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Vormator - The Elements of Design

Page 11

My artwork represents the well-known icon of the famous Space Invaders Arcade, decomposed and re-assembled to catch and to transfer the feeling of a virtual match of the game. The Arcade experience is developed using a single figure in the game. This figure was created by slicing, moving and duplicating parts of Elements and sections.

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The geometric and repetitive arrangement of the Vormator Elements helped me to represent the figure. I decided to use empty spaces inside the frame instead of drawing the character directly. First, I looked up the icon on the internet and converted this from a bitmap into an ASCII code image. Concentrating on the sequence of the characters’ reproduction, I assigned shapes in the way they would better fit in the idea of the composition. Then the font was generated, replacing glyph with Vormator Elements. Finally, the new font was associated on a one to one basis with Elements to ASCII code. The working method applied to conceive this piece is not very different from the way I usually work. Normally I start by getting the brief, trying to catch the inspiration and eventually give birth to an idea which turns into my way to express a final artwork: an image.

“The Arcade experience is developed using a single figure in the game.” The hardest part of the process of creation was to replace the ASCII glyph with the graphic Elements. In order to achieve this, I needed to reduce the number of characters to a minimum without compromising the final output. Working on a graphic project with just basic elements and shapes, although it’s not always easy, has the high value of concentrating the attention of the creative job to outline the idea to an extreme synthesis. Most of the time a basic outset can produce outstanding results.

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