portfolio
Blanka Omari
2013-2016
ABOUT ME My name is Blanka Omari and I am an architect interested in the latest trends in design. During my Master’s degree at the TU Delft I have been studying new techniques and approaches to architecture. Among these are parametric design, robotic production, interactive architecture, and cutting edge materials. A particular interest for interior design drives my desire to make unique and adaptable spaces for people. I am passionate about new solutions and incorporating them into projects. I work with precision, but hold being timely in high regard. Studying and working in three different countries made me adapt fast to various work ethics, styles and conditions. blanka.omari@gmail.com www.linkedin.com/in/bomari Delft, Netherlands
CV BLANKA OMARI Education 2016 2014
Delft University of Technology Non-standard and Interactive Architecture (Hyperbody) Master of Science in Architecture, Urbanism & Building Sciences
2014 2010
Wroclaw University of Technology Bachelor of Science in Architecture and Urban Planning
2014 2009
Spatial Planning (obtainded 171/210 ECTS towards Bachelor of Science)
2013 2012
Universidad San Pablo C.E.U. Erasmus student exchange program
Delft, Netherlands
Wroclaw, Poland
Madrid, Spain
Work experience 01.201409.2013
Intern Making 3D visualizations, compiling architectural documents, assisting in creating projects especially in AutoCAD, SketchUp and Photoshop Villart Bogdan Koltowski, Wroclaw, Poland,
01.201211.2011-
Intern Preparing a stocktaking of antique residence +48 Pracownia Projektowa S.C. , Wroclaw, Poland
09.201008.2010
Junior assistant Preparing a local development plan R.S. Studio Rafal Schmidt, Mirkow k/Wroclawia
EXHIBITIONS
WORKSHOPS
PRIZES
ORGANISATIONS
Synthetic 2015 - international production and research in robotics and additive manufacturing, France (December 2015)
reseARCH LIVE (structural optimization Karamba+Grasshopper) by Jan Pernecky
Council of the Faculty of Architecture member (as a student body representative)
D2RP - Design To Robotic Production - robotically produced prototypes, Rotterdam, Netherlands (July 2015)
Summer School Rhino+ Grasshopper/ Digital Fabrication Course
1st prize in reACHtywacja competition for redevelopment of the Auditorium of Chemistry, Wroclaw University, Poland (student national)
SOFTWARE SKILLS
ARTISTIC SKILLS
LANGUAGES
INTERESTS
AutoCAD Adobe CS (Ps, Ai, Id) SketchUP Rhino/T-Splines Grasshopper 3DS MAX ArchiCAD
hand drawing
Polish
native
English
fluent
film editing model making clay sculpturing
Spanish
intermed.
French
intermed.
Dutch
beginner
ESN - organizing mass events & helping foreign students during their stay in Wroclaw
foreign languages new architectural trends design traveling fashion squash
URBAN(e)SCAPE bringing nature back to the city location: Rotterdam
type: individual
The URBAN(e)SCAPE is a project from the Hyperbody’s graduation studio at TU Delft. Supervised by architects dr.ing. Henriette Bier, dr. Nimish Biloria and dr. ir. Karel Vollers. The aim of this project is to design a pavilion for the Rotterdam 2025 World Expo. In the fast changing world of today we have to face new challenges. Urban areas are spreading rapidly, what leaves even less land to feed growing number of population. In a short timeframe solutions are needed, that allow people to increase production with reduced resources. The graduation project is trying to answer this problem by creating a new type of urban farm responsive to the climatic conditions to maximize the indoor food production. The solution is to create a high tech urban agriculture in a sustainable building using the wasteto-energy processes (such as pyrolysis), where the biomass residues from the production are transformed into energy. The other problem of the modern society is the disconnection from nature. The urban tissue becomes denser and land becomes more valuable, causing all the areas that do not bring direct profit to disappear. The answer can be to stack green areas vertically in order to maximize their surface on the same amount of land, but still providing plants all the necessary growing conditions. The aim of the project is to create a space where people can relax, learn and feel rejoined with nature. Creating a synergy between food production, consumption and city lifestyle. Part of the green areas will be dedicated to Rotterdam inhabitants giving them pieces of land to work and spend time on. This aligns with the city of Rotterdam increased efforts to double the amount of greenery in upcoming years. The social importance of the project combines of educational function for kids and the social farming that bring people back to cultivating the land reminding the importance of natural habitat. Redefines also the meaning of a world exposition in modern times and the relevance of the pavilions after the expo. The design fits in line with the assumptions of CO2 reduction and using renewable energy sources. The methodology behind the development of the building follows Hyperbody’s line of approach, where the spatial configuration and the form derives from spatial and environmental parametric simulations.
setting the set of rules for space allocation simulation/grasshopper+kangaroo
situation+ food related industries in Rotterdam
sustainable building - closed loop processes
iterations of simulation
form finding
detail of the green roof
form finding
floorplans
3d printed model
PIXEL ACTUM
adaptable social theatre
location: Rotterdam type: group work
The Pixel Actum project was completed during the first master semester at the TU Delft. This was a group project. The project was done under the supervision of the Hyperbody studio which is led by Kas Oosterhuis. The main function of the project is a social theater aiming to connect diverse minorities in the neighborhood and to attract people from different areas, creating a bonding environment where there is no separation between actors and spectators. The center should be a place suitable for every age group with a flexible schedule throughout the day, therefore additional functions such as: a lobby, an exhibition space, workshops, restaurant and a bar. Different scenarios were created in order to estimate the number of users for each function and then volumes were assigned to each one of them, which fluctuates both daily and weekly. To address this demand for flexibility, the design of dynamic surfaces was needed that is adaptable and capable of creating a range of different functional features. The basis of the system is a rectangular gridline suitable for each of the selected scenarios. To give these functions a distinct identity the grid is differentiated in size and assigned to a specific place. While these can grow, shrink and sometimes even swap, depending on the time schedule, they give a stable frame of reference throughout different scenarios. The component is a vertically adaptable wooden block placed on top of a static structural grid. This block is divided into an upper and lower part, which allows it to extend and contract, acting with a certain degree of independence as a floor and a ceiling. It can also perform a variety of functions, such as: a wall, a door, a chair, a table and a bar, while its bottom part provide acoustic control and hosts lighting fixtures. Similar blocks are placed in the facade to provide shading and separate the interior when necessary. Regarding the central location of this project in Marconi towers, the system extends outside the envelope of the building creating a landscape, a flow of movement to the entrances both on ground level and the1st floor. This landscape can also be used as stage for more street-theater-like performances.
spatial requirements
interaction
inbuilt fixtures - various possibilities
system and structure development weekdays scenario
special event scenario
structural grid development
floor structure
floor system
component - exploded view
SCALABLE POROSITY design to robotic production - variation
location: TU Delft campus
type: group work
The scalable porosity project was part of a larger studio called “Design To Robotic Production” (D2RP) during my second Master’s semester at the TU Delft. This was a group project done under the supervision of tutors dr. ing. Henriette Bier and Sina Mostafavi. The goal of this studio was to develop and implement robotics into architectural design of a student accomodation. Scalable porosity explores possibilities to purposefully differentiate and scale matter depositions from Macro to Micro scales. This implies that in this project we are aiming at designing novel processes and solutions for introducing performative and scalable topological variation, porosity, and density. These will be producible with a customized robotic production process. The end results of the studio were displayed during several exhbitions among others in gallery V2 in Rotterdam and Synthetic 2015 in Le Mans, France.
site analysis/ voluMe distribution
24/7 STUDENT’s activity - most used paths for optimizing the layout
student’s dorMitory - section a
GENERATING a PROTOTYPE
coMPONENT PRODUCTION
prototype production sequencing
the MATCHBOX
temporary housing/bachelor diploma location: alternative
type: individual
The Matchbox is my bachelor diploma completed at the Wroclaw Technical University. Supervised by professor Jacek Kosciuk. The subject of my bachelor project was a design of temporary housing units for displaced people in the case of an emergency. This house can be virtually located almost everywhere. It is a modular, one-storey, single family house, which can be extended depending on the number of inhabitants. Each unit is designed to either hold 2, 4 or 6 people. The name ‘The Match Box’ derives from the fact that the modules can be adapted and joined together as needed. The three house types were designed, all of which were based on squares of 180 x 180 cm and the quantity of squares was dependant on the amount of persons designated to this particular unit. The square size was chosen to meet the minimum spatial requirements for human living conditions. This in turn made it possible to minimize the number of elements out of which it is built. Everything is prefabricated and fits within the shipping container to optimize the use of capacity. The most difficult aspect of my project was trying to invent new material so that the buildings could be easily relocated and reused. Further goals were: the shortest possible time for raising it (7 days) and minimizing the costs of building and maintaining the house. Which is the main argument for designing prefabricated walls and floors made mainly from wood and creating a minimalistic, but functional living space.
KINO PIONIER
cultural meeting center location: Wroclaw
type: individual
This project was completed over the course of the last semester of bachelor at the Wroclaw Technical Univeristy, tutored by dr Joanna Jabłonska. The goal was to design a public space in the place of a ruin of an old cinema between two infill buildings. After analysis of the plot I came to the conclusion that the neighbourhood of Wroclaw - Nadodrze lacked in a community center, so I decided to design a meeting place, where neighbours can drink a coffee after work, kids find entertainment after school and freelancers „rent a desk” to work in a company of others. In this cultural meeting center located at Jednosci Narodowej 71 street inhabitants can enjoy a multifunctional hall, a cafeteria, a co-working office and a study room. An elevation of the building could be designed quite freely because of the variety of surroundings. There is a mix of XX century tenement houses and modern residential buildings. The connection between them is established in a form of blindings that join floors of the building on the right with the one on the opposite side.
SECTIONS
FLOORPLANS
ELEVATION FROM JEDNOSCI NARODOWEJ STREET
CLIFF HANGER guest house at Caparica Beach location: Lisbon
type: individual
The Cliff Hanger was a project designed during my Erasmus exchange at UniversidadSan Pablo CEU in Madrid, Spain. Work done under the supervision of professors Mayka Garcia-Hipola and Juan Hevia Ochoa. The aim of this studio was to create a guest house for 100 people in Caparica Beach, Almada, Portugal. My criterion of locating the project was to find the steepest slope. Because cliffs are NO - LAND, it is unused space between the sea and the land. My guest house consist of 10 modules, each for 10 people, hanging from the cliff. All the modules have the same size. common part looks the same in all modules, but the private part with beds have movable walls, so it can be easily adjusted depending on needs. The main goal of the project is eco-friendliness and small ecological footprint. Buildings are located in the neighbourhood of other houses, but situating it few meters above them on the cliff creates undisturbed view. This also provides good connection with already existing networks of electricity and water. Carving holes in a sandstone to insert prefabricated houses makes use of a space that wouldn’t be normally considered as a building site. Houses carved in rock have better heat insulation and high level of noise insulation.
ARTISTIC SKILLS
hand drawing/modelling
set of handmade tiles
pencil hand drawing
Thank you! blanka.omari@gmail.com