[2.4] THE PLAYING PIECES There are 322 playing pieces in two die-cut sheets included with Red Star/White Eagle. These playing pieces are referred to as counters. Some represent the actual military units that participated during the war while others are simply markers used to facilitate certain game mechanics.
on orange unit type box color coding (2.4.4), this unit operates in the Southwest Front.
Nationality
Color
Polish
Blue
Russian
Red
German
Grey
Lithuanian
LB Mosk
[2.4.1] HOW TO READ THE COUNTERS Red Star/White Eagle counter mix includes forces from the opposing nationalities and armies. Each nationality and army is indicated by a color unique to that force:
L
Units may contain special symbols. As illustrated above, Secondary units for purposes of stacking are identified by their unit size indicator being placed inside of a lightly-shaded box. Some units are non-replaceable and marked with a square to the right of their unit type symbol. Certain units also carry intrinsic supply capabilities and are marked with a supply indicator in their upper right-hand corner.
Orange
Lithuanian Lithuanian-Belarusian Moscow
M
Mozyr
N
Nowicki
P
Pomeranian
R
Reserve or Rybak
S
Sikorski
Sib
Siberian
S(K)
Special (Kotovski)
U
Ukrainian
Vol
Volunteer
W
Warsaw
*Galician appears as part of the designation on Russian-controlled units. All armies and nationalities are further distinguishable by the colors of their unit type box as illustrated below.
Units range in size from division down to battalion, and the size of a unit is important for stacking and replacements.
[2.4.2] UNIT EXAMPLE Each counter is printed with a military symbol indicating its nature and function, historical identification, and several numerical factors. The counter examples below indicate the layout of the information on the counters.
Replacement counters (RCs) are provided for both the Russian (red on white) and Polish (blue on white) nationalities. Please note that RCs are either infantry or cavalry based on their unit type symbol (7.2.4.3).
[2.4.3] UNIT SIZE SYMBOLS
The unit illustrated above is the Russian (nationality) 57th (unit ID) Infantry (unit type) Division (unit size) with a Campaign Setup in area“M” at game start. The unit possesses an Attack Factor of 5, a Defense Factor of 3, and a Movement Factor of 7. The unit also exerts a Zone of Control with a Delay Factor of 1. Based on its white on orange unit type box color coding (2.4.4), this unit operates in the West Front.
Symbol
Definition
II
Battalion
III
Regiment
X
Brigade
XX
Division
[2.4.4] UNIT ID/ARMY/ NATIONALITY Each unit has its ID to the left of the unit’s type symbol and its army or nationality (if any) to the right. Unit, Army, and Nationality IDs Abbr. Unit/Army/Nationality B
The unit illustrated above is the Russian (nationality) 14th (unit ID) Cavalry (unit type) Division (unit size) of the Konarmiya Army (army or nationality). The unit possesses an Attack Factor of 8, a Defense Factor of 8, a Movement Factor of 9, and a Charge Factor of 12. The unit also exerts a Zone of Control with a Delay Factor of 3. Based on the black 4
Belarusian or Bashkir
Cauc
Caucasian
Coss
Cossack
FG
Frontier Guard
FK
Freikorps
G
Galician*
J
Jaworski
K
Kopa
KA
Konarmiya © 2017 Compass Games, LLC.
Red Star/White Eagle, Designer Signature Edition