Crash02_Mar_1984

Page 27

100 Doomsday Castles to be Won! Don't miss out on this exciting competition, which offers you the chence to drive yourself mod with one of the best srcede games around. If you enjoy a hard and fast action game that also has masses of levels to play through, then Fantasy's The Pyramid and Doomsday Castle are probably for you! Now s your chance to win a copy of the latest release, Doomsday Castle — a highly rated mind-blower. In association with CRASH, Fantasy are offering 100 copies of Doomsday Castle to the first 100 correct entries to the questions below. Easy? Well, perhaps, but playing Doomsday Castle Is no easy task! Fantasy was formed early in 1983 by Bob Hamilton and Paul Oyer. Bob, It seems, gets his games ideas when running over the Welsh hills, which might explain why he thinks ames players should have to work ard toot They are both software rofesslonals from the defence ndustry with experience in realtime assembly language programming, and a real-time fascination with scl-fl. This puts them in a strong position to write games software. The company's original name wasn't Fantasy to begin with, and before It was changed, they brought out two very popular games with a 'space' theme. But Bob and Paul were keen to develop a 'space' theme game which was new, "It's almost Impossible to come up with a completely new concept," says Paul, "but we think with The Pyramid a n d Doomsday

Castle

we

have come up with two games which are very different from all the rest."

CRASH/FANTASY COMPETITION 1 2 3 4 5

6 7 6

What was the company's original nam* before they changed it to Fantasy? In last month's issue of CRASH, what was the name of the dying space ship In THE TERMINAL MAN comic? Name the super hero of The Pyramid and Doomsday Castle. How many chambers are there In The Pyramid? Name the two space' theme games previously released by Fantasy (which were also under the original company name). Name any two monsters you might encounter In Doomsday Castle. Name the artist who painted the CRASH cover Illustration for the last issue and this issue. Count up 1he program entries in this month's Spectrum Qulde Section (excluding the Game of the Month on page 45), divide the result by 3 and give us the answer.

Fantasy do extensive market research amongst schools to find Out the essential ingredients of a good game, and the results point to these being: fast action, exciting graphics and as much colour and sound as possible. The other important factor is complexity — a feature very evident In Doomsday Castle. "It's vital that as the skill level of the player Increases, so the depth of the game increases with them," says Paul. Difficult high — score games naturally lead to a sense of competition amongst players, which Fantasy are keen to promote on a nationwide basis. This adds an extra dimension when any player can compare his score against the very best scores nationally. To achieve this the games have embedded In them a score validifier, so that a 12 letter code will appear whenever a new high score is achieved. Fantasy publishes the top 1000 best scores every 6 months in their Fantasy Micro Club newsletter. Top scores will also appear in alternate Issues of CRASH. Now all you have to do Is get these ludicrously simple questions right, whip them into us as fast as possible and you, too, could join the throng of people driven to utter distraction by the awsome problems of surviving the actionpacked Doomsday Castle!

Name, address and answers in a letter or on a postcard please, to CRASH/FANTASY COMPETITION, PO BOX 10, LUDLOW, SHROPSHIRE SYS 1 DB The first 100 correct entries drawn out of the beg will each receive a copy of Doomsday Castle. Competition closing date is last post on 16th, March 1984

A Newsfitld Publication

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