BSc Architecture UG4
Fig. 4.7 Rupert Woods Y2, ‘Title of Project’. Following research into ‘growing’ drawings and landscapes using Conway’s ‘Game of Life’, the project establishes a facility for generating and distributing digitally derived replicas of the environments and architectural styles that Nevada’s ‘McMansions’ regularly take their inspiration from. Clients watch as facsimile environments are grown from their algorithmic DNA and become architecturalscale souvenirs delivered direct to their door. Fig. 4.8 Jack Spence Y3, ‘Ascaya Warden and Police Department’. The project plays on the fine line between America’s police and the ubiquitous private security forces that patrol the inumerable gated communities surrounding Las Vegas. The building leads a double life, presenting a carefully cultivated face to the residents while also appearing pumped-up and
The Bartlett School of Architecture 2017
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fortified to any potential trespasser. Through the careful use of lighting, inflatable structures and light-catching meshes, the building bulks itself up by night while appearing permeable by day – an architecture that places layer upon layer of armour on itself. Here we see the building as it appears to the resident, the police officer and the criminal. Fig. 4.9 Ling Yun (Lynn) Qian Y2, ‘The Gold Mining Museum of Nevada’. Inspired by Nevada’s rich history of gold-mining, the proejct establishes an architecture that draws from the gold geography of the state and turns it into a symbolic landscape. A series of symbolic grids are overlaid onto the site, into which a series of follies – inspired by gold-mining and refining procedures – are inserted, which structure the visitor’s experience as they follow a golden path through the building.