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INTRODUCTION

Project 0 / Adaptive Performance

Key References

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Ash Amin

Bernard Tchumi

David Leatherbarrow

Henri Lefebre

Project 1 / The Forgetten

StoryProject 2A / Connecting Networks

Concept Words

Experience

Vibrant

Productivity

Adaptive

Performative

How will our new areas of experience reflect our traditions and habits, and will the city that best reflects this become the best city?

A good city is the voids that can change because of society and personal attitudes. These voids need to be a space of experience and social interaction for the public. A good city should be able to turn the voids into spaces to be performed like a stage with experience and differentiation. That is, good city should be able to perform, adapt and use the spaces instantly So, they can make themselves watched and create live scenes.

Key References

David GabrieleHockney d’ Annuzio

Henri Matisse

Juhani Pallasmaa

Concept Words

OpenExperienceSpace

Perception

Synaptic

Estrangement

Sensory

Through estrangement we will consider and amplify the conditions found on the site where once we thought it bland, we now find it littered with interaction points, destined to be enchanced. Challenging perception with estrangement has resulted in us analysing areas through our playful imaginations, which is after all how our minds work when moving through spaces. Taking a playful style with our work has enabled us to analyse with greater visual resonance and leaves the audience with a longer-lasting impression.

Key References

Aldo Rossi

Kevin Lynch

Mikhail Bahktin

Robert Venturi

Concept Words

Interacted Vehicle Performance Society

Revival Locality Culture Art

The way of transforming area is finding points and elements in the history of Plymouth. Things that were important in the past but not so live in the present days. The purpose of evoking these points is the rejuvenate Searching for the connections and identifying to create a network among different valuable concepts. The creation of regenerated area comes after making contemporary interventions. The vehic e here is being arts and street activities which can be performative and adaptive.

_interactive journey

Cansu Ba at c /10741562

Inferences from the previous three projects have revealed concepts that will guide me in the design process. The priority of these concepts can be summarized as movement and performance, the city being a stage and daily human movements as a situation to be watched.

Another issue is to be able to revisit the cultural and architectural heritage issues while transforming the city and bring them to light together with the concept of performance. Keywords to be considered and emerged as a result of basically 3 projects are heritage, movement, performance, interaction and connection.

In addition to these, the subject chosen as a mediator is art, and it is the auxiliary field of the intervention that will transform the project area. The place chosen as the project area is the Royal Palace theater, one of the most well-known places in the city history.

The urban area intervention to be made is the creation of an open space that allows the performance of contemporary and performance-based art and street activities as a result of the analysis. The program chosen as the main and which will shape the project around it is the Parkour.

A kind called sport is also a combination of exercises in art, and moreover, it is seen as a productive effort since it has a very open philosophy to creativity and freedom.

This project is examining the performative designability of urban spaces through body and movement relations. The perception of space in urban spaces is based on performance and experience which come from movements. Designed spaces might make movement fictional , which can make the urbaner a audience. That is also means that a city might be a place that produces a performance. However, the perception of audience might not be full while in the movements. This might be result of lack of variations. The pleasure of urban space’ experience depends on not only designed movements but also , not fictionalised movements like arts and activities. Those things help to build cultural or social urban spaces. Morover, n the changing world, some areas need to be transformed. In architecture this is mostly means generification. When architects interfere spaces, the sense of space might change. There might be some displacements. The spatial experience of displacement or negative sense of belonging might occur. This study wants to investigate space in terms of performance phenomenon. The essay questions that can the urban intervention become experience itself. It also examine The parkour sport, which is considered as an art of body movements, as an example of using space and its background of being created of usage of the city elements performative. Parkour uses the materials on the street to move freely as their bodies allow, without a certain rule. Since architecture is a discipline that loves rules and systematics, the concept of art, which is the expression of the movements through the body, can clash with each other in many places. In this context, this design aims to be an experimental design. In short, this study examines the concept of performance in order to ensure that the performative transformation of an urban area gains reality and permanence through the parkour, which is like a contemporary artistic expression of the body and movement.

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