Zhao Yunlong Portfolio for application School of Architecture and Urban Design UCLA
• AWARDS & HONORS • Scholarships • 2018.12 School-level third-class scholarship • 2019.12 School-level third-class scholarship
• Competitions • Team Leader
YUNLONG ZHAO E-mail: zhaoyunlong@g.ucla.edu Tel: 424-369 1530 DOB: Mach 6,1998
• EDUCATION Central South University (CSU), China School of Architecture and art Major: Architecture Degree:Bachelor of Architecture GPA:85/100
• 2019.09
2019 Guyu Cup--National Undergraduate Sustain petition Distance Makes Us Fonder | Shortlist Award & D
• 2019.05
2019 Guyu Cup--National Undergraduate Sustain petition Distance Makes Us Fonder | Shortlist Award & D
• Team Member | Design & Drawing • 2020.07
The 10th National Green Building Design Compe Travel among Flowers | Second Prize Dream Machine | Second Prize Stay in the Sky | Excellence Award
• 2019.12
Country Garden Cup--The First Hunan Green Bu Travel among Flowers | Bronze Award
• 2019.12
Country Garden Cup--The First Hunan Green Bu Travel among Flowers | Bronze Award
• 2019.08
The 5th Zoomlion Cup International Undergradua Competition Be Young and Be Happy | Excellence Award
09/2016-06/2021
University of California, Los Angeles 08/2022-06/2023 School of Architecture and Urban Design Master of Science in Architecture and Urban Design (M.S.AUD)
• Academic
• HOBBIES
• 2019.07
Violin (learned science 2002) Badminton (learned science 2010) Photography Chess Swimming
MILANO/DISCOVERING THROUGH EXPERIEN REPRESENTATION/DESIGN/CONCEPT Team work | Lectures, seminars and presentatio
• 2020.06
Research on the Development Strategy of Stock Villages | Co-Author SHANXI ARCHITECTURE Vol.7, 2020, Page36-
• 2020.06
Provincial Undergraduate Innovation and Entrepr The Construction of Traditional Space Image in M Individual work | Excellent project & Excellent Th
• 2021.03
“Innovation and Entrepreneurship in China” Cent novation and Entrepreneurship Annual Meeting Excellent Paper Award
• LANGUAGES Mandarin (Native) English (Fluent) French (Basic)
• Skills • Visualizatgions:
AutoCAD; Adobe CS(Photoshop/Illustrator/InDesign/After Effects/ Premiere Pro/Acrobat/Media Encoder);V-ray;Lumion
• 3D Modeling:
Sketchup;Rhino/Grasshopper;Unreal Engine5;Revit;Maya;Blender;Houdini
• Other forms of expression;
Hand drawing; Manual model making
• Extracurricular activities • 2021.09
Alumni Liaison Officer of CSU Graduating Class
• 2019.06
Excellent Communist Youth League Member of C
• 2018.12
Putonghua Proficiency Test Level 2 B
• 2018.06
National Computer Rank Examination Level 2 Ce
• INTERNSHIPS • 2020.09-2020.12
China Shipbuilding NDRI Engineering Co., Ltd, Shanghai, China Job title: Assistant Designer
• 2021.1-2021.02
Inner Mongolia Guangsha Jianan Engineering Co., Ltd., Inner Mongolia, China Job title:Assistant Designer
• WORK EXPERIENCE
Digital Technology Award
China Shipbuilding NDRI Engineering Co., Ltd, Shanghai, China Job title: Junior Architect Projects: Conceptual Design of the New Headquarters of China Shipbuilding Corporation • Cultural background and base research, preliminary scheme design, drawing of analysis diagrams
etition
Conceptual Design of Meishan Campus of Sichuan University • Cultural background and base research, preliminary scheme design, drawing of analysis diagrams
uilding Design Competition
Hainan Haikou aviation maintenance project radar tower • Design project plans according to local regulations and employer requirements • Job Matching with Civil Engineers
uilding Design Competition
Design of Jiangnan Shipyard Headquarters Office Building • Façade design, podium design, construction drawing
ate Architectural Design
Design of Changning campus of East China University of Political Science and Law • Assist in scheme design
nable Architectural Design Com-
• 2021.8-2022.7
Digital Technology Award
nable Architectural Design Com-
Comprehensive management room for fishing area in Changning District • Assist in scheme design • Solid model building
NCE ARCHITECTURE WALKS/
ons
k Space in Characteristic Urban
• OTHER ACTIVITIES
-38
• 2018.8-2019.7
reneurship Project Modern Architecture hesis Award
Captain of Badminton Team, School of Architecture and Art, Central South University
• 2018.8
Central South University School Badminton Tournament Quarterfinals
tral South University Student In-
• SELF RATING Extraverted
Observant
Feeling
Prospecting
Preception
of 2021
Central South University
ertificate
Creativity
Leadership
Prologue
[ Conflict & Reconciliation ] In the process of undergraduate study, I realized that architectural design is a collection of contradictions. On the one hand, we create a space for users' satisfaction and express their design ideas. On the other hand, in the process of design, we are restricted by various restrictions. Therefore, in this porfolio, I discuss the relationship between new and old buildings in the process of urban renewal, the needs of different users for space atmosphere, the integration of modern architecture and traditional culture, and the contradictions in social reality. Hope that through the study of these problems, to create a more ideal use of space.
Zhao Yunlong,Bachelor of Architecture School of architecture and art, Central South University TEL:+86 15274844925,Email:401151437@qq.com
Content of [ Between Conflicts ] Academic 01
02
03
Fallen leaves Contradictions between functions - Formal & Informal
The revival of Tongrenli
Page 1-13
Contradictions between buildings - Old & New
Page 14-23
Dancing with shackles
Page 34-41
Contradictions in reality - Social problem & Actual
Professional 02
China State Shipbuilding Corporation Headquarters Design (Bidding Stage)
03
Sichuan University Meishan Campus Design (Bidding Stage)
Page 34-41
05
Other Works
Page 42-43
Vertual production
Page 14-23
01
02
03
The year at UCLA Entertainment Studio Software: Unreal Engine; Stable Diffusion; Rhino;
M4 Studio Software: Unreal Engine; After Effects; C4D; Rhino;
2022.8-2023.04 In this project, we worked on creating a unique worldview and designing products and videos related to it. We will think about a world with or without something. Figure 1 and Figure 2 show a world that is about to be flooded, and people try their best to extract resources before the disaster. Figure 3 and Figure 4 show a world where people cannot fall asleep. People come to the artificial dream center to obtain highquality dreams.
2022.8-2022.10 In this studio, we explored more possibilities for the development of architectural expression. We built a fantasy office 50 years later through the scene, and we put the plants we designed into the VR game for users to experience. We simulate the future development trend of the city through AI. We make our own avatar and interact with the scene in Unreal Engine.
Technical Artist Attempt Software: Unreal Engine; Unity; Visual Studio Code;
Tech Seminar Software: Grasshopper; Rhino; After Effects; C4D; Blender;
2022.12-2023.01 During the winter break, I tried to learn some technical art work. Mainly use unity and unreal engine to write material shader, lighting model and some simple special effects. Learned the basics of graphics. At the same time, I also tried the built-in plug-ins such as ASE. Understand the calculation methods of several basic lighting models.
2022.8-2022.11 Through the study of the tech seminar, we learned more skills in using software, such as using the grasshopper plug-in to create graphically transformed gifs in Rhino, and to achieve the ideal model effect by adjusting different parameters. At the same time, we also learned some basic film and television compositing skills to modify the video to achieve the desired effect.
04
China State Shipbuilding Corporation Headquarters Design (Bidding Stage)
Type:Commercial projects/ Group work cooperate with: Gaohao Xie, Siwen Xue,Ye Tian,Lei Ma, Runqi Qin Team leader: Yunqi Chen Location:Shanghai, China Year: November 2021
Research(30%),Design(15%),Drawing()25%
General Plan
Volume generation
Historic Preservation Buildings
ยऺݴဆ }EFTJHO!!BOBMZTF Ȑݿүࠫୢȑȉȉ㟚ݿڏ㍍ͧٲјحگ曣ҥНߟॳۉڤणी
A ਥ叆ކԗيॐௗȍȍԽۈԄҸԶ C
উҞйԧ▲暡ͫЊڏޏத֝ۈ
ԽۈԄҸԶДڏֺ ; كউޅѽӯऀОਥ叆ކԗيॐௗͫ
ۨڥޣؠԁ۟澞ગઋИପଋ
ҁОத֝؛יثѮչ߹ॹ॑ѫڥङ▲З୍ॶՍ澞ӄ
ͫߚ▲ۨڥਘէБङਗ਼ॱڋଳͫ
ୂ߿݇ЉգஐӧӄͫૅۅؠПӦӣОҸѨيݹڐॐԚ
ପͫࠡםୂۈڪђ৲رІৱ߄ߑ
չӄୂيݏॐԚДୂӣͺكڂԘઅৰਖ਼ગОѧێ
ђԷէߌߛȕȍȍӯऀॱޞ
Ԛͧպ⮈澝咰ͨ澞
ٗЏङ୍ୌ३䫻ͫ▲࠵ڠԗ
॑ѫҸѨਘׂ֪ԧҋы੧ӟҵՍҵՀͫிڏֺ ; ځ
۱۟߯ԃ澞
উࡶিՃָफࠡࠐ٢ࡶ࣪ۨڥͫقিٷёђԧҋख़ڐ澞 ӄୂيॐԚП੩ݎத֝ࠡםୂۈԧҋԶͫࢠૡЏԇ ڭݎՃبંحঈࡌ澞
چؾଠؖҁОѫઑԅਈ҅ऀ澞 A ޞҰࡊஓ C
ࠡ؟ӄୂ٢ڭݎآ澝ઁ
ԽۈԄҸԶԘҋڈஓՃخڰҦڱљґऊͫڠԗԷङ֫
ڏউङࢸڠ㾇֠۟ݕԟॱս
۱ઓ୍ۨڥͫڸङত॔ॱ澞ޅѽݷଭОࡊஓͫѽ࣫Ȕݍ
ݹڐପଥङҸһѧםێԶॱͫ
ফࢋȕङত॔ͫӯऀࡊஓЭۨڥдࣀמङԚஜͫ҅Ҹ
ۅչਞଠۅ澞
ѨՀЊӄୂٗҁԚлЉॹࣞͫ܃ٴࣲ澞
৴叆ݧԖىठͣԼ㔀ԃҷԵͤ ੦ਗ਼ڿզ
Ӄॡܰىठԙ
ङॱםࡌ澞ڏޛޏرউ੧
ҸѨݹڐԚȍȍਥ叆ٗЏՇيԷ३
ҷѧىݚڏठԙ ҸѨݹڐԚȍȍଭਥٗਫॠޯ
ҁОத֝؛יثѮչ߹ॹ॑ѫڥङ▲З୍ॶՍ澞ӄ
ڋଳͫ
ୂ߿݇ЉգஐӧӄͫૅۅؠПӦӣОҸѨيݹڐॐԚ
ৱ߄ߑ
չӄୂيݏॐԚДୂӣͺكڂԘઅৰਖ਼ગОѧێ
ऀॱޞ
Ԛͧպ⮈澝咰ͨ澞
࠵ڠԗ
ѫઑИڶԚ ॑ѫҸѨਘׂ֪ԧҋы੧ӟҵՍҵՀͫிځ ; ֺڏ
֢҅͵
آ૱੧ࡶি
ࢁٗٵՖ
த֝ୂۈكحதИйڏউୂحԄҸ كѹй ͫكӐঌܼܶםԶѹй ك澞
ࢵؚ ڭݎՃبંحঈࡌ澞
ҵׂ֪ӄୂଳ૨ͫٷफܙҵՍݟ׃םЫऄࠐ澞
澝ઁ
ԽۈԄҸԶԘҋڈஓՃخڰҦڱљґऊͫڠԗԷङ֫
ॱս
۱ઓ୍ۨڥͫڸङত॔ॱ澞ޅѽݷଭОࡊஓͫѽ࣫Ȕݍ
ॱͫ
ফࢋȕङত॔ͫӯऀࡊஓЭۨڥдࣀמङԚஜͫ҅Ҹ
த֝ୂۈ
ӄୂݏԚȍȍத֝ՠҁՃՇ۫يऋ
كԄҸԚ澞
৴叆ݧԖىठͣԼ㔀ԃҷԵͤ ੦ਗ਼ڿզ
ѨՀЊӄୂٗҁԚлЉॹࣞͫ܃ٴࣲ澞
ਥ叆ކԗيॐԚ ॑ѫҸѨՀࡶি ॑
َࠫѦ㔴ԙ
ઙڬܯءԙ
ઘؚѫઑࡶি ઘ
ӄୂڭݎՀࡶি
ҷѧىݚڏठԙ
A ޞҰࡊஓ C
حԄҸك
۪ҵ֪ЈЋऀҠ૱ѹͫݟЫऄࠐफଇح
Ӄॡܰىठԙ
উ੧
,
ࢁٗٵՖكحѹйڏউୂ ك澞 த֝ୂۈՃࢁٗٵՖङكͫحՕ૱
آѫઑࡶি
த֝ୂۈ
, ԄҸ
ӄୂيॐԚП੩ݎத֝ࠡםୂۈԧҋԶͫࢠૡЏԇ
҅ऀ澞
Ȑݿүࠫୢȑȉȉ㟚ݿڏ㍍ͧٲјحگ曣ҥНߟॳۉڤणी
ӐঌܼܶםԶ
كࡶحি
উࡶিՃָफࠡࠐ٢ࡶ࣪ۨڥͫقিٷёђԧҋख़ڐ澞
ਈࡌЊ֫۱ѽ
ҸѨݹڐԚȍȍӹॠ܉Շي
,
حگ曣ҥ
Иପଋ
ยऺݴဆ }EFTJHO!!BOBMZTF ࡗӢ߅
ݿүࠫୢ
ԽۈԄҸԶДڏֺ ; كউޅѽӯऀОਥ叆ކԗيॐௗͫ
ݿीେىڊठԙ
த֝ۈ
טتѪԙ
A ਥ叆ކԗيॐௗȍȍԽۈԄҸԶ C
ҺхלԵ
ъ۶ղԵ
ѫՃךԅਈࡌ
Ӄॡܰىठԙ
㔀ىׂלठԙ
טتѪԙ
Exploded view of the podium
, ѫઑ ࢁٗٵՖ , ѫઑ த֝ୂۈ
ͫࢠૡЉգࡌ ҸѨݹڐԚȍȍਥ叆ٗЏՇيԷ३ ӄୂݏԚȍȍӋս࠶֘يוॐ
ҷѧىݚڏठԙ
ႎጺև߁ݛӄยऺ }Dpodfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
, ׃ם
, ׃ם
ࢁٗٵՖ
த֝ୂۈ
ҸѨݹڐԚȍȍଭਥٗਫॠޯ
ݿीେىڊठԙ
֢҅͵
ݿүࠫୢ
آ૱੧ࡶি
ы੧ࡶি
حگ曣ҥ
טتѪԙ
ѫઑИڶԚ
Ӄॡܰىठԙ
㔀ىׂלठԙ
טتѪԙ
ҺхלԵ
ъ۶ղԵ
֢҅͵
ҸѨݹڐԚȍȍӹॠ܉Շي
ߑԈ૱ࡶি ࢵؚ كЋऀҠ૱Ԛ
ࢵؚ آѫઑࡶি
( , ֪Ј૱ڀ ࢁٗٵՖ
ӄୂڭݎՀࡶি
dfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
ҷѧىݚڏठԙ
॑ѫҸѨՀࡶি ॑
َࠫѦ㔴ԙ
ਥ叆ކԗيॐԚ
ઙڬܯءԙ
ઘؚѫઑࡶি ઘ
ӄୂݏԚȍȍத֝ՠҁՃՇ۫يऋ
ዐࡔذոणཷᆶ၌ࠅິႎጺև߁ݛӄยऺ }Dpodfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
ӄୂݏԚȍȍӋս࠶֘يוॐ
( , ֪Ј૱ڀ த֝ୂۈ
First floor plan
रຍኽ }UFDIOJDBM!ESBXJOH
▲ٵكவ֣ ▁ٴق֢
ԗ
ዐࡔذոणཷᆶ၌ࠅິႎጺև߁ݛӄยऺ }Dpodfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
Six-story floor plan of commercial office building
ยऺݴဆ }EFTJHO!!BOBMZTF
ଙүո১ૹ
িߚͫॳӟڏউङ㞱ܣ澝էЇ
ॹவ֨ৈՠыѽٗ३؆ङӹݕЈગ֪Ј۔ӄ
Offshore platform standard floor plan
ङॺէিߚګݼЊ䰹ͫپ
ڐկॶͫ֨ହҲ䈒ङգݕޞପࣤݼ澞Їୂ
ࡈםङࡌबԙ澞ॺէিߚ
֨ыПંিਸ֠ӄऀପङՅୣИॱୖԗצ
І㯈ࠡكЊ娕۰ҁОⴃԚ
ਇ࣬ࣸͫ҅ڱӄ߄ܨԆޢщङ࣪չܨיث
Ї੧дڠԗ澞
߄ޗଷܺङްં澞 ڐկ۳ପଋতٙङূୂગઋљହҲંЇۨڥঠ
Glass curtain wall construction
䵗ङଆࠃͫґચдॹיவङষӔۅ澞
ंୂڂէୂଦՊূͫॳӟ
ڏٲծٴ۔ठڿ
ࣔૅͫڠલӟୂંڐ晅Ф۟澞
ԗЭପଋ▲ङॺէিߚ੮ଇ澞
ЊЇୂԄҸॱङڱ۟ڔڥ
ԗङگ澞
ยऺݴဆ ै੦ਗ਼
ॉզ
ଙүո১ૹ
敕ୖՃ࣬ࣸٳ澞ୂڂ娕۰ق
ୂۈԄҸङ६୍Фׂલ澞Љ敕
ॹவગઋڠલॺէিߚͫॳӟڏউङ㞱ܣ澝էЇ ۟ͫػҿљڋॱޞИङ୶வ
ॹவ֨ৈՠыѽٗ३؆ङӹݕЈગ֪Ј۔ӄ
ङԈԎ澞६ؔ߄پङॺէিߚګݼЊ䰹ͫپ ࣫ԃ澞ପଋ࣌࠼ذޥڔյ֠࣪
ڐկॶͫ֨ହҲ䈒ङգݕޞପࣤݼ澞Їୂ
ङࡁثࢸڠՆٛͫӫଭӟޛޏ ЊୂۈԄҸࡈם୍ٻثङࡌबԙ澞ॺէিߚ
֨ыПંিਸ֠ӄऀପङՅୣИॱୖԗצ
٫ߛङ▲䰹رپІ㯈ࠡكЊ娕۰ҁОⴃԚ
ਇ࣬ࣸͫ҅ڱӄ߄ܨԆޢщङ࣪չܨיث
ङޅѽં֨ڥЇ੧дڠԗ澞
߄ޗଷܺङްં澞
ં۟Չ澞࣬ࣸٳөڏ࣫ي
ચްङંѽ澞
ڐկ۳ପଋতٙङূୂગઋљହҲંЇۨڥঠ 䵗ङଆࠃͫґચдॹיவङষӔۅ澞
ڏٲծ۔
ٲ১ૹठڿ
ཷᆶ၌ࠅິႎጺև߁ݛӄยऺ }Dpodfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
Group headquarters standard floor plan
ยऺݴဆ }EFTJHO!!BOBMZTF
ԄҸࠡিߚગઋंୂڂէୂଦՊূͫॳӟ ୂૹ䥟澝ଥޢङࣔૅͫڠલӟୂંڐ晅Ф۟澞
ଙүո১ૹ
ڋॱޞङৈߣՊԗЭପଋ▲ङॺէিߚ੮ଇ澞 ॹவ֨ৈՠыѽٗ३؆ङӹݕЈગ֪Ј۔ӄ
߄پङॺէিߚګݼЊ䰹ͫپ
ڐկॶͫ֨ହҲ䈒ङգݕޞପࣤݼ澞Їୂ
ࡈם୍ٻङࡌबԙ澞ॺէিߚ
֨ыПંিਸ֠ӄऀପङՅୣИॱୖԗצ
رپІ㯈ࠡكЊ娕۰ҁОⴃԚ
ਇ࣬ࣸͫ҅ڱӄ߄ܨԆޢщङ࣪չܨיث
ંЇ੧дڠԗ澞
߄ޗଷܺङްં澞
љڍͫЌ߄ئՊԗङگ澞
ॺէিߚͫॳӟڏউङ㞱ܣ澝էЇ ं࠴ͫЈୂҸһॱЊЇୂԄҸॱङڱ۟ڔڥ
ڐկ۳ପଋতٙङূୂગઋљହҲંЇۨڥঠ 䵗ङଆࠃͫґચдॹיவङষӔۅ澞
ڏٲծٴ۔ठڿ
ैݪ ગઋंୂڂէୂଦՊূͫॳӟ
ङࣔૅͫڠલӟୂંڐ晅Ф۟澞
ߣՊԗЭପଋ▲ङॺէিߚ੮ଇ澞
ॹவऀीߕ澝Љ敕ୖՃ࣬ࣸٳ澞ୂڂ娕۰ق
һॱЊЇୂԄҸॱङڱ۟ڔڥ
ୂऀीߕͫڠલୂۈԄҸङ६୍Фׂલ澞Љ敕 ୖॳӟڏউङڢї۟ͫػҿљڋॱޞИङ୶வ Љ敕ୖৈߣ߂Ӏ੮࣫ԃ澞ପଋ࣌࠼ذޥڔյ֠࣪
߄Պԗङگ澞
ૼֹՉԖ
ЊґڏܔউۨڥङࡁثࢸڠՆٛͫӫଭӟޛޏ 壝ՠ澝ॱޞс୪ङં۟Չ澞࣬ࣸٳөڏ࣫ي উङପଥͫۅљґચްङંѽ澞
澝Љ敕ୖՃ࣬ࣸٳ澞ୂڂ娕۰ق
ڏٲծ۔
ዐࡔذոणཷᆶ၌ࠅິႎጺև߁ݛӄยऺ }Dpodfquvbm!Tdifnf!Eftjho!Pg!Uif!Ofx!Ifbervbsufst!Pg!DTTD
05
China State Shipbuilding Corporation Headquarters Design (Bidding Stage)
Type:Commercial projects/ Group work cooperate with: Gaohao Xie, Siwen Xue,Ye Tian,Lei Ma, Runqi Qin,Yufeng Zhang, Xiaojing Liu,Qingtao Xu Team leader: Yunqi Chen Location:Meishan, China Year: March 2022
Campus planning: Research(10%),Design(5%),Drawing(15%) Core area design: Research(30%),Design(25%),Drawing(30%)
General Plan ɽːǚʏ
CONCEPTUAL DESIGN
䓽 㳆 ⺇ ⿏ 㠋
61
բҍۗܪѳʹ
㏒䄨䑘䑂 㹘㧌㋻䔘㸋䄜㠻㚬䐢䎜㾄䊑ㅭ䁈㤙⭥䑘㧌㋻᷍䇤゙䔊䐹䄋⭥⹌⹓ㅉ䑟㸈⼰᷍䍚㬟㯥⪉⫔䁈⭥㻷⫛ⴈ㗓᷍䇤⮟㕅㯏㈑⭥Ⳟ㬞㬚㾄㣑㋶ヅㅰ㸋㋋㎌᷍䇋䋍㋋ ⳦䇎⭥ⰵ㶃㾯㼔᱄
œҡբҍѳʹ
䁈䊛㦬㸥㔭⫙ 㸋㑬⫓㠧ⷘ䁱䁈㦛㕅ヅ⭥ⴃ㰙⡶㧜᷍㪉䐤㑍㿙⤞⭡ㅌ⡬⪬⪏㑋᷍⤃㏜䇤ⱁ㑍㣦㬚㡅䈌⹌⹓ㅭ䁈㤙㼁㑋㻖᷍㤙⢑䇻㯿㪂㪛』㤙⭥䇓䐫⤖➗᷍⤪䇤㪛㲍 㠣㎎㆝䁈㪛䈌㯏⭥㉁㏌᱄
83
բҍۗܪѳʹ
䐱㾥㧞⼬
բҍۗܪѳʹ
ũ๘ƍͳ ʏΒࢰ
Ⰼ㠣⽟㾾㻱㔭⫙
CONCEPTUAL DESIGN
͵ࠕǂ፺
œҡբҍѳʹ
ɍˍЙɁ բҍۗܪѳʹ
Ϊ
œҡբҍѳʹ ⅈ֜܄Ɔ
85
̬ƛɁŞ
⥛䁱㪛㲍㔭⫙
㾉㾯㔭⭡
⼬㾥ㅭ䁈㤙䎜㳆⧢㸩䓐䐹᷍⤪䇤゙⼯㼓㾥⭥⤝㈷᷍䅓⪬⤖➗䄓⤪䇤㑬㦬⹅㪉ェ⭥㑺㯏ㅸ㲾᷍㎎㆝㬇㪛䈌⽟㘇⭥㉁㏌᷍㵍㬒䐱䂌㪉䐤⿆Ⱀ㹉㲉᷍䈌⽟㘇㾯⧪ ⰵ䍶㻖 䐱㾥⭛⼮䊅㒕㔭⭹䋓⤪䇤䓵㦜㠣⭥⤖➗㾯㬞᱄ ҁࢰ܈
㯿㪂㪛』㤙䅓䓵㦜⭹㬧䔀㼓㪉䐤䇓䐫⤖➗᷍⤪㦂㚟䍜⭡ゑ㈑㾂㠘㑋㻖䁈㪛䈌㯏㻖⭥㑋㻖ᷜ䁈䊛䈌㯿㪂䐏ヅ䇤㑍㿙⭥ㅂ㪎⤞⭡㑋㻖᷍⤃⪊䊞ⷘ㬳㶃䊬Ⱀ ⧂⭹᷍䄵⪬⫓䋍⡬⪬㑋㻖㣳』䊟⭥㾄䊑㸈᱄
䓽㳆⺇⿏㠋
䓽㳆⺇⿏㠋
œҡբҍѳ
㪛』』㑇㔭⫙
On-campus functional analysis
œҡբҍѳʹ
բҍۗܪѳʹ
CONCEPTUAL DESIGN
բҍۗܪѳʹ
㾉㾯㔭⭡ㅌ䁈㪛⪴㯿㪂㪛』㤙䐒ㅴ䅞㧌⼬㾥ㅭ䁈㤙᷍䊻䈌䑘⫔Ⱀ㕗⭥ㅜ〄⪇㈷⤠⳦⫔㪉䐤ㅜ㒘⺄⧂᷍⤃㏜䇤䊎䇱⭹㾯ⷀ⥏⤪䇤㣦㻣⼎Ⱅ㬴㼀㦬⧖㒘᱄ ɧμǥኄ
ιȹЙɁ ⥛䁱⪕㾣㠞㲉㤙䈓䄵䊎䇱】㒛㯏㌃㸋ㅻ⮄᷍ㅌ㯏㻖㈷⤠⳦⫔᷍⤃ㆂ⼰㠣᱃㚟䍜⭡᱃㠭⭹⺄⧂⪕䋍䇱㬶䇱⳦᱃㋋⳦䄬㦬⭥㈑㳆䂊᷍䇋䋍㻷⫛㭇㬫⭥㋧ゝ 㔭᱄
ĉNJǂ፺
ҵ҃ϳƆ
иᙽ˰
Ǵ̜ˋķ
Ѩ֞
̂ƓęƆ
87
ʁะԽ
Ϊ
ᢙν
ιȹЙɁ
་ೄ
ցʁะ܄܇ֱܯɭ
CONCEPTUAL DESIGN
ֿᎾƥɕ
䓽㳆⺇⿏㠋
䓽㳆⺇⿏㠋
84
CONCEPTUAL DESIGN
ݛȡᒛల
Entrance space analysis
PHASE ʠ DESIGN
䔊㵦䈌⭆㳆㪉ェ㠋
122
Ăʿҁǡҡ
ђɆ˭ǎۖԉ
Liturgical Axis Analysis
䔊 㵦 䈌 ⭆ 㳆 㪉 ェ 㠋
123
Ɠभķҡ
ʁะNJ͔ ԻҔ˭ǎ
Ⰼ㠣㸥⿐᷍㬨㗝㩞⭹䈓㸥⿐⭥䐹䄋䔊⧪⤠᷍⧪
㸋㑬㪉ェ䐹⮄㋝㔨⭥⤠᱄㸳㗨䐹⮄㋝⥍㑬㸜䇻㗝㩞
㬱⭒⭹㯶Ⰼ㠣㈴㧞㯶哕᷍ⰵ䇻㧞㯶哕⭥ 䊛㕅㋶
PHASE ʠ DESIGN
䄜 㠻 ㏒ 䄨 䑂 㼀
ヅⷒ㈷㆙㾱㑬㻷⫛⿐⭥⢎⫐᷍㬚㡅⧪㸋㑬⼬㾥㤙䊛㕅
㈑⭥䐹䄋䔊⧪⤠᱄㪉ェㅌ䊛㕅㉚⽃⤝䇻䁈㭖䊧 䈌⹌⹓ㅭ䁈㤙䈓⭥㚻㵆䊛䐱᷍䇋䋍⨗㛟㈓᷍䁦⭥ 䁈㻑㸈᱄䈌䊧㶃』㠤⭥㈑㸈㾯⧪㻵䑙ⰵ⡩ ᷍ 䇱㏜䇻㦌㪎㾥⧢㆟䇻䁈⼄䐏䐱᱄
㳆䈞
㧞㯶哕⪌㵔䊛㕅ⷒ㈷ 㾱䎟㔆
㵝㭊
Ⰼ㠣㸥⿐䊑
㻷⫛䊛㕅㋶ヅ⢎⫐ ⺛カ䁈㭖ㅜ㒘䐱㾥
䔊㵦䈌⭆㳆㪉ェ㠋
113
PHASE ʠ DESIGN
Functional zoning
բҍۗܪѳʹ
֑ᆤ͂ộœୖ
㾄䊑㚻⤠㯏㻖㪉ェ⨅㋝㔨䊻䐹⫔⽊㯏䊷⼇㻣⭥ⳡ⽊㝦㎵᷍⭹⢎㈗㒘㵉⺞⭹㾯ⷀ⥏㒘㧌⽟㘇᷍⽟㘇㉀⡙䄜Ⰹ⪃㯏⹇㚽᷍㚽ㆃ⭹⢎㈗㒘㣠⫔⭥⨆㯃㑇᷍⽟㘇㚻⤠⽊㯏䊺㵉⺞䐽⢀㯏㻖䑑⤞㝦㧌㶃⤠⼴㤟䐱᷍ 䊻䄜Ⰹ⧭Ⱙ㩰㋪䄵ブ㤂⽊㯏⫙㎕⭥䓵㦜䊷⼇᷍䇱㾈ⳡ䐚㾄䊑㚻⤠ⳃ㪛⽊㎵䊷⼇᱄
Water body design analysis
CONCEPTUAL DESIGN
䓽 㳆 ⺇ ⿏ 㠋
81
ᒛల˭ǎ ᒛల˭ǎ ⭹⢎㈗㒘Ⳟ㼓 㝦㯏Ⳟ㼓
䇓䐫 䇤⺇ 䇓䐫 㲾⺞ 䇤⺇ ⡒⥁ 㲾⺞ ㅌ㯏➗㸋䇓䐫 ➗㸋䇓䐫 䈌㯏 ⡒⥁ 䇓䐫⤖➗⤪䇤⺇ ⤖➗⤪䇤⺇ 㤙㚰 䈌㯏 㼓㯏㘇⭥ㅸ㲾⺞ 㘇⭥ㅸ㲾⺞ 㤙㚰 ⽟㤙⡒⥁⼮⡒⥁ ⡒⥁⼮⡒⥁ 䇤䓵㦜㾯㲍䈌㯏 㦜㾯㲍䈌㯏 㸜䇻䐱㾥⽟㤙㚰 䐱㾥⽟㤙㚰
ᒛల˭ǎ ᒛల˭ǎ
䓽㳆⺇⿏㠋 䓽㳆⺇⿏㠋
82
㾄䊑㪉ェ⢋ⷀ
㪉ェ⧄㯏㸜⢋ⷀ 㾄䊑㪉ェ⢋ⷀ
㪉ェ⧄㯏㸜⢋ⷀ 㾄䊑㪉ェ⢋ⷀ
㪉ェ⧄㯏㸜⢋ⷀ
㪉ェ⧄㯏㸜⢋ⷀ
㾄䊑㪉ェ⢋ⷀ 㾄䊑㪉ェ⢋ⷀ 㪉ェ⧄㯏㸜⢋ⷀ 㪉ェ⧄㯏㸜⢋ⷀ
㾄䊑㪉ェ⢋ⷀ 㾄䊑㪉ェ⢋ⷀ 㪉ェ⧄㯏㸜⢋ⷀ 㪉ェ⧄㯏㸜⢋ⷀ
䇓䐫⤖➗
㪛㲍⤖➗
䇓䐫⤖➗
㪛㲍⤖➗
䇓䐫⤖➗ 䇓䐫⤖➗
㪛㲍⤖➗ 㪛㲍⤖➗
CONCEPTUAL DESIGN
㾄䊑㪉ェ⢋ⷀ
82
䓽㳆⺇⿏㠋
CONCEPTUAL DESIGN CONCEPTUAL DESIGN
82
Gymnasium explosion map
Other Works Physical Model & Rendings https://issuu.com/yunlongzhao/docs/portfolio_of_photorealistic_rendings-5mb
Tongrenli Mansion (Academic)
Changning District Teaching Building
Meishan Academic Center Meishan Campus Library
Aerial View
Perspective
Partial perspective
Interior perspective
Architectural 3D Animation https://issuu.com/yunlongzhao/docs/portfolio_of_anima
Scene Design
Assets Design Model the corresponding assets according to the story background and design the textures. Inside the parking garage
01 Moving On
World Building: The world before the flood
Type: Acdemic/ Individual Work Instructor: Natasha Sandmeior Year: June 2023 Video Link: https://www.youtube.com/watch?v=8zV7kuRj8bg
Software Moving On documents a lonely and desperate journey. The background of the story takes place on Earth in 2050. Due to people's over-exploitation of resources, the greenhouse effect h a s i n t e n s i f i e d . T h e re s u l t w a s a n i n e v i t a b l e f l o o d . I n o rd e r t o resist future disasters, people built huge shelters and transported the only remaining resources on the earth to the shelters. Our hero is the last driver of this transport operation. We will follow his perspective and experience and feel this abandoned world.
Mining control room
Animation
Animation
Pre-bind the bones and set the animation in blender, and then import the fbx file into the unreal engine. Insert animation by adjusting keyframes in the sequencer.
By setting global variables, the material of the object is changed at a specific time to achieve the effect of animation.
Landscape Design Carry out terrain design through the landscape function that comes with the unreal engine. At the same time, by adjusting the brush and adding specific objects on the ground, the effect of the ground being covered with garbage is efficiently created.
Tire Rotation
Mountain Road
Loading Animation Abandoned City
Character Actions
Countdown animation
Mountain of Garbage
Costume Design Use marvelous designer to design and tailor the bride’s Chinese wedding dress
04 TA Techniques
Assets Design
Build the Scene
Do some prop modeling and give these models textures.
Unpack some Chinese horror game models and apply them to the scene
Character Animation
VR Camera
Pre-bind the bones and set the animation in blender, and then import the fbx file into the unreal engine.
Adjust the camera to VR perspective and add camera shake.Make people feel more real.
Wedding room - a coffin
Guests—Paper Dolls as Burial Gifts
Software
Chinese horror combined with VR technology
This video expresses my more attempts and exploration of unreal engine, material shader and lighting model. Type: Individual Work Instructor: Myself Year: December 2022 Video Link: https://www.youtube.com/watch?v=42_EfckFnJk&t=105s
I am not satisfied with simply using the perfect material shader made by others, but want to explore the deeper principles behind it myself. I systematically learned the principles of lighting models and material shaders from the code level. Be able to make models that better suit your needs. Bride-Ghost