Games as Social Space panel with Keita Takahashi When: At 6 p.m. Thursday, Jan. 31 Where: The Jepson, 2 W. York St. Cost: Free Info: telfair.org
PULSE Art + Technology Festival
Where: Jepson Center, 207 W. York St. When: Jan. 30–Feb. 3 Admission: All events are free Info: Telfair.org
Schedule
Continuing
Games as Social Space: Curated by Babycastles. Through Feb. 2. A special installation of 3-D PacMan, a playable room–sized projection based on the original game. Created for the 2012 Babycastles Summit at the Museum of Art and Design in New York, this new take on the classic game was envisioned by legendary game developer Keita Takahashi. Leveling the Genres and other works by Derek G. Larson. Through Feb. 5. A selection of mixed media and motorized works, video and animated GIFs. Unfamiliar Behavior: Works by Hye Yeon Nam. Through April. Exhibition by digital media artist working in performance video, experimental interaction design, and robotic installations.
Events Jan. 30
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Lecture and Demonstration by digital artist Hye Yeon Nam. 6 p.m.
Jan. 31
Artists Panel for Students with Keita Takahashi and Andrew Hieronymi. 11 a.m. Games as Social Space: A conversation with Keita Takahashi, Douglas Wilson and Clement Shimizu, moderated by Babycastles. 6 p.m. Live Game Play: Johann Sebastian Joust (with game developer Douglas Wilson). 7 p.m.
Feb. 1
Artists Panel for Students with Onyx Ashanti and Derek G. Larson. 11 a.m. Performance: Beatjazz by Onyx Ashanti. 6 p.m. “Indi–Visible” by the Medeology Collective. 6 p.m. (in the Atrium)
Feb. 2
Game Cabinet Workshop and Pop Up Arcade with Babycastles. 10 a.m.–1 p.m. Huggable Nature with Hye Yeon Nam. 10 a.m.–1 p.m. Family Day: 3D Printing, Music Technology and 3 p.m. demonstration/performance by Onyx Ashanti. 2–5 p.m. Game Night featuring Johann Sebastian Joust. 5–7 p.m.
Feb 3
Blank Page Poetry/Presented by Indigo Sky Community Gallery. 6 p.m.
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what it means to design games that mirror the unpredictable interactions between humans rather than entice them to sit in dark rooms for hours on end. “As we already know from classic forms like sports and boardsgames, games are a great way to bring people together and nurture different kinds of social spaces. Videogames can do that too!“ he says. ”I’m interested in appropriating — and subverting — technology to help create fun, social, spectator–friendly experiences.” Johann Sebastian Joust appears in the award–winning SportsFriends, a collection of four multiplayer games designed to keep people interacting and spectators engaged. Also included in this assemblage of frenetic fun are the Atari nostalgia–evoking BariBaraBall, vault–happy SuperPoleRiders and Hokra, based on simple square graphics but nevertheless highly competitive. Sportsfriends will also be available for play at PULSE. In these times of Mortal Kombat and Gears of War, reaching back to the kinder, gentler play of Pong and PacMan may seem like aberrations from the avant–garde art world. But the success of Takahashi’s Katamari Damacy and the Kickstarter support of Johann Sebastian Joust seem to show a different trend. As Telfair Education Director Harry Delorme noted this week in a guest blog post for the Creative Coast, the video game industry might do very well by trading blood and guns for silly characters and blinking rainbows. The demand is there. Ms. PacMan and her enduring pink bow prove it. cs
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