Commodore_Power-Play_1986_Issue_19_V5_N01_Feb_Mar

Page 28

CBIHE REUIELU5 Stunt Flyer Computer: Commodore 6-1 Publisher: Sierra P.O. box 485 Coarsegold, CA 93614 Medium:

Disk

Price:

S2-195

erything about Ilight simulators, along a program

After trying to perfect the

Hammerhead maneuver,

Just when you think you know ev tomes

Rl-Vil-AVIiOUYrKVINBOLKI

that

proves you

wrong. In this case, the program is an engaging new simulator from Sierra,

called Stunt Flyer. Admittedly, the Pitt Special, on

Which Stunt Ffyer is based, is not a

you may

find yourself longing for the simplicity of a high-speed dogfight.

the international conventions and rules of stunt flying. You

must, for

Maeh 2 aircraft, No SAM missiles will

example,

come your way, and there are no oth

the bounds of an imaginary, three-di

er planes trying to shoot you out of

keep your aircraft

within

mensional box. You must also com

the sky. Yet, after trying to perfect the

plete your stunt in 6() seconds or less.

Hammerhead maneuver, you may find yourself longing for the simplic

These constraints heighten the chal

ity of a high-speed dogfight.

outside loops, they mean nothing un

You

must

read

the

lenge, liven if you may be great at

instruction

less performed within fixed param

book. It is the equivalent of ground school, teaching you the

eters.

basics of

Though keyboard control is said to

your four control groups, the princi ples of aerodynamics, and the moni toring of aircraft

be more precise than joystick control, I found only a slight difference be

performance

through the instrument panel.

tween the two. Graphics are fair and Until this point, you have an out-

Filled with diagrams, the- documen

the-windscreen view, with your in

the screen showing your nose-dive into the ground is a bit static and

tation teaches you four basic maneu

struments neatly arrayed before you.

vers and how to put them together to

looks like a page out of a coloring

The Immclmann you just tried went

form more complex stunts.

book. Sound is limited to the noise of

In the

smoothly—a piece of cake. But now

end, you'll even learn how to draw an

your engine, which changes pitch as

you must watch yourself from outside

Aresti Card, a kind of shorthand lan

you alter the throttle setting.

guage stunt flyers use to outline each

the aircraft. You arc forced to watch

i kept trying to do a smooth takeoff,

each excruciating turn and gyration

but the aircraft kept doing things I

maneuver in a sequence.

until your wings fall off and you nose-

was

From the main menu, you may

first Into the dirt. You may then watch

choose to watch xtn airshow or go

three tries, I realized each flight be

the stunt again, have it judged, or see

straight

gins in mid-air—though I still haven't

how an expert performs. Or you may

found it mentioned in the book.

into

acrobatic

training.

Should you choose the training, you will have to choose between doing a

not

prepared

lor.

After about

go back to the main menu and try

With these reservations in mind, I

again—the old pilot's cure, seen in

still recommend Stunt I'lycr highly. It

specified stum or simply flying free-

countless Il-movies, for helping the

form, l-'ree-fonn is recommended lor

is an original concept in flight simula

rookie overcome his fear.

beginners as a means of getting the feel of the controls (keyboard or joy

tion, and although the instant replay

somehow managed to score at least

stick).

When you choose a specific stunt,

Now perhaps you are an expert, or 50 points. If that happened, choose another stunt and fly that to perfec

will probably humiliate you, it is that feature that is most outstanding. Although you're flying a biplane,

don't start thinking of yourself as a

you"II be presented with a menu of all

tion. Score at least 50 points on 15 of

the classic stunts. Choose one, fly it

barnstorming sky gypsy. That kind of

die classic stunts and you'll be ad

flying has been gone for almost 50

the way you feel it should be done,

mitted to the competitive part of the

and then watch the instant replay, though it isn't really instant, since you

simulator. Here, you design your own

years. But however you approach Stunt Flyer, you'll come away from it

sequence of stunts, fly them and save

must take into account the speed of

with a much better idea of the diffi

the results to disk. Even enter them in

die 1541 ami the convolutions your

culty of these aerobatics. And next

Sierra's Stunt Flying Competition and

time you watch an air show, you'll

computer must do as it tries to ar

try for a prize of 51,000!

know exactly what those guys are up

range your wild flying.

26

FEBHUARY/MARCH '86

Don't forget that you are binind by

against. You've been there.

Q


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