A Review of
The Digital Game
S
ince I’m always up for gaining some additional insight into production/post-production problem solving, I headed out to the West Coast for the CAS Digital Gameplan Seminar. After grabbing our luggage from LAX’s baggage claim area, my wife, Stephanie, and I headed straight over to Sony Pictures Studios where Mike Rizzuto, Director of Post Production, offered to show us around some of the stages. Mike took us to the Scoring Stage, where the beautiful Neve console provided pleasant flashbacks of music days gone by. We were shown the ADR rooms and one of the Foley stages with gadgets galore. Then, we made our way over to the dub stages—the huge dub stages. You West Coast folks seem to have no lack of space to allocate to dub stages! While walking around, we popped in to find re-recording mixers Greg Orloff, CAS and Tateum Kohut hovering behind their Harrison console, doing DVD version mix adjustments for their latest feature. The
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WINTER 2011
CAS QUARTERLY
last stage we saw was the Kim Novak Theatre—the room where the seminar was to be held the following day. Mr. Rizzuto noticed some technical areas he wanted to further address, so Stephanie and I thanked him for showing us around the gorgeous facilities and then enjoyed a walk down Main Street as we headed to the car. I arrived on Saturday to find some of the guest speakers in the lobby showing off their products. Mike Kovacevich from Panavision was chatting with some folks about one of their camera systems, while guests sporting 3D glasses were watching a monitor as Tommy Mack (representing Panasonic) showed off his camera’s real-time 3D monitoring. Over on the other side was LightIRON Digital’s Michael Cioni demonstrating his company’s extremely innovative approach to playback and distribution of dailies. Moderator John Coffey got the seminar rolling shortly after 10 o’clock. CAS President Ed Moskowitz offered