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Transformation Design

Page 53

and the final phase, in which he returns to his familiar environment after learning new things and successfully completing the test (return). Between these phases, there are two elementary transitions between the familiar world (first and third phases) and the unknown world (second phase). The following table describes the three phases, which I have complemented with models of classic dramatic structure: Author

1. Phase

Transition

2. Phase

Transition

Campbell (1999)

Departure

Initiation

Return

Vogler (2007)

Separation: decision to act

Descent, ­penetration: the action ­itself

Return: the consequences of the action

Trobisch (2012)

Departure

Threshold

Adventure

Threshold

Return

Höcker (2010)

Departure

Threshold

New territory

Threshold

Return

Freytag (1872) Dramatic structure

Exposition

Rising action

Climax

Falling action

Catastrophe or Lysis (Resolution)

Field (1993) The three-act structure

Set-up

Confrontation

3. Phase

Resolution

Table 2: Basic phases of the Hero’s Journey

Vogler (2007) has developed the elements of the hero’s journey especially for scriptwriting, and has also described very well the hero’s corresponding interior process. To complement his model, I have also included Trobisch’s Heldenprinzip® (Trobisch et al. 2012) and ‘The Hero’s Emotional Journey’ according to Palmer (2011). The Hero’s Journey Vogler (2007)

The Hero’s Inner Journey Vogler (2007)

Heldenprinzip: Compass for Innovation and Change Trobisch et al. (2012)

The Hero’s Emo­ tional Journey Palmer (2011)

1. Phase Ordinary World: the hero is seen in his/her everyday life.

Limited awareness of problem

Call to Adventure: the initiating event of the story

Increased awareness of need for change

Incomplete

Calling: the hero receives a call for change in his familiar world. Something is wrong, or new horizons are opening up.

Unsettled

TRANSFORMATION DESIGN AS ‘HERO’S ­J OURNEY’  267


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