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COMBAT! Rules Booklet

Page 32

COMBAT! R Rally Check (RC): 2.0; 19.0 Rate of Fire (ROF): 13.1; 14.0; 14.1; 14.2 Rout—a Morale State: 17.3; 17.4 • Rout effect on Melee: 17.0 Rubble Off-Board Artillery: 20.0 • Target Hex/Adjacent Hex: 20.0 Rule of 0 (Zero): 2.0 S Scenario Layout and Rules: 22.0 Sequence of Play: 4.0; 5.0 Shaken—a Morale State: 17.1 Size of Terrain: 12.1 Smoke: 18.0 Soldat: 2.0 Spotting Check: 12.0 Squad: 2.0 Surrender: 17.4 T Team: 2.0 • U.S.—Able, Baker and Charlie: 8.1 • German—Red, Blue, White and Yellow: 8.2 Terrain • Building: 11.02 • Crater (Rough Terrain): 11.15 • Depression: 11.08 • Field: 11.12 • Foxhole: 11.13 • Hedgerow (Rough Terrain): 11.05 • Logs: 11.11 • Long Grass: 11.07

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• Marsh (Rough Terrain): 11.04 • Orchard: 11.10 • Rocks (Rough Terrain): 11.01 • Rubble (Rough Terrain): 11.14 • Stream (Rough Terrain): 11.09 • Trees: 11.03 • Wall (Rough Terrain): 11.06 Terrain—Enter non-Open: 9.4; 11.0, 12,0, 19.0 Tough Character Skill: 8.1; 16.0 Troop Quality Check (TQC): 2.0, 19.0 • see Rule of Zero (0) Troop Quality: 2.0; 17.1 V Victory Conditions: 22.0 W Weapons—description and example: 14.0 • Belt-Fed Weapon: 14.3 • Grenades: 14.2 • Range: 13.0; 14.0 • Slow and Heavy Weapons: 14.1 Weapon Skills (WS): 2.0 • Character Weapon Skills: 8.1; 8.2; 13.0 • see Rule of Zero (0) Wound: 2.0; 16.0 • Close Call—Morale Check: 16.0 • Light Wound—Wound Morale Check (WMC): 16.0 • Bad Wound—WMC: 16.0 • KIA: 16.0; 16.2 Wound Morale Check (WMC): 2.0; 16.0; 19.0

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6/26/19 4:12 PM


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