Metaverse Art 2011-2013 Nr 1.Tendences

Page 1

josina burgess nazz lane velazquez bonetto

metaverse art

2011-2013 Nr.1 tendences




This e-book dedicated to

Giorgio Vasari

(30 July 1511 – 27 June 1574)


Intergrid Metaverse Art 2011-2012 Content _________________________________________________________________

1. Tendences 1.1 MESH 1.1.1 claudia222 1.1.2 Atari Patrucci yes it is MESH 1.2 1.2.1 1.2.2

FULL SIM Mikati Slade Kuru kuru world Rebeca Bashly Inferno

1.3 Narratives 1.3.1 Bryn Oh 1.4 Colaboratives 1.4.1 Pirats art chaos 1.5 1.5.1

Migration to OSG Alien Bolero in Craft and in Metropolis

_________________________________________________________________ 2.

Metaverse Projects

2.1

UWA 3D OPEN ART CHALLENGE

2.1.1 2.1.2 2.1.3 2.1.4 2.1.5 2.1.6 2.1.7 2.1.8 2.1.9 2.1.10 2.1.11 2.1.12

FLY WITH THE WIND by Josina Burgess FOR YOUR VIEWING PLEASURE by Miso Susanowa THE GLOWING SERPENT by Ginger Alsop LAZER BALLS by Betty Tureaud DREAM OF THE COLD SLEEPER by Typote Beck (“It’s raining in my heart, as it’s raining in the town” by Cherry Manga TRAVEL IN THE SHADOW OF TECHNOLOGY by Anley Piers PARANORMAL FROTTAGE by Misprint Thursday THE ILLUSIONIST by Gleman Jun LIGHT TOWER by Betty Tureaud TURNING THE TIDE by Nish Mip CHOOSE YOUR BLOSSOM by Suzanne Graves

metaverse art

5


6

metaverse art 2.1.13 2.1.14 2.1.15 2.1.16 2.1.17 2.1.18 2.1.19 2.1.20 2.1.21 2.1.22 2.1.23 2.1.24 2.1.25 2.1.26 2.1.27 2.1.28 2.1.29 2.1.30 2.1.31 2.1.32 2.1.33 2.1.34 2.1.35 2.1.36 2.1.37 2.1.38 2.1.39 2.1.40 2.1.41 2.1.42 2.1.43 2.1.44 2.1.45 2.1.46 2.1.47 2.1.48 2.1.49 2.1.50 2.1.51 2.1.52 2.1.53 2.1.54 2.1.55 2.1.56 2.1.57 2.1.58

SYMPHONY IN THE BARREL OF A GUN by Arrow Inglewood PLANET CENSORED by Anley Piers STRANGE PLANT...UGLYNESS & BEAUTY by Claudia222 Jewel THE RHYTHM OF MOOD - Lea Supermarine & Jarapanda Snook DIGITAL GLOVE by Misprint Thursday THE WILD WILD WORLD OF ILLUSION by RazorZ & Olga Soulstar THE MINOTAUR OF CARTON by Typote Beck ALICE’S ADVENTURES IN WONDERLAND by Cherry Manga SHATTERED by Ginger Alsop THE FRAGILITY OF THE SOUL IS NOT A DEFECT by Gleman Jun SPANISH BULL by Silene Christen TROIS PETITS TOURS ET PUIS S’EN VA (Three little turns and it goes away) by Josiane Sorciere JUNGLE CHALLENGE by Dusty Canning THE DOCK SPIRIT by Scottius Polke ULTRA VIOLET by quadrapop Lane THEATRE OF WAR by Miso Susanowa VENUSTRAP by Claudia222 Jewell ONE AND FOUR TIMEBOARDS by L1Aura Loire UNE HORDE DE CORDES by Aristide Despres 5x8 COMPUND CUBE by Wizard Gynoid TIME AS A HELIX OF SEMI-PRECIOUS STONES by Miso Susanowa THE HUMANICAL FROG by Lollito Larkham HERE COMES THE SUN by Sledge Roffo TV MORNING EXERCISES by Dusty Canning PIUME DI PAVONE by Nino Vichan DANGLING NARROW CHAIN DEMONSTRATOR by Emilin Nakamori HARMONIES IN C GREAT (+) by Artistide Despres NOT EVERYTHING IS PLAIN BLACK & WHITE by Fuschia Nightfire LIVING FRACTAL by June Clavenham THE MATTER OF IDEAS by Gleman Jun THE SUPERHEROES BREAKFAST by Typote Beck DOWN ON THE DATA FARM by Miso Susanowa PETITE ETUDE SUR OLIVIER MESSIAEN by Artistide Despres OMNIPOTENT by Pixels Sideways THE CHASM by Oberon Onmura EXCERPTS FROM REALITIES by Glyph Graves THE ABANDONED DAUGHTER by Eliza Wierwight YOU CAN’T TOUCH HEAVEN by paleIllusion AUTUMN by nexuno Thespian THE CROSSING by Nish Mip FANTASIA EN LA SOMBRA by Romy Nayar PRIMSCAPE DREAM by Sledge Roffo 99% by Harter Fall BLACK SHIRT by Misprint Thursday IN DREAMS by Blue Tsuki SWALLOWED UP BY THE CROWD by Fuschia Nightfire


metaverse art 2.1.59

L’IMPATIENCE by Josiane Sorciere

2.2 2.2.1 2.2.2 2.2.3 2.2.4 2.2.5

CARP Metaverse Exhibition Szombathely Naomi Devil Josina Burgess Velazquez Bonetto Frieda Korda Maxxo Klaar

2.3

Inworldz Dreamz & Visionz Festival 2011

_________________________________________________________________ 3.

Metaverse Procedual Art

3.1 3.2 3.3

SL TLC The Schöffer Tower The Change Sky dance V

_________________________________________________________________ 4.

IMAB Events

4.1 4.1.1

Craft World Vulcan - Artists in connection

4.1.2

building competition

4.2 Inworldz 4.2.1 Alizarin’s Aquarella 4.2.2 soror Nishi 4.2.3 Teal Freenote, “Dreamsinger Sculpture Garden” 4.3 Metropolis 4.3.1 SoA Albert Querstein Alex Boyd Alex Grün Antonia Ling Atari Patrucci Carda Mom Caro Fayray ChapTer Kronfeld doong susu Eliopod Beaumont

7


8

metaverse art

First Prim Galen Dreamrezzer Josina Burgess Junivers Stockholm Keve Magic kjs Yip Klarabella Karamell Kueperpunk Korhonen Larysa Firehawk Moewe Winkler Pixel Prim Thierry Noir Uwe Furse Velazquez Bonetto Wanda Shigella

4.3.2 4.3.3 4.3.4

Josina Burgess Installation Velazquez Bonetto VJ Rebeca Bashly Factory

4.4 OSGrid 4.4.1 Ruben Haan 4.4.2 H. J. Kaeppeler 4.5 4.5.1 4.5.2

Second Life Tuna Oddfellow Solkide Auer


metaverse art

of “why they were doing it”.

An Introduction to Metaverse Art by Nazz Lane

The idea for this book germinated from a three part article titled “The Arts in Second Life”, which I published just over two years ago. The scope of that effort was limited, due primarily to my limited knowledge of the art scene and that age old question of “what is art”, and especially “what is art in the metaverse”. With regards to answering either of those questions, I left it up to the readers to discern and decided to include as many of the artists from the visual, performance and literary arts fields that I could identify. Then with a scope established, I performed a search of groups and initiated contact with as many as I could in order to take a snapshot in time. I limited it also in drawing up a set of survey questions, which were intended to capture the elements of who was doing what and when, however I neglected asking the much more important question

Since publishing that series, I’ve drawn much pleasure from meeting many talented people in the arts communities - viewing their creations, watching their performances, the reading of prose and poetry and in writing about them for several different metaverse publications. And it was shortly after that initial publication when I met my collaborators for this book, Velazquez Bonetto and Josina Burgess, co-founders of the Cybernetic Art Research Project (CARP). Vela and Josi are both well known as artists in their own right and as leaders of the group “Art Space Diabolus”, they are promoters of the arts in all forms and in multiple contexts. It was with the end of 2009 approaching and my somewhat more comfortable knowledge of who was doing what in the arts that I first approached Vela and Josi with an idea of revisiting the survey to incorporate a much broader field of participants. It was in our initial discussions and analysis of that first endeavor where we decided to move away from a survey which focused on, “the trends and events whether past, present or future” and instead ask a set of questions that focused on, “the creation and cognitive process”. With that idea firmly planted and nurtured through discussion and analysis of the “Cognitive Aesthetic”, which is explored in more detail by Vela in the following section, we established categories to describe the forms of Metaverse Art and a methodology for conducting the survey. The taxonomy follows:

9


10

metaverse art


metaverse art

Metaverse Art Expression Form Taxonomy: Literature Poetry Inland sound objects Collaborative inland sound productions Soundtrack creation 2D Metaverse snapshot and picture manipulation Machinima, video kaleidoscope Online broadcasting 3D Static virtual space objects, installations Costume and avatar design Virtual architecture Virtual landscape 4D Avatar animation Kinetic virtual time-space artworks Virtual art large scale complex Cybernetic virtual time-space artworks www.collaborative virtual time-space artworks Virtual performance Virtual theatre Immersive 4d Cinema

Picture: CARP CHANGE performance

Combinations of the different expression forms. On the borderline of the art and science (Manax synesthesia theatre, Emoticon, Graph theory orchestra With questions drawn, and the survey respondents

Picture: Igor Ballyhoo exhibition in Artspace Diavolus by Rebeca Bashly

Picture: CARP CHANGE performance

11


12

metaverse art

identified the distribution and collection process began. The list of those who replied is varied and long, with slightly over seventy respondents. We believe the results establish a framework for those who may choose to follow, in assessing this nascent foray of humanity into the metaverse as they explore their place in it through the visual, performance and literary arts. I would like to extend a special thank you to all the respondents for taking the time from their daily pursuits to reflect and explain themselves to us and to posterity. In August of 2010, Artspace Diabolus Cybernetic Art Research Project (CARP) announced the release of a Metaverse Art, a four volume series of books which are available via print on-demand. The production of the book was a collaborative effort between: Velazquez Bonetto and Josina Burgess (CARP’s founders) and Nazz Lane ( author of Lanes List)with a foreward of Dancoyote Antonelli. The four volumes of Metaverse Art brought to light the creative minds of many of Second Life’s notable artists and content creators. These are the cutting edge creators, who are utilizing virtual worlds to extend art into this newest space of human existence, the Metaverse. In the books introduction, Nazz wrote that; “We believe the results establish a framework for those who may choose to follow, in assessing this nascent foray of humanity into the metaverse as they explore their place in it through the visual, performance and literary arts.” Two years later, after a idea of Velazquez Bonetto, the editors of the Metaverse Art volumes have gotten back together and are about to launch into repeat effort that extends beyond Second Life and in other virtual worlds as well. With the initial framework now established, we have agreed to build on that framework with an initiative titled, “Intergrid Metaverse Art Biennial”. It is the goal of the Biennial to present future orientated

ideas such as; Techniques, Scripting, Methods (Need more examples here of future orientated ideas). As part of the goal it is our intent to not only exhibit these important trends, but also document them. IIn my closing to that first series, I’d quoted something from Kurt Vonnegut’s “A Man Without a Country”: “Electronic communities build nothing. You wind up with nothing. We are dancing animals. How beautiful it is to get up and go out and do something. We are on earth to fart around. Don’t let anybody tell you any different.” In fairness to Mr. Vonnegut, that had been written well before the birth of Second Life and of virtual worlds. In my commentary to his quote, I wrote the following: “I believe that those surveyed for this and previous editions of ‘The Arts in Second Life’ would disagree as each has built a community in this electronic metaverse of second life. All are remarkable and every day they get up and go out to do something for us and themselves. And it is something.” It is our hope that you enjoy this book. Josina Burgess Nazz Lane Velazquez Bonetto

Picture : SKYDDNCE V by Dancoyote Antonelli


metaverse art

13


14

metaverse art

Picture : Inferno by Rebeca Bashly (detail)


metaverse art

1.1 Tendences MESH Atari Petrucci Atari Petrucci Yes this is MESH (Metropolis SOA)

15


16

metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)


metaverse art

17


18

metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)


metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)

19


20

metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)


metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)

21


22

metaverse art


metaverse art

23


24

metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)


metaverse art

Atari Petrucci Yes this is MESH (Metropolis SOA)

25


26

metaverse art


metaverse art

1.1 Tendences MESH claudia222 Jewell

The Surrealist Art of claudia222 Jewell: Phantasmagoria and the End of Spirit By Jami Mills On September 9, claudia222 Jewell’s Spirit installation closed after a spectacular and much-acclaimed 7-month run in Second Life, so this seemed a good time to reprint Jami Mills’ enlightening interview, first published in the July issue of rez magazine. I’ve waited patiently to incorporate the word “phantasmagoria” into one of my articles, but nothing I’ve ever come across in Second Life has warranted its use. That is, until now. Claudia222 Jewell’s latest mesh installation, “Spirit”, which occupies an entire sim, is now open

to the public at Art Screamer. This ambitious work, sometimes garish and disturbing, but always compelling, is packed with forms reminiscent of her earlier work — a multitude of shifting phantasms (replete with self-referential images of Claudia herself ) and sensuous alien plant forms populating a dream-like, primordial and seemingly hostile world. If you haven’t yet experienced the fully-realized imaginings of a 3-D installation artist at the height of her powers, then I urge you to drop what you’re doing (please finish this article first!) and take just one little peek. I know full well that, as with my last visit, a peek can turn into hours of blissful exploration. The fine textures and attention to detail that have earned Claudia a well-deserved reputation as one of the most technically proficient 3-D installation artists in Second Life are on full display in “Spirit”. Claudia is doing things with mesh technology that are simply breathtaking. And the fantasy–laden imagery filling “Spirit” represents a continuing evolution of other themes first sounded in works like “Parallel Worlds” and “The Path”. I’m as curious as you must be to know what makes this brilliant artist tick. So, let me introduce you to the artist herself and let her words illuminate her unique work. Jami Mills: Thank you for joining me today, Claudia. I know our readers will enjoy this opportunity to learn something about the artist behind your dazzling and original work. To get started, please describe for our readers your childhood and how and when art first enchanted you? Claudia222 Jewell: I was born in Melbourne, Australia to Swiss parents. We traveled around the world when I was three and a half. I have a strong visual memory. I always drew a lot, and not so much looking at things while I did. I remember my teacher asking my mother

27


28

metaverse art


metaverse art

29


30

metaverse art

to come in because she was a little disturbed when she saw my drawing of me and my family. She expected that we would all draw squares with stick arms and legs, but I drew everything – even what they wore that day – the hair and shoes and real arms and legs. My mother was laughing for days. She was worried that I had done something wrong. So for me to work with my eyes and hands was always my world – the creating. No other thing ever got my full attention. I have been to many places, but I stay mostly in Amsterdam, Melbourne and Zurich. It’s my personal Bermuda Triangle. But I have other places I always go time and again. I call them stopovers JM: So you’re a city girl at heart. CJ: I think I like the idea of being in the more natural places now. It’s just common that when we are young we want to live fast in cities where we have all we need. To make a storm – and money too. JM: You wouldn’t miss the stimulation of the city? CJ: Yes. I like both, like we all probably do. Apartment in the city and a nice house in the country shared with loved ones. I think that’s a very basic dream we all have for the balance. JM: One commentator has likened your work to that of another Swiss surrealist artist, H.R. Giger (of Alien fame). What were your earliest influences and do they still find their way into your current projects? CJ: I think he was one. I used to love to draw with just a single pencil for hours and I came up with very similar shapes, I think due to the fact that the pencil is so small. It would have been different if I would have used markers, but the creaminess of pencils was just super to set the tone of things and go surreal and let intuition move me. H. R. Giger is very well known, but still somehow many say he’s no artist. Maybe because

he is just himself and doesn’t really care much to fit in the scene of acclaimed artists there. I like that about him. JM: He goes his own way. CJ: He used cutouts from the metal industry to make all the patterns. It was an ingenious way to make details with whatever was around. In the end, for me creating should be a straight line from your mind and heart to the object we make. I am also more into just doing what I have to do, yes. I never really liked the ‘90s art scene. It was a weird time and I didn’t want to be connected to art. There was a lot of money around. Many just used connections and did work in 20 minutes, talked about it a lot, and in the end, sold it to a friend of your parents, who invested in us like we were a pony in a race. JM: Smiles. Like a commodity. CJ: I can’t say I admire that time. Now I think with the economy depressed, art is still a good investment, but people do buy things more because they like it, just in case it never makes money I think I spend too much time on paintings to sell them to a heartless person that puts them in a vacuum box for later. JM: Art needs to be exhibited and enjoyed every day, I think. CJ: I believe so too, when we count all sorts of art. I am more visual but many have music, dance, theater or other ways to express creativity. Some write. Without it we would be left to watch soccer and drink beer JM: *Laughs* You seem particularly enamored with the natural world, and especially with its various flying species…butterflies, dragonflies and your own fanciful airborne creations, some newly emerging from their cocoons. Does winged flight have a particular significance to you as a metaphor? CJ: Haha! I tried to make creatures like plants and in-


metaverse art

sect mixed together. We overlook them, squish them, feel almighty, superior. But when I grew up, I studied them so closely. I crawled through forests and looked at them all and saw such beauty in them. Not many ever try to imagine how life would be in their position. We need to understand how life is for others in order to develop a personal bond. We don’t care much as long as it’s peeled and finely chopped on a plate. It’s horrible for me the idea that we just raise animals in the most inexpensive way, just to eat them before they even reach maturity and never see nature. All this has a price. Our need for things that are cheap is a handicap. I hope we don’t have many more scares and worries where we get sick eating cows that were fed dead ground up sheep. Quite sad, when we do not look closely. That’s why animals are very welcome in my mind. All of them. Even the ones that make some scream when they see them. JM: Your work has an almost prehistoric quality to it, as if we’ve witnessed the very origins of some fantastical world. The forms are primordial and elemental. Almost everyone notes their “organic” nature. Some of the enormous dangling plants resemble the carnivorous Nepenthes (tropical pitcher plant) and others resemble its meat-eating cousin, the Venus Flytrap). Still others appear to have vaguely sexual cravings. They all compete for attention in a miasma of other animal, vegetable and mineral offerings, including the occasional green-scaled dragon. You create a world both menacing and seductive. Should we be afraid as we wander around your art? Will the plant tendrils caress or strangle? CJ: Haha! I think I never considered it art. That’s more what others say. I prefer to say I create and learn. SL is such a neat world, filled with secret desires of people. I think for me it’s quite natural to go in the opposite direction. I can’t stand everything nice. I like to have the ugly parts and the beautiful parts mixed. It’s a much stronger sensation we get from it. We remember it

much more than just beauty. I avoided always making things that fit the wishes of people here. I would much more love it if they opened up and experimented here, instead of buying things they can’t have in RL – if they went into their subconscious minds and let go of conventions – experienced things where they can be sure no damage would happen to them. Sure, some will think I make scary things, but I maybe showed with the plant what most people fall victim to in SL. It was more a kind of parody. I base all I do on organic shapes. It’s like an inner drive. I can’t fight it. I am very into anatomical forms and organic shapes. No geometrics ever interested me or caught my eye. That’s just a cheaper way for us to build in RL. JM: There is little that is technological or “modern” about your worlds. Do you herald the digital revolution as a true advancement or a threat? CJ: Good question. I never touched a computer until 2002, and I am still a social misfit. I refuse to use social platforms (besides here). I do worry about it, but I also embrace it. I try to understand how to use new media, like 3-D software to create. I am addicted to it. But deep down I think we can live in both worlds at the same time – be into nature and have a computer at home. It’s always the way we use things. Like money, power, love. All can be potentially bad. JM: Many of the characters populating your works are composites of humans and animals….centaurs and other half-human, half-animal creatures. Are they metaphors for the tension between our baser appetites and more civilized behaviors, or do they represent for you the harmonious union of humankind and the natural world? CJ: I think I’ve always done that. It makes me see creatures. I see loved ones in my paintings. I’ve done it

31


32

metaverse art

many times. There is a lot of mythology also. It’s hard to say the specific reason. I just wish we would associate more with other inhabitants in this world and understand we all need to make it work out. Like bees. See? We need them. I know they sting – I am even allergic to them – but I love them for that. I know without them, nothing would be fertile. There’d be nothing to eat for the animals we eat or us. It is a huge challenge to do their job JM: The giant bumble bees scare me too. CJ: Haha! Yes, they’re loud ^^, but I find them kind of plump and cute. Haha ^^ JM: You created another world altogether in your segment of “The Path”. Your structures reminded me of the Cambodian temples of Angkor Wat. For those readers who missed this amazing collaboration, “The Path” was an “exquisite corpse” work by some of SL’s most prominent artists, Bryn Oh, Rose Borchovski, Desdemona Enfield, Douglas Story, Colin Fizgig, Maya Paris, Scottius Polke and Marcus Inkpen. How did you manage being part of a collaborative process like “The Path”, and would you do it again?

Pictures: Spirit by claudia222 Jewell (Secondlife)

CJ: I think I would. The group of people that did it was for me the whole reason. I love to work with others but do my own part. I admire all the others and we did very well. I encountered no arguments or any weirdness during the making. Everyone did their thing, and when I saw it all in a piece, I was amazed. It worked so well, showing so many different minds the character went through. Sure, I would work with all of them again one day when I consider to do more art-based things again. “The Path” was like working on a surreal dream with others – using my abilities to create an environment for a story character. When I make a play with others like “The Path”, it is a little less emotionally driven – we focused like a custom creator to gain a goal. But when we are free and just can let go, the deeper elements come out. I never speak about the meaning. I prefer it when people just feel something. That’s better for me. We see what we want to see and


metaverse art

we feel what we want to feel. JM: You have described your work as a “letting go of a long grieving, to let the spirits pass, and start new in peace”. Your work stunningly explores themes of rebirth. The spirit of one character dramatically rises from its corpse in “Spirit”. Do you draw on Eastern beliefs of reincarnation? CJ: I can’t say I am a religious person, but I have an ethic, and an inner belief that we want them to go in peace. A dream is like an everyday tiny death for me. I drift off into another world in my dreams. It seems quite natural to me that death would be quite similar to sleep. I went to India alone when I was 18, and it made a deep impression on me, like time travel. There were so many different smells in the cities – some nice, some horrid. I learned they have different gods they pray to. They said one god is too busy to listen to all of our problems. I found it brilliant. I’m not sure, but I think I can’t see it as a one-god thing. For me, all here is a wonder in itself. We just rarely notice things. Our lives are usually busy and we’re always in need of time rushing from one appointment to the next. It’s easy to forget that there is something else here besides ourselves and the favorite shopping we think we need. For me, to create is like the opposite of consuming. Yes, I think seeing India broke my heart, made me scared, made me feel like in a fairytale, and made me just feel like I traveled into a totally different time. I’ve never felt it again that strong since. We call it adventure, because we were afraid and had big open eyes. But it was sure a trip I will never forget. Maybe we need hope, where our rational minds can’t make up a good reason to keep on doing the hard life, but I realized that we accept what’s normal to us, and in their system of belief, it is karma. Nobody demonstrates on the street for more rights. It is the acceptance of their destiny that was so different than what I’ve seen in Western cultures. I saw such beautiful people in rags, dirty brown walls with eaten away posters, but such a

Pictures: Spirit by claudia222 Jewell (Secondlife)

33


34

metaverse art

grace around them. It’s hard to explain. It was mythical or magical. The feeling I brought back was incredible. It makes us see our normal life so differently. JM: Your works are technically very sophisticated and you have successfully incorporated mesh elements into your recent work. How do you find working with mesh and do you see it as the future of the virtual arts? CJ: It is a dream come true for me, it really is. I did start with sculpts because I was told it’s soon going to be mesh here, but I couldn’t wait. Mesh has its trickiness. It’s very hard to do all yourself from beginning to end and make it render okay here. We do have land impacts and no matter how much we like something, we do need to make sure it doesn’t fill a sim too fast. I think that it enables us to have much more freedom to create here, to show how we work also. Many always use prefabricated sculpties. It was a format that was just useful in here. Mesh is a medium that’s used in games, movies, digital media. I see it as a challenge; it is harder for me to make something I like. Technique is very much needed to do it well. And the programs aren’t easy to understand either. But I am sure some, like me for example, will bloom in some ways. To see what they’ve made rigged inside here is an experience I wish for all to have. Compare it to making your own cake. The smell out of the oven – the choice how to decorate it. It’s freedom. We all can go on building with prims or sculpties. Mesh is just an extra that can enable some to get further into a new medium one day.

Pictures: Spirit by claudia222 Jewell (Secondlife)

JM: Our readers would be very interested in the technical aspects of your work. Without revealing any trade secrets, what software and other technical tools do you use in your creations? CJ: I use Zbrush most, but do retopo of my models in other software and uv unwraps. I felt like I was in an airplane cockpit at first, with all my bearings lost. After awhile, I saw more and more ways to understand the process. I still have so much to learn. I try to use Maya now also, and used Blender often for rigs and other


metaverse art

parts. Blender is well documented and has many tutorials online made by users – very good ones – but it is a little hard for a creative person to be confronted with an interface that has too many words, numbers or terms they’ve never heard of. Now some free programs, like Sculptris, get people’s passions into manipulating in a clay-style way. I made a notecard with some links for people that asked me. It’s best to get free programs and just explore a little, and do step-bystep beginner tutorials, as silly as that sounds. It’s the best way to get a little understanding. JM: Someone did about a 10-minute machinima of your work – to the soundtrack of Pink Floyd’s “Shine On You Crazy Diamond”. CJ: Yes. That was jjccc, He’s an artist himself. He did a few and he’s great – so different. He made them and never told me a word until later after I had just seen them by accident. I couldn’t make machinimas like the ones of my work here. They’re amazing. Some even made songs themselves and were singing. I realized how much they had love for it that way. It was really nice to see it how they saw it. It becomes a new creation. I think like some write and some make machinimas. Others make content art, play SL gigs here or sell things. We see this virtual world differently than the way just visitors do. We all have a drive to make things better, in our ability. Also all the photographs. So many ways to create here. Even drama we can have here ^^. Just no smell or touch. I love SL. It made me learn new things. Who knows what we’ll do next year, but I do see why people like it here. JM: As a prolific and successful virtual artist, what do you see as the future for virtual artists? Is the picture rosy or bleak? CJ: It’s up to us. I feel we have some tools. Who will use them and see them as a gift, time will tell. But I do believe that we will see better graphic rendering, better creations, and new ways to express. I hope one day to

Pictures: Spirit by claudia222 Jewell (Secondlife)

35


36

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)

make a RL an installation, characters kiPath” was “exquisiteusing corpse” work byI made some in ofaSL’s netic So visitors not Bryn familiar virtual worlds most way. prominent artists, Oh,with Rose Borchovski, can walk intoEnfield, a spaceDouglas and accidentally creaDesdemona Story, Colinanimate Fizgig, Maya tures a screen with renderings I set. Much not Paris, on Scottius Polke and Marcus Inkpen. How was did you very easybeing for uspart to get making 3-D, manage of aexperienced collaborativewith process like “The but SLand is a great to start to understand the basics Path”, wouldplace you do it again? of film-related methods and techniques. We CJ:game I thinkorI would. The group of people that did it was probably would have always wondered how it’sothers done. for me the whole reason. I love to work with My in part. SL are the ones whoothers experiment but favorites do my own I admire all the and weand did find make something special. Noormatter what very ways well. to I encountered no arguments any weirdmedium theythe prefer to use. We all try. ness during making. Everyone did their thing, and when I saw it all in a piece, I was amazed. It worked JM: The Lindens beendifferent faulted for not supporting so well, showinghave so many minds the characthe arts enough SL, but through (Linden ter went through.inSure, I would work the withLEA all of them Endowment forwhen the Arts), which to supported Path”, again one day I consider do more“The art-based they have made tolike helpworking artists. What more, things again. “Theattempts Path” was on a surreal ifdream anything, you think the my Lindens could to help withdo others – using abilities todo create an nurture the virtual arts community? environment for a story character. When I make a play with others like “The Path”, it is a little less emotionCJ: questionlike haha. I am not sure. to I think allyUmm, driventricky – we focused a custom creator gain we all try makewe things here,and no just matter it’sgo, called a goal. Buttowhen are free caniflet the art or other names. Seeing the LEA makes deeper elements come out. Iallnever speaksims about the me feel that manyithave place tojust make meaning. I prefer whena people feelinstallations something. now, than before. all That’smore better for ever me. We see And whatamazing we wantartworks to see and of I think can to befeel. difficult for sim owners that wethem. feel what weitwant always invited artists before, now that LEA is here. All have many sides, and it’syour difficult forasme to say what’s JM: You have described work a “letting go of right wrong. I to hope all enjoy and do best as a longorgrieving, let the spiritsitpass, andthe start new long as it’sYour there. We will feel a missing once of it in peace”. work stunningly exploresspot themes is gone again. I amofsuper seeing my progress. rebirth. The spirit one happy character dramatically risesI think as corpse long asinwe love something weon doEastern with a befull from its “Spirit”. Do you draw heart, can make us so passionate that we get out of liefs ofitreincarnation? any CJ: Idark can’thole saythat’s I am left. a religious person, but I have an ethic, and an inner belief that we want them to go in JM: Claudia, it has a pleasure to share peace. A dream is been like ansuch everyday tiny death foryour me. thoughts your work andinthe art scene. hope I drift off about into another world mySLdreams. It Iseems these insightstowill readers to explore quite natural meencourage that deathour would be quite simi“Sprit” and other of your works, for when you truly are18, one of lar to sleep. I went to India alone I was and the shining creative lights here SL. Thank you,travel. Clauit made a deep impression oninme, like time dia. I hope to enjoy your phantasmagoThere werewe’ll so continue many different smells in the cities – ric delights many yearsI learned to come.they have different some nice, for some horrid.


metaverse art

gods they pray to. They said one god is too busy to rez magazine listen to all ofby ourJami problems. I found it brilliant. I’m not Photographs Mills and Cat Boccaccio sure, but I think I can’t see it as a one-god thing. For me, here a wondercorpse” in itself.work We just Path”allwas anis“exquisite by rarely some notice of SL’s things. Our lives are usually busy we’re always in most prominent artists, Bryn Oh,and Rose Borchovski, need of timeEnfield, rushing from one appointment the Desdemona Douglas Story, Colin Fizgig,toMaya next. It’s easy Polke to forget there is something Paris, Scottius and that Marcus Inkpen. How did else you here besides the favorite shopping we manage beingourselves part of a and collaborative process like “The think For me, Path”, we andneed. would you dotoitcreate again?is like the opposite of consuming. Yes, I think seeing India broke my heart, made me Iscared, me feel like in athat fairytale, and CJ: I think would.made The group of people did it was made feel like I traveled a totally different for meme thejust whole reason. I loveinto to work with others time. felt itIagain that since. Wewe call it but doI’ve mynever own part. admire all strong the others and did adventure, we were afraid and had bigweirdopen very well. I because encountered no arguments or any eyes. But it was a tripEveryone I will never forget. Maybeand we ness during thesure making. did their thing, need rational minds can’t make up a whenhope, I saw where it all inour a piece, I was amazed. It worked good reason to keep on doing the hard life,the but I realso well, showing so many different minds characized that through. we accept what’s normal towith us, and inthem their ter went Sure, I would work all of system of belief, it is karma. Nobody on again one day when I consider to dodemonstrates more art-based the street for “The morePath” rights. It islike theworking acceptance their things again. was on a of surreal destiny that others was so–different what to I’vecreate seen an in dream with using mythan abilities Western cultures. saw such beautiful people environment for aIstory character. When I makeinarags, play dirty withPath”, eatenitaway posters, such a with brown others walls like “The is a little lessbut emotiongrace around them. It’s hard It was mythical ally driven – we focused liketo a explain. custom creator to gain or magical. feeling I brought a goal. But The when we are free andback just was can incredible. let go, the It makeselements us see ourcome normal so differently. deeper out.lifeI never speak about the JM: Your works areit technically very sophisticated and meaning. I prefer when people just feel something. you successfully meshtoelements That’shave better for me. Weincorporated see what we want see and into your recent work.to How we feel what we want feel.do you find working with mesh and do you see it as the future of the virtual arts? CJ: is ahave dream come true for work me, it as really is. I didgo start JM:ItYou described your a “letting of with sculpts because wasspirits told it’s soon going be a long grieving, to letI the pass, and starttonew mesh here,Your but Iwork couldn’t wait. Mesh has itsthemes trickiness. in peace”. stunningly explores of It’s very The hardspirit to doofallone yourself from dramatically beginning torises end rebirth. character and it render okay Do here. do on have land beimfrommake its corpse in “Spirit”. youWe draw Eastern pacts no matter how much we like something, liefs ofand reincarnation? we do need to make sure it doesn’t fill a sim too fast. I think that itsay enables to have much more to CJ: I can’t I am ausreligious person, butfreedom I have an create here, showbelief how that we work also.them Manytoalways ethic, and antoinner we want go in use prefabricated It was atiny format peace. A dream is sculpties. like an everyday deaththat for was me. just in here. Mesh is a in medium that’sItused in I driftuseful off into another world my dreams. seems

Pictures: Spirit by claudia222 Jewell (Secondlife)

37


38

metaverse art

quite natural to me that death would be quite similar to sleep. I went to India alone when I was 18, and it made a deep impression on me, like time travel. There were so many different smells in the cities – some nice, some horrid. I learned they have different gods they pray to. They said one god is too busy to listen to all of our problems. I found it brilliant. I’m not sure, but I think I can’t see it as a one-god thing. For me, all here is a wonder in itself. We just rarely notice things. Our lives are usually busy and we’re always in need of time rushing from one appointment to the next. It’s easy to forget that there is something else here besides ourselves and the favorite shopping we think we need. For me, to create is like the opposite of consuming. Yes, I think seeing India broke my heart, made me scared, made me feel like in a fairytale, and made me just feel like I traveled into a totally different time. I’ve never felt it again that strong since. We call it adventure, because we were afraid and had big open eyes. But it was sure a trip I will never forget. Maybe we need hope, where our rational minds can’t make up a good reason to keep on doing the hard life, but I realized that we accept what’s normal to us, and in their system of belief, it is karma. Nobody demonstrates on the street for more rights. It is the acceptance of their destiny that was so different than what I’ve seen in Western cultures. I saw such beautiful people in rags, dirty brown walls with eaten away posters, but such a grace around them. It’s hard to explain. It was mythical or magical. The feeling I brought back was incredible. It makes us see our normal life so differently. JM: Your works are technically very sophisticated and you have successfully incorporated mesh elements into your recent work. How do you find working with mesh and do you see it as the future of the virtual arts? CJ: It is a dream come true for me, it really is. I did start with sculpts because I was told it’s soon going to be mesh here, but I couldn’t wait. Mesh has its trickiness. It’s very hard to do all yourself from beginning to end

and make it render okay here. We do have land impacts and no matter how much we like something, we do need to make sure it doesn’t fill a sim too fast. I think that it enables us to have much more freedom to create here, to show how we work also. Many always use prefabricated sculpties. It was a format that was just useful in here. Mesh is a medium that’s used in games, movies, digital media. I see it as a challenge; it is harder for me to make something I like. Technique is very much needed to do it well. And the programs aren’t easy to understand either. But I am sure some, like me for example, will bloom in some ways. To see what they’ve made rigged inside here is an experience I wish for all to have. Compare it to making your own cake. The smell out of the oven – the choice how to decorate it. It’s freedom. We all can go on building with prims or sculpties. Mesh is just an extra that can enable some to get further into a new medium one day. JM: Our readers would be very interested in the technical aspects of your work. Without revealing any trade secrets, what software and other technical tools do you use in your creations? CJ: I use Zbrush most, but do retopo of my models in other software and uv unwraps. I felt like I was in an airplane cockpit at first, with all my bearings lost. After awhile, I saw more and more ways to understand the process. I still have so much to learn. I try to use Maya now also, and used Blender often for rigs and other parts. Blender is well documented and has many tutorials online made by users – very good ones – but it is a little hard for a creative person to be confronted with an interface that has too many words, numbers or terms they’ve never heard of. Now some free programs, like Sculptris, get people’s passions into manipulating in a clay-style way. I made a notecard with some links for people that asked me. It’s best to get free programs and just explore a little, and do step-bystep beginner tutorials, as silly as that sounds. It’s the best way to get a little understanding.


metaverse art

JM: Someone did about a 10-minute machinima of your work – to the soundtrack of Pink Floyd’s “Shine On You Crazy Diamond”. CJ: Yes. That was jjccc, He’s an artist himself. He did a few and he’s great – so different. He made them and never told me a word until later after I had just seen them by accident. I couldn’t make machinimas like the ones of my work here. They’re amazing. Some even made songs themselves and were singing. I realized how much they had love for it that way. It was really nice to see it how they saw it. It becomes a new creation. I think like some write and some make machinimas. Others make content art, play SL gigs here or sell things. We see this virtual world differently than the way just visitors do. We all have a drive to make things better, in our ability. Also all the photographs. So many ways to create here. Even drama we can have here ^^. Just no smell or touch. I love SL. It made me learn new things. Who knows what we’ll do next year, but I do see why people like it here. JM: As a prolific and successful virtual artist, what do you see as the future for virtual artists? Is the picture rosy or bleak? CJ: It’s up to us. I feel we have some tools. Who will use them and see them as a gift, time will tell. But I do believe that we will see better graphic rendering, better creations, and new ways to express. I hope one day to make a RL installation, using characters I made in a kinetic way. So visitors not familiar with virtual worlds can walk into a space and accidentally animate creatures on a screen with renderings I set. Much was not very easy for us to get experienced with making 3-D, but SL is a great place to start to understand the basics of game or film-related methods and techniques. We probably would have always wondered how it’s done. My favorites in SL are the ones who experiment and find ways to make something special. No matter what medium they prefer to use. We all try.

JM: The Lindens have been faulted for not supporting the arts enough in SL, but through the LEA (Linden Endowment for the Arts), which supported “The Path”, they have made attempts to help artists. What more, if anything, do you think the Lindens could do to help nurture the virtual arts community? CJ: Umm, tricky question haha. I am not sure. I think we all try to make things here, no matter if it’s called art or other names. Seeing all the LEA sims makes me feel that many have a place to make installations now, more than ever before. And amazing artworks all of them. I think it can be difficult for sim owners that always invited artists before, now that LEA is here. All have many sides, and it’s difficult for me to say what’s right or wrong. I hope all enjoy it and do the best as long as it’s there. We will feel a missing spot once it is gone again. I am super happy seeing my progress. I think as long as we love something we do with a full heart, it can make us so passionate that we get out of any dark hole that’s left. JM: Claudia, it has been such a pleasure to share your thoughts about your work and the SL art scene. I hope these insights will encourage our readers to explore “Sprit” and other of your works, for you truly are one of the shining creative lights here in SL. Thank you, Claudia. I hope we’ll continue to enjoy your phantasmagoric delights for many years to come. rez magazine

39


40

metaverse art


metaverse art

41


42

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

43


44

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

45


46

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

47


48

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

49


50

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

51


52

metaverse art


metaverse art

53


54

metaverse art


metaverse art

55


56

metaverse art


metaverse art

57


58

metaverse art


metaverse art

59


60

metaverse art


metaverse art

61


62

metaverse art

Pictures: Spirit by claudia222 Jewell (Secondlife)


metaverse art

ebration of Japanese popular culture”. (click images to enlarge)

1.2 Tendences Full Sim Mikati Slade

A Healthy Dose of Mikati Slade Pixi Rain I logged in to see a group notice from Art Gallery Diabolus (home of the Cybernetic Art Research Project) announcing that the latest installation by Mikati Slade would be opening in a few hours. I knew I would definitely be pulling out all the stops to be there! Mikati is a Japanese digital artist who studied classical sculpture and drawing at university. I first met her at Burn2 2011 and said at the time: “Now, if I had to isolate just one exhibit for you to go see…just one, then, without doubt it would be Mikati Slade’s simply stunning ‘Popscape’. It is a gigantic, no-apologies, no-compromise cel-

Her new installation, Kuru Kuru World maintains the Japanese Pop Art style of Popscape but, believe it or not, is actually even bigger than Popscape, is even less apologetic than Popscape and makes even fewer compromises than Popscape! This is a tremendously good thing! Such is the respect for and interest in Mikati’s work that at the opening I saw Bryn Oh, Scottius Polke, Marcus Inkpen, Fuschia Nightfire, Claudia222 Jewell – all of whom I admire and have previously blogged – prolific art photo-journalist Tim Deschanel, noted art blogger Quan Lavender and many others also attended. However, I was the only person with the depth of fashion sense to proudly don Mikati’s “Popscape” hat! There is something decidedly uplifting and healthy about Mikati Slade’s work. It is brain candy; indeed, it is ?????? for the soul! Mikati’s work cheers the heart on a frosty day! It provides colour, comfort and warmth in an increasingly gray, disturbed and cold world. Is there a deep meaning to this work, Kuru Kuru World? Probably, yes. Almost certainly Mikati will be able to share with you some philosophy or idea behind her installation. And this is all good. But, you know what? The work is - in and of itself, as a visual structure in its own right - enjoyable enough that there is no *need* to overlay a secondary layer of significance. I love it just how it is. I mean, you don’t play Pacman and expect to

63


64

metaverse art

discover supernatural life, right? Or amuse yourself with Super Mario Brothers and expect each coin to turn into the Higgs Boson. Or even while away a few hours on Street Fighter II Turbo and expect to fight Titian as the End-Level Boss! Of course not. But nevertheless each of these activities is thoroughly enjoyable and worthwhile in their own right, without any need for further explanation or justification. And so it is, I believe, with Kuru Kuru World. There is nothing “shallow” about this installation. On the contrary, Mikati Slade proves herself to be a digital sculptor of formidable knowledge and talent, with a deep understand of colour and shape. It is just, simply, that Kuru Kuru World is so enjoyable an experience that it doesn’t *need* any vindication other than to be what it is. Kuru Kuru isn’t, in my opinion, a cerebral installation. Nor is it a sensual installation. It is a visceral gut-level injection of innocent joy. And for that reason alone, I sincerely hope you visit it.


metaverse art

65


66

metaverse art


metaverse art

67


68

metaverse art


metaverse art

69


70

metaverse art


metaverse art

71


72

metaverse art


metaverse art

73


74

metaverse art

mitaki slade


metaverse art

75


76

metaverse art


metaverse art

77


78

xx

metaverse art


metaverse art

79


80

metaverse art


metaverse art

81


82

metaverse art


metaverse art

83


84

metaverse art


metaverse art

85


86

metaverse art


metaverse art

87


88

metaverse art


metaverse art

89


90

metaverse art


metaverse art

91


92

metaverse art


metaverse art

93


94

metaverse art


metaverse art

95


96

metaverse art


metaverse art

ally about how I am. I have these impulses to do this or that and before I know it I am half way in creating it.

1.2 Tendences Full Sim Rebeca Bashly Inferno

Interview: Rebeca Bashly I am happy to report that Rebeca Bashly agreed to be interviewed for this blog. We spent almost a week trying to find a time to sit down together and finally ended up getting together last night at Rebeca’s place. Below is the interview that followed. Rebeca is currently exhibiting at Nordan Art. Flora Nordenskiold: Your ice statues are absolutely magical. Would you please tell us a little bit about how they came about, i.e. what got you started working on them? Rebeca Bashly: Well Flora, I honestly have no idea how all started…I know I did not plan to make ice sculptures…I just did them, that is re-

Flora Nordenskiold: Together with Igor Ballyhoo you also made Snowcrash, a creation based upon the novel by Neal Stephenson. This is a fantastic project, I have never seen anything like it in Second Life. Please tell us a little bit about this experience. Rebeca Bashly: Building Snowcrash with Igor is the most amazing thing that happened to me here. Imagine, building such fantastic project with the best builder in SL…my mind was ecstatic!! It is not something you can easily describe, you just have to be there….to feel it. His creative energy is so strong, so forceful… it’s just overwhelming. We were building Snowcrash so fast…it was like in a dream. Building with Igor made me the builder I am now. Flora Nordenskiold: Your new build, “House Where Nobody Lives,” left a lasting impression on me, but its different than the ice statues and different than Snowcrash. What inspires you to create so many different things in Second Life and what are some of the challenges you have come up against? Rebeca Bashly: Inspiration can come from anything and anywhere really, but all that I make is different and will be different, because that is me. I am always breaking out of my creation comfort zone and that makes me feel so free, so happy! When i was building Snowcrash the difficult thing was that I had to log out to get some sleep and I wanted to do it 24/7. When I built ice sculptures it was really hard to make perfect ice texture and it made me crazy. When I was build-

97


98

metaverse art

ing house where no body lives, I was not really thrilled when I realised that I was making it just for it to sit in my inventory, and it was way too pretty for that. So every build has its challenge. Flora Nordenskiold: What are your thoughts on art and creativity in Second Life? Rebeca Bashly: I generally don’t think sad thoughts. Most of it I don’t like or I just don’t understand.^^ Flora Nordenskiold: Finally, I love Second Life, but I know I also sometimes struggle finding time for it. There are other times when I ask myself why I keep on doing it. What is it in your opinion about Second Life that keeps us coming back? Rebeca Bashly: I can only speak for my self really, I see that ppl are often here from completely different reasons than mine. What makes me come back is that I can create here with such ease, I have all I need for it! And those wonderful ppl i met here. Besides, its like being in a cartoon, and what kid can resist that. :) Flora Nordenskiold: Thanks, Rebeca. Rebeca Bashly: Thank you.


metaverse art

Inferno The first circle, Limbo The second circle, Lust The third circle, Gluttony The fourth circle, Greed The fifth circle, Anger The sixth circle, Heresy The seventh circle, Violence The eight circle, Fraud The ninth circle, Treachery Rebeca Bashly’s work Inferno is a nine-level work based upon the nine circles of suffering described in the Inferno, the first part of Dante Alighieri’s Fourteenth-Century poem, the Divine Comedy. The nine circles of the Inferno (or Hell) are located within earth and are separated into three parts, representing three types of sin; self-indulgent sins (the first five circles), violent sins (circles six and seven) and malicious sins (circles eight and nine). The journey starts off in the dark woods, where we first meet Virgil, the poet, who will guide us in our travels to the underworld and through the nine circles of hell. The grey, threatening seeming forest consists of barren trees, with suffering faces as an integral part of their trunks. On our journey, we will continue seeing Virgil, not only as a guide, but also a teleport, transporting us through the nine circles of hell. We eventually enter hell through the Gate of Hell, noting the inscription “abandon all hope” above the gate. The entrance is large and dark, lending a sense of doom. The first circle, Limbo, is a region on the edge

of hell and it is meant for those who did not accept Christ, in some sense it is a lesser form of Heaven. The stone castle with the seven gates, representing seven virtues, is large and dark. We enter from a bridge and then find ourselves standing in a yard, with a grass ground, in front of groups of white, translucent figures sitting on the grass in the dark; these are some of the great thinkers, wise men, scientists, poets and philosophers. Entering the castle, we first come across Homer and Socrates. As we continue, climbing winding stairs, we see other white, translucent figures, there is even a child in a closet at the bottom of the staircase. The second circle, Lust, contains those led astray by lust; these are the first ones truly punished in hell. We find ourselves standing in a barren, moonlike landscape, on the edge of a large, deep hole, out of which a reddish, translucent whirlwind of faces appear. These faces seem to be in great agony and distress. Here we witness the conflict of love and lust and the tension between attraction and desire. The third circle, Gluttony, is a space for those involved with self-indulgence and addiction. This is a gloomy place where people lie scattered in a brownish area containing vile slush and mud produced by a never-ending muddy rain. There is a sense of doom and darkness hovering over these people suffering in their own misery.

99


100

metaverse art


metaverse art

101


102

metaverse art


metaverse art

103


104

metaverse art


metaverse art

105


106

metaverse art


metaverse art

107


108

metaverse art

mitaki slade


metaverse art

109


110

metaverse art


metaverse art

111


112

xx

metaverse art


metaverse art

113


114

metaverse art


metaverse art

115


116

metaverse art


metaverse art

117


118

metaverse art


metaverse art

119


120

metaverse art


metaverse art

121


122

metaverse art


metaverse art

123


124

metaverse art


metaverse art

125


126

metaverse art


metaverse art

127


128

metaverse art


metaverse art

129


130

metaverse art


metaverse art

1.2 Tendences narratives Bryn Oh

What

131


132

metaverse art


metaverse art

133


134

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

135


136

metaverse art

Anna’s Many Murders


metaverse art

137


138

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

139


140

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

141


142

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

143


144

metaverse art


metaverse art

Anna’s Many Murders

145


146

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

147


148

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

149


150

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

151


152

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

153


154

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

155


156

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

157


158

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

159


160

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

161


162

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

163


164

metaverse art

Anna’s Many Murders


metaverse art

165


166

metaverse art

Anna’s Many Murders


metaverse art

167


168

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

169


170

metaverse art

Anna’s Many Murders


metaverse art

171


172

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

173


174

metaverse art

Anna’s Many Murders


metaverse art

175


176

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

177


178

metaverse art

Anna’s Many Murders


metaverse art

Anna’s Many Murders

179


180

metaverse art

Anna’s Many Murders


metaverse art

181


182

metaverse art

Anna’s Many Murders


metaverse art

183


184

metaverse art

Anna’s Many Murders


pirats art kahos

Kahos est maintenant arrivé. Vous aurez à réaliser votre sculpture sur le theme : Bombe H et l’équilibre (écologique, politique..........)

1.4 Tendences colaboratives: pirats art kahos 2011

The H-bomb and the balance The 8 participating artists are Aloisio Congrejo, Cherry Manga, Daniele Daco Costantin, Elie Maurice, Fuschia Nightfire, Josina Den Burger, Merlino Mayo , Typote Beck FRANCAIS Cher artiste secret, Le moment de dévoiler le thème de travail pour Art

La musique qui accompagnera le travail est : Child in Time de Deep Purple, elle sera diffusée sur le lieu de travail, pendant toute la durée du work in progress. h t t p : / / w w w . y o u t u b e . c o m / watch?v=OorZcOzNcgE Documentations : h t t p : / / f r. w i k i p e d i a . o r g / w i k i / A r m e _ nucl%C3%A9aire http://fr.wikipedia.org/wiki/Trait%C3%A9_sur_ la_non-prolif%C3%A9ration_des_armes_ nucl%C3%A9aires http://www.youtube.com/watch?v=jfpQNfcRE1o &feature=player_embedded Pour cette 2ème édition, qui débutera le 1er avril 2011, la marraine artistique est Kristine Schomaker, Gracie Kendal in SL, et Art Kahos est hébergé par l’Ecole SL qui fournit également les compteurs. Chaque artiste devra utiliser 400 prims exactement. Chaque artiste devra utiliser 100 prims par semaine, un compteur sera en place pour que chacun puisse suivre son évolution dans le travail. Le parrain, ainsi que les organisateurs veilleront au bon déroulement de l’avancement de la sculpture. Les artistes ne devront pas communiquer entre eux sur le résultat final. Il ne s’agit pas d’une construction collective. Mais le résultat sera une œuvre unique commune. Chaque artiste devra s’adapter aux travaux des autres, en aucun cas il ne pourra défaire les travaux ré-

185


186

pirats art kahos

front COVER You’ll need to export your finished document in PDF/X-3 format with the document bleed settings turned on. Further directions have been included with your template package though assistance can be found at blurb.com/pdf_to_book You’ll need to upload a PDF for the pages and at least one cover type. If you would like your artwork to extend to the very edge of your finished book then pull your artwork edge to the red bleed line. Keep all critical content, such as text, within the safe text boundary (magenta) or it may be unevenly trimmed. These instructions will not appear in printed book. The layer is suppressed for printing. You may hide or delete this layer if you prefer not to see the instructions.


pirats art kahos

alisés par un autre artiste. A chaque fin de session de travail de l’artiste, il ne doit rester que des prims définitives qui ne pourront pas être modifiées ou enlevées lors d’une session suivante. L’artiste devra être le créateur de toutes les prims et éléments qu’il posera, ils devront être originaux, et ne pas venir d’une création antérieure. L’utilisation des Huge prims est autorisée sous condition qu’au moins une des dimension ne dépasse pas 50 cm. Les temp rezz est interdite. L’utilisation de scripts et de particules est autorisée (attention au lag quand même :-))) Toutes les primitives devront être créées dans le groupe Art Kahos - Pirats (prévoir de rentrer dans ce groupe pour le 1er avril). Quotidiennement, des photos de la sculpture en progression seront prises, ainsi que des prises de vue par kamachinima prod. A la fin du mois de travail, toutes les primitives devront être transférées au groupe soit en full, soit en copy transfert de manières à ce qu’un membre de l’équipe Pirats puisse en prendre une copie qui sera donnée à chaque artiste participant. Un vernissage sera organisé, et la sculpture sera exposée pendant 1mois. Pirats, ses partenaires, ainsi que les artistes participant pourront utiliser cette œuvre ou des images de cette œuvre commune pour toute exposition ou communication. Le nom des artistes participant devra obligatoirement figuré dans toute présentation de l’œuvre. En cas d’impossibilité de faire figurer tous les noms, le lien vers une page web de présentation de l’œuvre, fournie par Pirats sera mentionnée. Le nom de cette œuvre commune sera : “Pirats

187

- Art Kahos - Child in Time». Aucun des organisateurs, partenaires et artistes n’est autorisé à vendre ou céder un exemplaire cette œuvre. Nul n’est autorisé à divulguer le contenu de cette note, avant l’annonce officielle le 1er avril 2011. La participation à cette performance implique l’acceptation de toutes ces règles. Art Kahos consiste à faire naitre une création organisée dans un processus de construction non structuré. Je vous rappelle qu’il ne s’agit pas d’une compétition entre les artistes. Seul l’art sera gagnant. N’oubliez pas ...C’est un secret ! ENGLISH Dear artist secret The time to unveil the theme of work for Art Kahos has now arrived. You have to make your sculpture on the theme : The H-bomb and the balance (ecological, political ...) Music to accompany the work is: Child in Time of Deep Purple, it will be posted on the workplace for the duration of the work in progress. http://www.youtube.com/watch?v=OorZcOzNcgE Documentations : http://en.wikipedia.org/wiki/Nuclear_weapon http://en.wikipedia.org/wiki/Nuclear_Non-Proliferation_Treaty http://www.youtube.com/watch?v=jfpQNfcRE1o&f eature=player_embedded


188

pirats art kahos

For this 2nd edition, which begins on 1 April 2011, the artistic sponsor is Kristine Schomaker, Gracie Kendal in SL, and Art Kahos is hosted by l’Ecole Sl, that also provides the counters. Each artist must use exactly 400 prims. Each artist will use about 100 prims per week, a counter will be in place so that everyone can follow the change in the workplace. The sponsor and the organizers will ensure the smooth progress of the sculpture. Artists should not communicate with each other on the final result. It is not a collective. But the result is a unique work together. Each artist will have to adapt to the work of others in any way he can’t undo the work of another artist. At the end of each working session of the artist, it should remain as permanent prims that can not be modified or removed during a subsequent session. The artist must be the creator of the prims and all elements that arise, they must be original, and does not come from a previous creation. Use Huge Prims is allowed provided that at least one size does not exceed 50 cm. Temp rezz is prohibited. Using scripts and particles is allowed (attention to lag anyway :-)))

use the work or images in this common task for any exhibition or communication. The names of participating artists will be compulsory in any presentation of the work. If unable to include all names, the link to a web page presentation of the work provided by Pirats be mentioned. The name of this joint work will be: “Pirats - Art Kahos -Child in Time.” None of the organizers, partners and artists are allowed to sell or transfer a copy of this work. No person is authorized to disclose the contents of the note, before the official announcement on 1 April 2011. Participation in this performance implies acceptance of these rules. Art Kahos to engender an establishment organized in a construction process unstructured.I remind you that this is not a competition between artists. Only art will win. Remember ... It’s a secret! ITALIANO

All primitives must be created in the Pirats Art Kahos group (plan to get into this group by 1 April). Daily photos of the sculpture will be taken up, and shooting will be too by kamachinima prod.

Caro artista segreto,

At the end of work, all primitives will be transferred to the group either in full or copy transfer in ways that a team member Pirats can take a copy to be given to each artist participating. A vernissage will be held, and the sculpture will be exposed for 1 month.

Dovrete realizzare la vostra scultura su tema : La bomba H e l’equilibrio (ecologico, politico ...) Musica per accompagnare il lavoro è: Child in Time dei Deep Purple, sarà pubblicato sul posto di lavoro, per tutta la durata dei lavori in corso. h t t p : / / w w w . y o u t u b e . c o m / watch?v=OorZcOzNcgE

Pirats, its partners and the participating artists will

documentazione :

Il momento di divulgare il tema del lavoro di Art Kahos e’ finalmente giunto.


pirats art kahos

http://it.wikipedia.org/wiki/Arma_nucleare http://it.wikipedia.org/wiki/Trattato_di_non_proliferazione_nucleare http://www.youtube.com/watch?v=jfpQNfcRE1o &feature=player_embedded Per questa seconda edizione che debutterà il 1° Aprile 2011 il madrina e’ Kristine Schomaker, Gracie Kendal in SL e Art Kahos e’ ospitata da L’Ecole SL Ogni artista dovrà utilizzare esattamente 400 prims. Ogni artista dovrà utilizzare in media 100 prims a settimana, sarà messo un contatore affinché ognuno possa seguire l’evoluzione del suo lavoro. Il madrina cosi come gli organizzatori veglierano sullo sviluppo ed avanzamento della scultura. Gli artisti non dovranno comunicarsi fra loro il risultato finale. Non si tratta di una costruzione collettiva. Ma il risultato sara’ un’opera unica comune. Ogni artista dovra’ adattarsi ai lavori degli altri e comunque non disfare il lavoro fatto da altri. A fine di ogni sessione di lavoro dell’artista i prims devono essere definitivi e nella sessione successiva non possono essere modificati o tolti. L’artista dovrà essere creatore di tutti i prims ed elementi che poserà, dovranno essere originali e non provenienti da creazioni precedenti.L’uso di Prims Enorme è consentita a condizione che almeno una dimensione non superi 50 cm. Temp rezzer è vietato. L’utilizzo di scripts e particles è permesso dando un minimo di riguardo al lag.Tutti i prims saranno creati con il gruppo Art Kahos - Pirats (ricordarsi di iscriversi entro il 1° aprile). foto quotidiano della scultura sarà ripresa, e le riprese da kamachinima prod. Alla fine del mese di lavoro tutti i prims del lavoro dovranno essere messi al gruppo e in formato copy transfert in modo che lo staff di Pirats pos-

189

sa dare in forma completa tutto il lavoro a ciascun artista partecipante. Sarà organizzato un vernissage e la scultura sarà esposta per un mese. Pirats, i suoi partners così come gli artisti partecipanti potranno utilizzare il lavoro e immagini del lavoro per qualsiasi esposizione o comunicazione. I nomi degli artisti partecipanti dovranno obbigatoriamente figurare in qualsiasi presentazione di questa opera. In caso di impossibilita’ di far figurare tutti i nomi ci dovrà essere almeno un link alla pagina web che poi sarà fornita da Pirats. Il nome di questa opera comune sarà: “Pirats - Art Kahos - Child in Time” Nessuno degli organizzatori, parners e artisti è autorizzato a vendere o cedere questa opera. E’ vietato divulgare il contenuto di questa nota prima dell’annuncio ufficiale che si terra’ il 1° aprile 2011. La partecipazione a questa performance imlpica l’accettazione di tutte le regole. Art Kahos consiste nel far nascere una creazione organizzata in un processo di costruzione non strutturata. Vi ricordo che non è una competizione fra artisti. Vincerà solo l’arte. Non dimenticate.....è un segreto!


190

pirats art kahos


pirats art kahos

191


192

pirats art kahos


pirats art kahos

193


194

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

195


196

pirats art kahos

Pirats art kahos 2011


pirats art kahos

197


198

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

199


200

pirats art kahos

Pirats art kahos 2011


pirats art kahos

201


202

pirats art kahos

Pirats art kahos 2011


pirats art kahos

203


204

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

205


206

pirats art kahos

Pirats art kahos 2011


pirats art kahos

207


208

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

209


210

pirats art kahos

Pirats art kahos 2011


pirats art kahos

211


212

pirats art kahos

Pirats art kahos 2011


pirats art kahos

213


214

pirats art kahos

Pirats art kahos 2011


pirats art kahos

215


216

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

217


218

pirats art kahos

Pirats art kahos 2011


pirats art kahos

Pirats art kahos 2011

219


220

pirats art kahos

Pirats art kahos 2011


pirats art kahos

221


222

pirats art kahos


pirats art kahos

223


224

pirats art kahos


pirats art kahos

225


226

pirats art kahos


pirats art kahos

227


228

pirats art kahos


pirats art kahos

229


230

pirats art kahos


pirats art kahos

231


232

pirats art kahos


pirats art kahos

233


234

pirats art kahos


pirats art kahos

235


236

pirats art kahos


pirats art kahos

237


238

pirats art kahos


pirats art kahos

239


240

pirats art kahos


pirats art kahos

241


242

pirats art kahos


pirats art kahos

243


244

pirats art kahos


pirats art kahos

245


246

pirats art kahos


metaverse art

1.5 Tendences Migration Alien Bolero Alien Bolero in SL TLC

247


248

metaverse art


metaverse art

249


250

metaverse art


metaverse art

251


252

metaverse art

Alien Bolero in SL TLC


metaverse art

Alien Bolero in SL TLC

253


254

metaverse art


metaverse art

255


256

metaverse art

Alien Bolero in SL TLC


metaverse art

Alien Bolero in SL TLC

257


258

metaverse art


metaverse art

259


260

metaverse art

Alien Bolero in CRAFT WORLD


metaverse art

Alien Bolero in CRAFT WORLD

261


262

metaverse art


metaverse art

263


264

metaverse art

Alien Bolero in METROPOLIS


metaverse art

Alien Bolero in METROPOLIS

265


266

metaverse art

Alien Bolero in METROPOLIS


metaverse art

Alien Bolero in METROPOLIS

267


268

metaverse art


metaverse art

269


270

metaverse art

Alien Bolero in METROPOLIS


metaverse art

Alien Bolero in METROPOLIS

271


272

metaverse art

Alien Bolero in METROPOLIS


metaverse art

Alien Bolero in METROPOLIS

273


274

metaverse art


metaverse art

275


276

metaverse art

Alien Bolero in SL TLC






Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.