beanz Magazine February 2018

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beanz magazine February 2018 : Volume 5 Issue 4 Issue 34 (online) & 19 (print) ISSN: 2573-3966 (online) ISSN: 2573-3958 (print) beanz Magazine© is published bi-monthly, six times a year, online at http://beanzmag.com and in print. A print + online magazine subscription includes online access to all articles, with links to let you explore topics in more detail. SUBSCRIBE: visit http://beanzmag. com/subscribe or email us for checks/ invoices. We’re also available through EBSCO, Discount Magazine, WT Cox, Magazine PTP, and many other subscription services. ONLINE MAGAZINE ACCESS: send your email address to hello@beanzmag.com and we’ll set you up. Published by Owl Hill Media, LLC 378 Eastwood Rd, Woodmere, NY 11598 Email: hello@beanzmag.com Phone: (646) 553-3390

Publisher’s Note Have you ever put on a play with family or friends? Creating this magazine is a lot like performing a play. We put together all the stories, as best we can, to create a one-time unique experience for readers. Each issue is a new performance! In this issue, for example, you can read about someone who wondered what the sun sounds like. He used sound to convey satellite data about the sun and learned the sun changes its tune before solar flares explode from its surface. The new tune? The sound of carbon, an element scientists who study solar flares had not discovered was involved in flares. This issue has lots of other discoveries for readers. There’s 3D printing jewelry, Morse code, Minecraft, Scratch, coding tic-tac-toe, creating an improved Operation game, Sphero, and Sketchup. You’ll also find an article about the Blue Brain Project, an attempt to create a computer model of a mouse brain, down to every last neuron. The model is used to learn how mouse brains work. The project also helps scientists learn how to build faster, better computers. There’s also a new animal in our zoo you can try to find, a smiley alligator! Hope you enjoy reading this issue and discover how people use technology in neat ways like listening to the sun. Be sure to try a few projects, too!

POSTMASTER: Send address changes to Owl Hill Media, LLC, 378 Eastwood Rd, Woodmere, NY 11598. Periodicals postage paid at Woodmere, NY and other mailing offices Copyright Owl Hill Media, LLC with all rights reserved except as noted. Flickr images are copyright their creators, as noted with each story both online and in print. Publisher/Editor/Webmaster: Tim Slavin Staff Writers: Simon Batt, Patricia Foster, Bonnie Roskes, Clarissa Littler, Jennifer Newell, Les Pounder, Paul Seal, Erin Winnick, Tim Slavin Contributors: David Dodge, Jay Silver, Jeremy Kubica, Colleen Graves, Daniel Fenjves, Ali Hagen, Emeline Swanson, Jean-Francois Nguyen, Madeleine Slavin, Tim McGuigan Back Office Magic: Wendy Garrison Copy Editors: Madeleine Slavin, Derek Lanuto Art Director: Kelley Lanuto Webmistress: Patricia Foster COVER IMAGE: JACKIE FINN-IRWIN, FLICKR

Tim Slavin Publisher beanz Magazine

beanz magazine (as Kids, Code, and Computer Science magazine, our earlier title) is a winner

Our Mission

of Parents’ Choice, Tillywig, and Academics’ Choice awards: http://beanzmag.com/awards

beanz magazine is a bi-monthly online and print magazine about learning to code, computer science, and how we use technology in our daily lives. The magazine includes hard-to-find information, for example, a list of 40+ programming languages for education, coding schools, summer tech camps, and more. While the magazine is written to help kids ages 8 and older learn about programming and computer science, many readers and subscribers are parents, teachers, and librarians who use the articles to learn alongside their young kids, students, or library patrons. The magazine strives to provide easy to understand how-to information, with a bit of quirky fun. Subscribers support the magazine. There is no advertising to distract readers. The magazine explores these topics: Basics of programming and where to learn more, Problem solving and collaboration, Mathematical foundations of computing and computer science, Computational thinking, Recognizing and selecting computer devices, and the Community, global, and ethical impacts of technology.


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