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ISSUE 9 / MARCH-APRIL 2012

The Orient Ceiga Magazine

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3DTotal Publishing is an independent publishing house specializing in books in the digital art industry. Launched in 2010, the company has gone from strength to strength and is rapidly developing a reputation as one of the most exciting up-and-coming publishers in the digital art field.

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Beginner’s Guide to Digital Painting in Photoshop Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program. ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

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This offer will expire at the end of February 2012


Digital Painting Techniques: Volume 3 Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights. ISBN – 978-0-9551530-4-4 | Softback – 216mm x 279mm 288 full color premium paper pages | £29.99 / $49.99

Digital Art Masters: Volume 6 Originally launched in 2005, the annual Digital Art Masters series continues to showcase the work of some of the finest 2D and 3D artists from around the world. The latest volume, Digital Art Masters: Volume 6 is our biggest book yet. It welcomes another 50 up and-coming and veteran artists, and follows the tradition of taking readers beyond the breathtaking images with detailed breakdowns of the techniques and tricks each artist employed while creating their stunning imagery. ISBN – 978-0-9551530-5-1 | Softback – 216mm x 279mm 320 full color premium paper pages | £32.00 / $52.50

The Art of Atomhawk Design Founded in 2009, Atomhawk Design has quickly developed a reputation for delivering exceptional concept art for the film, games and online industries. Boasting some of the most talented and cutting-edge artists in the industry, this young company has now teamed up with 3DTotal to bring together a collection of artworks that represent the very pinnacle of their work. ISBN – 978-0-9551530-4-4 | Softback – 216mm x 279mm 224 full color premium paper pages | Sale Price: £19.99 / $32.00

www.3dtotal.com | www.3dtotalpublishing.com www.facebook.com/3dtotal | www.twitter.com/3dtotal Ceiga Magazine

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www.ballisticpublishing.com 4

Zhouzhiruo by Ruoxing Zhang, Beijing Perfect World Network Technology Co., Ltd., CHINA


contents MAR - APR 2012

On the front

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Old Fairytales

14

Mecha

28

Tourist For A Day

38

Brave Warriors

54

Oriental Beauty

70

Ceiga Magazine

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Put us in your Circle Or just give us a +1

on https://plus.google.com/118346246836671454511/posts

Ceiga Magazine

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Orientals find BEAUTY not only in the thing itself but in the pattern of We

the shadows, the light and darkness which that thing provides.

U

- Junichiro Tanizaki nlike the last issue I’m not going to tell you a bunch of facts about oriental countries but you’ve probably guessed by now that’s what this issue is about. Many if not all artists have some appreciation of eastern cultures and are somewhat influenced by it since it’s fairly different from western cultures. Manga and Anime have a different style from western cartoons, not only in their art style but also with their story lines. Traditional

and modern architecture also vary greatly in both cultures, as well as their legends, myths and ways of combat.

This issue of Ceiga explores and appreciates some of these differences, and it even contains the interpretation of eastern culture by western artists. You my notice that this issue is a lot more like a magazine in terms of containing readable articles instead of just pictures. We have a review, and an interview, and an article from an external author. I would really like to know if you prefer this inclusion of articles, or if you prefer an picture only Ceiga.

R.Bray

Richard Bray Editor

Ceiga Magazine

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On The

Front T ‘Queen Of DISCO pt.7’ by Nelson Wei (nelson-wei.cgsociety.org). Modelled in Maya.

his is probably not the t ype of image you were expecting to see on the front cover of an oriental issue, but if you’ve been a fan of Cegia you will know by now that we always do things differently. It would have been normal to see a traditional oriental picture of let’s say a woman, a monk, or a temple. But Nelson Wei’s ‘Queen of Disco pt.7’ works perfectly for the front cover as it shows off a more modern oriental societ y. Bright luminous colours show off the constantly innovative technology emerging from the east, as well as the more youthful manga and part y scene. The Madonna fans amongst you will notice the clothes the main character is wearing are similar to what she wears when she performs. Wei based this image on Madonna’s ‘The Confessions tour 2006’ which to a certain extent symbolises western influences in parts of the east.

Ceiga Magazine

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“

If you want you intelligent, read th you want them to b read them mo

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ur children to be hem fairy tales. If be more intelligent, ore fairy tales.

“

Albert Einstein

Ceiga Magazine

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Chinese Faery .

Chengbin Du

14

chengbindu.cgsociety.org/gallery

.

3ds max, Mudbox


Old Fairytales

Ceiga Magazine

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Asian Mage . . Arno Schmitz

16

arnoschmitz.com

Maya, Mudbox, ZBrush


The Chinese ghost . . Disa Zhao

zhaodisa.cgsociety.org/gallery

Maya, ZBrush Ceiga Magazine

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Yama and the Red Dragon . . Jason Mark

18

web.me.com/jempix

3ds Max, ZBrush


Ceiga Magazine

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Monkey King . . Xiaoyu Wang

20

cgxiaoyu.com

Maya, ZBrush


Pigsy Ceiga Magazine

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Earth God Dragon: First Encounter . . Raul Arosemena

22

raularosemena.daportfolio.com

Maya, ZBrush


Yuji . Rui Shen

330180320@qq.com

.

3ds Max, ZBrush Ceiga Magazine

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Digitat Art Masters: Volume 6 Book Review

Ceiga Magazine

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Masters of Art I must admit, I’ve never really been a fan of purchasing gallery books to look at images I can find on the Internet for free, however ‘Digital Art Masters Volume 6’ is definitely, simply not your typical everyday gallery book. The great selection of both 2D and 3D artwork featured in the book, insightful tips given by the many talented artists, and the great layout of the design and the layout of the book itself are just a few things that justify its price tag and make it a valuable tool that every digital artist should own.

t

hey say we should ‘never judge a book by its cover’, but I’m pretty sure we all do (even if we don’t want to admit it), so I’ll do something different and talk a little bit about the cover art. The cover image of the book, ‘Fish Man’ by Fabricio Moraes shows an anthropomorphic fish armed with a water pistol, standing knee deep in swamp water, this angry looking character is wearing what seems to be a yellow spacesuit; and the whole image is surrounded by green leafless trees and a subtle fog. Arguably this ‘fish man’ is not the best image in the whole book, nevertheless it sets a good tone for the book and presents the viewer with a good example of the quality of work to be expected. The design and layout is akin to a professional photography book, presented in a simple and clean way. No overlap in text and images, and there are no cursive designs to be seen, (apart from in some of the images of course). The general colour scheme is dark grey and white which makes the book easy on the eyes and allows the colours of the artwork to stand out more, making the thumbnails of the artists face black and white added a nice touch of class.

About The Book ‘Digital Art Masters Volume 6’ contains the work of 50 talented artists both 2D and 3D with each explaining the various tips and tricks they used to create their artwork. Each artist has a fair bit to say about their work and nearly all of them have progression images of their work, almost as if they knew their work was going to be featured and took screenshots of it whilst it was in development. I was impressed with the quality of English used by each artist in the text even though English isn’t the first language of some of the artists. Nevertheless, each artist gave a good account of their work and shared important pieces of information about their workflow.

The majority of the artists used 3DS Max for modelling, Vray for rendering and Zbrush for sculpting, whilst explaining their work process they tend to go into detail and use very specific terms and processes with these software, so if you have no experience with these then you might not completely understand what the artist is talking about. For example, a few artists mentioned adaptive dmc for Vray and transpose in Zbrush which was like Portuguese to me being a Mental Ray and Mudbox user. Photoshop is another popular program in the book which all digital artists should know how to use. What surprised me with the artists using Photoshop was that a lot of them used older versions, illustrator Jason Seiler used Photoshop CS for his image even though CS5 had been released, and many artists used the default Photoshop brushes for painting as supposed to making or downloading custom brushes. We all know that 2D and 3D both different mediums used to create art; however the workflow used by both kinds of artists to create their art is somewhat similar. In fact some 2D artists used 3D to help with perspective for their work, and a lot of the 3D artist use 2D for composition and often incorporated 2D elements to aid the look of the image. Emphasis on research was brought up by many artists, as well as the importance of incorporating a background story and some emotion into an image. Many artists added smaller details to their images to support the story that went with the image, details which would not be noticed without looking at the image more than once.

In Conclusion I wish I could elaborate on the great tips and tricks given by the artists who could drastically improve the quality of someone’s work, but if I did there would be no need for you to get this great book. My thanks go to 3DTotal for putting together such a great book, I’m sure it wasn’t easy. I'll be looking forward to the next one.

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MECHA 28


John Zhang

Kshatriya Sorties . . johnz.cgsociety.org/gallery

3ds Max, ZBrush

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Become A Hero . . John You

30

jacqu.blogcn.com

Maya


Evangelion Mark. X - Physical . . Oliver Pabilona

rhythem02.deviantart.com

ZBrush

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Mantibot . Linghan Bai

32

blh.cgsociety.org/gallery

.

Maya


Project Gundam . . Angel Nieves

vertexangel.com

Maya, Lightwave, ZBrush Ceiga Magazine

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For this interview we talk to Garreth Gaydon, recruitment manager at Escape Studios and Davi Stein (who answered the last question) composting tutor also from Escape.

1. What software do most Visual Effects studios prefer to use for 3D 3. Is it best to become an expert in one area of visual effects (such as modelling and why?

tracking). Or is it better to study a bit of everything?

The most commonly used package is Autodesks Maya. It’s also what we teach

We teach all our students a range of skills that are aimed at getting them work

our students to use at Escape. It’s a very versatile package that is relatively easy

in the industry but we make sure that they are especially proficient in the entry

to use and is also competitively priced.

level skills that employers are looking for. For example a lot of our VFX students

2. What are the important do’s and don’ts for a showreel in general?

enter the industry as trackers and a lot of our Compositing students start their

Keep it relevant, research the skills that are required in an entry level position

foot on the ladder.

and make sure you show these skills in your reel. Play to your strength, always

Artists tend to specialise in areas later on in their careers so while you should

lead with your best piece of work. Breakdown and annotate your work. Do this

always have one eye on where you eventually want to be it is a good idea to be

in the 2nd half of your reel. Keep it original, i.e. don’t copy other peoples work.

open minded about the roles you apply for at the start of your career.

Keep it simple; don’t attempt overly complex or ambitious work. Don’t show

4. What job positions usually have the most vacancies and is that the

work in progress or include sub-standard work. This is your “show” reel make sure it is doing you justice! Don’t make it too long, no longer than 2 minutes including breakdowns.

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careers as Roto Artists. So while it is important to show a range of skills you must remember to research the specific skills that are going to get you that first

best route to take to get started?


On the 3D side of things a lot of Artists start out as trackers. In Compositing it is Rotoscoping. These are both good entry level roles and a lot of artists careers start here.

5. Once starting at a company as a runner, how long does it take on average to move up and begin specialised work on projects?

* Rotoscoping: Techniques and Tools for the Aspiring Artist by Benjamin Bratt

Suggested by students.

Nuke 101: Professional Compositing and Visual Effects [Paperback] by Ron Ganbar Brand new book. Good for a refresher on nuke main operations, and intro to

This entirely depends on the company you are working for. We have heard some

interface, not a lot about theories of compositing.

horror stories of people working for years as a runner and still not getting any hands on experience. However most studios don’t tend to abuse this system and see it as a great opportunity to integrate Juniors into the company. On average I would say 6 months is roughly what you should expect.

6. Can you recommend any books or learning material for those who have recently made a decision to get a career in visual effects?

* = Highly Suggested. *Compositing Visual Effects: Essentials for the Aspiring Artist [Paperback] by Steve Wright

The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) [Paperback] by Ron Brinkmann (Author) 2nd EDITION More technical/science. Different techniques than Steve Wright’s book.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures [Paperback] by Jeffrey A. Okun (Editor), Susan Zwerman (Editor) Talks about all aspects of vfx, productions, pre, and post, good reference to have for later on.

Great for those new to compositing who want the basic explained simply.

Digital Compositing for Film and Video [Paperback] 3rd EDITION by Steve Wright Best option if familiar with basic compositing theory already.

Hope you enjoyed this interview. Thanks you’s go to Gareth and Davi for taking time out of their busy schedules to answer this questions and also to Toby Young for organizing this, couldn’t have done it without him.

Ceiga Magazine

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“

Travel makes You see what a occupy in

36


“

s one modest. a tiny place you the world.

Gustave Flaubert

Ceiga Magazine

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TOURIST FOR A DAY

38


Japanese Garden . . Sohei Abe

rukout.com

3ds Max, ZBrush

Ceiga Magazine

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Trainstation . . Nikolaus Vuckovic

40

immortal-arts.com

CINEMA 4D


Crows Vladimir Minguillo

.

vlarte.com

.

3ds Max, Maya, ZBrush Ceiga Magazine

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The Prayer . JiChi Huang

42

jichihuang3d.wordpress.com

.

Maya, ZBrush


Japanese Bathroom . . Anh Vu Pham

mrhahn98.cgsociety.org

3ds Max

Ceiga Magazine

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House in Matsubara - Ken’ichi Otani Architects . . Marcin Jastrzebski

44

nebula.com.pl

Modo 302, CINEMA 4D, Fryrender


Ceiga Magazine

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Pray for the future . . Jinfengqi Jin

46

jfq.cgsociety.org/gallery

3ds max, ZBrush


Sumo Wrestler - Riki . . Takagi Leon

h6.dion.ne.jp/~m.g.o

CINEMA 4D, ZBrush Ceiga Magazine

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The Chinese Garden . . Fabio Stabel

48

fabiostabel.com

3ds Max


The Old Man Portrait . . Chen Zhang

zhangchendaxiao.cgsociety.org

Maya, Zbrush Ceiga Magazine

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Lisile Cheung . . Qisheng Luo

50

kissan.cgsociety.org/gallery

3ds max


Shinra “Sorabul� (capital of the anicent korea) . . Dong Kyu Choi

matteteam.com

Vue

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johal

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Light linking From the upcoming coming book 3d Lighting and Rendering in 3dsMax, Maya and Softimage. Follow the book on twitter at twitter.com/3dlightrender

O

ne of the great things about working in 3d software is that while we often strive to produce realistic results or stylistic results based on the real world, we are not restricted to the properties of the physical world as we know it. Depending on the goal for your image, you can modify your scene away from what is physically correct to create a visually more appealing result. I’ve created a scene based on Pixar’s Wall-E to showcase a few different modifications I used to improve the image via light linking. The character Eva is the main subject of the render. She is being tracked down the corridor by security bots.

The top image has all of the illumination sources, shadow sources and reflections coming from the same area for each light source. In the bottom image, I’ve made a few improvements while still trying to attain believability in the image. The changes are as follows, •Main red warning light – This light was duplicated and light linked so that one version of the light affects the character while the original affects the rest of the scene. Once the second duplicate of the light was light linked to Eva, it was moved to the right and closer to the ground. Sideward to attain more of a side lighting on Eva to bring out the roundness of the character, and downwards to take some of the red out of the bowl underneath Eva’s head on the body area. The original light was left in the initial position as the warning light object in order to keep realistic lighting characteristics in the rest of the scene. •Security robot red warning lights – These lights were placed to give a tension ambiance toward the rear of the corridor with one robot placed so that the warning lights project the shadows of the other security robots on the wall. To improve the look I moved the lights that are projecting the shadows away to the right side of the security robot (off-screen) and towards the ground. The lights were moved to the side to reposition the shadows slightly behind Eva to avoid clutter in the scene and downwards to increase the size of the security bot shadows on the wall which adds a touch of drama to the scene.

Johal Gow

Ceiga Magazine

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Chinese Warrior with Lance Cuckon Sue

54

.

cuckons.blog.163.com

.

Maya, Silo, ZBrush


Ceiga Magazine

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Urban Wonderland . .

Stefan Morrell

56

dressage.cgsociety.org

3ds max


Blade Master(Realtime character) . . Ki Yong Sim

sim4130.cgsociety.org

Maya, ZBrush

Ceiga Magazine

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Bunraku . Troncal Fabien

58

fabientroncal.com

.

Maya, ZBrush


Character . Rebeca Puebla

rebecapuebla.com

.

XSI Ceiga Magazine

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Desert Knight-Errant . . Ke Weilin

60

bitone.com

3ds max, ZBrush


Katon No Jutsu . . Atsushi Mishima

tinyurl.com/7axjdvc

CINEMA 4D Ceiga Magazine

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Lotus Samurai Warrier . . Jackson Robinson

62

onelunglewis.com

Maya, ZBrush


Fu Manchu . . Diego Romo

diegoron.cgsociety.org

XSI, ZBrush Ceiga Magazine

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Ancient General . . Yueliu Dai

64

yuelou.cgsociety.org

Maya, ZBrush


Kung Fu Master . . Dom Clubb

domclubb.blogspot.com

3ds Max, Mudbox Ceiga Magazine

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Monk !! Victor Maiorino Fernandes

66

.

victormf3d.blogspot.com

.

3ds Max, ZBrush


Shaolin Monk . . Daniele Orsetti

dayno.it

Maya, ZBrush Ceiga Magazine

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MOTION GRAPHICS DESIGN ANIMATION INNOVATION i-olly.com 68


WHAT TYPE OF MALE ARE YOU? ARTISTIC

STYLISH

TECHY

ALPHA

MODERN BLOG FOR THE MODERN MAN

axidentblog.co.uk Ceiga Magazine

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Oriental Beauty

70


.

Stephen Chow

Flower and girl

.

ptmaster.blog.sohu.com CINEMA 4D Ceiga Magazine 71


A Chinese Girl . . Ke Weilin

72

realtuke.cgsociety.org

3ds max


Asian beauty . . Diego Romo

diegoron.cgsociety.org

XSI Ceiga Magazine

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Beanpod Blooming . . Xiaoyu Wang

74

cgxiaoyu.com

Maya


Classical Girl . . Shiyong Wang

wangshiyong.com

Maya Ceiga Magazine

75


Girl In China Old Book . . ZhiHeng Tang

76

tzwart.com

Maya, ZBrush


Hwangjini . hyunsoo moon

blog.naver.com/filmmhs

.

3ds Max, Maya, ZBrush Ceiga Magazine

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Oriental Woman . . Chen Zhang

78

zhangchendaxiao.cgsociety.org

Maya


Plastic Series:Pink Amazon . . Rebeca Puebla

rebecapuebla.com

3ds Max, ZBrush

Ceiga Magazine

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Police Beauty . . Xiaoyu Wang

80

cgxiaoyu.com

Maya


Queen Of DISCO pt.1 . . Nelson Wei

nelson-wei.cgsociety.org

Maya

Ceiga Magazine

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Woman With A Fan . . Ning Zhang

82

sariel.cgsociety.org/gallery

3ds Max, ZBrush


Wu Ze Tian . Baolong Zhang

baolongzhang.blogspot.com

.

Maya, ZBrush Ceiga Magazine

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All the great CG videos

on one channel

on http://vimeo.com/channels/ceiga

84


Ceiga Magazine

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And now

There’s finally something For you fans of print!

on 86

http://www.magcloud.com/browse/magazine/277943


Ceiga Magazine

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Aardman www.aardman.com

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STUDIO LIST

(UK only)

Brandt Animation www.brandtanim.co.uk

Eurocom www.eurocom.co.uk

Absolute Post www.absolutepost.com

Bravo Games bravogames.com

Fluid Pictures www.fluid-pictures.com

Absolutely Cuckoo www.absolutelycuckoo.com

BreakThru Films www.breakthrufilms.co.uk

Foundation CGI www.foundationcgi.com

Air CGI www.air-cgi.com

Burrows Nvisage www.burrows.info

Framestore www.framestore.com

AKQA www.akqa.com

Busty Kelp www.bustykelp.com

Full Moon Studios fullmoongamestudios.com

Animatic Media animaticmedia.com

Cinesite www.cinesite.com

Gameloft www.gameloft.co.uk

Annix Studios www.annix.com

Climax Group www.climaxgroup.com

Glassworks www.glassworks.co.uk

Artillery www.artillery.tv

Codemasters www.facebook.com/codemasters

Glowfrog Studios glowfrog.com

Atticus Digital www.atticusdigital.com

Colonel Blimp www.colonelblimp.com

Golden Square www.goldensq.com

Atticus Finch www.atticusfinch.tv

Criterion Games blog.criteriongames.com

Hot Knife Digital Media www.hotknife.co.uk

Axis Animation www.axisanimation.com

Darkhorse VFX www.darkhorsefx.com

ICube www.icube3d.co.uk

Barefoot VFX barefootvfx.com

Darkside Animation www.dsanim.com

Ignition Entertainment www.utvignition.com

Base Black baseblack.com

Dinamo Productions www.dinamo.co.uk

I love Dust www.ilovedust.com

BE Animation beanimation.com

Distant Future Animation Studios www.distantfuture.co.uk

Image Metrics www.image-metrics.com

Black Rock Studios www.disney.co.uk

Double G Studios www.doublegstudios.com

Infinite Realitites www.ir-ltd.net

Blink Productions www.blinkprods.com

Double Negative www.dneg.com

Ink Digital www.inkdigital.co.uk

Blitz Game Studios www.blitzgamesstudios.com

Drive CGI www.drivecgi.co.uk

Jagex www.jagex.com

Blue Bolt www.blue-bolt.com

Eggbox Studios www.eggboxstudios.co.uk

Jellyfish Pictures www.jellyfishpictures.co.uk

Blue Zoo www.blue-zoo.co.uk

Envy www.envypost.co.uk

Jump Design www.jumpdesign.co.uk


Kazoo Creative www.kazoo-creative.com

Neon www.neon.tv

Rumble Studios www.rumblestudios.com

Kettle Studios www.kettlestudio.co.uk

Neoscape www.neoscape.com

Rushes www.rushes.co.uk

Keframe Studios keyframestudios.co.uk

Nexus Productions www.nexusproductions.com

Saddington Baynes www.saddingtonbaynes.com

Kuro Dragon www.kurodragon.com

Ninja Theory www.ninjatheory.com

Slide slidelondon.com

Lab 10 Studios www.lab10.com

Not to Scale www.nottoscale.tv

Smoke & Mirrors www.smoke-mirrors.com

Lionhead Studios lionhead.com

NSC Creative www.nsccreative.com

Speed Shape www.speedshape.com/

LipSync Post www.lipsyncpost.co.uk

Nvisible nvizible.com

Studio AKA www.studioaka.co.uk

Locomotion locomotionpost.wordpress.com

OG International www.og-international.net

Sumo Digital www.sumo-digital.com

Lola www.lola-post.co.uk

Passion Pictures www.passion-pictures.com

Superglue www.wearesuperglue.com

Loose Moose www.loosemoose.net

Peanut FX www.peanutfx.com

Taylor James www.taylorjames.com

Mainframe www.mainframe.co.uk

Peerless www.peerless.co.uk

Ten 24 www.ten24.info

Man Vs Machine www.manvsmachine.co.uk

Pitbull Studio www.pitbullstudio.co.uk

Territory Studio www.territorystudio.com

Masquerade Digital www.masquerade-digital.com

Plowman Craven www.plowmancraven.co.uk

The Creative Assembly creative-assembly.com

Matinai www.matinai.com

Prime Focus www.primefocusworld.com

The Foundry www.thefoundry.co.uk

MDI Digital www.mdi-digital.com

Quay Studios www.quaystudios.com

The Mill www.themill.com

Method Studios www.methodstudios.com

Qurios www.qurios.com

The Senate www.senatevfx.com

Molinare www.molinare.co.uk

Realtime UK www.realtimeuk.com

The Works www.worksltd.co.uk

Motion Imaging wearemi.com

Realise www.realisestudio.com

Tigrex www.tigerx.co.uk

Monumental Games www.monumentalgames.com

Relentless Software www.relentless.co.uk

TT Games www.ttgames.com

MPC www.moving-picture.com

Rockstar North www.rockstarnorth.com

We Are Seventeen www.weareseventeen.com

Munky www.munky.uk.com

Realtime Technology www.realtime-technology.com

Zoo zoovfx.com Ceiga Magazine

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Beginner’s Guide to Digital Painting in Photoshop is a brand new series dedicated to providing a truly comprehensive guide to the basics of digital painting in this versatile program. The best way to learn from the pros is to watch over their shoulders as they create a masterpiece. The next best way is to read this book. An essential resource for beginners and veterans alike, the techniques I’ve picked up here show that you’re never too old to learn! Highly recommended. Ian McQue ISBN – 978-0-9551530-7-5 | Softback / Slipcase – 297mm x 210mm | 224 full color premium paper pages | £29.99 / $49.99

available now from: www.3dtotal.com/shop Get 20% off this book when you enter the promo code: ceiga20jan 90

This offer will expire at the end of February 2012


Ceiga Issue 9