SI - artists

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architecture (or here: design) being a grammar-like structure, our usage of it being its pronunciation (rhetoric).

A distinction between sparse and dense objects might be possible. Dense objects insist on being pronounced in the same way, are things, have a name (a name being a culturally stable set of usages (or pronunciations)). A table is a dense object: its position in the room, its size, its shape, the chairs around it, our necessity for it, our habit of using it: all those actants constantly pronounce that object table. Once in a while a table is also a ladder, when we need to change the light bulb above it. When I didn't want to buy a table, I made one by taking an old door and putting legs under it for the lack of a better possibility.

Yet in everyday life in most cases the above actants have build a dense (strong) alliance called and demanding to be called and behaved to as table, or curtain, or chair. Thus renaming or naming (or pronunciation) is an action of aligning an object in a new constellation of actions and actants. Sparse objects are neither a door, nor a table yet, their alliances are flexible and easy to take apart. They are to be played, pronounced, named and renamed constantly. A protospace lets you define the area of your activity, or better put: your activity of constellation-building defines its area. in a protospace an area evolves around an activity and follows it in size, shape and support. A protospace is a space made of sparse objects. —

(what we consider empty is just a choice to ignore the regime already in place)

(this page is not empty when I start to write: I move cautiously between the images in my mind, between language blocks, between anticipations of understanding)

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