BBVA Innovation Edge. Gamification (English)

Page 8

Gamification, What is it?

Key Findings about Gamification

A

s is the case for an emerging concept, defining the term “correctly” is both challenging and elusive as it depends on who you talk to: platform providers, game designers, practitioners, industry observers, etc.

■■ Gamification

is positioned to become a significant trend over the next few years.

■■ Organizations

are increasingly turning to gamification to motivate changed behaviors, and engage internal and external stakeholders.

Below, a Google Trends snapshot taken on April 2012 shows the historical evolution of Gamification as a search term. According to Gartner, “gamification has emerged as a recognizable trend. Rarely does an emerging trend impact so many areas of business/ society.”

■■ Novelty

and hype are driving the current success of gamification.

■■ Success

doesn’t come easy. “During four decades of video game development, many games have failed despite their developers having the best intentions”.

Sources: Gartner | Gamification Primer: Life Becomes a Game, enero 2011. Gartner | Maverick Research: Motivation, Momentum and Meaning: How Gamification Can Inspire Engagement, October 2011. Gartner | Innovation Insight: Gamification Adds Fun and Innovation to Inspire Engagement, December 2011

Some formal definitions

Researcher and Game Designer “The use of design elements from video games in non-game contexts to make a product, service, or application more fun, engaging, motivating” Source: Sebastian Deterding | Getting “Gamification” Right, January 2011

Gamification Platform Provider “When used in a business context, gamification is the process of integrating game dynamics (and game mechanics) into a website, business service, online community, content portal, or marketing campaign in order to drive participation and engagement.”

Evolution of the term “Gamification” in Google search

Source: Bunchball | Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior, October 2010

Practitioner (Gamification Industry)

100 80

Gamification is “the process of using game thinking and mechanics to engage users.”

60

Source: Gabe Zichermann | Gamification: Innovation and the future, 2012

40 20 0

Oct 10

Jan 11

Apr 11

Jul 11

Oct 11

Jan 12

Apr 12

MENU

Industry Observer “Gamification uses game mechanics, such as challenges, rules, chance, rewards and levels, to transform daily tasks into playful activities.” Source: Gartner | Innovation Insight: Gamification Adds Fun and Innovation to Inspire Engagement, December 2011

14

September 2012 | GAMIFICATION 15


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.
BBVA Innovation Edge. Gamification (English) by Centro de Innovación BBVA - Issuu