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Rules

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Lobbyist Card

Lobbyist Card

Ages 6+ 2-16 Players

The game follows two groups of players, the landowners and the corporations. It is based on emissions trading policies and land-regulations in the UK that have been built on capitalist ideas regarding green-washing and carbon offsetting through the rise of mandatory and voluntary carbon markets.

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The aim of the game for the corporations is to collect as much pieces of land as possible, while the aim for the landowners is to protect their land from foreign investment.

1

At the start of the game, all players must roll the dice to determine their character, as described in page 7. An additonal player, or one of the existing players, must be made policymaker.

2

Following this, each player is given a sum of 500-1000 CRC of play money, as described in the following pages. Additonally, all players are given 10 carbon credit tokens at the start of the game.

3

The players must then place their character tokens on the board as indicated by their character guide.

Clockwise and starting with the policymaker, each player in turn throws the dice. The player with the highest total starts the play, moving clockwise around the board the number of spaces indicated by the dice and the players character guide.

4

After the first player has completed their play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player’s next turn. Two or more tokens may rest on the same space at the same time.

According to the space the character token reaches, the player may be entitled to buy landor obliged to pay rent, pay taxes, draw a Risk or Summit card, or fall down the ladder, where the player is taken back to a point on the edge of the board (near the starting point).

5 When reaching a point of intersection, players can chose to go down whatever path they prefer based on the land they hope to reach.

Intersections that allow to rise to the next level require a payment of 50 CRC as a minimum per player (based on the level cards presentes), which must be paid upon decision to rise to the level.

6

At any point during the game, the players (in teams or individually) may request to use one of the three lobbyist card they are allocated. Landowners may choose to protest a sale, start a petition, or contact an MP, while corporations may chose to publish a research document, attend private climate conferences, or change their business plan.

7

The game ends with a victory for the corporations when all properties on the board are owned. It ends with a victory for the landowners when they manage to keep their land despite attempts from the other team.

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