Achiraya Portfolio

Page 5

GUEST HOUSE 2016 INTERIOR: WARP 2016 NDIVIDUAL STUDY CLOTHING 2016 KWONGSIEW HOSPITAL 2017 PERFORMING ART CENTER 2018 DESIGN THINKING KNOWLEDGE INVASION 2017 KNOWLEDGE CENTER 2017
DESIGN PROJECTS OTHER PROJECTS

ALICE IN WONDERLAND

GUEST HOUSE FOR ELDERLY

ND
CONCEPT ALCE IN WONDERLAND

ENTRANCE

FIRST, YOU FALL INTO THE HOLE BY DRIVING A CAR FOLLOWING THE LIGHT THAT GUIDE YOU DIRECTLY TO PARKING DOWNSTAIRS.

RECEPTION

THEN YOU’LL FOUND RECEPTION DOWN THERE THAT IS ORGANIZED WITH AMES ROOM IDEA. YOU CAN APPEAR TO GROW OR SHRINK WHEN MOVING FROM ONE CORNER TO THE OTHER.

MAZE

REDUCE THE RISK OF ALZHEIMER BY GETTING INTO THE MAZE WHEN YOU GO UPSTAIRS. THERE ARE MANY QUIZE AND BRAIN-TRAINING GAMES FOR MEMORY

TEA PARTY

WHEN YOU SOLVED THE GAMES YOU’LL FOUND RESTAURANT AND TEA PARTY ZONE THAT YOU CAN MEET NEW FRIENDS. YOU CAN COMMUNICATE WITH OTHER PEOPLE AND SHARING YOUR EXPERIENCES.

SECTION

FROM RECEPTION YOU CAN GO UPSTAIR AND SEE THE MAZE FIRST. AFTER YOU GET OUT OF THE MAZE YOU CAN SEE THE RESTAURANT, LIFT HALL AND COMMON SPACE IN FRONT OF YOU. IN THE COMMON SPACE IS SO COMFORTABLE WITH BIG TREES UNDER THE FOREST LIGHT THAT YOU CAN REST OR TALK WITH OTHERS. THEvRE ARE 2 EXPERIENCES TO COMING UP TO THE ROOM. FIRST, YOU CAN GO BY WALKING LIKE YOU WALK INTO THE FOREST. YOU CAN MEET SOME FRIENDS WHILE WALKING OR FINDING YOUR ROOM. SECOND, YOU CAN GO BY LIFT LIKE A SHORT CUT OF THIS FOREST BUT YOU ALSO FINDING YOUR ROOM TOO.

I SIMPLIFY THE REAL FOREST LIGHT THAvvT CAUSE BY MANY TREES OVERLAP LAYER BY LAYER. THE LIGHT THROUGH THE TREESV MADE MANY LAYERS OF SHADOW. SO, I MADE TRIANGLE CIRCULATIONS THAT ROTATE AND OVERLAP TO MAKE THE SAME SHADE.

FOREST LIGHT

PLANNING

DN DN UP DN UP---DN DN UP UP DN--UP DN DN UP-UP DN UP UP--DN UP--UP UP---1ST FLOOR PLAN BASEMENT PLAN 1.5 FLOOR PLAN 4TH FLOOR PLAN 3RD FLOOR PLAN 3.5 FLOOR PLAN
DN UP UP UP---A101 DN UP-DN-2ND FLOOR PLAN
2.5 FLOOR PLAN
4.5 FLOOR PLAN

KWONGSIEW HOSPITAL

HOSPITAL + ADDITIONAL 30%

I RECOGNISE THAT TALKING IN HOSPITAL MAY DECREASE STRESS. SO, I DESIGN WITH TALKING CONCEPT AND BLEND

30% AND HOSPITAL TOGETHER

THIS IS HOW TEA HOUSE WORKS WITH HOSPITAL. THERE IS A RECEPTION OF OPD ZONE THAT IS NEAR TEA HOUSE THAT PEOPLE CAN TALK WITH EACH OTHER ALSO IN THIS HOSPITAL.

KNOWLEDGE CENTER AT

SIAM SQUARE

KNOWLEDGE ACTIVITY

AT SIAM SQUARE REQUIREMENT FOR EACH ACTIVITY

USER FUNCTION RELATIONSHIP

WE ARE SEARCHING FOR REQUIREMENT FOR EACH FUNCTION TO CREATE UNITS. THERE ARE 4 TYPES OF UNIT THAT DEVIDED BY KNOWLEDGE ACTIVITY; A IS TYPE OFSPACE THAT MOTIVATE KNOWLEDGE CONVERSATION, B IS TYPE OF SPACE FOR TEACHING AND STUDYING, C IS TYPE OF SPACE FOR READING AND D IS TYPE OF SPACE FOR MEDIA LEARNING. AFTER WE HAVE UNITS WE RESEARCH TYPE OF USER AND USED IT TO MAKE A PROGRAM. THEN WE MAKE FUNCTION RELATIONSHIP BY ADDING POSITION

CONCEPT: INTRO

CONCEPT OF DESIGN IS INTRO BECAUSE I WANT EVERY USER CAN SEE EVRY FUNCTION BEFORE THE USE. BECAUSE OF NOW MANY MALL DESIGN NOT CONDUCIVE TO SEE EVERY FUNCTION THAT YOU WANT TO GO NEXT

SO, I DESIGN WITH PERCEPTION THAT YOU LOOK OUTSIDE WHEN YOU ARE IN ONE FUNCTION. YOU’LL SEE SOME FUNCTION THAT RELATE WITH YOURS AND MAKE YOU WANT TO GO THAT RELATED FUNCTION MORE.

EVENT HALL THAT CAN SEE LIBRARY, SHOP, STATIONARY, CAFE AND WORKSHOP

WARP PROJECT

INTERIOR DESIGN PROJECT

SITE ANALYSIS

WARP IS AN PROJECT INTERIOR DESIGN TO RENOVATE THE OLD BUILDING. DESIGNED TO CAFE AND BOOK STORE IN SCI-FICTION CONCEPT. FOR SPECIFIC USERS WHO LOVE SCI-FICTION BOOK. DESIGN CONCEPT IS TO CREATE SPACE FEEL LIKE WARP FROM

EARTH TO ANDROMEDA. FIRST, THE EARTH IS AN OUTDOOR SPACE TO THE ROCKET IS CASHIER AND CAFE ZONE. AND TRAVEL TO SPACE ZONE IS A BOOKSTORE ZONE, YOU CAN SEARCH THE BOOK IN THIS AREA AND TRAVEL TO ANDROMEDA ZONE FOR READING BOOKS.

This site is located on Arun Amarin53.

ZONING MATERIAL

Book 1ST FL. 2ND FL.

In the front of cafe, designed to feel like in the Rocket by using materials and use only one element to keep light space.

store

Cashier and Cafe Rocket Zone

Zone Reading room

In the space zone, designed to feel like in the space by using the line element to create dynamic feeling and movement to next zone.

Space
In the Andromeda zone, designed to make you feel airy by using wall lamp and transparent materials. Andromeda

LIGHTING

1.LEDS / LUMINARIES / AMBIENT LIGHTING

2.LEDS / DECORATIVE

3.LEDS / TASK

4.FLUORESCENT / DOWNLIGHT/ AMBIENT LIGHTING

5.LEDS / DOWNLIGHT

6.LEDS / TASK LIGHT

KNOWLEDGE INVATION

TRAVELING LIBRARY / POP-UP ARCHITECTURE

ANALYSIS NODE WHERE WE CREATE THE POP-UP LIBRARY

NODE A

NODE B

NODE C

NODE D

NODE E

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