KidsWise Anna Rumplick
School Age Children need assistance with staying productive with their assignments. If students are
not productive, they cannot be successful.
What does success mean for school age students? Students should be able to complete their assignments efficiently to prepare for higher grade levels.
As their responsibilities increase the higher the grade level, students should be able to feel confident in themselves to tackle those heavier responsibilities and become independent without relying on others for assistance all the time.
Value Proposition KidsWise is a multiplatform service for school age children who need assistance staying productive with their assignments. Our product tacks students’ progress and motivates them with rewards for grade improvements. Unlike ABCMouse, our product encourages cooperation and learning through gamified education.
What could be causing issues in productivity with students? According to teachers: Lack of support/motivation ”The biggest challenge I have faced and continue to face is dealing with unsupportIve parents. It is hard to deal with as there isn't much I can do. I try the best I can to work with the child regardless.“ “Some students in our program need to be monitored to make sure that they are completing their assignments, because they do not feel motivated to do so on their own.”
According to Students: Emotional Complex “It makes me feel good to know when I understand an assignment because I am learning, but I get frustrated when I do not understand something.”
Lack of support as well as
Emotional distress when completing assignments can make it difficult for students to be successful
Research Methods 20
Teachers
Interviews 12
Students
6
Parents
Observations
Focus Groups
70+
5
Hours
Rounds
One and a half hour observations were
Completed Directed towards students
ages 5-11 when completing homework
30 minute focus groups were directed
towards 12 students, ages 7-11
UX Research Data: Observations Total students: 31
40%
ask for assistance with
Homework/assignments
Left Homework unfinished
80% K-2nd
40% 3rs-5th
60%
75%
Avoid doing homework entirely
Responded emotionally to difficulties with assignments
UX Research Data: Interviews
90% of parents and teachers that I communicated with agree that a better communication method between home and school would benifit not only them, but would provide more assistance for students that need it.
Web Prototype
Hammy
AI Pet
Smartwatch
Prototype
Who is Hammy?
Hammy is a virtual class pet for students to interact with from the comfort of their own home.
Similar to tradititonal class pets, Hammy requires care from the students. Students can participate in caring for Hammy by using the points that they recieve from completing assignments and recieving good grades. The more points a student has, the more they can interact with Hammy.
Hammy is capable of expressing emotions based on the students participation in KidsWise. If the students are less interactive, Hammy will become unhealthy or unhappy. Therefore, the students are encouraged to interact with the product and care for their class pet.
Storyboard
Before
The student enters Homework Time on their smartwatch
when beginning their assignment
During
When in Homework Time, theIr heart rate and timelapse
is being tracked and recorded
Storyboard
During
After completing Homework Time, the student rates their emotion
and gets a notification from Hammy
After
The student are given points for participating in KidsWise
and for recieving good grades
Smartwatch UI Sketches
Smartwatch UI Comps
Web UI Sketches
Web UI Comps
KidsWise Smartwatch
KidsWise Smartwatch Screens
KidsWise Smartwatch Screens
KidsWise Web
KidsWise Web Screens
Onboarding
KidsWise Web Screens
Agile Progress Timeline Week 01
Ideation Design & Develop Plan Competitior Benchmarking Storyboarding User Testing UI Benchmarking UI Sketching Low-Fi Wireframes Information Architecture Comps & Prortypes Solution Prototypes Final Product Evaluation
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09
Week 10
Week 11
Week 12
Week 13
Week 14
KidsWise Accomplishments
Student‘s progress and emotions are being recorded Students are being rewarded for completing homework assignments
and receiving good grades Parents and Teachers are more connected
and can track the students progress
Future Work In the future, I would like to look at more ways that gamification can be included into Education. I believe it can be a useful tool in getting school-age students more involved and motivated in learning. In addition, I would like to look into the best way for school districts to supply this product to families. I will also develop protoypes to represent the parent and teacher interactions with KidsWise, how they can track the students progress, and easier access to communication between both parties.
Thank you!