blender geme engine_tutorial

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Reference

Users (But) If the block is used by more than one Object, this button shows the total number of Objects. Press the button to change this to “Single User”. An exact copy is then created.

OB: (TextBut) Gives the current Object a new and unique name. The new name is inserted in the list and sorted alphabetically.

This group of buttons specifies Object characteristics.

DrawType (MenuBut)

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Choose a preference for the standard display method used in the 3DWindow from the list provided. The “DrawType” is compared with the “DrawMode” set in the 3DHeader; the least complex method is the one actually used. The types, listed in increasing degrees of complexity, are: Bounds. A bounding object is drawn in the dimensions of the object. Wire. The wire model is drawn. Solid. Zbuffered with the standard OpenGL lighting. Shaded. This display, which uses Gouraud shading, is the best possible way to view the manner in which Blender renders. It depicts the situation of a single frame from the Camera‘s point of view. Use CTRL+Z to force a recalculation. The „Draw Extra“ options are displayed above the selected DrawType.

BoundBox (TogBut)

A bounding object is displayed in the dimensions of the object.


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