Arduboy Magazine Vol.5

Page 37

9. Did you have game developer / programming experience before Arduboy? Yes, I have been programming since my teen years. I started out on the Atari 8 bit computer and eventually published games on various cell phones including the n-gage and the iPhone.

10. What programs do you use for creating Arduboy games?

14. What is the next app/game for Arduboy we can expect? Omega Horizon will be coming out soon. It’s a metroidvania style game. We’re also working on a Dragon Warrior style RPG.

15. What app/game would you love to see on the Arduboy? A Fire Emblem style turn based strategy. A Zelda style game would also be awesome.

We use several apps. Primarily Arduino IDE and paint. We currently use the Arduboy tones library for music.

16. What is your best tip for other people who want to start creating apps/games for Arduboy?

11. What do you read to learn how to code for the Arduboy?

First make sure you buy an Arduboy so you can test your code. Take it one step at a time. Don’t focus so hard on the end results that you get overwhelmed. Do one component at a time. Test, test and then test again.

We learned from reading the library documentation and sample code.

12. What game do you currently have on your Arduboy? All of them have games we’ve written or are currently working on. We’re always testing to see what we can change or make better.

13. What Arduboy app/game is your favorite? Whichever one we’re currently working on lol. But honestly we have enjoyed playing CastleBoy by Dir3kt and Increment and Mystic Balloon by Team ARG.

Developer info: Using the PROGMEM keyword to store data in program memory requires special techniques to access it. The following links are a good source of information on the use of program memory for storing data: Nongnu AVR Lib User Manual Arduino PROGMEM Reference Info Arduino Playground PROGMEM Info

Have someone other than yourself help with the testing, they’ll find bugs easier than you. They’ll also help gauge the difficulty, the game is easier for you because you know what the code/game is supposed to do.

Are you a developer and want to be featured here? Reach out to the Magazine through Twitter DM @ arduboymag

Want to start playing your game or testing your new code faster? If the game uses a recent version of the Arduboy2 library, you can skip the ARDUBOY logo sequence by holding the D-pad RIGHT button when powering up then releasing it, or you can press and release it when the logo is scrolling down. Page 37 of 45


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Arduboy Magazine Vol.5 by Arduboy Magazine - Issuu