Core Design Portfolio

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Arianna Delgado

Core Design Portfolio University of South Florida Fall 2013 - Fall 2014 1


Table of Contents

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Design I - Steve Cook Speculative Constrictions: Space and Order.......................... 6 Machine De Phenomenon........................................................ 12 Space Into Place ..................................................................... 18

Design II - Brandon Hicks The Corner.................................................................................. 26

War Museum............................................................................ 28 Five Foot Model ....................................................................... 58 Miami Project ........................................................................... 62

Design III - Mark Weston Port Tampa City Library Addition ........................................... 74 The Highline

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Additional Project Table Project ..........................................................................

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Photography ........................................................................... 100 3


Design I

Fall 2013 Steve Cook 4

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Savannah, Georgia

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Speculative Constrictions: Space and Order

Objective: To derive a series of collages using a German film as the generator. These collages will then be used as a generative device to create a dialogue between two masses known as the armature. The armature will act as a mediator between the two. Concept: Through experimentation and speculation a series of collages were created. These collages extracted information from the film and portrayed it more graphically. Within the film, the notion of the boat and its passage was very important. Once this was established through the collage, I began creating models and experimenting with the idea of movement and tectonics.

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Collages which used the film as a generator

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Final model which explores the ideas of movement and tectonics

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Machine De Phenomenon

Objective: To create unique experiences and combine instinct with insight. To look further and more detailed into the use of light within a model and how to sculpt and manipulate it. This would be achieved through the process of creating a series of distinct experiences within the model. Concept: To manipulate light and create spaces with different feelings ranging from intimate meditation spaces to large community spaces. The procession into the model was an elegant ramp which allowed a subtle level change bringing people into the model.

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Process models beginning to speculate on a procession into the model and circulation throughout it. Moving up in scale, I began to play with the curved skin and lighting conditions it creates.

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Final Model 16 16


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Space into Place Objective: To create a unique location in the world building off of the trip to Savannah, Georgia and Charleston, South Carolina. Explore the spatial relationship between the site and the construct. The construct must react to the site and investigate the idea of place. Concept: To create a community center where people can look out over the water and provide large amounts of seating for community events. Within the first floor of the model, there is a gallery where the history of the location would be on display for the visitors, as well as a small cafe to allow people to come and relax. Moving to the top of the construct, there would be amphitheater style seating for the community to come together and watch firework shows over the water, providing a place for people to come together daily.

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Process models beginning to explore how to manipulate the curved amphitheater 20


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Final Model

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Design II

Spring 2014 Brandon Hicks 24

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Miami, Florida

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The Corner

Objective: To explore and understand the tectoning relationship within a corner. Concept: My concept was to treat the corner as a meeting point, using a light techtonic connection while using the sides as large anchoring pieces.

Final Model

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The War Museum

Objective: To construct a tower, floor ceiling, and wall condition while exploring the limits of what can be done. Each of these are built at 1/8th scale. At 1/16 th scale, the landscape had to be manipulated and designed to communicate between each construct. Concept: I wanted my war museum to allow visitors to follow the journey of a soldier. By manipulating the surrounding conditions and architecture, people would experience different emotions and conditions which the soldier would such as tension, exploration, and triumph. These constructs focused on tectonic connections and spatial awareness.

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Process models exploring the initial negotiation between two planes. I began to articulate the ground plane and explore tectonic connections. 31


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Final Model

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The Wall

The wall project began with the idea of the trenches in World War I. I wanted to recreate the feeling a solider would have while running through the trenches. This would be accomplished by forcing people to descend into the ground while music is played in the background. At the end of the wall, visitors would reemerge into the bright beautiful park. 36


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Process models 38


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Final Model

In this final model, visitors descend into the ground modeling trench warfare. Once at the lowest point, which is approximately 8 feet below ground level, there are nooks carved out of the wall allowing for war artifacts to be displayed. With the decent into the ground, the wall begins to open up allowing plenty of sunlight into the ground thus making the wall more approachable. The wall symbolizes a scar in the ground. 40


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The Tower

Final model of the observation tower. I allowed the ground to react to the building and created a circulation which constricted the visitor in certain areas with the purpose of causing tension. Once the visitor made it halfway, spaces opened up and a beautiful view of the open air museum was possible. Once there, visitors could go one floor higher for a smaller more intimate viewing platform. 46


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Floor Ceiling

The objective of this model was to create a dynamic overhead condition. The movement in the roof is complimented by subtle floor changes which subtly bring people to the center of the overhead condition where one can look down and see into the basement level. 52


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Final Model

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Hand drawings which were scanned and then photoshopped to add toning. The toning shows level changes and depth throughout the model. They also speculate on possible expansions and additions to the model. 56


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5 Foot Model

This was a two week project designed to help with understanding scale and tectonics. While working at a large scale, I learned how crucial structure is even when building a model. The dark gray piece acted as a datum. This project stood five feet tall and two feet wide.

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Miami Project Objective: To use the site given in Miami, Florida as the starting point for a visitors center. The site is triangular and constrictive. This forces one to begin combining an imaginative reality with the speculative to create unique spatial conditions. Program should be considered, but loosely used. Concept: My idea was to create spaces which accommodate both the visitors, but also the Miami Beach natives who will be passing though my construct on a daily basis. The construct would provide spaces for the Miami night life, a cafe, and a small historical museum. There is a continuous path for people who would like to walk straight through.

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Process Models which begin to try and understand how to negotiate between form and the site which is triangular.

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Once I began to understand how to negotiate between the site and my construct, I developed a skin which would be covered by greens. This screen would allow for shading and a cool environment, but still allow some transparency. 65


Final Model 66


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Hand drawings of both floor plans and a section of the model. 69 69


Detail photographs of the final Miami model 70


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Design III

Fall 2014 Mark Weston 72

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Manhattan, New York

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The Port Tampa City Library Addition

Objective: To create an addition to the Port Tampa City Library. This addition allows for a computer area, a cafe, book stacks, and reading areas. Concept: In my design, I wanted to take the material used on the exterior of the original building and combine it with new ideas to allow for an elegant transition from new to old. I did not want to destroy the exterior walls which held historical value, instead I removed the back wall which was not crucial and used that as the starting point for my connection to the existing building.

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Process Models experimenting with materiality and form. The overhead condition would be made of thinly sliced marble allowing light to pass through while still having shade. The floor would be made with the same thinly sliced marble, but would be illuminated at night to allow for a central area for the community to come together. 76


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These section drawings highlight the dynamic overhead condition, which is created by thinly sliced marble held together using a thin steel frame. Subtle floor level changes can be seen which accentuate the changing ceiling condition.

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This floor plan begins to express the unique form of the overhead condition. My design allows for people to walk around the entire historical building, pass underneath the overhead condition, and then into my new addition to the library. I wanted to emphasize the procession through the model. 79


Final Model

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The Highline Project Objective: To create an annex for the Morgan library on the Highline in New York City. This annex would hold special collections of books while also serving as a community center. Concept: The Highline is a high traffic pedestrian area. I wanted to create a large and easy to access Highline level, as if it was an extension of the Highline into my building. There would be a small cafe on the same level to serve as a public meeting area. Once moving up the building there is a children’s play area, along with stacks. There are also offices and an observation level at the very top. In the basement level there is spaces for the special collections to be worked on without being destroyed by natural sunlight.

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Site Analysis

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1/30th Massing model 88


The 1/30th massing model begins to negotiate between the Highline and the model. This allows me to experiment with the initial form of the building at a small scale where i can see the surrounding buildings. 89


Final Model 3/32nd

Longitudinal Section 90


Cross Section 91


Floor Plans The floor plan beginning on the left is the basement. The toned sections are the floor plates where people would be able to walk. The sections which are white are open air spaces that pass through each level and create large volumes of space.

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Detail photographs of the final model at 3/32nd scale

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The Table Project Fall 2013 Steve Cook

Objective: To create a table out of cardboard which can hold at least 80 lbs. Concept: I wanted to create a strong table that had a base which encases the top, but still allows it to be removable. This table is extremely strong and is still being used.

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Photography

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- Thank you to my family for always supporting me. Without their unconditional love and support I would not be who I am today. -

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Contact Information: Arianna Delgado 117 Mitchell Drive Brandon, Fl 33511 Email: adelgado2@mail.usf.edu Phone: (813) 500-1315 105



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