artwork “The Pioneers” so that it is in the context of Melbourne Now. Come and explore how art and technology can blend together to create rich learning experiences. H3 We Have iPads, Now What? Rebecca Davies - Alamanda College Are you in a school that has introduced iPads but has no idea how to use them authentically in the classroom? Do you need to coach teachers who are not confident integrating them into the classroom? This session will discuss apps that all teachers can use, regardless of skill or confidence with technology. It will also link theory and practice, allowing teachers to understand how iPads can develop student learning and the practicality of using iPads in the classroom. The session is aimed at assisting leading and classroom teachers in making the transition to iPads as seamless as possible. Bring your questions, as the presentation will accommodate the audience’s needs.

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SATURDAY 26 JULY Emerging Technologies E4 Elearning Futures Kevin Daly - Consultant In this presentation Kevin Daly will give the audience a window into the future, looking at emerging technologies such as 3D Printing, wearable, nanotech, augmented reality and 3D softwares as well as drones. He will investigate what these technologies will mean to education and how they might impact on the next generation of student’s careers. F4 iBeacons in Your Classroom or Learning Space Gary Bass – Advaita Digital iBeacons will have a huge impact on schools with 1:1 iPads. Come along to find out what, how and why. iBeacons already exist on every iPad, iPhone and MBP. Managing and applying these devices within schools is a recent opportunity (since iOS7). This workshop will explore answers to the basics: what is a beacon? What is BT LE? How can beacons be used in schools, classrooms and on excursions? Why would I be bothered? Several Apps will be discussed which manage and deploy beacons, participants will be examining what beacons can offer their classes. (Participants are encouraged to bring iPad or iPhone with the latest iOS7 installed). Background reading on Pinterest [http://goo.gl/Bst3qE]. Updated daily during Feb/March due to pace of development!! Industry Presentation G4 There's a New Robot in Class: Mindstorms EV3 Libby Moore - LEGO Education Ignite student engagement and energise learning through the use of LEGO Mindstorms Education EV3 in your classroom. This hands-on workshop will show you how to have your students exercise creative problem solving and team working skills while deepening their understanding of digital technologies, design and technologies, processes and understanding. The new software provides an integrated digital learning experience where students can add text, images and video to create and present projects. They can build a portfolio to share their work with teachers for assessment. The content editor allows teachers to customise curriculum material for specific teaching requirements. Check out the new Space Challenge Add On set. Your biggest challenge will be getting students to leave your classroom. H4 MWorld - Unleashing the Curiosity of Young Minds Justin Bokor – Monash University Online app stores are saturated with self-proclaimed educational apps for children. Some are flashier than others. Some are free - though most aren’t. A few even claim endorsement from reputable institutions, but what these apps have in common is that they largely snub the multimedia and interactive potential of tablets and instead just recreate digital textbooks. It’s all grey walls and lesson bells for the digital age - digital education by educators for educators. Now enter a place where the lines between learning and play are blurred. From its very inception, MWorld was intended to be different from other educational platforms. It takes thrilling interactive multimedia content ‘videos, soundtracks, vivid narration’ and weaves it with text crafted by some of Monash University’s most renowned academics. MWorld’s carefully categorised topics range across the entire breadth of human knowledge, from dinosaurs to drumming, Ancient Greece to astrophysics. Currently counting 60 titles and growing by the week, MWorld is powered by an innovative and compelling game system specifically designed to engage kids’ creativity and consolidate the learning process.

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SATURDAY 26 JULY Mobile Learning E5 iPhone App Development with Xcode 5.1 Graeme Summers The demands for better applications and improved operating systems is never more obvious than iPhone's iOS. Apple's development environment, Xcode, is consequently always on the move. For teachers, wanting to expose their students to this challenging field, there is a need to regularly communicate with the community of iOS developers. I would like to present some of the latest concepts in Xcode's most recent version. F5 40 Apps in 45 Minutes Rebecca Davies - Alamanda College The App Store can be a wonderful resource, but can also be an impossible stream of apps. Where can you start to find the best apps for your students? Which is the best word processing app? How do you choose between the huge numbers of cloud-based sharing apps? This session will introduce you to 40 tried and tested apps across all major subject areas. It will also compare similar popular apps, allowing you to choose which one is the best for your school. You will walk away from this session with a list of apps to try back in the classroom that will assist workflow and improve student learning. G5 RUBRICA - Rubric Assessment Using iPad Gary Bass – Advaita Digital Rubrica is an assessment tool for teachers using their iPad. Many and diverse activities require flexible quality assessments. Rubrica creates a mobile App which can meet these assessment challenges. There is an enormous number of rubric resources available online. These can be simply imported, modified and used within your classroom. The assessment, correction and reporting workload can be made more efficient and effective by indicating areas for students to improve their work efforts. Rubrica puts the emphasis back to students to produce evidence of their understanding, to meet work requirements, to meet or exceed expected standards. 30 day trial available from www.rubrica.com.au Industry Presentation H5 Mobiles for Learning: Implications for Pedagogy Susie Steigler-Peters - Telstra The presentation will present the findings of a recent national survey into the integration of mobile devices for teaching & learning. The focus will be on benefits, behaviours, preferences and implications for education service delivery.

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SATURDAY 26 JULY Pedagogies and Practice E6 New Pedagogies for Deep Learning Marc Blanks & Wendy Macpherson - Digital Learning Team, Department of Education and Early Childhood Development New Pedagogies for Deep Learning is a Global partnership implementing deep learning goals that are enabled by new pedagogies and accelerated by technology. 100 schools from Victoria and Tasmania form the Australian cluster participating in the New Pedagogies for Deep Learning Research Project. Over 1000 schools in 10 cluster around the world are working to: • Identify deep learning work within those systems. • Capture and cultivate new pedagogies that advance deep learning. • Operationalize, refine and validate measures for deep learning. F6 Engaging Digital Natives - Their Devices Their Web Their Way James Leckie & Sean Richards - Alaress As owners of Australia's fastest growing K-12 online learning environment “Schoolbox”, James and Sean are helping independent schools throughout Australia and New Zealand transform their teaching, learning and online communication. Today’s youth live in a digital world surrounded by devices, technology, immersed in online communities and are socially engaged though the web. The emergence of these digital natives is forcing traditional teaching methods and technology to move so rapidly, educators can be confused by how best to leverage digital learning in the classroom and how to deliver an engaging learning experience through technology. James and Sean will provide an introduction into how digital natives learn, how BYOD/BYOT can work for you and how we can style our teaching and use of technology in the class room to fit with the mobile, social and online world our students live in. Industry Presentation G6 Crafting the ePerfect Textbook Ian Hall This presentation will show teachers types of ways to: 1. Read ebooks examples: Kindle, Kobo, Adobe Digital Edition and www.calibreebook.com/download_windows 2. Read ebooks on Windows 8 examples: Book Bazaar Reader, DL reader and ePub Reader 3. Read ebooks on Apple iPad example iBook, Kobo and Wattpad 4. Ways to create ebooks examples: word to PDF, www.fliphtml5.com and www.projeqt.com 5. Ways to create ebooks on Apple iPads examples: InDesign CS5.5 and Book Creator I have undertaken “Crafting an ePerfect Textbook”, a 5 week course in the google community. This course with moderators and fellow teachers shared ideas, resources and suggestions via google drive and hangouts. Participants were required to create one chapter of an eBook. The aim of my eBook is to help teachers use Tony Buzan’s iMindMap V7 with resources, YouTubes and training. H6 Surviving and Thriving in a BYOD and 1:1 Environment Rowena Ulbrick - Expanding Learning Horizons

The ubiquitous access to technology in schools and classrooms is as inspiring as it is anxiety provoking. Many educators are asking themselves; “What makes a successful, technology rich classroom?” There are many things to consider; the educational vision of the school and how technology can assist achieving that vision, what sort of skills you want students to develop using technology, how you are going to support teachers to understand the pedagogical potential of the device and finally how you are going to be able to support them to design curriculum around using technology and developing skills for the 21st Century. The implementation of these things brings about many challenges. No matter where you are on 34 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


the journey of implementing technology there are key things to consider on the classroom and leadership level to ensure the success of classroom with technology. This workshop will address some of the key areas that teachers and leaders in schools should consider at various stages of the journey.

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SATURDAY 26 JULY Digital Pedagogies E7 Flipped Classroom Journey - More Lessons Learned Sarah Hallows - The Geelong College Following on from last year’s session at DLTV this session will share more lessons learned on the Flipped Classroom Journey. What to flip? When to flip? How to flip? The flipped classroom model is not just about screencasting. Check YouTube and you find thousands of videos by teachers with lessons similar to yours on the very same subject! So why screencast lessons at all? The answer lies not in the technology but in what you can do in the classroom once you free up time spent on direct instruction. This session aims to reflect on lessons learned on implementing a flipped classroom model. Time will be spent discussing the advantages, disadvantages and challenges of the model and the related technology. Participants will have the opportunity to share their stories about implementing the Flipped Classroom model. F7 Conducting Online Professional Development Daniel Cohen - Teacher Learning Network (TLN) The Teacher Learning Network piloted the online professional development in 2007. We ran 5 workshops and had an average of 3 attendees per session. In 2013 we delivered 35 online sessions with an average attendance of 50 people and a peak attendance of 95 people at one session. We delivered three full day conferences with over 60 online attendees at each. We do it well and we have learned a lot. We would like to share some of that learning with teachers who may want to move into online delivery with students and/or with similar professional organisations who are looking to support teachers in their work. G7 Asynchronous Online Learning in the Classroom Belinda Jennings A 'show and tell' of how Belinda has designed, developed and delivered her learning programs in 2013 and 2014. How she quickly plans a unit of work using post-it-notes, designs activities for students to demonstrate desired outcomes, curates resources and quickly creates when necessary, minimises correction and uses student feedback to inform future improvements. Along with some brief introduction and explanation regarding some of the tools that have made it possible - Weebly, Edmodo, Facebook, Pinterest, Movenote. eg www.missjennings.weebly.com (work in progress) H7 Pre-Knowledge, Post-Knowledge Jessica Gorlin - Museum of Australian Democracy at Eureka (M.A.D.E.) Technology has changed the way we teach but has it also changed what we teach? Classrooms have unprecedented access to materials, documents and perspectives, which can be sourced from around the globe. Is this availability of information actually rewriting the ‘facts’ as they were previously known? In schools today students are using devices, not only to consume knowledge but also to actively participate in and share their understandings with an authentic audience. What does it do to education when the learners become the authors of a communal narrative? Are they really becoming teachers themselves? In this lively and thought-provoking session investigate, with other education professionals, whether digital technologies are altering what constitutes knowledge and what it means for your teaching.

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SATURDAY 26 JULY Games in Ed E8 & F8 Gaming in Education G8 & H8 Gaming in Education Kynan Robinson - New Era, Professional Roxanne Ciddor - Bialik College Dan Donahoo – Deeper Richer Jess McCulloch – That In Between Space Jeremy Kalbstein – VGR Interactive John Pearce - Deakin University Pop Up Playground The games based learning stream is offering something unlike anything we have attempted in previous years. A hands-on room with audience members both listening, experiencing/playing and participating in a narrative that is both pre-conceived and emergent dependent on you, the participant. Using digital games for learning is a relatively new pedagogy but one grounded in contemporary learning theories. While engagement is often used as a primary reason to investigate this style of learning it also draws from experiential learning theory and social constructivism. The vastness of the field allows for multiple entry points for both the experienced gamer and for someone who has never had a try before. It just requires people who are willing to try something new The space will feature three different learning experiences: 4. Learn through presentation - Speakers will offer short and engaging presentations on the use of technology in learning environments. You will hear about creating apps, exploring sound and how to use technology to make the most of learning. [What is it? 15-30min speaker presentations followed by a hands on experience making and playing with what the feature presenter has just demonstrated] 5. Learn through experience - The Digital Space will also have things to touch and use and experience. Come along and see some robotics, create a new switch with a Makey Makey, play a game and consider how it might be used in a classroom context. [What is it? A physical space full of computers and different types of technology for conference participants to explore and play with] 6. Learn through play - The Digital Space will also be a playful space, using transmedia and transEDU techniques to engage conference participants in a story world that will help guide their learning to understand technology and its role in the world of the modern learner. Yes that’s right an overall story will tie each of the presenters work together. [What is it? A transmedia experience that will involve characters and actors providing small, playful learning experiences for conference participants… both digital and analogue… and using emergent practice] Featuring a host of Melbourne’s highly creative, innovative, fun loving educators who are all very well-known to our DLTV community plus Melbourne theatre/art group Pop Up Playground. In this the space you are guaranteed to experience something new, be stimulated with new ideas as well as having an opportunity to share your own and explore new possibilities for learning. So feel free to come along for an hour or spend all day as we explore game based learning. Jeremy Kalbstein Cross-Curricular Learning Through Interactive Storytelling During the mid-18th century John Montagu, the 4th Earl of Sandwich and a well-acquainted gambler, was reticent to leave a card game for food. He asked his servants to bring him some meat between two slices of bread and the sandwich was invented. Whilst the origins of the sandwich are 37 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


debatable, remembering this story is not. Our brains become more active through telling and listening to stories as we strive to make emotional connections of pain, joy, surprise and anger. Transmedia is storytelling across multiple platforms, primarily using digital technologies like social media, movies, websites and mobile apps. In fact, it is more than that. The audience interacts with the story, the characters and each other and emotional connections are made. Uncover the elements behind transmedia storytelling and the free tools available for learners to create interactive transmedia storytelling in the classroom. Roxanne Ciddor & Nathan Connors Making Makers In Australia, school and public libraries are leading the push for wider participation in maker culture as a way of promoting science and technology literacy for our young people. What was previously the domain of computer geeks or science nerds has now become more accessible than ever, with the rise of consumer focussed products, programming languages and DIY kits for beginners. School and public libraries have identified the need to promote maker culture as a way of engaging students with an understanding of how things are constructed and ways to utilise technology to improve and explore the world around them. Maker culture is focussed on flexible learning environments that foster the application of science, technology, math and creativity and generally focusses on electronics and coding, 3D printing, design and using materials. In this practical workshop, you will hear about two journeys to make makers and establish maker spaces in our libraries and interact with some of the materials available to support making. Roxanne Ciddor who is leading the makerspace implementation project at Bialik College in Hawthorn will give you a practical look at how to implement a makerspace in your school library and Nathan Connors will share his experiences from setting up a makerspace for the Melbourne Library Service with its new Library at the Dock. Jess McCulloch, Dan Donahoo and Kynan Robinson If you are brave enough to join us, you will traverse the transmedia in education landscape to meet The Doom of Not Knowing head on and learn how a story based approach was key to creating an exciting new resource for learning across several forms of media. You will take part in The Institute of The Modern Learner, a new innovative narrative based PD program for teachers about applying contemporary pedagogical theories. You will hear how The Great Wall of China has been stolen in order to benefit students who are learning the fundamentals of how grammar works, and you may be required to help Fergus The Duck find the secret to growing a moustache. As well as participating in our story Dan and Jess will offer their experience designing playful, learning environments for students that focus on the interplay between story, technology and learning. You will hear about how to design alternate reality games for inside and outside the classroom, be introduced to how to use tools that deliver transmedia educational experiences and through practical examples of how Jess and Dan bring together emergent design, story and pedagogy that gives agency to young learners and demonstrates the power of trust and technology when placed in students hands. Jess McCulloch and Dan Donahoo live in Deep Outer Space and keep many ninja chickens as pets, but do come back to earth every now and again and bring their special storyworld building powers with them. This presentation will provoke. Don't miss it. John Pearce John asks “Could the experience also include some sort of constructive quest where participants are challenged to come up with their own ideas on using the ideas/tools/concepts being shared in the space�. They should then capture and share these ideas in some form (eg images, audio, movie) using hashtags and/or a community based space maybe a Google+ community. For example as they 38 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


explore/play with a concept, tool etc, they need to relate their experience to a learning opportunity be it classroom based or not. The hashtags could be ‘harvested’ using Tagboard or alternatively shared. Pop Up Playground Pop Up Playground makes immersive reactive situations. It does this in a variety of ways including: • Constructed social situations • Collective story telling • Competitive and goal driven play In essence their work is fundamentally participatory. They make experiential simulations at varying levels of abstraction. They use games systems and structures to create shaped experiences.

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SATURDAY 26 JULY Early Years E9 Early Years Literacy Excellence with Chromebooks and Dokeos LMS Benjamin Quansah - EDU Webvolution Agency Inc The need to uphold the Premiers’ yearly reading challenge is the focus for this presentation as well as learning how blended instructions or a flipped classroom can change the way you teach. The presentation also serves as a Professional Development for teachers to use both online and face-toface instructions to transform education by creating their own cohort readers or generally K-6 learners and collaborate with Parents on useful timely Educational data on their child's Literacy advancement through Reading and learning across the curriculum. This involves integrating technology such as cost effective ‘Chromebooks’ and ‘Apps’ for learning across the Curriculum which is an added digital Pedagogical knowledge in the presentation. Industry and General Education Presentation F9 Using Book Creator to Develop Narrative with Early Childhood Children Sonya Nedovic & Antionette Domoney – Royal Children’s Hospital Book Creator enables students to further develop their understanding of how to develop a narrative and present their artwork in the context of this narrative, whilst also exploring print concepts. Book Creator is used in the early years program at the Royal Children’s Hospital and a tool to enable children to plan, develop and create books which they can author and illustrate themselves. G9 "In Doing, We Learn" - The Journey with iPads in a Prep Classroom Laura Barker Using technology in a Prep classroom can be a challenging thought, especially when the children are in the early stages of reading and writing. Educators easily integrate iPads in a classroom through different ‘skill and drill’ apps. However, finding ways to promote creativity and develop understanding is more difficult. In a PYP classroom, creativity and true understanding was achieved. This session will take you on a journey through the struggles and triumphs of successful iPad integration. H9 Create Explore Learn at the Royal Children’s Hospital: The Use of Technology in a Diverse and Transient Learning Environment Sonya Nedovic & Lauren Sayer – Royal Children’s Hospital In a bustling, ever changing environment such as a hospital, innovation together with a flexible approach to learning is essential to practice. iPads, which can be transported around the hospital and provide opportunities for learning in areas of interest, provide an invaluable tool.

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SATURDAY 26 JULY Global Connections E10 Classroom Connections Mel Cashen In the 21st century our classrooms are fluid, vivid and exciting places, where we can create, collaborate and communicate with others easily. Technology allows us to connect students to their learning by providing real life experiences. In this session, learn about the different ways connections can be made to open your classroom up to the world and provide authentic opportunities for learning. See how Skype was used to hear stories from around the world during book week or the power of twitter in setting up connections with classrooms for procedural writing. Look at collaborative blogs, which have been set up to connect students and develop writing skills. After being inspired by these connections, learn how to use tools such as Twitter, blogs, Google+, Skype and Blackboard Collaborate to access and create these connections. F10 Transforming Classrooms with Connected and Social Learning Bec Spink - Aitken Creek Primary School Social media provides an opportunity for students to connect, collaborate, be inspired and engage in social learning. Giving students these opportunities should be a priority for all educators. Social learning encourages knowledge transfer and connects people globally, enabling students to experience the world through a different lens. Social Media in the classroom can enable engagement and empowerment of learners, benefit their educational outcomes and prepare digitally literate, innovative and confident digital citizens. For the majority of the students we teach, social media is a part of their daily lives. Social and connected learning allows both teachers and students to leverage their use of digital tools in order to involve themselves in interest based, hands-on, active, production driven learning. This session will look at social media and global collaboration tools that promote social and connected learning in the classroom and how teachers can flatten walls and transform traditional classroom environments. G10 Informatics Competitions in Australia Leon Sterling - Chair Australian Informatics Olympiad Competition Australia's participation in the International Olympiad in Informatics, the world high school programming competition, is coordinated through the Australian Mathematics Trust. Students are able to test their aptitude through the Australian Informatics Competition, show programming ability through the Australian Informatics Olympiad, and are selected at a training camp. This talk will give an overview of the competitions, plus a first-hand view of this year's international competition being held in Taiwan in July. H10 VOKI for Reluctant Writers Brendan O'Brien In this session we will explore how Voki encourages writing after engaging students with the challenge of creating a quirky avatar which is highly customisable. Students get their avatar to move and talk by entering original text, copy and paste of existing text or recording their own voice. In this session participants will first experience Voki from a student's point of view, then as a teacher, how to set up a Voki classroom where students have individual logins and can save their work for assessment purposes.

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SATURDAY 26 JULY Cybersafety E11 & F11 Panel Discussion on Cybersafety Chair: Ben Gallagher - Meredith Primary School Come and join us for a discussion on the current trends in Cybersafety. Hear from some industry experts as they answer your questions as well as give their opinions on some of the many current issues relating to Cybersafety in schools. Suitable for teachers of all year levels, we would love for you to participate and submit questions for the panel on the day and you can do this by tweeting your question with the hashtag #dltvcspanel. Alternatively there will be ways to submit your questions on the day. G11 eSmart Kids Roland Gesthuizen - Keysborough Secondary College This session will examine the implementation of an eSmart program at a secondary school to engage students in issues of cybersafety and digital citizenship. It will draw upon the experiences of the presenter in organising a student body to increase the participation of students in decisions about learning technologies by establishing an eSmart team and GenYES council. H11 Cybersafety – What’s Trending, What Are The New Risks and What Do We Need To Put In Place Greg Gebhart - Australian Communications and Media Authority Access to technology has become 24/7 for most young people. Websites are gone and now its apps. Wearable devices, BYOD, smaller and faster. The change is constant and keeping up is harder than ever. In this session Greg will look at the latest technologies being used by students and how these relate to the importance of cybersafety programs in schools. The session will cover the latest trends, how young people are using technology and the associated risks. The session will provide links to a new a range of free cybersafety resources from ACMA and ideas on how to embed cybersafety into the curriculum.

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SATURDAY 26 JULY Students Using Digital Technologies E12 Learn How Your Students Are Hacking Your School Dr James Hamlyn-Harris - Swinburne University Jim will present and demonstrate some of the ways students are bypassing computer security including: • Defeating web site filtering; • Brute-forcing on-line databases; • Stealing passwords; • Bypassing authentication challenges. Jim will also outline how to prevent these exploits. F12 Careers in ICT - Trends for the Future Dr Shanton Chang - Melbourne School of Engineering, The University of Melbourne This sessions looks at trends in ICT and what it means for Careers in ICT. It seeks to provide insights into skills that might be needed in the medium to long term. There will be opportunities to discuss what ICT careers might look like and where the jobs will be. This session seeks to clarify questions teachers might have about the opportunities that are available for their students. G12 ABC Splash Leanne Robertson - Education Services Australia Annabel Astbury – Digital Education ABC Innovation Videos, games and other digital media can enhance student learning. See how ABC Splash provides a rich range of these resources that are freely accessible. In this session, Annabel Astbury, Head, Digital Education ABC Innovation and Leanne Robertson, Senior Manager, Education Services Australia showcase a selection of these resources to demonstrate their potential and how they are tailored to the needs of Australian schools and students. H12 Supporting Teachers in Digital Technologies Thomas Montague - Digital Careers Technology powers every aspect of our lives and every industry. ICT job numbers have doubled from around 175,000 in 1999 to an expected 350,000 by 2015. However due to a number of factors there is an ICT skills shortage. The flow-on effects of which include: a skills gap, youth unemployment and missed economic opportunities for Australia. To help address such issues the Australian Government Department of Communications has funded the Digital Careers program. The program has three (3) key focus areas: • Provide professional development opportunities and resources for teachers. • Lead, participate in and support events and activities which map to the Australian Curriculum and are focussed on broadening and deepening student engagement with ICT. • Focus on improving awareness and promotion of the diversity of ICT careers. This presentation will highlight the program and how it can provide additional resources to the teaching community.

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SATURDAY 26 JULY Leading Change in ICT E13 Blended Learning in Upper Secondary Chris Gatt & Angela Eynaud - Northside Christian College VCE teachers have the challenge of simultaneously motivating lethargic students, encouraging excellence, supporting strugglers and providing copious feedback while also preparing students for future studies or employment. A way to help achieve all these outcomes has been developed by the VCE staff at Northside Christian College. Drawing on Daniel Pink's work on motivation, Dr John Hattie's visible learning research, and models of blended and flipped learning, their approach involves online delivery using rich multimedia resources, drawing on a plethora of free apps and online tools, and traditional tutoring. This session will give you an insight into one 21st Century approach to VCE and some practical advice on how it's done, which you could adapt to your own learning context. F13 Motivating the Masses - Bringing Others on Board with ICT Narissa Leung - Campbells Creek and Guildford Primary Schools As ICT lovers and leaders it can be frustrating to see the potential of something as amazing as Google Apps for Education yet struggle to convince others in your school to take it up. This session looks at the GAFE implementation journey taken at Campbells Creek and Guildford Primary Schools, focusing on how to get others motivated to come on board. We will look at the all-important 'quick wins' and the strategies you can use as a leader to manage the change towards a more ICT savvy culture in your school. This is the leadership lesson you will need to start bringing about ICT changes in your school. G13 CSIRO Education’s ICT in Schools, A Partnership Program Joel Cowey - CSIRO Information and Communication Technology in Schools, a partnership program (ICTiS) managed by CSIRO builds on the tremendously successful Scientists and Mathematicians in Schools program. ICTiS is made possible by additional funds provided by the Commonwealth Government. ICTiS creates and supports ongoing, flexible partnerships between volunteer ICT professionals and teachers, showcasing real world, contemporary ICT in the classroom. The ICT professionals bring their infectious enthusiasm for their subject to the classroom which the students find difficult to resist. Hear from and about ICTiS partnerships including the activities they do together and the impacts of the partnership on students, teachers and ICT professionals. The presentation explores how ICTiS supports implementation of the Australian Curriculum: Digital Technologies and the ICT capabilities and how to fully utilise the knowledge, skills and capacity of a partner ICT professional. You will hear about what makes effective, successful partnerships, how to develop your own ideas for a partnership and how to successfully incorporate an ICT professional into your ICT education program. ICTiS partnerships are great way to make your classes inspiring learning environments for the next generation of ICT professionals and to have quite a bit of fun in the process. H13 Accelerating Innovation in Your School Richard Olsen - Modern Learning Canvas The strategies and structures that have enabled schools to adapt and respond to the challenges of the 20th Century are no longer effective today. The mainstays of educational innovation, tried and true learning approaches developed by experts and researched by universities, can no longer keep up with the powerful learning opportunities presented by new technologies. Today, teachers are the best equipped to explore innovation, and understand what adds the most value to student learning. This session is particularly suited to those in leadership roles looking to nurture a culture of teacherdesigned innovation in their school. In this session Richard will present new strategies and processes that enable schools to embrace teacher-designed innovation. We will explore how schools can maximise the impact and speed of innovation and at the same time reducing the risks of innovation. Participants will discover how the process of innovation and the impact of innovation can be measured, enabling them to be confident that they are able to make the best available innovation decisions for their students and context. 44 http://www.dltv.vic.edu.au/dltv-annual-conference-2014


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SATURDAY 26 JULY VCE E14 VCE: IT Applications Examination Feedback: 2013 Angela Forgan - Catholic Education Office Paula Christophersen – Victorian Curriculum Assessment Authority (VCAA) This session focuses on the performance of students on the 2013 IT applications examination paper. Angela and Paula will discuss the paper, identifying successful approaches to answers and common errors. This will involve elaborating on the Examination Report published on the VCAA website. F14 An Evolving Approach to Teaching VCE IT Units 1 & 2 James Vella - MacKillop College This session outlines James’ evolving approach to the teaching and assessment of VCE Units 1 and 2. James will outline reasons for his approach to the teaching and learning of VCE IT Units 1 & 2, as well as the approaches to assessment that he takes with his classes. This session is designed to cater to those who have taught the unit for a number of years, as well as those teaching the subject for the first time in 2014. G14 Recording VCE Classwork on a Blog Victoria Farrell – Hume Grammar Our school currently uses Simon (http://www.simonschools.net/about-simon.html), although it has the capabilities to manage classwork, our network administrators have not enabled all aspects of the system. So I have implemented a system using a simple blogger account: (http://mzfaz.blogspot.com.au/) to manage formalised recording of each class week by week. Parents and students can access the blog at all times and see the weekly tasks and homework activities. Students are expected to summarise class notes and publish them as comments on each weekly post. I have found this simple, free solution, not only a great way to keep everyone informed, but as a record of VCE coursework completed. H14 VCE IT - Where is it Heading? Paula Christophersen - Victorian Curriculum and Assessment Authority (VCAA) This session provides an overview of the progress made in the reaccreditation of VCE Computing (IT) - yes the study is probably going to have a name change after 24 years. Each unit will be considered with respect to what's changed and what's remained, together with a discussion about changes to assessment in Units 3 and 4. The reaccredited study design will be available at the end of 2014, ready for introduction in 2016. In addition there will be an update on the progress of the newly developed VCE Higher Education Scored study Algorithmics, due for introduction in 2015.

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SATURDAY 26 JULY VET ICT VET IDM E15 Connecting ACMI Resources to the VET Curriculum Ana Tuckerman During this session I will discuss how to use the resources at ACMI to build an underpinning knowledge in moving and still digital images and traditional and the history of animation. This session will link to VETS IT, ICT and IDM. Teachers will leave the session with a knowledge of the programs and exhibitions that ACMI offer and teaching resources that will connect them to the several units of competency. F15 Engaging Your Students - A Fresh Look at VCE VET IDM Christina Lee & Callan Winfield - Academy of Interactive Entertainment (AIE) With the success of its VET in Schools program, the Academy of Interactive Entertainment has broadened its scope to include a VCE VET IDM offering beginning in 2014 with a pilot school. With the outstanding response from the pilot program to date, AIE would like to share how the course is constructed and the thought processes behind its design. Join our presentation to learn how AIE is combining standard VCE VET IDM topics and exam preparation tactics with industry-standard game design pipelines and techniques. G15 New to VET ICT Training ENCORE Peter Nash – Digital Learning & Teaching Victoria The purpose of this seminar is to provide new VET trainers the opportunity to look how an experienced trainer prepares, delivers and assesses VET ICT. This seminar even though it has a VET ICT focus, those trainers of other VET streams may find it beneficial. It is all about ideas with the opportunity to discuss issues you may have in preparing to deliver VET ICT. H15 VET Gaming Courses - Collaboration with AIE and Schools Iqbal Hossain - The Grange P-12 College Christina Lee - Academy of Interactive Entertainment (AIE) The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation which delivers both VET (Vocational Education and Training) and HE (Higher Education) programs specialised in games development, 3D animation and visual effects. In 2011, AIE began its VET-inSchool program and today, this program has been run successfully in a number of secondary schools across Australia. AIE prides itself on providing its teaching staff with quality professional development and its training delivery with the best resources. During the AIE professional development sessions, the teachers will receive lesson plans, classroom materials and assessment content, to ensure all necessary tools provided to deliver an engaging class. AIE also visits each of its partner schools four times a year and invites the teachers and students to its campus twice a year. This session will highlight how this program benefits the students and teachers with a balance of creative projects and theoretical studies and will offer you an experience of this amazing program.

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SATURDAY 26 JULY Learning & Teaching Toolkits E16 Come and Try Out Some Different Learning Tools This session will be a hands-on program giving you the opportunity to try out some different Learning Tools including Learning Management Systems. If you have wanted to have a look at different tools for learning this will be your chance to talk to people using them and have a go. F16 Panel on Different Tools for Managing Learning Teachers using different tools and learning management systems will be part of a panel with an opportunity for you to ask questions and give advice on different learning tools. G16 Come and try out Google Apps Samantha Vardanega - Simplify Solutions Lorraine Johnson - Chanel College Adam Vardanega - Rosebud Secondary College Narissa Leung - Campbells Creek and Guildford Primary Schools This is your chance to apply what you have learnt about Google Apps at your own pace. Our Google Apps presenters will be on-hand to assist you in using the tools. H16 Panel on Using Google Apps Our Google Apps presenters will be available to answer questions and provide advice on utilising Google Apps in your school.

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SATURDAY 26 JULY Learning Tools & Spaces E17 No Access? Free Entry with LibreOffice Base Michael Fitzpatrick - Carey Grammar School Microsoft Access is often not readily available for students to use, especially at home on their own computers. However there is an Access clone as part of the LibreOffice Suite, Base, which is crossplatform (Windows, Mac and Linux) and free. It includes all of the main features of Access and many of its other features. This makes it useful for classes where relational database management systems need to be taught but Access is not readily available. It is also useful for teaching RDMS concepts where other available software has some limitations or there are various platforms in use, especially in mixed Windows and Mac environments. This session will involve a hands-on examination of the LibreOffice Base software and how it has been used in a classroom at senior secondary level. F17 Stop Motion Animation Brendan O'Brien This will be a hands-on workshop taking participants through the process of classroom video production using a variety of devices, including student mobile devices. In this session, participants will create a short stop motion video and understand the 'tricks of the trade' to maximise the quality of student-generated videos. We will cover the basics of planning, shooting, editing and publishing of student videos using a variety of devices and editing platforms. Remember, students love their devices, and they especially love being allowed to use them in class! Bring your fav device that shoots still images and/or video. G17 Technology and Purposeful Inquiry Matt Scott - Berwick Primary School @mattygscott This session is a narrative about how inquiry learning is enhanced and transformed by technology, specifically iPads. It will examine blending the inquiry approach to learning and iPadagogy. It will explore the messy, rich, constructivism side of inquiry and how 1:1 learning can enhance and transform student learning. The session aims to show how technology and inquiry work together and how to ensure students / staff / schools are using technology to support and redefine student learning. It will reference specific apps and key pedagogies for learning. It will include student work samples, and evidence of what has worked and what needs work. The session will share my story, success and failures, as I attempt to lead a pedagogy shift in technology use through authentic inquiry learning. H17 Learning with iPads in an Early Years Classroom Michelle Meracis – Manor Lakes P-12 College For three years, Michelle led the 1:1 iPad program in grade 6 at Manor Lakes P-12 College. During this time, she developed a number of tasks to promote creativity, reflection and student voice. This year, Michelle has moved into a grade 2 1:1 iPad classroom. Attend this workshop to hear of the ways Michelle's students have embraced the technology to create, connect, learn, reflect and share. Please refer to Michelle's blog for more information about her learning journey in a 1:1 iPad classroom: http://kidscollaborate.global2.vic.edu.au/

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