Game, Gaming, Gamification

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GAME, GAMING, GAMIFICATION

6 6.1

References

References Books

Aumann R.J., Game theory, The New Palgrave: A Dictionary of Economics, 2, 1987, p. 460 Branham Leigh, The 7 Hidden Reasons Employees Leave: How to Recognize the Subtle Signs and Act Before It's Too Late, 2005 Caillois R., I giochi e gli uomini, Bompiani, 1981 Fairbairn John, History of Go in Korea, 2007 Huizinga J., Homo ludens; a study of the play-element in culture. Boston: Beacon Press; 1955 Kent Steven L., The First Quarter: A 25-year history of video games. BWD Press., 2000 Kent Steven L., The Ultimate History of Video Games, San Val Inc., 2001 Koster Ralph, A Theory of Fun for Game Design, Paraglyph Press, 2004 Radoff J., Game on: Energize your business with social media games, Wiley Publishing Inc., 2011 Wolf M. J. P., The video game explosion, Greenwood Publishing Group, 2008 pag. 73-177

6.2

Articles

Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World: pp. 42–43 LePine J. A., Team adaptation and postchange performance: Effects of team composition in terms of member’s cognitive abilities, Journal of Applied Psychology, 88, 67-84 Elena Esposito, “Aesthetik und Spiel”, 2007

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