Skip to main content

A Dark Conspiracy 2026 - Call to Arms v0.1

Page 1


Introduction

Welcome to A Dark Conspiracy: 30th Anniversary Edition. This supplement has been written to allow players to participate in our worldwide Warhammer summer campaign. In these pages, you will find a collectionofbackgroundrelatedtotheinsidiousplanof the Lizardmen, a series of "lost" semi-official rules updatedforWarhammer6thEdition,andtwoscenarios designed to chart your army ' s adventures through the lush,perilousjunglesofLustria.

The seeds of this conflict weresownin1848(Imperial Calendar) when the ill-fated expedition of the Duc d'LorrainlootedthepyramidcityofHuatl Now,nearly 30 years since the story was first chronicled by Jervis Johnson,theplanetshavemovedintoarareconjunction, flooding the world with magical energy and allowing Lord Mazdamundi to movehisagentsacrosstheworld toreclaimwhatwastaken.

In addition to the narrative, we have included rulesto run your ownlocalcampaignsshouldyoubeunableto visit us in Zürich. You can participate by submitting your battle results via our online form orthroughour contactemailatkarak.norn.wargaming@gmail.com.We highly recommend using the NewRecruit tool, which wehavespeciallyconfiguredtoincludeallavailablerules, includingtheAmazonMercenarylistandtheabilityfor allfactionstowieldstolenLizardmanartifacts.

Finally, we have gathered our collective wisdom on playing campaigns to expandupontheadvicefoundin theWarhammerrulebook WehopeyouenjoyplayingA Dark Conspiracy and helpusdeterminethefateofthe worldduringthishistoric30th-anniversarycycle

OriginallywrittenbyJervisJohnson

OriginallypublishedinWD#205-208UK

OriginallypublishedinJan 1997

Revamped&AuditedbyTheNornConsensus(Zürich) LeadArchitectZambula

TechnicalAuditorsTzunki Tom,ABadPainter, CountOfVeronna

WHWorldmapmodifiedfromTzapquiel

Withspecialthankstothe"HuatlDozen":The12veterans whoparticipateintheinternaltestingtournament,whose tacticalresolutionforgedtheserules

LealDisclaimer:Thisisanunofficialfan-madecampaignsupplement.Thisprojectisstrictlynon-monetizable andservesasatributetotheoriginalcampaignwrittenbyJervisJohnsonin1997.Warhammer,Citadel,andall associated names, races, locations, and characters are trademarks of GamesWorkshopLtd.Thisdocumentis intendedforpersonaluseandthepreservationofclassicwargaminghistory.

ADarkconspiracywebsite:https://karaknornwargaming.blogspot.com/p/a-dark-conspiracy.html

The Great Plan Awakens

Lord Mazdamundi ofHexoatlhasendedhiscontemplation, stirringforthefirsttimeinoveracentury.Hehasturnedhis gazefromtheuniversaltrancesoftheOldOnestowitnessthe alignment of the planets, signaling that the "Time of Destruction"isathand Acrosstheworld,thestolenartifacts of Huatl the sacred plaques and golden glyphs that maintain the stability of the world's axis: remain hidden withinthevaultsoftheyoungerraces

Thiscampaignisnotmerelyacontestofarmsbutadesperate struggle to restore the sacred balance of the world. As the winds of magicwaxstrong,theSlanndemandthereturnof the Sacred Plaques and the forbidden knowledge they contain WhetherfightingintheheartofZürichorreporting results from a distant front, your tactical resolutions will decidetheprotagonistofthecomingconfrontation

I. The Folly of Huatl (1848 I.C.)

IntheImperialyear1847,KingJeanofBretonniafinanceda massiveexpeditiontotheshoresofLustria Commandfellto theDucd'Lorrain,awarriorofimmensecouragebutlimited tactical foresight His fleet, consisting of sixmen-o-warand five hundred knights, weathered sea monsters andHighElf patrolstoreachtheLustriancoastthreemonthslater

Landfall was made near the ruined pyramid city of Huatl Forgoing reconnaissance, the Duc’s army plunged into the jungletoloottheancientmonuments Theygathereddozens of goldenglyphplatesandsacredplaquesinscribedwiththe transcribed wisdom of the Old Ones As night fell, the Lizardmen launched a devastating ambush The resulting massacrelefttheBretonnianforcesbroken;theDucperished a mere hundred yards from hisbeachedlongboatsinafinal standthatboughtthesurvivorsenoughtimetoescape

II. The Great Scattering

TheretreatfromHuatlwasachronicleofbetrayal Without the Duc’s leadership, the fabulous treasures proved a fatal temptation Thefleetmutiniedduringthereturnvoyage,and theshipsscatteredtoportsthroughouttheOldWorld,from thedocksofMarienburgtothecoastofBretonnia

Forsevenhundredyears,theseartifacts preciousrecordsof the "Great Plan" remained widely dispersed Some were melted down for their gold, others were secured in wizard vaults, and many became forgottencuriositiesintheprivate collectionsoftheyoungerraces,theirtruepurposeunknown totheirowners

III. The Time of Destruction

The planets have entered a rare alignment that occurs only onceintenthousandyears Thisconjunctionissuffusingthe world with raw magical energy, fanningthewindsofmagic into a virtual hurricane at the northern pole This vortex threatenstowidentheancient,woundedgatewayleftbythe Old Ones to two or three times its currentsize,potentially allowing the Realm of Chaos to swallow the Warhammer World.

Lord Mazdamundi hasrealizedthatthespecificinstructions to stabilize the world's axis and contain this energy are inscribed on the very plaques stolen from Huatl He has decreedthattheseartifactsmustberecoveredandreturnedto Lustriaatanycost.

IV. The Shadow War Begins

TheSlannMage-Priestsarenowutilizingtheintensemagical power flowing through the world’s ley lines to move their agentsandsmallcontingentsoftroopstoanylocationinthe OldWorld

Clandestine Retrieval: Lizardman agents are following rumorsandleadstolocatethelostplaques,utilizingbribery, theft,orforcewherenecessary

The Amazons: Where direct Lizardman intervention is impossible, the Slann have turned tomercenarybands.The fierceAmazonwarriorshaveemergedastheprimaryagentsof the Slann, their jungle expertise making them the perfect reclaimersofthestolenrelics.

The Stolen Relics: As the artifacts are unearthed, the younger races have begun to tap into their power For this campaign, any army may utilize Lizardmen magic items as theirheroesdiscoverthearcanesecretsrequiredtounleashthe powerbehindtheseancientweapons.

The crusade for the plaques is now in full swing, as the Lizardmen race against time to enact the Old Ones' instructionsbeforethenortherngatecollapsesentirely

V. The Two Fronts: Agents of the Slann vs. Defenders of the Relics

Every engagement in this campaign contributes to a global archivethattrackstheshiftingmomentumoftheGreatPlan For the purpose of tactical resolution, all participants are categorizedintooneofthefollowingtwocamps:

1. AgentsoftheSlann:Theseforcesactasthe "reclaimers"Whetherdrivenbycold-blooded calculation,ancientpacts,ormercenarygreed,their objectiveistheabsoluterecoveryofeverysacred plaquefortheTempleCities

➢ Lizardmen,

➢ ChaosDwarfs,

➢ VampireCounts,

➢ DarkElves,

➢ DogsofWar,

➢ ForcesofChaos

➢ OgreKingdoms,

➢ OrcsandGoblins

2 DefendersoftheRelics:Theseforcescurrently holdtheartifactsofHuatl.Whethertheyview themasholyicons,academicprizes,orsourcesof rawpower,theyrefusetosurrenderthemtothe Slann'sagents

➢ Bretonnia,

➢ HighElves,

➢ Dwarfs,

➢ TheEmpire

➢ Kislev

➢ WoodElves,

➢ Skaven,

➢ TombKings.

VI. The Fog of War: Internal Conflicts

The battlefield is rarely a clean division between two sides Historyisdrivenbytreason,greed,andtacticalparanoia

Intra-Front Engagements: Conflicts between members of the same front (Attacker vs Attacker or Defender vs Defender)areexpectedandvalidforthecampaign.

● Greed&Misunderstanding:AnEmpireexpedition mightclashwithaHighElfhostoverthe"rightful" custodyofajadestatuette

● Treachery:ASkavenclanmightambushaDwarf warbandtoseizeaplaquefortheirowndarkends(and forpurespitetothedwarfs)

● TestingMettle:DarkElfraidersmightfalluponan Ogremercenarycontracttoprovetheirsuperiorityorto claimtheSlann’srewardforthemselves

Whetherbornofdeep-seatedgrudges,diplomaticfailures,or simply for the challengeofthefray,theseresultsarecritical Every drop of blood spilled influences the magical ley lines andthefinalresolutionofthe30thAnniversarycycle

Karak Norn

Prologue: The folly of Duc d’Lorrain

Tosetthetoneforthecampaign,playersmayplaythesetwo optional skirmish scenarios representingtheoriginallooting ofHuatl

SCENARIO I - The Looting of Huatl

The year is 1847, and the haughty Duc d’Lorrain has financed an ill-advised expedition to the Lustrian coast His greedy forces have uncovered the ruined pyramid city of Huatl and split up to pry shimmering jade and gold artefacts from the moss-choked obelisks Unbeknownst to them, the planets have moved into a rare conjunction, and Slann Mage-Priest Lord Mazdamundi has decreed that the warmbloods must be eradicated As night falls over the oppressive jungle, the Lizardmen make their move to ambush the looters

OVERVIEW

The Bretonnians are trappedinthecenteroftheboardand must secure as much looted goldaspossiblebeforefighting theirwaytotheirescapeedge.TheLizardmenareattempting tousethecoverofdarknessanddenseterraintoencirclethe intruders, tarpit their cavalry, and massacrethemtoreclaim thesacredplaquesbeforetheycanreachtheirships.

ARMIES

BotharmiesarechosenusingtheWarhammerarmyliststoan agreedpointsvaluebetween500and1000pts

BATTLEFIELD

Thegameisplayedonaclaustrophobic4'x4' board covered in dense jungle terrain The center of the boardisdominatedbyalarge, overgrown ruined temple-plaza where the lootislocated

DEPLOYMENT

The Bretonnians deploy first, setting up in thedeadcenteroftheboardclusteredtightly aroundfourLootTokensscatteredacrossthe ruins Once they are deployed, the Bretonnian player rolls a die to randomly determine the "Escape Edge" (in the report, this came up as the South edge) The Lizardmen then spring their ambush, deployingtheirforces.

WHO GOES FIRST?

TheBretonniansdefenders.

LENGTH OF THE GAME

The game lasts for exactly 6 turns, or until the defender escapes off the board, concluding as the sun finally rises and a cannon shot from the waiting Bretonnian fleetsignalssalvation

SPECIAL RULES

UndertheCoverofDarkness(SoC):rollanArtillerydice atthestartofeachgameturnandmultiplytheresultby3to find out how far in inches troops can see through the darkness IfaMisfireisrolled,themoonisbrightenoughfor normalvisibility Troopscannotshoot,charge,orcastspellsat targetstheycannotsee.

Loot Tokens: There are four Loot Tokens scattered inthe centralruins Theescapingplayergenerates25VictoryPoints foreachmarkerhecanholdeveryturn

VICTORY CONDITIONS

The winner is determined by Victory Points. Points are awarded for destroying enemy units, as well as the massive hordeofVPstheBretonnianscanaccumulatebystubbornly holdingthetemplesandescapingtheboardwiththeLustrian gold.

HISTORICAL RE-FIGHT

This scenario represents the first battle of the "A Dark Conspiracy" campaign It can easily be refought with any greedyinvaders suchasanEmpireexpedition,TileanDogs of War, or Dark Elf slavers being ambushed bydefending LizardmendeepwithintheLustrianjungles

SCENARIO II - Escape from Huatl

Having miraculously survived the nightmare at the ruined pyramidcity,thebatteredInvadersarenowfleeingthroughthe densejungletowardsthecoastwheretheirshipsawait However, the Lustrian jungle is unforgiving, and the thieves have not goneunnoticed Anticipatingtheirescaperoute,theLizardmen have pushed ahead, melting into the dense terrain to forma deadly blockade. They launch a brutal ambush from the undergrowth,determinedtostopthewarmbloodsfromleaving LustriawiththeOldOnes'treasures

OVERVIEW

Thisisaclassicbreakthroughscenario TheAttackers(the fleeing Invaders) must push theirsurvivingforcesacrossthe lengthofatreacherousjungleboardtoreachtheirextraction point.TheDefenders(theLizardmen)formagauntletinthe center of the battlefield, aiming to use their superior positioning and the dense terrain to blockade, trap, and massacrethethievesbeforetheycanescape.

ARMIES

BotharmiesarechosenfromtheWarhammerarmyliststoan agreedpointsvalue

BATTLEFIELD

The game is played on a 6'x4' table near the coast To representtheuntamedwildsofLustria,scatterplentyoftrees, swamps, and rocky outcroppings across the board, making suretherearenumerouspathsandchokepoints Oneofthe smallersidesmustbetheshoreofthesea

DEPLOYMENT

The Attacker chooses oneofthetwosmaller edges of the board (theshorttableedges) as their deployment zone, deployingupto 12" onto the table. Theirextractionpoint is the opposite short edge Uptohalfofthe army can bedeployed intheextractionzone, but these units will notprovideextraVP.

TheDefenderdeploys later, setting up their

forcesinthemiddleoftheboard(atleast24"awayfromthe Attacker's deployment zone to represent them waiting in ambush)

WHO GOES FIRST?

Because they are lying in wait to spring their trap, the Defenderhasthefirstturn

SPECIAL RULES

The Living Jungle: The native forces know how to manipulate the terraintofunneltheirprey Aftertablesides arechosenbutbeforedeploymentbegins,theDefendermay place one extra wood (or jungle feature) anywhere in their half of the table If the defending army is Wood Elves in a re-fight,theymayplacetwoextrawoodsinstead

VICTORY CONDITIONS

Standard Victory Points are used to determine the winner, with a massive bonus for the escaping Attackers The Attacker scores bonus Victory Points equal to the points valueofeachmodelorunitthatsuccessfullymakesitoffthe fartableedgetotheextractionzonebytheendofthegame.

HISTORICAL RE-FIGHT

Thisscenariorepresentsthedesperatesecondstageofthe"A Dark Conspiracy" campaign, where the surviving Bretonnians of the Duc d'Lorrain attempt to reach their boats. It can easily be refought as a standard Breakthrough with any expeditionary force such as Empire, Dwarfs, or Dark Elves trying to run a blockade against defending Lizardmen, Wood Elves, or Beastmen who have cornered theminthedeepwilderness

Special Campaign Rules

Stolen Relics

Duringthiscampaign,thescatteredtreasuresofHuatlareup for grabs Characters from ANY faction may choose magicitemsfromtheLizardmenMagicItems1 list(e.g., theGlyphNecklaceorRodoftheStorm)whenbuilding theirarmy

Thesearetheavailablemagicitems:

MagicWeapons

● BladeofReveredTzunki(LZ-AB,p52)

● ScimitaroftheSunResplendent(LZ-AB,p52)

● TheBladeofRealities(LZ-AB,p52)

● PiranhaBlade(LZ-AB,p52)

● StaffoftheLostSun(LZ-AB,p52)

● BurningBladeofChotec(LZ-AB,p.52)

● DaggerofSotek(LZ-AB,p52)

● SwordoftheHornet(LZ-AB,p52)

MagicArmour

● SacredStegadonHelm(LZ-AB,p52)

● ShieldoftheMirroredPool(LZ-AB,p52)

● TheMaimingShield(LZ-AB,p52)

Talismans

● AmuletofItzl(LZ-AB,p52)

● AuraofQuetzl(LZ-AB,p52)

● GlyphNecklace(LZ-AB,p52)

ArcaneItems

● CubeofDarkness(LZ-AB,p52)

● DiademofPower(LZ-AB,p.52)

● RodoftheStorm(LZ-AB,p52)

EnchantedItems

● GleamingPendantofChotec(LZ-AB,p52)

● BloodStatuetteofSpite(LZ-AB,p52)

● CloakofFeathers(LZ-AB,p.52)

● CharmoftheJaguarWarrior(LZ-AB,p52)

● Curse-charmofTepok(LZ-AB,p52)

● BaneHead(LZ-AB,p52)

● DragonflyofQuicksilver(LZ-AB,p.52)

● VenomoftheFireflyFrog(LZ-AB,p52)

1FindthesemagicitemsintheLizardmenarmybook,chapter TreasuresoftheLostWorld(LZ-AB,p52)

MagicStandards

● TotemofProphecy(LZ-AB,p.52)

● Huanchi'sBlessedTotem(LZ-AB,p52)

● SunStandardofChotec(LZ-AB,p52)

● JaguarStandard(LZ-AB,p52)

TheCurseoftheOldOnes:TheLizardmenviewtheuseof these sacred relics by warmbloods as the ultimate heresy If anynon-Lizardmencharactertakestothefieldwielding a Lizardmen magic item, every Lizardmen unit in the opposing army gains Eternal Hatred against that character'sunitforthedurationofthebattle.

The Amazonian Contingent

Deep within the tropical jungles dwell the mysterious and deadly warrior-women known as the Amazons. They are fierce fighters, clothed in flayed Skink hides and wielding high-age artifacts, and they can be hiredbythosewillingto risktheirtreacherousallegiance.

For hire

We have decided to add these units as Dogs ofWarhirable units,butwillrequirethepermissionoftheopponent While Anakonda'sAmazonsisaRegimentofRenown(limitedto1 per BattleForce), the rest of the units can be taken several timesusingtheirslots AllfactionsexceptBretonniacanhire them Bretonniacanusethemasanalliedcontingent

Thesearetheavailableunitstohire:

1 Amazon Serpent Priestess (Hero + Rare, by Andy Hoare,inWD#307-UK)

2 Anakonda's Amazons (Rare, by Andy Hoare, in WD#308-UK)

3 Amazon(Serpent)2 TotemWarriors(Specialunit,by AndyHoare)

4 Amazon Cold One Outriders3 (Rare unit,byAndy Hoare)

2Adding "Serpent" to the title is the specific designation used by Karak Norn Wargaming to differentiate this unit from the other animal-themed Amazon Totem Warriors.

3 Renamed to Outriders, which is the standard name for light cavalry,to avoid confusions, as we think the name “Cold one Riders” evokes heavy cavalry.

Amazon Mercenary Army

Toenhancethecampaign'sflavour,playersusingDogsofWar in the Summer Campaign may renamestandardMercenary units to their Amazonic equivalents. These are purely thematic "fluff" changes with no additional rules, and the army will be drawn from a curated, limited version of the Dogs of War army list Although these rules are not completely official, they have been tested by twelve of our veterans in an internal tournament in Zürich andwethink theyarebalancedenoughasMercenaries

CHARACTERS

AmazonSerpentPriestess

➢ MercenaryRule:DogsofWar(Hero&Rarechoice4)

➢ Equipment:ClawoftheOldOnesandAmuletofthe Moons Shewearsnoarmour

➢ Differenceswiththeoriginalunit:if3+otherAmazons, itmayconsume2Heroes(<2000pts)orLordslot (2000+pts)

➢ Source:WD#307-UK

AmazonSerpentAcolyte

➢ MercenaryRule:DogsofWarHirelingwizard(Hero).

➢ Equipment:ClawoftheOldOnesandAmuletofthe Moons Shewearsnoarmour

➢ Differenceswiththeoriginalunit:ShecanusetheLore oftheSerpent

1TheRelic-Keeper(MANDATORY)

➢ MercenaryRule:DogsofWarPaymaster(Hero)

➢ Equipment:Handweapon,thoughshehasaccesstoa widevarietyofarmamentsandarmour.Insteadofa mundane"paychest,"shecarriestheSisterhood'ssacred HighAgeartefactsintobattle

CORE UNITS

AmazonEagleWarriors

➢ MercenaryRule:DogsofWarDuellists(CoreUnit)

➢ Equipment:Twohandweapons.

AmazonPiranhaWarriors

➢ MercenaryRule:DogsofWarDuellists(CoreUnit)

➢ Equipment:Throwingknivesandhandweapons

SPECIAL UNITS

AmazonSerpentWarriors(TotemWarriors)

➢ MercenaryRule:SpecialUnit

➢ Equipment:Twohandweapons

➢ Source:UnofficialrulesbyAndyHoare

AmazonJaguarWarriors

➢ MercenaryRule:DogsofWarNorseMarauders (SpecialUnit)

➢ Equipment:Greatweapons,lightarmour,andhand weapons.

0-1Relic-Handmaidens:

➢ MercenaryRule:0-1Paymaster'sBodyguard(Special Unit)

➢ Equipment:Halberds,lightarmour,andhandweapons. Youcanupgradethemtoheavyarmourfor+1point permodel

0-1Pygmies

➢ MercenaryRule:DogsofWarHalflings(SpecialUnit)

➢ Equipment:Bowandhandweapon.

RARE UNITS

AmazonColdOneOutriders(ColdOneRiders)

➢ MercenaryRule:RareUnit

➢ Equipment:Spear,handweapon,animalhideshield, andColdOnemounts

➢ Source:UnofficialrulesbyAndyHoare

0-1Anakonda'sAmazons

➢ MercenaryRule:DogsofWarRareUnit(Regimentof Renown)

4DuringthiscampaigntheAmazonSerpentPriestess,ifa DogsofWararmycontains3+Amazonunits(counting herself),shemayusethesealternativeslots:

● In2000+games,sheconsumesaLordslotinstead ofHero+Rareslots

● In <2000 games, she consumes x2 Hero slots instead.

This represents that during the events ofthecampaign,the Amazons are not anexoticcuriositybutanorganizedbattle force, and allows the player to field more amazons Rememberaskingyouropponentfirst!

➢ Equipment:BladesoftheAncientsandSkinkhides (countsaslightarmour)

➢ Differenceswiththeoriginalunit:NONE

➢ Source:WD#308-UK

Path to Victory: Reporting results

The Global Front: From Zürich to the World

Thiscampaignisacollectiveefforttorevisitalegendarypiece ofwargaminghistory WhiletheKarakNornclubinZürich serves as thesparkforthisevent,thetruestoryiswrittenby everyplayerwhotakestothefieldthissummer.Wearen'tjust playing in our isolated holds under the mountains; we are looking for the shared experience of theglobalWarhammer community

Whether you are a seasoned veteran or a newrecruit,every game counts toward the final outcome The faction that secures the most support and the highest percentage of victoriesworldwidewillbedeclaredtheProtagonistFaction: the primary force that will lead the final charge againstthe Lizardmanhoststodecidetheworld'sfate

Phases of the Campaign PROLOGUE AND TESTING

During the months of Spring, our veterans of KarakNorn Wargaminghavebeenrunninganinternaltournamenttotest thenewrules.Theresultsareinyourhands

CALL TO ARMS

This document is the Call to Arms, where the battles are fought and the location oftheStaffofJadeisdecided.This competitionstartsinMayuntiltheendofJuly

THE FINAL BATTLE

InAugustwewillcalculatethewinnerfaction, andweshall set a cataclysmical battle between the victors and the Lizardmen hosts of Mazdamundi We hope toofferanepic CampaignScenariobytheendofSummer!

Checktheofficialpageintheblogforthelatestnews!

Engagement Parameters

To keep the campaign inclusive while honoring thetactical depthofthegame,werecommend:

ARMY SIZE

Battlesbetween500and10000points

RULESETS

ThesupplementisbuiltforWarhammerFantasy6thEdition. However,wevaluethespiritofplayaboveallelse Ifyouare using official rules, experimental lists, or your own club’s houserules,yourresultisvalid Wetrustyourjudgmentand yourintegrity.EVENT.O.W.

The Global Scoreboard: How To Contribute

Playersfromallaroundtheglobewillplaythecampaignthis summer. We will collect all the data from their encounters andcalculateaGlobalScoreboard

Eachcontributionincreasesthescoreoftheparticipants,and attheendtheWinnerwillbetheprotagonistoftheFinal BattleagainsttheLizardmenofMazdamundi.

OPTION I: BATTLE-REPORT

FORM (Recommended)

The most efficient way to have your results processed is throughourdigitalform

[SUBMIT YOUR RESULTS!5]

https://forms gle/XR2wLdezZbvg8DUd7

OPTION II: DIRECT EMAIL DISPATCH

Ifyouprefertosendphotosoranarrativewrite-up,emailus atkaraknornwargaming@gmailcom Pleaseincludethe followingdetails:

➢ Subject:[ADarkConspiracy]BattleReport[Location/Club]

➢ Commanders:NamesandFactionsforbothPlayer1 andPlayer2

➢ Outcome:Whowon,andbywhatmargin?(Massacre, Major,Minor,orDraw)

➢ CampaignItems:Didanyoneusethe"Stolen Artifacts"(Lizardmanitems)?

➢ ArmyLists:OptionallinkstoyourNewRecruitlists (oranyotherformat)

5 https://forms.gle/XR2wLdezZbvg8DUd7

Karak Norn Wargaming Club ~ 8 ~ Summer 2026

Building an army list: a NewRecruit Guide

Toensureyourarmylistsarelegallycompliantwithour"Conspiracy"tweaks,wehaveconfiguredtheNewRecruit tool Thisdigitalledgercontainsthespecific30thAnniversarylogic,includingthecross-factionmagicitemsand Amazonianlists.

1 CopythisexactURL: https://githubcom/lexicanum-imperialis/Warham mer-Fantasy-Battles-6th-Definitive-edition/

Atthebottom,searchforAddfromGitHub

6. AddtheversionLatestsCommit(Head)ifyou wantthehottestupdates.

7 Alternatively,addtheversionLatestReleaseifyou wantthelaststableversion. 8. NowselecttheWHFB6thGamesystemandcreate yourlists!

3. GotoyourClickheretotryitnow!settings.
4. ClickonAddmoregames.

Turn static files into dynamic content formats.

Create a flipbook
A Dark Conspiracy 2026 - Call to Arms v0.1 by Zambula - Issuu