Cheese on Fire! Release 1

Page 1

Carrara 3D Expo

2009 - 2010

Carrara 3D Expo Magazine

Release 01

All content here in is copyright Š Carrara 3D Expo Magazine and contributing artists.


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Stu Sutclife........................................................................................................6 Jeffrey Felt.......................................................................................................14 Howie Farkes..................................................................................................18 Tim Payne.......................................................................................................30 Eva Vomhoff....................................................................................................36 Kevin Wyeth....................................................................................................38 Guy Bell...........................................................................................................39 Melvin Gatchel................................................................................................40 Robbie Mac Gillivray.......................................................................................42 Zikeo..........................................................................................44 Holiforest.....................................................................................................50 Tuuba........................................................................................................52 PhilW.................................................................................................62 Popgriffon........................................................................................70 Thomas Mac Callum......................................................................................76 Renderwerx...................................................................................90 Dennis Richter...............................................................................................104 Carlos Ortega................................................................................................120 Meet The C3DE Team...................................................................................130

4


Credits:

C3DE Team Project manage........................................................Danas Bartkevicius (Jetbird_D2*) Lead Designer.........................................................Danas Bartkevicius (Jetbird_D2*) Digital Distribution...........................................................................Jeff Linn (3DLust) Editor.......................................................................................................David Collins Q.A..............................................................................Robbie Mac Gillivray Other team members: Micheal Mathews; David Brandy; Behzad Jamshidi; Thomas Mac Callum; Marcelo Teixeira. *Jetbird_D2 A.K.A. Danas_Anis

Special Thanks: KarmaComposer, Carrara Lounge (www.carraralounge.com), The fine folks at DAZ, Charles Brissart, Pierre-Sylvain Desse, Eric Kwong, Ronen Lev, Pallavi Mangalvedkar, Steve Kondris, Chad Smith, Rob Whisenant, Craig Randal, Denise Tyler, Sparrowhawke3D, Inagoni, DCG, Shoestring Shaders, Fenric, Frederic Ribble, www.thebest3d.com, everyone who supported the e-zine and everyone else who helps to keep Carrara alive!

Š Copyright 2009, Carrara 3D Expo Magazine You may not resell or give away this e-book, in whole or in part, modified or non modified, in any form, printed or digital or any other manner for commercial purposes, unless given written permission from Carrara 3D Expo Magazine team and artists who’s images are exposed in this Carrara 3D Expo Magazine. However you may share this magazine with other people for non commercial use only, but you cannot modify content exposed in Carrara 3D Expo Magazine unless given written permission from the artist and Carrara 3D Expo team. All images in herein are property of the Artists. 5


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Hello, My name is Stu Sutcliffe.Im older than I care to mention. Here is a brief synopsis of my " artistic life" so far. Where to begin....Saw Star Wars in 1976.....then went back 6 more times! People do this for a living? WOW. Roll on a year or two,I bought my first Super 8 camera,a really nice 2nd hand Eumig Mini 5. I managed to make a couple of stop motion puppet films,which won a couple of "well done" certificates.This inspired me to apply to "Cosgrove Hall Productions" ( makers of Danger Mouse and Wind in the Willows amongst numerous other shows.) I was lucky enough to land a job ( after about 2 years asking.) and spent many years doing stop motion animation and puppet making .People do this for a living? WOW. I eventually went to work for a company that was sort of an offshoot from Cosgrove Hall. I still work in the animation industry,mainly

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sculpting characters for films and tv. My computer life began really with Lightwave.I did bits and pieces with that. Then we got Maya at work, but I only really animated using that.The other workings of Maya are really confusing to me. I cant even remember using Carrara 5 for the first time.But I guess its been about 4 or 5 years now.I really love its simplicity. And all the new additions since then are making it even better. I guess its my main hobby,I dont really want to do it for a living. " I dont want to ruin another hobby " One word stops me..." Client" One day I would like to complete a whole film using Carrara,I think I have a couple of films in me somewhere! But for now I am quite happy "noodling" ( is that a word?) and doing still images...just need to do a bit more work on the backgrounds! Regards and keep on Carrara-ing folks! Stu


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farming, and worked as a butcher. While I enjoy farming and working with animals, my passion has always been art. Years ago, pre-rendered games like Myst and Riven sparked my interest in 3D graphics, and more recently Carrara and Blender have given me an affordable way to pursue it. I started doing freelance graphics work last year, and I am slowly, but steadily, moving towards a career as an artist.


I am an avid reader and spend much of my spare time studying history and astronomy. I also do a lot of writing. For many years my hobby was making and modding computer games. I have always wanted to publish an indie game, but until recently my art skills weren't quite up to the challenge. Game making is something I hope to revisit in the near future. I have two pets - a Plott Hound named Boo, and a Black Angus/Jersey cow named Caffie.

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Real name - Mike Stokes. Born - On a rainy overcast day in December 1966, Bristol, England. Interests - 3D, Mainly British Comics (2000AD, Judge Dredd) and Selective Music. Current Game Playing - L4D2 (only game I tend to Play) maybe the new GT when it comes out. Occupation - Factory Worker. With no formal computer or 3D training. I first got into 3D in 2005 with a free copy of Amapi 6. Which is also the first time I used a computer. Then in late 2005 purchased Carrara 4 along with Amapi 7 Designer.

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I tend to try and model everything I need, the more I model the quicker it gets. Even when I have a blank on what to model next, I'll tend to just start modelling something, even if it's not what I wanted to do. Sometimes they can take over several weeks and turn out better than previous models I've had a passion for. I would love to work in the industry, but always have something I want to be modelling and I'm not sure how it would be. Working For The Man. When I put images on the internet for people to look at and comment, it doesn't bother me whether I have one view or 500. Although I do feel more of an attachment to that one viewer than perhaps the 500. I have a long time love for humanoid style robots, which probably shows in my gallery. I hope you've enjoyed my images and free models over the years and will keep watching out for Zikeo work. Thanks 45


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Tuuba is a young Finnish filmproducer who has made five short movies (three of them are CGI animations) in the past few years, and has been in the feature film as a cameraman. Last three years Tuuba has studied computer graphic and the techniques of special effects. "When you rule the science of making movies, then you can do the movies with a strong message of hope", Tuuba says.

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My first computer was a BBC Micro by Acorn Computers, and within two years I had written two games which were commercially released – Trench by Virgin Games and Orpheus in the Underworld by A&F Software. After that I started writing freelance for magazines including Acorn User and Amiga User International. For the Amiga I wrote a number of graphics utilities including a simple fractal landscape generator and my own paint application. It was on the Amiga that I first encountered 3D software, first with Imagine 3D and later with an early version of Lightwave. One of the big projects that I undertook was a complete animated mini-movie called Explorer, which was distributed on a magazine cover disk, and which can still be seen on YouTube – although parts of it make me cringe looking at it now! More recently I have used Poser, Hexagon, Bryce, Daz Studio, Vue and of course ultimately

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Carrara. What attracted me to Carrara was I was starting to see some really amazing images in online galleries, and when I first tried it for myself, I was really impressed by it’s ease of use, it’s terrific lighting and also just how fast it rendered! I had been importing Poser models into Vue for it’s lighting, but in Carrara I had everything under one consistent interface which made it much more productive, and it rendered around ten times as fast for a similar scene. With Carrara, you’ve got some amazing tools such as real dynamic hair, surface replicators and global illumination, and all the modelling and animation tools that you could want right there at your fingertips, and you can pick them up and explore them at your own pace – for me, it’s the best all-round 3D solution. 2010 has been a big year for me – firstly by producing the Carrara Video Tutorial series with Infinite Skills, and then becoming a merchant by producing Hair products which are for sale through Daz3D. I’ve been delighted by the response to both of these initiatives and hope to continue to develop more and varied ways to support the Carrara community. My other passion in life is music and while I was keyboard player for the Progressive Rock group

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Manning, I designed and produced all the images for the CD cover and booklet for their album Number Ten, which was great fun to do – I’d love to do more work with musicians. I’m also doing more illustration work and using my images as promotion pieces for 3D products. 64


Whatever project I am working on, I always try to bring a realistic feel to it, and Carrara is a great tool to use for that. I am thrilled to be a contributing artist to the C3DE series which is a great way to promote the many varied and wonderful images and artists associated with this great program!

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40 years old, Pomerania, Poland; Marine engineer; Shipbuilding industry; Always interested in seagoing or airborne stuff - built models, real things, maintenance, etc.. now doing the same in 3D. Came to 3D from CAD; To Carrara from Bryce; With Carrara since v.1, seriously since Studio 3; Current pipeline: TurboCAD/Rhino => Wings/Hexagon => 3DCoat/GIMP/Inkscape => Carrara/Bryce/Poser/Strata/Vue I love ships, respect griffons - it's local thing, I don't love Carrara - it's only a tool, that works good enough, I hate long writing, my favourite lecture - technical drawings.

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Way back in ancient history I went to Art College and came out as a sculptor and a blacksmith. Essentially I just love to play with my creativity; I am a fine artist because I need to express myself in ways that words could not support. I’ve travelled a lot, been homeless, lived on a Narrowboat and generally followed my nose through life. These days I am more settled, I have a lovely wife, a mortgage and three kids aged 6 to 15. I work in IT as well as a lecturer teaching Photoshop at my local college in Bristol, UK. 3D and Carrara is my favourite way to create, I will use Photoshop and Illustrator but I am also a big supporter of freeware and open source software, often turning to the likes of Wings 3D, Inkscape or The Gimp. My first point of call for modelling is Hexagon, I do use Carrara for modelling but I find Hexagons focus and extra tools invaluable. I sometimes use Bryce, Kerkythea and other 3D software but in my opinion you can’t beat Carrara for its combination of ease and power – the shader room in particular, for me cannot be matched – I used Bryce as my main 3D app for years and never mastered the DTE (the Bryce equivalent of the Carrara Texture room).

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Meet the C3DE magazi ne’s Team

Danas Anis C3DE Magazine

Management

Lead Designer

Jeffrey Linn C3DE Magazine

Digital Distribution 130


Micheal Mathews

David Collins C3DE Magazine

Editor

C3DE Magazine Lead Designer

Robbie Mac Gillivray C3DE Magazine

Q.A.

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Carrara 3D Expo Magazine

Release 01

www.carrara3dexpo.com Contact: danas.anis@gmail.com All content here in is copyright Š Carrara 3D Expo Magazine and contributing artists.

This is a special edition of Carrara 3D Expo Magazine highlighting the best masterpeaces collected during the first season of Carrara 3D Expo Magazine project. Meet the Gurus of Carrara 3D world!


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