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PLAN: B’S POTENTIAL ARCHITECTURE Emilio
We know of numerous examples that are pointed out and studied. We analyze the reasons why projects end up being as they are. The reason behind this is that we end up calling the causes conditions. Taxonomies have been classified according to the origin, or the intentionality of the constraints. They are opposed to the concepts; we have compared them to algorithms. They are classified as crutches, rules, obstructions, or regulations. But it is not so clear why they work, how they transform project decisions. We do not know if there is a minimum number or not. Above all we have not looked at their folds — behind them — to see what there is. Projects are not the result of freedom but of memory. The action is to remember, to recall. Repetitions, data, experiences, examples, basis, perceptions ... Memory is a collection of diverse information. They are focal points. Ariadne’s threads that allow us to get out of the labyrinth of time and appear in projects as apparitions is product of our free will. The imposition of limitations is the instrument required to order the creative paths through the Palace of Memory, transformed into critical reasons for the project. Constraints are links between the materials that define a project. Patterns above intuition, a preliminary map. The labyrinth’s trap, the Palace, is dismantled. Autonomy has no degree of movement, and there is no minimum number of constraints. Constrictions function as recognized proto-memories, or paths that we anticipate to go through, with which we go further. Although memory is unlimited, the total number of memories are fewer but still a very high number. The diagram can only be handled in that field, a set of related constraints under the appearance of a drawing. The data within is a degree of movement. A connection is a limitation, a degree of precision. To reduce a point is to focus. When they speak to us of these self-imposed limitations, we must go back to the memory, the experience, or the repetition behind it. The hidden memory that is supporting it. The important thing is not what it becomes, but where it comes from. In this way, it reveals its value, why it has been selected. A factor or rule may not directly coincide with the architectural parameter that is apparently similar. We sometimes use a game, and it is actually the market we are talking about. Of construction, and it is repetition. Or of geometries and volumes when it is the pattern within the memory. We never reach both limits, neither to control them nor to forget them all.