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Red Star/White Eagle Rules Booklet

Page 4

[2.4] THE PLAYING PIECES There are 322 playing pieces in two die-cut sheets included with Red Star/White Eagle. These playing pieces are referred to as counters. Some represent the actual military units that participated during the war while others are simply markers used to facilitate certain game mechanics.

on orange unit type box color coding (2.4.4), this unit operates in the Southwest Front.

Nationality

Color

Polish

Blue

Russian

Red

German

Grey

Lithuanian

LB Mosk

[2.4.1] HOW TO READ THE COUNTERS Red Star/White Eagle counter mix includes forces from the opposing nationalities and armies. Each nationality and army is indicated by a color unique to that force:

L

Units may contain special symbols. As illustrated above, Secondary units for purposes of stacking are identified by their unit size indicator being placed inside of a lightly-shaded box. Some units are non-replaceable and marked with a square to the right of their unit type symbol. Certain units also carry intrinsic supply capabilities and are marked with a supply indicator in their upper right-hand corner.

Orange

Lithuanian Lithuanian-Belarusian Moscow

M

Mozyr

N

Nowicki

P

Pomeranian

R

Reserve or Rybak

S

Sikorski

Sib

Siberian

S(K)

Special (Kotovski)

U

Ukrainian

Vol

Volunteer

W

Warsaw

*Galician appears as part of the designation on Russian-controlled units. All armies and nationalities are further distinguishable by the colors of their unit type box as illustrated below.

Units range in size from division down to battalion, and the size of a unit is important for stacking and replacements.

[2.4.2] UNIT EXAMPLE Each counter is printed with a military symbol indicating its nature and function, historical identification, and several numerical factors. The counter examples below indicate the layout of the information on the counters.

Replacement counters (RCs) are provided for both the Russian (red on white) and Polish (blue on white) nationalities. Please note that RCs are either infantry or cavalry based on their unit type symbol (7.2.4.3).

[2.4.3] UNIT SIZE SYMBOLS

The unit illustrated above is the Russian (nationality) 57th (unit ID) Infantry (unit type) Division (unit size) with a Campaign Setup in area“M” at game start. The unit possesses an Attack Factor of 5, a Defense Factor of 3, and a Movement Factor of 7. The unit also exerts a Zone of Control with a Delay Factor of 1. Based on its white on orange unit type box color coding (2.4.4), this unit operates in the West Front.

Symbol

Definition

II

Battalion

III

Regiment

X

Brigade

XX

Division

[2.4.4] UNIT ID/ARMY/ NATIONALITY Each unit has its ID to the left of the unit’s type symbol and its army or nationality (if any) to the right. Unit, Army, and Nationality IDs Abbr. Unit/Army/Nationality B

The unit illustrated above is the Russian (nationality) 14th (unit ID) Cavalry (unit type) Division (unit size) of the Konarmiya Army (army or nationality). The unit possesses an Attack Factor of 8, a Defense Factor of 8, a Movement Factor of 9, and a Charge Factor of 12. The unit also exerts a Zone of Control with a Delay Factor of 3. Based on the black 4

Belarusian or Bashkir

Cauc

Caucasian

Coss

Cossack

FG

Frontier Guard

FK

Freikorps

G

Galician*

J

Jaworski

K

Kopa

KA

Konarmiya © 2017 Compass Games, LLC.

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