Making a sonorous trip: The grail Diego Restrepo paris ID 172609 Tras 16#133-30 int 34 Bogotá Colombia.
Copyright Diego Restrepo París, 2006
firstname.lastname@example.org email@example.com my own experience with the games and artistic projects in ABSTRACT
3D arts. My work is innovator because it is a game based on
The main goal of this project was to create an immersive virtual environment where the user’s body movements as sensed by a dance pad, allow him or her to explore and develop the general atmosphere of its environment through the manipulation of a series of sonorous and visual cues. A secondary goal of this project was to test the flexibility of free software for creating an project of this kind. Blender1 was used to create the 3d environment and as a real time 3d engine, while Csound2 and
an environment made of artistic concepts and besides, because of that, is not a common art work. My pallet transforms in the textures and the different composition in the space. The pad dance is innovative because it acquires a new function; you use your feet to move in a virtual environment and find different sounds around you, every time that you begin the game, the experience will be different.
Audacity3, were used to experiment with sound generation
I use the traditional art forms as painting, sculpture
and processing. This last goal was a very important personal
and installations combined with plastic sounds and digital
one as I use free software because of my convictions:
graphics to make a new art object.
Thought must be open and flexible. Art is free and ideas must be available for anyone outside the artists' inner space. INTRODUCTION I always liked the games. My goal is to make artistic games based on the intellect, I found some games with these characteristics as: MYST, Monkey island 1, 2 and 3, and Indiana Jones of Lucas arts films. I think that the games can help in artistic projects
Why this game becomes artistic? Because I created a perception over the reality itself; the goal is not just understanding the dynamics of the game, that is why it is not easy to go from one world to another. How did I got the idea of this project? I searched a way to express different sensations in the body with the realty, so I taught in virtual forms. I didn’t want just a virtual 3d travel; I wanted new ways to relation with the world through art.
creating new ideas, I began to enjoy the games combined with art. But how can I create this project? I only based in
The idea was to make a 3d environment that
involved the spectator. A person approaches the world
development by means of its relationship with sounds and
objects. Thatâ€™s why the interface becomes so important; the
I use the concepts of the Exterior, Secret lab and the House to create the textures in the pictures using GIMP 24.
interaction with the pad demands a corporeal force.
When you save the final image to work, it is important to This paper requires basic knowledge of the three mentioned software tools used to create the virtual environment.
convert it to JPG format because so it takes less memory in the game engine. The textures of each level had to express the concept of the environment. If you need to make a realistic environment
CATEGORIES AND SUBJECT DESCRIPTORS
you need a realistic texture, on the other side if you want a
3D art game computer, Arts and Humanities
fantastic look, you need textures with fantastic concepts. Otherwise, it is a good combination to mix reality with the
DESIGNING THE WORLD
fantasy; it results in an eye-catching contrast. EXTERIOR: First world
Although all elements, artistic and plastic depend on each other. First you need to have a good idea about the
There I imagined a golf ground that has a natural,
kind of artistic and plastic concepts you want to express. So
fantastic and game ambient. I based in the theory of
the sound and texture libraries could be built.
Pythagoras of the stars sounds; he said that one sphere produces different sounds in the universe. The ball in this level is to produce sounds. Besides, Plato said that the stars produce a harmonic sound and this sounds are true. The environment has a big ball and you need to push the sphere into the world, the ball smashes the objects producing different sounds.
For this project the concept in all maps is to travel across the experimental plastic virtual sound with 3d environments.  Exterior = express liberty, freedom; strange language
from a different outside world.  House = articulates ideas about family, community,
protection, progress and intelligence.  Secret
sounds, You pass to the next world after you smashed the ball in
aggressive, the dark side world.
a hole golf. TEXTURE
In the second floor the pictures make the environment; you need to found the picture using the clues of the different paragraphs that are all around the place.
HOUSE: Second world
The third floor is a suicide prove based in faith, you need to decide to go down to the house. I based in a movie of Indiana Jones (1989). It is based in the atmosphere of a Colombian colonial house. This house has three levels: the first level has doors, when you touch them, constant sounds
SECRET GRAIL: Third world
are produced so you can compose music using different orders of touching the doors
In this level, you have to find the real grail cup and listen the environment. The grail is made of wood because Jesus is a carpenter and normally the cup is of wood. I liked the concept taken from the movie because it expresses authenticity
with sounds and objects. That’s why the interface becomes so important; the interaction with the rug demands a corporeal force.
& FUTURE WORK
You can create an artistic project with a 3D environment, using free software. I worked with concepts about sounds and imaginary environments. It is important to make a plan of what you want to do. But what is important when you make the project, is to generate the ideas during the building process. In this way you can enrich your process creatively with your own stuff. INTERFACE
You can download the game in: http://savefile.com/projects.php?pid=659556 ACKNOWLEDGMENTS I like to thanks the following persons for their support to make this project a reality: C. Pinzón, Technical and game engine support. L.M. Barrero, (writing help). D. Prieto ajd. D. Doria sounds and music.
REFERENCES http://www.etc.cmu.edu/curriculum/bvw/ http://www.blender.org/cms/Home.2.0.html http://www.its2.uidaho.edu/cti/
I made an interface with the Play Station rug; this produces a physical interaction with the player. I got a Play Station control to PC. The idea is to make a 3d environment that involves the spectator. The person approaches to the world's development by it's relation
Gioseffo Zarlino, Harmonices Mundi. Aristóteles, Del cielo . Pitágoras, La República
Published on Nov 10, 2009