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8.4.3. The three worlds

Project MOVE BEYOND No. ID 2019-1-NL01-KA204-060534

members of the opposing team by hitting them with a thrown ball and catching a ball thrown by a member of the opposing team.

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1. After the two teams are chosen,you need to choose the captain of each team. This person should be fast, flexible and collaborative,and should throw the ball accurately. 2. The starting team can be chosen in various ways. For example, you can throw the coin or play paper-rock-scissors. 3. Once the game is started, players throw balls at members of the opposing team in an attempt to eliminate them. 4. When a player ishit by a ball directly (without hitting the floor, the roof, any of the walls or being rebounded from another player),then the player iseliminated and must move outside of the playing field(but not to his or theopposite captain’s area). 5. When a player ishit by a ball directly (without hitting the floor, the roof, any of the walls or being rebounded from another player) but theirteammate catches the ball before it hits the floor,the player is saved. 6. When a player catches the ball, they can throw it to theircaptain to putthe opposite team between‘two fires’or try to hit the opposite players by themselves. But if a player catches the ball and then drops it, the player is eliminated. 7. Players should try to throw balls to hit legs, not heads, to make thegame safer.

No kicking of the ball is allowed. 8. The game should be played fast (the players should pass the ball as fast as they can) to make it better and funnier. 9. Eliminated players can’t help their captain. 10.Once all players of one team are eliminated,the captain of this team goesto the playing fieldand tries to win on theirown. Theyhavethree‘lives’ . 11.It is forbidden to cross the line of the playing fieldor to go to the opposite team’s field. If it happens twice,the player is eliminated.

8.4.3. The three worlds

The aim of the activity:

• to catch all the members of one of the other teamswhile not allowing to be caughtthemselves; • to help theirteammates while avoiding beingcaught.

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Project MOVE BEYOND No. ID 2019-1-NL01-KA204-060534

Skills developed:

Communication and collaboration, problem solving, flexibility, initiative,andleadership.

Number of participants:

Approximately 12-40 people (they can be more, but rather not less than 12) divided into 3 teams with the same or similar number of members.

Time needed:

15-30 minutes (dependingon the number of players)

Instructors needed:

1

Other requirements:

● field, pitch, court, school gym or any other playfield(trees are very welcomed); the size of the field depends on the number of players, considering that it shouldn’t be too small ortoobig; ● some postsand ribbons or strings to mark the castles (if needed ● all the players have to wear a T-shirt or sash with the colour of their team (e.g. blue, red, yellow) and wearit asa ‘tail’ .

Instructions:

1. Each team has a castle where the other teamscannot enter. 2. The main objective of each team is to catch all the members of one of the other two teams. For example, if we have teams Blue, Red and Yellow –the Blues catch the Reds, the Reds catch the Yellows,and the Yellows catch the Blues. 3. To catch someone, you have to grab their‘tail’ . 4. If you catch someone, you have to bring this person to your castle. During this moment you cannot be caught by anyone. 5. If you are caught and you are inside another castle, any of your teammates can release you by clapping your hand or arm. You are free to go outside of the castle. 6. If your team catches all the members of the other team, you win the game.

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