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MO VIE

11

November Issue

mag.

AR

Augmented Reality




IRON MAN Interview with the director

"The peaks and low tides of Robert's life are all in the eye. He must find an inner balance to overcome obstacles that are more important than his career. This is exactly what Tony Stark is facing." I think you always have to look for fancy things to do. I think you have to innovative in the action. There’s a lot of movies I saw and enjoyed where I couldn’t follow the story and didn’t give a damn about the story but because the action was so innovative it entertained me. I was excited by it. Honestly, these types of films you’re working on the action long before you’re working on the dialogue. You’re working with story board artists, with writers, with actors, producers, studios. Can we see if we can keep everybody quite over there who’s close by?

n Theaters

Well, the story for me is about a guy who’s…I think in every movie there’s something rotten in Denmark. You know, you have to sort of start off with something’s out of balance in the world. In Marvel movies especially you look at the personal life of the character in the microcosm and then you sort of look at the macrocosm of the climate of the world. There’s a super villain doing something. There is a problem in the world that has to be fixed otherwise life as we know it will not exist. But then also in the character’s personal life, there is that sort of thing that happens too and what’s nice about Tony Stark is that he’s a guy that you have all the flash and glamour of Tony Stark, billionaire, inventor, genius and playboy and you get to play the fun of that but then you also get to explore what that might leave to be desired.




“There are many things you can do with augmented reality that can assist people in various professions, for example a re ghter trying to get an infra red view of a smoke- lled room; or you may think of the surgeon wanting to get more information about the operation that he’s doing from a colleague across the Atlantic – or simply helping the blind to see,” Dr Hall said. “We’ve all seen Tony Stark’s view of the world when he wears his Iron Man suit – information about his world projected in his line of sight. Now we’ll be able to experience it for ourselves. We’ll be working with the developers of augmented-reality devices on a wide range of applications,” Dr Hall said.


"The ability to manufacture extremely small, highresolution displays is essential to the advent of immersive computing, wherein the digital and physical worlds merge across a variety of applications. If you’ve ever seen Iron Man (or, well, pretty much any Sci- lm made in the last thirty-odd years), you’ll be familiar with one of the staple graphics of the ‘hi-tech’ future: the immersive display.

In the image above, a rather concerned Tony Stark takes note of an extensive array of information presented in an augmented reality display in his helmet — somewhat more rudimentary versions of this technology are currently in use across various military and aerospace applications, like the $400,000 F-35 helmet. The F-35 helmet, and pretty much all modern Augmented Reality displays, use microdisplays to project a two-dimensional image on an ostensibly clear surface, as above."




"The problem with such otherwise industry-changing technologies is that they fail to create real depth — everything in Tony’s helmet is in focus all the time on a at plane, so he’s limited in the amount of information he can display, as well as the depth contexts in which he can display it.

Think of depth in this context like this: if you have a pair of AR glasses on guiding you along a google-maps like interface as you stroll around some unfamiliar place, you’re really just seeing a two-dimensional image close to your eye, like holding a very small phone screen up to your face. With a true depth display, you’d see the map stretch out into the road, so that it appears to actually integrate with the environment and cling to the world as we see it, in three dimensions."


"AR is about adding digital information to the real world. That might be overlaying game graphics atop physical objects like a table, or inserting navigation instructions into your view of the road ahead. It could be a HoloLens-like shared workspace, with a virtual car engine or a set of holographic lungs that a group of people could all collectively interact with."





"Although the extended reality AR originally appeared in 1901 when the writer L. Frank Baum mentioned the concept of "covering in real life by means of electronic display", it is considered to be similar to the later AR. In 2013, Google launched Google Glass, which can be connected to the Internet via Bluetooth or connected to the user's mobile phone using a wireless network. When the user speaks, he or she will get feedback from the glasses when he touches the frame or twists his head. In 2015, Microsoft launched the helmet AR for Windows Holographic and HoloLens"





MO VIE mag.


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