Women Cinemakers meets
Jasmine Isdrake Lives and works in Stockholm, Sweden TIME is a multi layered experience taking place in unknown endless spaces controlled by time. Time-thieves steal our limited heartbeats and we need to take back control. Time Is My Essence. This work also taps into themes of identity, privacy and surveillance, female disembodiment and castration. My film work is influenced by my game design methods. Nonlinear movements through different worlds and levels, journeys into the in-betweens and unknowns, where time is fluid. It is also effected by my research in non-verbal communication, from dance- and musicvideo styles to cyborg implants that I have in my body. Music and technology as extension of body, used to express emotion and feel present without words.
An interview by Francis Quettier
questions around things like artificial intelligence and consciousness. It
and Dora Tennant
was always important for me to be in many different fields and channel
womencinemaker@berlin.com
out my findings through art, a science that lets me be more experimental than other sciences I work within. My cyborg art grew out of this interest
Hello Jasmine and welcome to invite our readers to visit
: we would like to in order to get a wider idea
in tech as extension of the body, and how we perceive and design architecture, transportation, fashion, skin modifications and digital avatars.
about your practice and we would start this interview with a couple of
The merging of my body and tech, and of digital and physical layers, drive
questions about your background. You have a solid training and after
much of the work I do.
your studies in the fields of media, art and archaeology: how do these experiences influence your evolution as an artist? Moreover, how does your
dued to your studies in Cognitive science,
Visualisation in architecture, art and design address your artistic research? Jasmine: Starting my academic journey in Archaeology is of value in any research I do. There I encountered the deep human need of stories and artistic expressions. From early gaming pieces and boards to labyrinths and images on rocks. Silent objects giving clues to how we interact and perceive
For this special edition of
we have selected
, an interesting video project that our readers have already started to get to know in the introductory pages of this article and that can be viewed at
. What has at
once captured our attention of your insightful inquiry into the elusive notion of time is the way the results of your artistic research provides the viewers with such a captivating walking our readers through the genesis of
experience. While , would you tell us
how did you develop the initial idea and what did you attract of this theme?
each other and our spaces. Film and new media studies later gave me the tools to create my own experiences. Archaeology also fueled my interest for
Jasmine: Time is something constructed, something the society I live in
technological development, and cognitive sciences fueled philosophical
has set up to control the way this society works. It is based on some kind