UG3
Atlas of Remote Islands Luke Olsen, Graeme Williamson
Year 2 Freya Bolton, Jade Chao, Hanna Idziak, Georgia Jaeckle, Holly Moore, Elliot Nash, Edie Parfitt, Harry Pizzey Year 3 Jooyoung Cho, Maria Marysia Chodzen, Conor Clarke, Peter Feehily, Subin Koo, Samuel Napleton, Shona Sharma, Yuanchu Yi The Bartlett School of Architecture 2016
With sincere thanks to Bob Sheil, Stephen Gage, Gabby Shawcross at Westminster and SOCA, Chris Roberts at David Morley Architects, James Wignall at aLL design, Roz Barr at Roz Barr Architects, Jack Hosea at Threefold Architects, Rupert Scott at Open Practice Architects, Susanne Isa at Greenwich, Leon Chew at Modern Parallax, Simon Withers, Nicole Salnicov at Venturi & Scott Brown, Wayne Urquart at A&E Networks, Oliviu-Lugojan at Universal Assembly Unit and Ed Pearce at Foster + Partners
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An epic journey such as this begins with a simple question – ours was to find ‘remoteness’ in a world of global connectedness, exchange and auto-accessibility. We began our search in the epicentre of London, tracing an ever-changing line out to the furthest reaches of Great Britain, beyond the Outer Hebrides, towards a land where people evolved in tangential directions, and the sky, sea and land were biblical in proportion. En route to this elusive destination we unearthed remoteness on the islands of Skye, Harris and the uninhabited and mystical Isles of Shiant. In term one, we made provocative and evocative films that explored the idea of remoteness within the city. These were premièred at the worldfamous Curzon Cinema in Soho in full 5.1 Dolby immersion. We then extended this inquiry through to craft, visuals and assemblage over the course of our island odyssey. Architecture was forged through the meditation between the made and the illusory, the tactile and the imagined, the artefact and the allegory, and the haptic and the lucid. Buildings that enhance the genius loci were cultured and proposed through this dialogue. Our Year 3 students invented their islands, architecture and inhabitants. Our Year 2 students proposed buildings on the Isle of Shiant – an island gifted to a boy on his 21st birthday to live on for the past 21 years. The emergent building propositions are experienced through drawings, images, relics, instruments, junctions, soundscapes, episodes, details, crops, scenes and moments. UG3 posits an architecture that is fragmentary and implicit rather than whole and explicit. To guide us on this adventure we ran masterclasses in Premiere Pro, After Effects, Avid Pro Tools, Auditions, Microstation 3D and other beasts such as Rhino and Grasshopper. We brought in rolling conversations with experts in the field. We would like to thank sincerely all the critics, designers and guiding lights for their elegant ideas, vision and generous input across the year.