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Delft Design Guide

Page 7

D e l f t D e s i g n G u i dE — 9

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Define This section contains methods that can help you to define for whom and for what problem or challenge you are going to design.

93 Collage 95 Personas 97 Storyboard 99 Written Scenario 101 Problem Definition 103 List of Requirements 105 Business Model Canvas 107 Marketing Mix or 4Ps --------------------------------------

Develop This section contains methods that can help you to develop ideas and concepts while designing.

111 Fish Trap Model 113 Analogies & Metaphors 115 Synectics 117 Brainstorm 119 Brain Writing & Drawing 121 Morphological Chart 123 SCAMPER 125 WWWWWH 127 How-Tos --------------------------------------

Evaluate & Decide This section contains methods that can help you to evaluate design proposals and make decisions while designing..

Articulate & Simulate This section contains methods that can help you to articulate and simulate design proposals while designing.

You can also search for content by using the index in the back of the Guide on page 167.

131 Interaction Prototyping & Evaluation 133 Product Usability Evaluation 135 Product Concept Evaluation 137 Emotion Measurement Instrument (PreMo) 139 Harris Profile 141 EVR Decision Matrix 143 C-Box 145 Itemised Response & PMI 147 Datum Method 149 vALUe 151 Weighted Objectives 153 Cost Price Estimation -------------------------------------157 Role-Playing 159 Design Drawing 161 Technical Documentation (TecDoc) 163 Three-Dimensional Models 165 Video Visualisation 167 Index 168 Colophon

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